Difference between revisions of "Wearable Dwarf Helm"

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The '''Wearable Dwarf Helm''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and either a [[Dwarvish Helm]] or [[Dwarf Gadget]] at the sewing machine inside [[2 Willow Lane|Emily's house]], or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order.
 
The '''Wearable Dwarf Helm''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and either a [[Dwarvish Helm]] or [[Dwarf Gadget]] at the sewing machine inside [[2 Willow Lane|Emily's house]], or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order.
  
There is a small chance to receive this hat from slaying [[monsters]], breaking [[The_Mines#Crates and Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or [[panning]].<ref name="rarecosmeticdrop" />
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There is a small chance to receive this hat from slaying [[monsters]], breaking [[The Mines#Crates and Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or by [[Pans|panning]].<ref name="rarecosmeticdrop" />
  
 
==Trivia==
 
==Trivia==

Latest revision as of 20:32, 15 April 2024

Wearable Dwarf Helm
Wearable Dwarf Helm.png
A slightly larger, human sized version of the helmets worn by dwarves.
Information
Source: Tailoring
Recipe
(Cloth + ):
Dwarvish Helm.png Dwarvish Helm (1) or Dwarf Gadget.png Dwarf Gadget (1)
Sell Price: Cannot be sold

The Wearable Dwarf Helm is a hat that can be tailored using Cloth and either a Dwarvish Helm or Dwarf Gadget at the sewing machine inside Emily's house, or the Sewing Machine received as a reward for the "Rock Rejuvenation" special order.

There is a small chance to receive this hat from slaying monsters, breaking crates and barrels, chopping trees, shaking trees with seeds, digging Artifact Spots, or by panning.[1]

Trivia

  • This hat resembles the hat worn by the Dwarf.

References

  1. See Utility::getRandomCosmeticItem and Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::performToolAction, Tree::shake, GameLocation::digUpArtifactSpot, and Pan::getPanItems.

History

  • 1.4: Introduced.
  • 1.6: Small chance added to receive from various player actions.