Difference between revisions of "River Jelly"

From Stardew Valley Wiki
Jump to navigation Jump to search
(Explicitly stated that Daily Luck has no effect on catch rates.)
Line 50: Line 50:
  
 
==Strategy==
 
==Strategy==
The best rates for River Jelly are when fishing in the freshwater pond in [[Ginger_Island#Island_West|Ginger Island West]] using a [[Training Rod]]. Under these conditions, there are only 2 possible catches: River Jelly and [[Snake Skull]]. Only if the farmer fails the random check to catch both of these will the farmer get [[Trash]].<ref name="catch_distribution"/>
+
The best rates for River Jelly are when fishing in the freshwater pond in [[Ginger Island#Island West|Ginger Island West]] using a [[Training Rod]]. Under these conditions, there are only 2 possible catches: River Jelly and [[Snake Skull]], as all of the fish that can be caught have difficulty greater than or equal to 50. Only if the farmer fails the random check to catch both of these will the farmer get [[Trash]].
  
However, unlike when catching regular fish or other items, the random value used to determine whether a River Jelly is successfully caught is predetermined. This value only changes when catching a [[Cave Jelly|Cave]], River, or [[Sea Jelly]], or any [[Fish]]. It is not changed by catching Algae, Trash, or any other catchable items.<ref name="jelly_RNG"/> Because of this, after catching Trash using the Training Rod, it is necessary to catch a regular fish before another River Jelly. This can easily be done by switching to any [[Fishing Pole]] other than the Training Rod, and continuing to fish until an actual fish is caught, at which point the farmer should switch back to the Training Rod.
+
However, unlike when catching regular fish or other items, the random value used to determine whether a River Jelly is successfully caught is predetermined. This value only changes when catching a [[Cave Jelly|Cave]], River, or [[Sea Jelly]], or any [[Fish]]. It is not changed by catching Algae, Trash, or any other catchable items.<ref name="jelly_RNG"/> Because of this, after catching Trash using the Training Rod, it is necessary to catch a regular fish before another River Jelly. This can easily be done by switching to any [[Fishing Pole]] other than the Training Rod, continuing to fish until an actual fish is caught, and switching back to the Training Rod.
  
Ordinarily, 10% of possible random values result in a successful River Jelly catch. Each level of [[Luck#Luck_Buffs|Luck Buff]] increases the chance of a successful catch by 5%.<ref name="jelly_rate"/> So with +8 Luck, 50% of random values will result in a successful catch. This allows for longer streaks without failing a Sea Jelly catch, although you will still unavoidably catch some Snake Skulls or Seaweed, depending on the area chosen.
+
Ordinarily, 10% of possible random values result in a successful River Jelly catch. Each level of [[Luck#Luck Buffs|Luck Buff]] increases the chance of a successful catch by 5%.<ref name="jelly_rate"/> So with +8 Luck, 50% of random values will result in a successful catch. This allows for longer streaks without failing a Sea Jelly catch, although the player will still unavoidably catch some Snake Skulls.
  
(It is possible to achieve similar rates when fishing in either [[The_Desert|Desert]] pond, although you will catch [[Green Algae]] or [[Pyramid Decal]], depending on your choice of pond, rather than Snake Skulls as your alternative drop. Fishing in the Desert does not require use of the Training Rod if done after dark or in the lower pond, as there are no fish to be caught, however this also means that there is no convenient way to refresh the Jelly's random value once it changes to a failing value.)
+
It is also possible to achieve similar rates when fishing in either [[The Desert|Desert]] pond, although either [[Green Algae]] or [[Pyramid Decal]] instead of Snake Skulls will be the alternative drop. Fishing in the Desert does not require use of the Training Rod if done after 8 pm or in the lower pond, as there are no fish to be caught. However, this also means that there is no convenient way to refresh the Jelly's random value once it changes to a failing value.
  
 
==References==
 
==References==
 
<references>
 
<references>
    <ref name="catch_distribution">See <samp>Data/Locations.xnb</samp> and <samp>Data/Fish.xnb</samp> in the data files. All Fish in these locations have a difficulty over 50, and so cannot be caught with the Training Rod. And as Trash (from Default) has a higher precedence value, it can only be caught after all other possible catches have been attempted.</ref>
+
     <ref name="jelly_RNG">See <samp>GameLocation::GetFishFromLocationData</samp> and <samp>FishingRod::tickUpdate</samp> in the game code. The seeded RNG function is only progressed when the "PreciseFishCaught" stat is incremented, and "PreciseFishCaught" is only incremented on catching a fish or item with the "counts_as_fish_catch" tag from a non-fish pond. The only items with that tag are Sea, River, and Cave Jelly, see <samp>Objects.xnb</samp> in the game files.</ref>
     <ref name="jelly_RNG">See <samp>StardewValley/GameLocation::GetFishFromLocationData</samp> and <samp>Tools/FishingRod::tickUpdate</samp> in the game code. The seeded RNG function is only progressed when the "PreciseFishCaught" stat is incremented, and "PreciseFishCaught" is only incremented on catching a fish or item with the "counts_as_fish_catch" tag from a non-fish pond. The only items with that tag are Sea, River, and Cave Jelly, see <samp>Data/Objects.xnb</samp> in the data files.</ref>
+
     <ref name="jelly_rate">See <samp>Data/Locations.xnb</samp> in the game files and <samp>SpawnFishData::GetChance</samp> in the game code for how it's applied.</ref>
     <ref name="jelly_rate">See <samp>Data/Locations.xnb</samp> in the data files, and <samp>StardewValley.GameData/Locations/SpawnFishData::GetChance</samp> in the game code for how it's applied.</ref>
 
