Difference between revisions of "Scythe"

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(This isn't about the new Scythe. It's about the Scythe you get at the beginning of the game.)
(Undo revision 168048 by Emily Romano (talk) Adding code reference with no clue about what they mean is bad)
Tag: Undo
 
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{{Infobox weapon
 
{{Infobox weapon
 
|image      = Scythe.png
 
|image      = Scythe.png
|level      = N/A
 
 
|source      = Starter tool
 
|source      = Starter tool
 
|damage      = 1-3
 
|damage      = 1-3
 
|csc        = .02
 
|csc        = .02
|ingredients = N/A
 
 
}}
 
}}
The '''Scythe''' is a [[Tools|tool]] used to cut [[Grass]], [[Weeds]], young [[Trees]], and [[Moss]], and is also required for harvesting certain crops (''i.e.,'' [[Amaranth]], [[Kale]], [[Wheat]]). One Scythe is included in every player's [[inventory]] at the start of the game. Similar to using a [[Sword]], equipping and using the Scythe will quickly swing it in a small radius in front of the player without consuming any [[energy]].  
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The '''Scythe''' is a [[Tools|tool]] used to cut [[grass]], [[weeds]], young [[trees]], and [[moss]]. It is also required for harvesting certain crops (''i.e.,'' [[Amaranth]], [[Kale]], [[Wheat]]). One Scythe is included in every player's [[inventory]] at the start of the game. Similar to using a [[Sword]], equipping and using the Scythe will quickly swing it in a small radius in front of the player without consuming any [[energy]].
  
If the player has a [[Silo]], cutting each plot of Grass growing on [[the Farm]] has a 50% chance of adding a piece of [[Hay]] to the silo, or two pieces of Hay if scything down [[Grass#Blue Grass|Blue Grass]].
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If the player has a [[Silo]], cutting each plot of Grass growing on [[the Farm]] has a 50% chance of adding one piece of [[Hay]] to the silo, or two pieces of Hay if cutting down [[Grass#Blue Grass|Blue Grass]].
  
 
A Scythe may be used as a [[Weapons|weapon]] to inflict a small amount of damage against [[monsters]].
 
A Scythe may be used as a [[Weapons|weapon]] to inflict a small amount of damage against [[monsters]].
  
If it is lost (by dying in [[the Mines]], for example), a new one should spawn the next morning, either next to the bed or in the refrigerator.
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The Scythe cannot be upgraded at the [[Blacksmith]]. However, a more powerful scythe called the [[Golden Scythe]] can be found once the [[Quarry]] is unlocked. The most powerful scythe called the [[Iridium Scythe]] can be unlocked once [[the Player]] has obtained [[Mastery Cave#Masteries|Farming Mastery]].
  
The Scythe cannot be upgraded at the [[Blacksmith]]. However, a more powerful scythe called the [[Golden Scythe]] can be found once the [[Quarry]] is unlocked and an even more powerful scythe called the [[Iridium Scythe]] can be unlocked once [[the Player]] has obtained [[Mastery Cave#Masteries|Farming Mastery]].
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==History==
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{{History|1.6|Can no longer lose from inventory when dying.}}
  
 
{{NavboxTools}}
 
{{NavboxTools}}

Latest revision as of 21:17, 21 April 2024

Scythe
Scythe.png
It can cut grass into hay, if you've built a silo.
Information
Source: Starter tool
Damage: 1-3
Critical Strike Chance: .02
Adventurer's Guild
Purchase Price: N/A
Sell Price: N/A

The Scythe is a tool used to cut grass, weeds, young trees, and moss. It is also required for harvesting certain crops (i.e., Amaranth, Kale, Wheat). One Scythe is included in every player's inventory at the start of the game. Similar to using a Sword, equipping and using the Scythe will quickly swing it in a small radius in front of the player without consuming any energy.

If the player has a Silo, cutting each plot of Grass growing on the Farm has a 50% chance of adding one piece of Hay to the silo, or two pieces of Hay if cutting down Blue Grass.

A Scythe may be used as a weapon to inflict a small amount of damage against monsters.

The Scythe cannot be upgraded at the Blacksmith. However, a more powerful scythe called the Golden Scythe can be found once the Quarry is unlocked. The most powerful scythe called the Iridium Scythe can be unlocked once the Player has obtained Farming Mastery.

History

  • 1.6: Can no longer lose from inventory when dying.