Difference between revisions of "The Cave"
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− | [[File:Cave Entrance.png | + | [[File:Cave Entrance.png|thumb|right|200px|The entrance to the cave near the [[Greenhouse]].]] |
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+ | '''The Farm Cave''' is an underground location accessed through a passage near the northern edge of [[The Farm]]. Initially, it is just a small empty cave. After [[The Player|the player]] accumulates {{price|25000}} in total earnings, [[Demetrius]] will visit the farm in the morning and inform the player that he would like to use the cave to set up research specimens. He'll give the player the option to choose between fruit bats (which leave [[Fruits|fruit]] in the cave) or [[Foraging|mushrooms]]. This choice is permanent and cannot be reversed. | ||
− | ==Fruit | + | ==Fruit bats== |
− | [[File: | + | [[File:CaveFruitBats.png|thumb|right|200px|Interior of the Fruit Bat cave]] |
+ | Fruit bats leave various fruit in the Cave on the farm overnight. This is a great option for making [[Artisan Goods]] as it gives a slow but steady supply of [[Fruits|fruit]], particularly foraged berries, even out of their respective seasons. It also helps complete the {{Bundle|Artisan|16|y}} in the first year or two, before the player has enough money to buy all the necessary [[Fruit Trees]]. | ||
+ | |||
+ | [[Fruit Trees|Fruit Tree]] fruits make excellent gifts for villagers because they are universal likes, readily accessible early in the game, and do not require a [[Cooking|kitchen]]. Gifting may be the best late-game use for fruit, other than making [[Artisan Goods]], [[Shipping]] them, finishing the [[Bundles]], or eating them for extra energy (even though they don't replenish very much health). | ||
+ | |||
+ | Every night, there is a chance of new fruit spawning. If the cave is empty, there is a 48% chance of no new fruit; 25% chance of 1 fruit; 13% chance of 2 fruit; 7% chance of 3 fruit; 7% chance of 4 or more fruit.<ref name="fruitchances" /> The average spawn rate is 1.06 fruit per night. There is no hard limit on the maximum number of fruit in one night, other than the available floor space (50 tiles). | ||
+ | |||
+ | Fruit spawned in the cave always remains there until the player collects it (the cave contents are never automatically reset, even at the end of the week or the end of the month). Uncollected fruit reduces the space available for new fruit to spawn. For example, ten uncollected fruit increases the chances of no new fruit from 48% to 54%. Placing equipment or [[Crafting#Decor|craftable flooring]] in the cave also reduces the space available for fruit. | ||
+ | |||
+ | Fruit found in the cave can be of any quality (normal, silver, gold, or iridium). If the [[Foraging#Foraging Skill|Botanist Profession]] is chosen, the fruit will be iridium quality. The [[Skills#Foraging|Gatherer]] profession gives the player a chance of obtaining two fruit. Each fruit obtained from the cave gives the player 7 [[Foraging]] experience points. | ||
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!Name | !Name | ||
!Description | !Description | ||
− | !Found | + | !Also Found |
− | ! | + | !Sell Price |
− | ! | + | !Energy / Health |
!Used In | !Used In | ||
+ | !Chance <ref name="fruitchances" /> | ||
