Difference between revisions of "Weight"

(document default weights, amethyst forging and innate enchantment effects)
 
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'''Weight''' is a statistic that affects how far an enemy will be knocked back when attacked by [[The Player|the player]] with a [[Weapons|weapon]].
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'''Weight''' [[File:Weight.png|24px]] is a statistic that affects how far an enemy will be knocked back when attacked by [[The Player|the player]] with a [[Weapons|weapon]].
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 +
Each weapon type has a default weight: Daggers have a weight of 5, swords 10, and clubs 15. Some weapons have a weight modifier, which is added to or subtracted from the default weight.<ref name="defaultWeight"/> [[Forge#Weapon forging|Forging]] a weapon with [[Amethyst]]s will add +10 per amethyst to the weight.
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[[Amethyst Ring]]s and [[Forge#Innate enchantments|innate enchantments]] affect the weight multiplicatively: the multiplier starts out as 1.0. Each Amethyst Ring adds 0.1 to the multiplier, while a "-X Weight" innate enchantment will subtract X/10 from the multiplier. The actual weight value is then the weapon's weight times this multiplier.<ref name="buffMultiplier"/>
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This means 2 Amethyst rings increase the amount of knockback by 1.2x, while a maximum-level innate enchantment (-5 Weight) will halve the knockback amount.
  
 
==Weapons==
 
==Weapons==
The following weapons affect Weight. The effect is permanent while using the weapon.
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The following weapons affect Weight. The effect is permanent while using the weapon.
{| class="wikitable sortable" id="roundedborder"
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{| class="wikitable sortable roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
!Effect
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!data-sort-type="number"|Effect
 
|-
 
|-
 
|[[File:Crystal Dagger.png]]
 
|[[File:Crystal Dagger.png]]
 
|[[Crystal Dagger]]
 
|[[Crystal Dagger]]
|{{name|Crit. Power|+10}}{{name|Weight|5}}
+
|data-sort-value=5 | {{name|Crit. Power|+50}}{{name|Weight|+5}}
 
|-
 
|-
 
|[[File:Wind Spire.png]]
 
|[[File:Wind Spire.png]]
 
|[[Wind Spire]]
 
|[[Wind Spire]]
|{{name|Crit. Power|+10}}{{name|Weight|5}}
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|data-sort-value=5 | {{name|Crit. Power|+10}}{{name|Weight|+5}}
 
|-
 
|-
 
|[[File:Claymore.png]]
 
|[[File:Claymore.png]]
 
|[[Claymore]]
 
|[[Claymore]]
|[[File:Speed w.png|24px|link=]] [[Speed]] (&minus;4){{name|Defense|+2}}{{name|Weight|+3}}
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|data-sort-value=3 | {{name|Speed w|&minus;4}}{{name|Defense|+2}}{{name|Weight|+3}}
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|-
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|[[File:Dark Sword.png|center]]
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|[[Dark Sword]]
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|data-sort-value=5 | {{name|Speed w|&minus;5}}{{name|Weight|+5}}
 
|-
 
|-
 
|[[File:Bone Sword.png]]
 
|[[File:Bone Sword.png]]
 
|[[Bone Sword]]
 
|[[Bone Sword]]
|[[File:Speed w.png|24px|link=]] [[Speed]] (+4){{name|Weight|+2}}
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|data-sort-value=2 | {{name|Speed w|+4}}{{name|Weight|+2}}
 
|-
 
|-
 
|[[File:Lava Katana.png]]
 
|[[File:Lava Katana.png]]
 
|[[Lava Katana]]
 
|[[Lava Katana]]
|{{name|Defense|+3}}{{name|Crit. Power|+10}}{{name|Weight|+3}}
+
|data-sort-value=3 | {{name|Defense|+3}}{{name|Crit. Power|+25}}{{name|Weight|+3}}
 
|-
 
|-
 
|[[File:Wood Mallet.png]]
 
|[[File:Wood Mallet.png]]
 
|[[Wood Mallet]]
 