 
</references>
 
</references>
  

Revision as of 21:33, 14 April 2024

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

River Jelly
River Jelly.png
A rare jelly found in freshwater.
Information
Source Fishing PoleMidnight Carp Fish PondBookseller
Buff(s) Max Energy.png Max Energy (+30)
Buff Duration Time Icon.png 7m
Season All Seasons Icon.png All
XP
Energy / Health
Energy.png
75
Health.png
33
Sell Price data-sort-value="125">Gold.png125g

River Jelly is an item that can be caught using a Fishing Pole during all seasons in the river in Pelican Town and Cindersap Forest, the mountain lake, the Cindersap Forest pond, the pond at the Desert, the pond in the Secret Woods, at Ginger Island West (freshwater) and North, and on all Farm Maps except for the Standard and Beach Farm Maps. Each level of Luck Buff applied significantly increases the chance of catching it. Daily Luck has no effect.

It can also be acquired from a Midnight Carp Fish Pond with a population of at least 7. The Bookseller may trade 3 River Jelly for 1 Jewels Of The Sea each provided the player has already earned the power from that book.

River Jelly is displayed in the Fish section of the collection tab, and counts towards the four fishing Achievements. However, it is otherwise not considered to be a fish, and therefore cannot be sold to Willy at the Fish Shop.

Crafting

Image Name Description Ingredients Recipe Source
Fish Smoker.png
Fish Smoker (1) Place fish inside with a piece of coal to create smoked fish, which is worth double. The quality of the fish is preserved. Hardwood.png Hardwood (10)Sea Jelly.png Sea Jelly (1)River Jelly.png River Jelly (1)Cave Jelly.png Cave Jelly (1) Fish Shop for data-sort-value="10000">Gold.png10,000g

Gifting

Villager Reactions

Hate Abigail Icon.png AbigailAlex Icon.png AlexCaroline Icon.png CarolineClint Icon.png ClintDemetrius Icon.png DemetriusDwarf Icon.png DwarfElliott Icon.png ElliottEmily Icon.png EmilyEvelyn Icon.png EvelynGeorge Icon.png GeorgeGus Icon.png GusHaley Icon.png HaleyHarvey Icon.png HarveyJas Icon.png JasJodi Icon.png JodiKent Icon.png KentKrobus Icon.png KrobusLeah Icon.png LeahLeo Icon.png LeoLewis Icon.png LewisLinus Icon.png LinusMarnie Icon.png MarnieMaru Icon.png MaruPam Icon.png PamPenny Icon.png PennyPierre Icon.png PierreRobin Icon.png RobinSam Icon.png SamSandy Icon.png SandySebastian Icon.png SebastianShane Icon.png ShaneVincent Icon.png VincentWilly Icon.png WillyWizard Icon.png Wizard

Tailoring

River Jelly is not used in any tailoring. It can be used in dyeing, serving as a green dye at the dye pots, located in Emily's and Haley's house, 2 Willow Lane.

Bundles

River Jelly is not used in any bundles.

Quests

River Jelly is requested by Midnight Carp in a Fish Pond quest to increase the capacity of the pond from 5 to 10.

Strategy

The best rates for River Jelly are when fishing in the freshwater pond in Ginger Island West using a Training Rod. Under these conditions, there are only 2 possible catches: River Jelly and Snake Skull, as all of the fish that can be caught have difficulty greater than or equal to 50. Only if the farmer fails the random check to catch both of these will the farmer get Trash.

However, unlike when catching regular fish or other items, the random value used to determine whether a River Jelly is successfully caught is predetermined. This value only changes when catching a Cave, River, or Sea Jelly, or any Fish. It is not changed by catching Algae, Trash, or any other catchable items.[1] Because of this, after catching Trash using the Training Rod, it is necessary to catch a regular fish before another River Jelly. This can easily be done by switching to any Fishing Pole other than the Training Rod, continuing to fish until an actual fish is caught, and switching back to the Training Rod.

Ordinarily, 10% of possible random values result in a successful River Jelly catch. Each level of Luck Buff increases the chance of a successful catch by 5%.[2] So with +8 Luck, 50% of random values will result in a successful catch. This allows for longer streaks without failing a Sea Jelly catch, although the player will still unavoidably catch some Snake Skulls.

It is also possible to achieve similar rates when fishing in either Desert pond, although either Green Algae or Pyramid Decal instead of Snake Skulls will be the alternative drop. Fishing in the Desert does not require use of the Training Rod if done after 8 pm or in the lower pond, as there are no fish to be caught. However, this also means that there is no convenient way to refresh the Jelly's random value once it changes to a failing value.

References

  1. See GameLocation::GetFishFromLocationData and FishingRod::tickUpdate in the game code. The seeded RNG function is only progressed when the "PreciseFishCaught" stat is incremented, and "PreciseFishCaught" is only incremented on catching a fish or item with the "counts_as_fish_catch" tag from a non-fish pond. The only items with that tag are Sea, River, and Cave Jelly, see Objects.xnb in the game files.
  2. See Data/Locations.xnb in the game files and SpawnFishData::GetChance in the game code for how it's applied.

History

  • 1.6: Introduced.