|- | |- | ||
|[[File:Cherry.png]] | |[[File:Cherry.png]] | ||
|[[Cherry]] | |[[Cherry]] | ||
− | | | + | |{{Description|Cherry}} |
− | + | |[[Cherry Tree]] ([[Spring]]) | |
− | + | |{{Qualityprice|Cherry|80}} | |
− | + | |{{EdibilityGrid|Cherry|15}} | |
− | + | |{{Bundle|Artisan}}{{name|Wine}}{{name|Jelly}}{{name|Dried Fruit}} | |
− | + | |3.6% | |
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|[[File:Pomegranate.png]] | |[[File:Pomegranate.png]] | ||
|[[Pomegranate]] | |[[Pomegranate]] | ||
− | | | + | |{{Description|Pomegranate}} |
− | | | + | |[[Pomegranate Tree]] ([[Fall]]) |
− | + | |{{Qualityprice|Pomegranate|140}} | |
− | + | |{{EdibilityGrid|Pomegranate|15}} | |
− | + | |{{Bundle|Artisan}}<br />{{Bundle|Enchanter}}{{name|Wine}}{{name|Jelly}}{{name|Dried Fruit}}{{NPC|Elliott|Loved gift}} | |
− | | | + | |3.6% |
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|[[File:Peach.png]] | |[[File:Peach.png]] | ||
|[[Peach]] | |[[Peach]] | ||
− | | | + | |{{Description|Peach}} |
− | | | + | |[[Peach Tree]] ([[Summer]]) |
− | + | |{{Qualityprice|Peach|140}} | |
− | + | |{{EdibilityGrid|Peach|15}} | |
− | + | |{{Bundle|Artisan}}{{name|Wine}}{{name|Jelly}}{{name|Dried Fruit}}{{NPC|Robin|Loved gift}} | |
− | | | + | |3.6% |
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|[[File:Apple.png]] | |[[File:Apple.png]] | ||
|[[Apple]] | |[[Apple]] | ||
− | | | + | |{{Description|Apple}} |
− | | | + | |[[Apple Tree]] ([[Fall]]) |
− | + | |{{Qualityprice|Apple|100}} | |
− | + | |{{EdibilityGrid|Apple|15}} | |
− | + | |{{Bundle|Artisan}}<br />{{Bundle|Fodder}}{{name|Cranberry Candy}}{{name|Wine}}{{name|Jelly}}{{name|Dried Fruit}} | |
− | + | |2% | |
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− | {{name|Wine}} | ||
− | {{name|Jelly}} | ||
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|[[File:Orange.png]] | |[[File:Orange.png]] | ||
|[[Orange]] | |[[Orange]] | ||
− | | | + | |{{Description|Orange}} |
− | | | + | |[[Orange Tree]] ([[Summer]]) |
− | + | |{{Qualityprice|Orange|100}} | |
− | + | |{{EdibilityGrid|Orange|15}} | |
− | + | |{{Bundle|Artisan}}{{name|Wine}}{{name|Jelly}}{{name|Dried Fruit}}{{NPC|Gus|Loved gift}} | |
− | + | |3.6% | |
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|[[File:Spice Berry.png]] | |[[File:Spice Berry.png]] | ||
|[[Spice Berry]] | |[[Spice Berry]] | ||
− | | | + | |{{Description|Spice Berry}} |
− | | | + | |[[Foraging]] ([[Summer]])<br />[[Summer Seeds]] |
− | [[ | + | |{{Qualityprice|Spice Berry|80}} |
− | + | |{{EdibilityGrid|Spice Berry|10}} | |
− | + | |{{Bundle|Summer Forage}}{{name|Summer Seeds}}{{name|Wine}}{{name|Jelly}}{{name|Dried Fruit}} | |
− | + | |20% | |
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|[[File:Apricot.png]] | |[[File:Apricot.png]] | ||
|[[Apricot]] | |[[Apricot]] | ||
− | | | + | |{{Description|Apricot}} |
− | | | + | |[[Apricot Tree]] ([[Spring]]) |
− | + | |{{Qualityprice|Apricot|50}} | |
− | + | |{{EdibilityGrid|Apricot|15}} | |
− | + | |{{Bundle|Artisan}}{{name|Fruit Salad}}{{name|Wine}}{{name|Jelly}}{{name|Dried Fruit}} | |
− | + | |3.6% | |
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− | {{name|Fruit | ||
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||[[File:Wild Plum.png]] | ||[[File:Wild Plum.png]] | ||
|[[Wild Plum]] | |[[Wild Plum]] | ||