|[[Wood Mallet]]
|[[File:Speed w.png|24px|link=]] [[Speed]] (+2){{name|Weight|+3}}
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|data-sort-value=3 | {{name|Speed w|+2}}{{name|Weight|+3}}
 
|-
 
|-
 
|[[File:Iron Edge.png]]
 
|[[File:Iron Edge.png]]
 
|[[Iron Edge]]
 
|[[Iron Edge]]
|[[File:Speed w.png|24px|link=]] [[Speed]] (&minus;2){{name|Defense|+1}}{{name|Weight|+3}}
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|data-sort-value=3 | {{name|Speed w|&minus;2}}{{name|Defense|+1}}{{name|Weight|+3}}
 
|-
 
|-
 
|[[File:Neptune's Glaive.png]]
 
|[[File:Neptune's Glaive.png]]
 
|[[Neptune's Glaive]]
 
|[[Neptune's Glaive]]
|[[File:Speed w.png|24px|link=]] [[Speed]] (&minus;1){{name|Defense|+2}}{{name|Weight|+4}}
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|data-sort-value=4 | {{name|Speed w|&minus;1}}{{name|Defense|+2}}{{name|Weight|+4}}
 
|-
 
|-
 
|[[File:Galaxy Dagger.png]]
 
|[[File:Galaxy Dagger.png]]
 
|[[Galaxy Dagger]]
 
|[[Galaxy Dagger]]
|[[File:Speed w.png|24px|link=]] [[Speed]] (+1){{name|Weight|+5}}
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|data-sort-value=5 | {{name|Speed w|+1}}{{name|Weight|+5}}
 
|-
 
|-
 
|[[File:Galaxy Hammer.png]]
 
|[[File:Galaxy Hammer.png]]
 
|[[Galaxy Hammer]]
 
|[[Galaxy Hammer]]
|[[File:Speed w.png|24px|link=]] [[Speed]] (+2){{name|Weight|+5}}
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|data-sort-value=5 | {{name|Speed w|+2}}{{name|Weight|+5}}
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|-
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|[[File:Ossified Blade.png]]
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|[[Ossified Blade]]
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|data-sort-value=2 | {{name|Speed w|&minus;2}}{{name|Defense|+1}}{{name|Weight|+2}}
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|-
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|[[File:Tempered Broadsword.png]]
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|[[Tempered Broadsword]]
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|data-sort-value=3 | {{Name|Speed w|&minus;3}}{{name|Defense|+3}}{{name|Weight|+3}}
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|-
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|[[File:Dwarf Dagger.png]]
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|[[Dwarf Dagger]]
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|data-sort-value=5 | {{Name|Speed w|+1}}{{Name|Defense|+6}}{{name|Crit. Chance|+2}}{{name|Weight|+5}}
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|-
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|[[File:Dragontooth Shiv.png]]
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|[[Dragontooth Shiv]]
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|data-sort-value=5 | {{name|Crit. Chance|+3}}{{name|Crit. Power|+100}}{{name|Weight|+5}}
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|-
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|[[File:Infinity Dagger.png]]
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|[[Infinity Dagger]]
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|data-sort-value=5 | {{Name|Speed w|+1}}{{Name|Defense|+3}}{{name|Crit. Chance|+4}}{{name|Weight|+5}}
 
|-
 
|-
 +
|[[File:Kudgel.png]]
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|[[Kudgel]]
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|data-sort-value=2 | {{Name|Speed w|&minus;1}}{{name|Crit. Power|+4}}{{name|Weight|+2}}
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|-
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|[[File:Dwarf Hammer.png]]
 +
|[[Dwarf Hammer]]
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|data-sort-value=5 | {{Name|Defense|+2}}{{name|Weight|+5}}
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|-
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|[[File:Dragontooth Club.png]]
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|[[Dragontooth Club]]
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|data-sort-value=3 | {{Name|Crit. Power|+50}}{{name|Weight|+3}}
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|-
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|[[File:Infinity Gavel.png]]
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|[[Infinity Gavel]]
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|data-sort-value=5 | {{Name|Speed w|+2}}{{name|Defense|+1}}{{name|Weight|+5}}
 
|}
 
|}
  
 
==Rings==
 
==Rings==
 
The following rings increase Weight (knockback).  The effect is permanent while the ring is equipped.
 
