Difference between revisions of "Sea Jelly"

From Stardew Valley Wiki
Jump to navigation Jump to search
m (Corrected minor mistake from previous edit)
(Corrected reference to reflect changed strategy)
Line 58: Line 58:
 
==References==
 
==References==
 
<references>
 
<references>
     <ref name="catch_distribution">See <samp>Data/Locations.xnb</samp> and <samp>Data/Fish.xnb</samp> in the data files. All Fish in these locations have a difficulty over 50, and so cannot be caught with the Training Rod. And as Trash (from Default) has a higher precedence value, it can only be caught Seaweed and Sea Jelly have been attempted.</ref>
+
     <ref name="catch_distribution">See <samp>Data/Locations.xnb</samp> and <samp>Data/Fish.xnb</samp> in the data files. All Fish in these locations have a difficulty over 50, and so cannot be caught with the Training Rod. And as Trash (from Default) has a higher precedence value, it can only be caught after all other possible catches have been attempted.</ref>
 
     <ref name="jelly_RNG">See <samp>StardewValley/GameLocation::GetFishFromLocationData</samp> and <samp>Tools/FishingRod::tickUpdate</samp> in the game code. The seeded RNG function is only progressed when the "PreciseFishCaught" stat is incremented, and "PreciseFishCaught" is only incremented on catching a fish or item with the "counts_as_fish_catch" tag from a non-fish pond. The only items with that tag are Sea, River, and Cave Jelly, see <samp>Data/Objects.xnb</samp> in the data files.</ref>
 
     <ref name="jelly_RNG">See <samp>StardewValley/GameLocation::GetFishFromLocationData</samp> and <samp>Tools/FishingRod::tickUpdate</samp> in the game code. The seeded RNG function is only progressed when the "PreciseFishCaught" stat is incremented, and "PreciseFishCaught" is only incremented on catching a fish or item with the "counts_as_fish_catch" tag from a non-fish pond. The only items with that tag are Sea, River, and Cave Jelly, see <samp>Data/Objects.xnb</samp> in the data files.</ref>
 
     <ref name="jelly_rate">See <samp>Data/Locations.xnb</samp> in the data files, and <samp>StardewValley.GameData/Locations/SpawnFishData::GetChance</samp> in the game code for how it's applied.</ref>
 
     <ref name="jelly_rate">See <samp>Data/Locations.xnb</samp> in the data files, and <samp>StardewValley.GameData/Locations/SpawnFishData::GetChance</samp> in the game code for how it's applied.</ref>

Revision as of 08:28, 14 April 2024

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Sea Jelly
Sea Jelly.png
A rare jelly found in the ocean.
Information
Source Fishing PoleFlounder Fish PondBooksellerTurtle
Buff(s) Fishing.png Fishing (+1)
Buff Duration Time Icon.png 7m
Season All Seasons Icon.png All
XP
Energy / Health
Energy.png
88
Health.png
39
Sell Price data-sort-value="200">Gold.png200g

Sea Jelly is an item that can be caught using a Fishing Pole during all seasons at the Beach, on the Beach Farm, the submarine ride at the Night Market, and at Ginger Island West (ocean), South, Southeast, and the Pirate Cove. Each level of Luck Buff applied significantly increases the chance of catching it.

It can also be acquired from a Flounder Fish Pond with a population of at least 7. The Bookseller may trade 3 Sea Jelly for 1 Jewels Of The Sea each provided the player has already earned the power from that book. It can also be gifted by a turtle pet with max friendship.

Sea Jelly is displayed in the Fish section of the collection tab, and counts towards the four fishing Achievements. However, it is otherwise not considered to be a fish, and therefore cannot be sold to Willy at the Fish Shop.

Crafting

Image Name Description Ingredients Recipe Source
Fish Smoker.png
Fish Smoker (1) Place fish inside with a piece of coal to create smoked fish, which is worth double. The quality of the fish is preserved. Hardwood.png Hardwood (10)Sea Jelly.png Sea Jelly (1)River Jelly.png River Jelly (1)Cave Jelly.png Cave Jelly (1) Fish Shop for data-sort-value="10000">Gold.png10,000g

Gifting

Villager Reactions

Hate Abigail Icon.png AbigailAlex Icon.png AlexCaroline Icon.png CarolineClint Icon.png ClintDemetrius Icon.png DemetriusDwarf Icon.png DwarfElliott Icon.png ElliottEmily Icon.png EmilyEvelyn Icon.png EvelynGeorge Icon.png GeorgeGus Icon.png GusHaley Icon.png HaleyHarvey Icon.png HarveyJas Icon.png JasJodi Icon.png JodiKent Icon.png KentKrobus Icon.png KrobusLeah Icon.png LeahLeo Icon.png LeoLewis Icon.png LewisLinus Icon.png LinusMarnie Icon.png MarnieMaru Icon.png MaruPam Icon.png PamPenny Icon.png PennyPierre Icon.png PierreRobin Icon.png RobinSam Icon.png SamSandy Icon.png SandySebastian Icon.png SebastianShane Icon.png ShaneVincent Icon.png VincentWilly Icon.png WillyWizard Icon.png Wizard

Tailoring

Sea Jelly is not used in any tailoring. It can be used in dyeing, serving as a blue dye at the dye pots, located in Emily's and Haley's house, 2 Willow Lane.

Bundles

Sea Jelly is not used in any bundles.

Quests

Sea Jelly is requested by Flounder in a Fish Pond quest to increase the capacity of the pond from 5 to 10.

Strategy

The highest possible rates for Sea Jelly are when fishing on the beach in Ginger Island West using a Training Rod. Under these conditions, there are only 2 possible catches: Sea Jelly and Snake Skull. Only if the farmer fails the random check to catch both of these will the farmer get Trash.[1] It is possible to achieve similar rates however on Ginger Island South, or on the Beach during Summer, although you will catch Seaweed instead of Snake Skulls as your alternative drop.

However, unlike when catching regular fish or other items, the random value used to determine whether a Sea Jelly is successfully caught is predetermined. This value only changes when catching a Cave, River, or Sea Jelly, or any Fish. It is not changed by catching Seaweed, Trash, or any other catchable items.[2] Because of this, after catching Trash using the Training Rod, it is necessary to catch a regular fish before another Sea Jelly. This can easily be done by switching to any Fishing Pole other than the Training Rod, and continuing to fish until an actual fish is caught, at which point the farmer should switch back to the Training Rod.

Ordinarily, 10% of possible random values result in a successful Sea Jelly catch. Each level of Luck Buff increases the chance of a successful catch by 5%.[3] So with +8 Luck, 50% of random values will result in a successful catch. This allows for longer streaks without failing a Sea Jelly catch, although you will still unavoidably catch some Snake Skulls or Seaweed, depending on the area chosen.

References

  1. See Data/Locations.xnb and Data/Fish.xnb in the data files. All Fish in these locations have a difficulty over 50, and so cannot be caught with the Training Rod. And as Trash (from Default) has a higher precedence value, it can only be caught after all other possible catches have been attempted.
  2. See StardewValley/GameLocation::GetFishFromLocationData and Tools/FishingRod::tickUpdate in the game code. The seeded RNG function is only progressed when the "PreciseFishCaught" stat is incremented, and "PreciseFishCaught" is only incremented on catching a fish or item with the "counts_as_fish_catch" tag from a non-fish pond. The only items with that tag are Sea, River, and Cave Jelly, see Data/Objects.xnb in the data files.
  3. See Data/Locations.xnb in the data files, and StardewValley.GameData/Locations/SpawnFishData::GetChance in the game code for how it's applied.

History

  • 1.6: Introduced.