− | | | + | |{{Description|Wild Plum}} |
− | | | + | |[[Foraging]] ([[Fall]])<br /> |
− | + | [[Fall Seeds]] | |
− | + | |{{Qualityprice|Wild Plum|80}} | |
− | [[ | + | |{{EdibilityGrid|Wild Plum|10}} |
− | + | |{{Bundle|Fall Forage}}{{name|Fall Seeds}}{{name|Plum Pudding}}{{name|Wine}}{{name|Jelly}}{{name|Dried Fruit}} | |
− | + | |20% | |
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|[[File:Blackberry.png]] | |[[File:Blackberry.png]] | ||
|[[Blackberry]] | |[[Blackberry]] | ||
− | | | + | |{{Description|Blackberry}} |
− | | | + | |[[Foraging]] ([[Fall]]) |
− | + | [[Fall Seeds]] | |
− | + | |{{Qualityprice|Blackberry|20}} | |
− | [[ | + | |{{EdibilityGrid|Blackberry|10}} |
− | + | |{{Bundle|Fall Forage}}{{name|Fall Seeds}}{{name|Blackberry Cobbler}}{{name|Wine}}{{name|Jelly}}{{name|Dried Fruit}} | |
− | + | |20% | |
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||[[File:Salmonberry.png]] | ||[[File:Salmonberry.png]] | ||
|[[Salmonberry]] | |[[Salmonberry]] | ||
− | | | + | |{{Description|Salmonberry}} |
− | | | + | |[[Foraging]] ([[Spring]]) |
− | + | |{{Qualityprice|Salmonberry|5}} | |
+ | |{{EdibilityGrid|Salmonberry|10}} | ||
+ | |{{name|Wine}}{{name|Jelly}}{{name|Dried Fruit}} | ||
+ | |20% | ||
+ | |} | ||
− | [[ | + | ==Mushrooms== |
− | | | + | [[File:CaveMushrooms.png|thumb|right|200px|Mushrooms in the cave.]] |
+ | Six boxes will be added to the cave where certain types of [[Foraging|mushrooms]] will randomly grow. Five different types will appear, including all four that are required to craft the [[Life Elixir]]. Even though [[Common Mushroom]]s, [[Morel]]s, and [[Chanterelle]]s are the ones that most commonly appear, this is still the best way to craft the elixir as often as possible. This makes the Mushroom option a great one for those who love to go into [[The Mines]], especially since most mushrooms can be hard to find otherwise. This is also a good choice for players that have grown, or plan to grow, fruit trees and do not need the extra [[Fruits|fruit]] provided by the fruit bats. After the [[Seed Maker]] recipe is unlocked, the Common Mushrooms can also be processed into [[Fall Seeds]], and then crafted into [[Tea Sapling]]s to either plant or sell. | ||
− | + | Cave mushroom boxes produce every second day.<ref name="mushroomtime" /> Mushrooms grown in the cave are always of normal quality, even if the [[Foraging#Foraging Skill|Botanist Profession]] is chosen. Each mushroom collected awards the player with 5 [[Foraging]] experience points. | |
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− | + | The mushroom cave comes with a free [[Dehydrator]]. | |
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!Description | !Description | ||
!Also Found | !Also Found | ||
− | ! | + | !Sell Price |
− | ! | + | !Energy / Health |
!Used In | !Used In | ||
+ | !Chance <ref name="mushroomchances" /> | ||
|- | |- | ||
|[[File:Common Mushroom.png]] | |[[File:Common Mushroom.png]] | ||
|[[Common Mushroom]] | |[[Common Mushroom]] | ||
− | | | + | |{{Description|Common Mushroom}} |
| | | | ||
− | [[ | + | *<span class="no-wrap">[[Foraging]] ([[Fall]])</span> |
− | + | *[[Fall Seeds]] | |
− | [[ | + | *[[Secret Woods]] ([[Spring]] & [[Fall]]) |
− | + | *[[Tapper|Tapping]] a [[Mushroom Tree]] ([[Spring]], [[Summer]] & [[Fall]]) | |
