Difference between revisions of "Sunglasses"
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'''Sunglasses''' are a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Cinder Shard]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order. | '''Sunglasses''' are a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Cinder Shard]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order. | ||
+ | |||
+ | There is a small chance to receive this hat from slaying [[monsters]], breaking [[The Mines#Crates and Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or [[panning]].<ref name="rarecosmeticdrop" /> | ||
+ | |||
+ | ==References== | ||
+ | <references> | ||
+ | <ref name="rarecosmeticdrop">See <samp>Utility::getRandomCosmeticItem</samp> and <samp>Utility::trySpawnRareObject</samp> in the game code. Chances are determined in <samp>GameLocation::monsterDrop</samp>, <samp>BreakableContainer::releaseContents</samp>, <samp>Tree::performToolAction</samp>, <samp>Tree::shake</samp>, <samp>GameLocation::digUpArtifactSpot</samp>, and <samp>Pan::getPanItems</samp>.</ref> | ||
+ | </references> | ||
==History== | ==History== | ||
{{History|1.5|Introduced.}} | {{History|1.5|Introduced.}} | ||
+ | {{History|1.6|Small chance added to receive from various player actions.}} | ||
{{NavboxClothing}} | {{NavboxClothing}} |
Revision as of 15:56, 3 April 2024
Sunglasses | |
These give you a relaxed look. | |
Information | |
Source | Tailoring |
Recipe (Cloth + ) |
![]() |
Sell Price | Cannot be sold |
Sunglasses are a hat that can be tailored using Cloth and a Cinder Shard at the sewing machine inside Emily's house or the Sewing Machine received as a reward for the "Rock Rejuvenation" special order.
There is a small chance to receive this hat from slaying monsters, breaking crates and barrels, chopping trees, shaking trees with seeds, digging Artifact Spots, or panning.[1]
References
- ↑ See Utility::getRandomCosmeticItem and Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::performToolAction, Tree::shake, GameLocation::digUpArtifactSpot, and Pan::getPanItems.