|Drops:|| Void Essence (1.3%) Solar Essence (1.3%) Prehistoric Skull (1.3%) Skeletal Hand (1.3%) Dark Sword (1.3%) Aquamarine Ring (1.3%) Ruby Ring (1.3%) Mega Bomb (1.3%)
Magic Rock Candy (0.13%) Oak Resin (1.3%) Earth Crystal (1.3%)|
Gray Baggy Pants (0.22%)
Gray Relaxed Fit Pants (0.22%)
Skull Shirt (0.22%)
Skeleton Shirt (0.22%)
Dark Bandana Shirt (0.22%)
Dark Highlight Shirt (0.22%)
Only in Winter:Rice Shoot (21.43%)
If Vault bundle completed:Artifact Trove (1.3%)
If Vault bundle not completed:Omni Geode (1.3%)
If reached bottom of Mines:Diamond (0.05%) Prismatic Shard (0.05%)
They have 2 methods of appearing:
- They can be regular enemies on the floor. Approaching them makes them active and they will attack the player from this point on.
- They can appear at random. They will screech and then one will approach from a random direction outside the level.
The best weapon may be a regular sword swing (not a club or dagger), since its angle is large. If possible, move in a contrary direction to the Skull so a mob is all on one side of the player, and swing at them all at once.
Basic stats (HP, damage, defense, speed, and XP) can be found in Content\Data\Monsters.xnb, MineShaft.getMonsterForThisLevel and the constructor for Bat in the game code.
- 1.4: Introduced.
|Mines||Bats • Bug • Cave Fly • Duggy • Dust Sprite • Ghost • Grub • Lava Crab • Metal Head • Rock Crab • Shadow Brute • Shadow Shaman • Skeleton • Slimes • Squid Kid • Stone Golem|
|Quarry Mine||Copper Slime • Haunted Skull • Iron Slime|
|Skull Cavern||Armored Bug • Big Slime • Carbon Ghost • Iridium Bat • Iridium Crab • Lava Bat • Mummy • Pepper Rex • Purple Slime • Serpent|
|Bug Lair||Mutant Fly • Mutant Grub|
|The Farm||Wilderness Golem|