− | [[Secret Woods]] | + | |{{Qualityprice|Common Mushroom|40}} |
− | + | |{{EdibilityGrid|Common Mushroom|15}} | |
− | + | |{{Bundle|Fall Forage}}{{name|Fried Mushroom}}{{name|Tom Kha Soup}}{{name|Stir Fry}}{{name|Fall Seeds}}{{name|Dried Mushrooms}}{{name|Pickles}} | |
− | |[[ | + | |69.8% |
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|[[File:Red Mushroom.png]] | |[[File:Red Mushroom.png]] | ||
|[[Red Mushroom]] | |[[Red Mushroom]] | ||
− | | | + | |{{Description|Red Mushroom}} |
| | | | ||
− | [[The Mines]] | + | *[[The Mines]] |
− | | | + | *[[Tapper|Tapping]] or chopping a [[Mushroom Tree]] ([[Spring]], [[Summer]] & [[Fall]]) |
− | + | *[[Secret Woods]] ([[Summer]] & [[Fall]]) | |
− | + | |{{Qualityprice|Red Mushroom|75}} | |
− | + | |{{EdibilityGrid|Red Mushroom|-20}} | |
− | + | |{{Bundle|Dye}}<br />{{Bundle|Exotic}}{{name|Life Elixir}}{{name|Pickles}} | |
− | + | |12.3% | |
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|[[File:Purple Mushroom.png]] | |[[File:Purple Mushroom.png]] | ||
|[[Purple Mushroom]] | |[[Purple Mushroom]] | ||
− | | | + | |{{Description|Purple Mushroom}} |
| | | | ||
− | [[The Mines]] | + | *[[The Mines]] |
− | | | + | *[[Tapper|Tapping]] or chopping a [[Mushroom Tree]] ([[Spring]], [[Summer]] & [[Fall]]) |
− | + | |{{Qualityprice|Purple Mushroom|250}} | |
− | + | |{{EdibilityGrid|Purple Mushroom|50}} | |
− | + | |{{Bundle|Exotic}}<br />{{Bundle|Field Research}}{{name|Life Elixir}}{{name|Dried Mushrooms}}{{name|Pickles}}{{NPC|Wizard|Loved gift}} | |
− | + | |2.5% | |
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|[[File:Chanterelle.png]] | |[[File:Chanterelle.png]] | ||
|[[Chanterelle]] | |[[Chanterelle]] | ||
− | | | + | |{{Description|Chanterelle}} |
− | | | + | |[[Secret Woods]] ([[Fall]]) |
− | [[Secret Woods]] | + | |{{Qualityprice|Chanterelle|160}} |
− | + | |{{EdibilityGrid|Chanterelle|30}} | |
− | + | |{{name|Life Elixir}}{{name|Dried Mushrooms}}{{name|Pickles}} | |
− | + | |7.3% | |
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|[[File:Morel.png]] | |[[File:Morel.png]] | ||
|[[Morel]] | |[[Morel]] | ||
− | | | + | |{{Description|Morel}} |
− | | | + | |[[Secret Woods]] ([[Spring]]) |
− | [[Secret Woods]] | + | |{{Qualityprice|Morel|150}} |
− | + | |{{EdibilityGrid|Morel|8}} | |
− | + | |{{Bundle|Exotic}}{{name|Fried Mushroom}}{{name|Life Elixir}}{{name|Dried Mushrooms}}{{name|Pickles}} | |
− | + | |8.1% | |
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+ | |||
+ | ==Notes== | ||
+ | * One of the stats on the [[Farm Computer]] is whether items are ready to be collected in the farm cave. | ||
+ | |||
+ | ==References== | ||
+ | <references> | ||
+ | <ref name="fruitchances">Fruit spawning is controlled in the game code by <samp>FarmCave::DayUpdate</samp>. The code loops repeatedly, with a 34% chance of the loop terminating on each iteration. Otherwise, the spawn location is randomly selected from one of 90 tiles. Fruit only spawns if the selected tile is a valid location. 40 of the tiles are never valid (in the cave walls); existing fruit, equipment, or flooring in the cave will also make tiles invalid.</ref> | ||
+ | <ref name="mushroomchances">See <samp>Object::DayUpdate</samp> in the game code.</ref> | ||
+ | <ref name="mushroomtime">Mushroom processing times are controlled by the game code in <samp>Object::DayUpdate</samp> <samp>case 128</samp>.</ref> | ||