The following rings increase Weight (knockback).  The effect is permanent while the ring is equipped.
{|class="wikitable" id="roundedborder"
+
{|class="wikitable roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
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|Increases [[File:Weight.png|24px|link=]] knockback by 10%.
 
|Increases [[File:Weight.png|24px|link=]] knockback by 10%.
 
|}
 
|}
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==References==
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<references>
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<ref name="defaultWeight">See <samp>MeleeWeapon::defaultKnockBackForThisType</samp> and the places where it's used. Note that <samp>Data/Weapons.xnb</samp> stores the "modified" weights of each weapon directly, the defaults are only used for displaying.</ref>
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<ref name="buffMultiplier">See <samp>BuffEffects::KnockbackMultiplier</samp> and <samp>MeleeWeapon::DoDamage</samp>.</ref>
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</references>
  
 
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}

Latest revision as of 08:03, 24 April 2024

Weight Weight.png is a statistic that affects how far an enemy will be knocked back when attacked by the player with a weapon.

Each weapon type has a default weight: Daggers have a weight of 5, swords 10, and clubs 15. Some weapons have a weight modifier, which is added to or subtracted from the default weight.[1] Forging a weapon with Amethysts will add +10 per amethyst to the weight.

Amethyst Rings and innate enchantments affect the weight multiplicatively: the multiplier starts out as 1.0. Each Amethyst Ring adds 0.1 to the multiplier, while a "-X Weight" innate enchantment will subtract X/10 from the multiplier. The actual weight value is then the weapon's weight times this multiplier.[2]

This means 2 Amethyst rings increase the amount of knockback by 1.2x, while a maximum-level innate enchantment (-5 Weight) will halve the knockback amount.

Weapons

The following weapons affect Weight. The effect is permanent while using the weapon.

Image Name Effect
  Crystal Dagger   Crit. Power (+50)  Weight (+5)
  Wind Spire   Crit. Power (+10)  Weight (+5)
  Claymore   Speed (−4)  Defense (+2)  Weight (+3)
Dark Sword   Speed (−5)  Weight (+5)
  Bone Sword   Speed (+4)  Weight (+2)
  Lava Katana   Defense (+3)  Crit. Power (+25)  Weight (+3)
  Wood Mallet   Speed (+2)  Weight (+3)
  Iron Edge   Speed (−2)  Defense (+1)  Weight (+3)
  Neptune's Glaive   Speed (−1)  Defense (+2)  Weight (+4)
  Galaxy Dagger   Speed (+1)  Weight (+5)
  Galaxy Hammer   Speed (+2)  Weight (+5)
  Ossified Blade   Speed (−2)  Defense (+1)  Weight (+2)
  Tempered Broadsword   Speed (−3)  Defense (+3)  Weight (+3)
  Dwarf Dagger   Speed (+1)  Defense (+6)  Crit. Chance (+2)  Weight (+5)
  Dragontooth Shiv   Crit. Chance (+3)  Crit. Power (+100)  Weight (+5)
  Infinity Dagger   Speed (+1)  Defense (+3)  Crit. Chance (+4)  Weight (+5)
  Kudgel   Speed (−1)  Crit. Power (+4)  Weight (+2)
  Dwarf Hammer   Defense (+2)  Weight (+5)
  Dragontooth Club   Crit. Power (+50)  Weight (+3)
  Infinity Gavel   Speed (+2)  Defense (+1)  Weight (+5)

Rings

The following rings increase Weight (knockback). The effect is permanent while the ring is equipped.

Image Name Effect
Amethyst Ring Increases   knockback by 10%.

References

  1. See MeleeWeapon::defaultKnockBackForThisType and the places where it's used. Note that Data/Weapons.xnb stores the "modified" weights of each weapon directly, the defaults are only used for displaying.
  2. See BuffEffects::KnockbackMultiplier and MeleeWeapon::DoDamage.