Haunted Skull

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Haunted Skull
Haunted Skull Anim.gif
Spawns In:
Floors: All
Killable: Yes
Base HP: 160
Base Damage: 15
Base Def: 1
Speed: 3
XP: 15
Variations: Haunted Skull Dangerous.png Haunted Skull (dangerous)
Drops: Aquamarine Ring.png Aquamarine Ring (1.3%)Dark Sword.png Dark Sword (1.3%)Earth Crystal.png Earth Crystal (1.3%)Magic Rock Candy.png Magic Rock Candy (0.13%)Mega Bomb.png Mega Bomb (1.3%)Oak Resin.png Oak Resin (1.3%)Prehistoric Skull.png Prehistoric Skull (1.3%)Ruby Ring.png Ruby Ring (1.3%)Skeletal Hand.png Skeletal Hand (1.3%)Solar Essence.png Solar Essence (1.3%)Void Essence.png Void Essence (1.3%)

Gray Baggy Pants (0.22%)

Shirt262a.png Dark Bandana Shirt (0.22%)

Shirt263a.png Dark Highlight Shirt (0.22%)

Gray Relaxed Fit Pants (0.22%)

Shirt014.png Skeleton Shirt (0.22%)

Shirt004.png Skull Shirt (0.22%)

Cursed Mannequin (M).png Cursed Mannequin (M) (0.43%)

Cursed Mannequin (F).png Cursed Mannequin (F) (0.43%)

Only in Winter:

Rice Shoot.png Rice Shoot (21.43%)

If Vault bundles completed:

Artifact Trove.png Artifact Trove (1.3%)

If Vault bundles not completed:

Omni Geode.png Omni Geode (1.3%)

If reached bottom of Mines:

Diamond.png Diamond (0.05%)Prismatic Shard.png Prismatic Shard (0.05%)

Haunted Skulls are a flying enemy found in the Quarry Mine and in dungeon floors in The Mines.


Their behavior is similar to that of Bats and Serpents; they may fly away from the player and change the direction of attack.

They have 2 methods of appearing:

  • They can be regular enemies on the floor. Approaching them makes them active and they will attack the player from this point on.
  • They can appear at random. They will screech and then one will approach from a random direction outside the floor.


The best weapon may be a regular sword swing (not a club or dagger), since its angle is large. If possible, move in a contrary direction to the Skull so a mob is all on one side of the player, and swing at them all at once.



Basic stats (HP, damage, defense, speed, and XP) can be found in Content\Data\Monsters.xnb, MineShaft::getMonsterForThisLevel and the constructor for Bat in the game code.


  • 1.4: Introduced.