+ | </references> | ||
+ | |||
+ | ==History== | ||
+ | {{History|1.5|Fixed bug where mushroom box processing time was dependent on time of day when the player went to sleep.}} | ||
+ | {{History|1.6|Fixed unintended behavior where mushroom boxes were harvestable every day. Now are harvestable every other day. The mushroom cave now comes with a free dehydrator. Mushrooms now give 5 foraging experience each.}} | ||
+ | |||
+ | {{NavboxLocations}} | ||
+ | |||
[[Category:Locations]] | [[Category:Locations]] | ||
+ | |||
+ | [[de:Die Höhle]] | ||
+ | [[es:La Cueva]] | ||
+ | [[fr:Grotte]] | ||
+ | [[it:La grotta]] | ||
+ | [[ja:洞窟]] | ||
+ | [[ko:농장 동굴]] | ||
+ | [[hu:Barlang]] | ||
+ | [[pt:A Caverna]] | ||
+ | [[ru:Пещера]] | ||
+ | [[tr:Mağara]] | ||
+ | [[zh:山洞]] |
Latest revision as of 01:09, 13 August 2024
![](/mediawiki/images/thumb/e/eb/Cave_Entrance.png/200px-Cave_Entrance.png)
The Farm Cave is an underground location accessed through a passage near the northern edge of The Farm. Initially, it is just a small empty cave. After the player accumulates 25,000g in total earnings, Demetrius will visit the farm in the morning and inform the player that he would like to use the cave to set up research specimens. He'll give the player the option to choose between fruit bats (which leave fruit in the cave) or mushrooms. This choice is permanent and cannot be reversed.
Fruit bats
Fruit bats leave various fruit in the Cave on the farm overnight. This is a great option for making Artisan Goods as it gives a slow but steady supply of fruit, particularly foraged berries, even out of their respective seasons. It also helps complete the Artisan Bundle in the Pantry in the first year or two, before the player has enough money to buy all the necessary Fruit Trees.
Fruit Tree fruits make excellent gifts for villagers because they are universal likes, readily accessible early in the game, and do not require a kitchen. Gifting may be the best late-game use for fruit, other than making Artisan Goods, Shipping them, finishing the Bundles, or eating them for extra energy (even though they don't replenish very much health).
Every night, there is a chance of new fruit spawning. If the cave is empty, there is a 48% chance of no new fruit; 25% chance of 1 fruit; 13% chance of 2 fruit; 7% chance of 3 fruit; 7% chance of 4 or more fruit.[1] The average spawn rate is 1.06 fruit per night. There is no hard limit on the maximum number of fruit in one night, other than the available floor space (50 tiles).
Fruit spawned in the cave always remains there until the player collects it (the cave contents are never automatically reset, even at the end of the week or the end of the month). Uncollected fruit reduces the space available for new fruit to spawn. For example, ten uncollected fruit increases the chances of no new fruit from 48% to 54%. Placing equipment or craftable flooring in the cave also reduces the space available for fruit.
Fruit found in the cave can be of any quality (normal, silver, gold, or iridium). If the Botanist Profession is chosen, the fruit will be iridium quality. The Gatherer profession gives the player a chance of obtaining two fruit. Each fruit obtained from the cave gives the player 7 Foraging experience points.
