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- 22:28, 5 April 2020 diff hist +12 m Foraging/Skill disambiguate Stump
- 21:44, 5 April 2020 diff hist -25 Blacksmith →Upgrade Tools: copper pickaxe is NOT needed for mine boulders
- 18:34, 5 April 2020 diff hist +93 Grass speed penalty
- 18:32, 5 April 2020 diff hist +307 Crafting →Decor: blurb about speed benefits, direct and indirect
- 18:27, 5 April 2020 diff hist +48 Speed →Terrain: oops, forgot farm-only condition for flooring
- 18:24, 5 April 2020 diff hist +1,162 Speed Add effect of terrain on speed; add player speed intro section with numbers and overview; add adrenaline rush
- 16:51, 5 April 2020 diff hist +127 Savage Ring Buff name is Adrenaline Rush; full duration is 3 seconds; fully stackable
- 16:46, 5 April 2020 diff hist +140 Oil of Garlic Oil of Garlic is a drink, but buff is special-effect and doesn't interfere with other drinkable buffs
- 16:41, 5 April 2020 diff hist +105 Buffs Create separate entry for adrenaline rush (it's treated as a separate, stackable, effect). Change Oil of Garlic description to match buff description (not drink description)
- 06:07, 5 April 2020 diff hist +108 Buffs Adding code reference (but also confirmed in-game)
- 06:03, 5 April 2020 diff hist +935 Skull Cavern Basic information about time running more slowly in skull cavern
- 05:33, 5 April 2020 diff hist +70 Triple Shot Espresso does not stack with green tea
- 05:31, 5 April 2020 diff hist +86 Coffee does not stack with green tea
- 05:29, 5 April 2020 diff hist +248 Green Tea info on how effect stacks
- 05:27, 5 April 2020 diff hist +15 Max Energy more accurate redirect current
- 05:26, 5 April 2020 diff hist +735 Energy Adding Maximum Energy section with list of all foods/drinks
- 05:26, 5 April 2020 diff hist +1,829 Buffs More details on stacking buffs. New section on buff duration.
- 20:11, 11 March 2020 diff hist +1,340 Luck edit conflict recovery (I hope): besides special charm change, explain magnitude of values, including new mechanics section (although there doesn't really seem to a good "clean" example)
- 19:19, 11 March 2020 diff hist -164 Special Charm Effect is simply +0.025. Log as v1.4 change.
- 00:20, 9 March 2020 diff hist -9 Template:Infobox fish Better anchor for behavior link
- 00:17, 9 March 2020 diff hist +15 Fish Behavior header so template links can be improved
- 02:57, 8 March 2020 diff hist -804 Fishing Purging controversial content (and quasi-merging the rest with proposed versions)
- 23:28, 7 March 2020 diff hist -1 Version History Undo revision 97593 by SpontaneousCookie (talk): blog goes back to 2013, which make it years of development
- 22:35, 21 February 2020 diff hist -3 Tapper Correcting bad cut-and-paste value
- 01:25, 21 February 2020 diff hist +1,617 Tapper Revamp processing times: correct 1.4 values; remove stub; add Bug section with details
- 21:58, 15 February 2020 diff hist +425 Animals →Crows: How to get to farming level 1 without any crows
- 21:55, 15 February 2020 diff hist +20 Wizard →Dislikes: Add Super Cucumber as an exception
- 21:05, 15 February 2020 diff hist +20 Friendship Undo revision 96750 by Nebulous Maestress (talk): My mistake, as a fish it is a universal dislike (so much for trying to be helpful!)
- 21:01, 15 February 2020 diff hist -20 Friendship revert 2 edits by Ac: Super Cucumber is not a univeral dislike, so it doesn't belong in a list of Universal Dislikes exceptions (but keeping the typo fix!)
- 20:42, 15 February 2020 diff hist +17 Skills →Unaffected Tools: adding copper pan to zero-energy list
- 20:41, 15 February 2020 diff hist +53 Pans →Use: zero energy
- 20:39, 15 February 2020 diff hist +127 Shears Adding energy cost, experience
- 20:38, 15 February 2020 diff hist +130 Milk Pail Adding energy cost, experience
- 20:30, 15 February 2020 diff hist +775 Energy →Exhaustion: Specific details and energy cutoffs for exhaustion and collapse, as well as warning signs. (Numbers based on in-game testing, version 1.3)
- 19:24, 15 February 2020 diff hist -1 m Large Log grammar
- 19:24, 15 February 2020 diff hist +197 Skills →Proficiency: Adding info about decreased energy cost for failed use of pickaxe/axe, but full energy cost for failed fishing rods
- 19:16, 15 February 2020 diff hist +56 Tools Use term "power-up" for all relevant tools
- 19:12, 15 February 2020 diff hist +19 Controls Introduce term power-up here, too, for consistency
- 19:08, 15 February 2020 diff hist +2 m Hoes charge -> power-up
- 19:07, 15 February 2020 diff hist -3 m Skills →Proficiency: Changing to powered-up for hoe as well
- 19:05, 15 February 2020 diff hist +67 Skills Undo revision 96716 by Margotbean (talk): Reinstating my edit as step 1 of introducing consistent terminology
- 19:04, 15 February 2020 diff hist +18 Watering Cans Undo revision 96710 by Margotbean (talk): See talk page
- 20:12, 14 February 2020 diff hist +67 Skills Watering can proficiency: change fully-charged to maximum power; revamping incorrect/inconsistent info about effect of skill increase
- 20:00, 14 February 2020 diff hist +18 Watering Cans Changing "fully-charged" to "maximum power" to eliminate ambiguity/confusion with charge=capacity
- 20:44, 12 February 2020 diff hist +302 Health Adding bug on displayed food health values (see Template talk:Edibility)
- 20:05, 12 February 2020 diff hist +111 Mobile Controls →Joystick & Buttons: Added missing section
- 19:59, 12 February 2020 diff hist +250 Mobile Controls →Tap-to-move & Auto-Attack: note that some puzzles can not be done using tap-to-move
- 19:43, 12 February 2020 diff hist +94 Foraging →History: Added 1.4 change to Forester profession
- 19:34, 12 February 2020 diff hist +60 Pumpkin Seeds Adding history section for museum reward
- 19:33, 12 February 2020 diff hist +87 Pumpkin Seeds Adding museum reward