Haunted Skull

Revision as of 15:59, 16 June 2021 by JaksStrange (talk | contribs)
Haunted Skull
Haunted Skull Anim.gif
Information
Spawns In:
Floors: All
Killable: Yes
Base HP: 160
Base Damage: 15
Base Def: 1
Speed: 3
XP: 15
Variations: Haunted Skull Dangerous.png Haunted Skull (dangerous)
Drops: Void Essence.png Void Essence (1.3%)Solar Essence.png Solar Essence (1.3%)Prehistoric Skull.png Prehistoric Skull (1.3%)Skeletal Hand.png Skeletal Hand (1.3%)Dark Sword.png Dark Sword (1.3%)Aquamarine Ring.png Aquamarine Ring (1.3%)Ruby Ring.png Ruby Ring (1.3%)Mega Bomb.png Mega Bomb (1.3%) Magic Rock Candy.png Magic Rock Candy (0.13%)Oak Resin.png Oak Resin (1.3%)Earth Crystal.png Earth Crystal (1.3%)

Gray Baggy Pants (0.22%)

Gray Relaxed Fit Pants (0.22%)

Shirt004.png Skull Shirt (0.22%)

Shirt014.png Skeleton Shirt (0.22%)

Shirt262a.png Dark Bandana Shirt (0.22%)

Shirt263a.png Dark Highlight Shirt (0.22%)

Only in Winter:

Rice Shoot.png Rice Shoot (21.43%)

If Vault bundle completed:

Artifact Trove.png Artifact Trove (1.3%)

If Vault bundle not completed:

Omni Geode.png Omni Geode (1.3%)

If reached bottom of Mines:

Diamond.png Diamond (0.05%)Prismatic Shard.png Prismatic Shard (0.05%)

Haunted Skulls are a flying enemy found in the Quarry Mine and in dungeon levels in The Mines.

Behavior

Their behavior is similar to that of Bats and Serpents; they may fly away from the player and change the direction of attack.

They have 2 methods of appearing:

  • They can be regular enemies on the floor. Approaching them makes them active and they will attack the player from this point on.
  • They can appear at random. They will screech and then one will approach from a random direction outside the level.

Strategy

The best weapon may be a regular sword swing (not a club or dagger), since its angle is large. If possible, move in a contrary direction to the Skull so a mob is all on one side of the player, and swing at them all at once.

Gallery

References

Basic stats (HP, damage, defense, speed, and XP) can be found in Content\Data\Monsters.xnb, MineShaft.getMonsterForThisLevel and the constructor for Bat in the game code.

History

  • 1.4: Introduced.