|Variations:||Haunted Skull (dangerous)|
|Drops:|| Aquamarine Ring (1.3%) Dark Sword (1.3%) Earth Crystal (1.3%) Magic Rock Candy (0.13%) Mega Bomb (1.3%) Oak Resin (1.3%) Prehistoric Skull (1.3%) Ruby Ring (1.3%) Skeletal Hand (1.3%) Solar Essence (1.3%) Void Essence (1.3%)|
Gray Baggy Pants (0.22%)
Dark Bandana Shirt (0.22%)
Dark Highlight Shirt (0.22%)
Gray Relaxed Fit Pants (0.22%)
Skeleton Shirt (0.22%)
Skull Shirt (0.22%)
Only in Winter:Rice Shoot (21.43%)
If Vault bundles completed:Artifact Trove (1.3%)
If Vault bundles not completed:Omni Geode (1.3%)
If reached bottom of Mines:Diamond (0.05%) Prismatic Shard (0.05%)
They have 2 methods of appearing:
- They can be regular enemies on the floor. Approaching them makes them active and they will attack the player from this point on.
- They can appear at random. They will screech and then one will approach from a random direction outside the floor.
The best weapon may be a regular sword swing (not a club or dagger), since its angle is large. If possible, move in a contrary direction to the Skull so a mob is all on one side of the player, and swing at them all at once.
Basic stats (HP, damage, defense, speed, and XP) can be found in Content\Data\Monsters.xnb, MineShaft::getMonsterForThisLevel and the constructor for Bat in the game code.
- 1.4: Introduced.