Image | Name | Description | Also Found | Sell Price | Energy / Health | Used In | Chance [1] | ||||||||||||||||||||||||
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Cherry | It's popular, and ripens sooner than most other fruits. | Cherry Tree (Spring) |
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3.6% | ||||||||||||||||||||||||
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Pomegranate | Within the fruit are clusters of juicy seeds. | Pomegranate Tree (Fall) |
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3.6% | ||||||||||||||||||||||||
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Peach | It's almost fuzzy to the touch. | Peach Tree (Summer) |
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3.6% | ||||||||||||||||||||||||
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Apple | A crisp fruit used for juice and cider. | Apple Tree (Fall) |
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2% | ||||||||||||||||||||||||
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Orange | Juicy, tangy, and bursting with sweet summer aroma. | Orange Tree (Summer) |
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3.6% | ||||||||||||||||||||||||
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Spice Berry | It fills the air with a pungent aroma. | Foraging (Summer) Summer Seeds |
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20% | ||||||||||||||||||||||||
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Apricot | A tender little fruit with a rock-hard pit. | Apricot Tree (Spring) |
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3.6% | ||||||||||||||||||||||||
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Wild Plum | Tart and juicy with a pungent aroma. | Foraging (Fall) |
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20% | ||||||||||||||||||||||||
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Blackberry | An early-fall treat. | Foraging (Fall) |
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20% | ||||||||||||||||||||||||
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Salmonberry | A spring-time berry with the flavor of the forest. | Foraging (Spring) |
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20% |
Mushrooms
Six boxes will be added to the cave where certain types of mushrooms will randomly grow. Five different types will appear, including all four that are required to craft the Life Elixir. Even though Common Mushrooms, Morels, and Chanterelles are the ones that most commonly appear, this is still the best way to craft the elixir as often as possible. This makes the Mushroom option a great one for those who love to go into The Mines, especially since most mushrooms can be hard to find otherwise. This is also a good choice for players that have grown, or plan to grow, fruit trees and do not need the extra fruit provided by the fruit bats. After the Seed Maker recipe is unlocked, the Common Mushrooms can also be processed into Fall Seeds, and then crafted into Tea Saplings to either plant or sell.
Cave mushroom boxes produce every second day.[2] Mushrooms grown in the cave are always of normal quality, even if the Botanist Profession is chosen. Each mushroom collected awards the player with 5 Foraging experience points.
The mushroom cave comes with a free Dehydrator.
Image | Name | Description | Also Found | Sell Price | Energy / Health | Used In | Chance [3] | ||||||||||||||||||||||||
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Common Mushroom | Slightly nutty, with good texture. |
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69.8% | ||||||||||||||||||||||||
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Red Mushroom | A spotted mushroom sometimes found in caves. |
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12.3% | ||||||||||||||||||||||||
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Purple Mushroom | A rare mushroom found deep in caves. |
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2.5% | |||||||||||||||||||||||||
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Chanterelle | A tasty mushroom with a fruity smell and slightly peppery flavor. | Secret Woods (Fall) |
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7.3% | ||||||||||||||||||||||||
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Morel | Sought after for its unique nutty flavor. | Secret Woods (Spring) |
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8.1% |
Notes
- One of the stats on the Farm Computer is whether items are ready to be collected in the farm cave.
References
- ↑ 1.0 1.1 Fruit spawning is controlled in the game code by FarmCave::DayUpdate. The code loops repeatedly, with a 34% chance of the loop terminating on each iteration. Otherwise, the spawn location is randomly selected from one of 90 tiles. Fruit only spawns if the selected tile is a valid location. 40 of the tiles are never valid (in the cave walls); existing fruit, equipment, or flooring in the cave will also make tiles invalid.
- ↑ Mushroom processing times are controlled by the game code in Object::DayUpdate case 128.
- ↑ See Object::DayUpdate in the game code.
History
- 1.5: Fixed bug where mushroom box processing time was dependent on time of day when the player went to sleep.
- 1.6: Fixed unintended behavior where mushroom boxes were harvestable every day. Now are harvestable every other day. The mushroom cave now comes with a free dehydrator. Mushrooms now give 5 foraging experience each.
Locations | |
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Locations | Backwoods • Beach • Bus Stop • Calico Desert • Cindersap Forest • Farm • Farm Cave • Farm Pond • Graveyard • Ginger Island • Mastery Cave • Minecart • Mines • Mountain • Mutant Bug Lair • Pelican Town • Quarry • Quarry Mine • Railroad • Secret Woods • Sewers • Skull Cavern • Summit • Tunnel • Volcano Dungeon • Witch's Swamp |