Farm Maps
Revision as of 22:04, 11 July 2020 by Nebulous Maestress (talk | contribs) (Correcting fish info on all maps; references for fish and foraged items)
There are six different Farm Maps to choose from in Stardew Valley. Each map offers a unique layout of the Farm, offering different benefits and favoring specific skills. Only one map can be chosen when starting a new game, and cannot be changed once selected.
The Standard Farm offers the most space to plant crops and raise animals. The other five farms lack farming area, but offer special perks in comparison:
- The Standard Farm encourages Farming
- The Riverland Farm encourages Fishing
- The Forest Farm encourages Foraging
- The Hill-top Farm encourages Mining
- The Wilderness Farm encourages Combat
- The Four Corners Farm offers perks from other maps and encourages Multiplayer
The interior of the farmhouse is decorated to match the theme of the chosen map. This includes furniture, wallpaper and flooring. The exterior of the house is the same regardless of map choice.
There is an abandoned building which can later be turned into your Greenhouse on all maps.
Map Types
Name | Map | Description | Associated Skill |
---|---|---|---|
Standard Farm |
Farming | ||
Riverland Farm |
|
Fishing | |
Forest Farm |
|
Foraging | |
Hill-top Farm |
|
Mining | |
Wilderness Farm |
|
Combat | |
Four Corners Farm |
|
Multiplayer |
Bugs
- v1.3 and after: The player is prevented from placing any path covering (e.g. Cobblestone) on tiles (40,64) and (41,64) of the Standard Map, the southmost pair of tiles adjacent to Cindersap Forest. An attempt to do so causes the multiplayer chat window to appear, even in single player. That window can be dismissed by pressing the Escape key.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 The fish that can be caught on each of the farm maps are determined by Farm::getFish() and Farm::getFishingLocation(), as well as the standard code in GameLocation::getFish() and source data in Fish.xnb.
- ↑ Forage items spawning on the Forest Farm are determined by Farm::DayUpdate(), which hard-codes the items for each season.