Crops
- This page is for crops that grow on tilled land. For fruit that grows on trees, see Fruit Trees.
Crops are plants that are grown from seeds to be harvested for the purpose of profit, food, or gifting. Generally, each crop is seasonal. It can be planted only during its designated season, and when seasons change (after the 28th day), the crop will wither and die. Multi-season crops (i.e., Ancient Fruit, Coffee Bean, Corn, Sunflower, and Wheat), however, will continue to grow during all specified seasons.
Basics
Crows
Crops can be eaten by crows when there is no Scarecrow within range.
Farm Animals
Farm Animals never trample or destroy crops. They may get in the way of planting or harvesting efforts, but will never cause damage to crops.
Fertilizing and Planting
Fallow (untilled) farm land must be tilled with the Hoe before fertilizing or planting there, an activity that consumes some of the player's daily energy, as reflected on the energy bar. A tile may be watered (by using the Watering Can) only after it has been tilled, which consumes more energy.
Seeds and fertilizer are placed on a tilled tile individually by using the left-click control, or on multiple tiles by continuously holding on to the right- or left-click control and moving the cursor and/or player. Since planting and fertilizing require no tool use, those activities consume none of the player's energy.
Only one type of fertilizer at a time may be used on any given tile. Some fertilizer must be placed on a tile before a seed is planted there, other types can be placed before or after planting a seed. Watering can be done at any time after tilling, and freely either before or after fertilizing and/or planting, without regard to order.
Trellis Crops
Some crops require a trellis, which cannot be walked through, so you need to plan your crop layout appropriately.
The available trellis crops are Green Bean, Hops, and Grape.
Grow Times
The grow times shown on this page exclude the day the seeds were planted. Fertilizer and the Agriculturist Profession are not taken into account.
Crops must be watered every day for maximum growth. If unwatered for a day, a crop will not grow. Unwatered crops do not die, but they will not grow either.
If a seed is planted into unwatered soil and not watered the same day, it will not grow that night. Growth will start the following night. The grow times on this page assume the seeds are watered the day they are planted.
Giant Crops
Cauliflower, Melons, or Pumpkins planted in a 3x3 pattern can randomly combine into a giant crop. Giant crops drop 15–21 items when harvested with an axe.
At the start of each day, every possible 3x3 grid of crops (including overlaps) has a 1% chance to grow into a giant crop as long as the center crop is watered and all constituent crops are fully-grown and of the same type. Giant crops won't necessarily appear on the day the crops finish growing, it can happen any day those criteria are met.[1]
Giant Crops | ||
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Cauliflower | Melon | Pumpkin |
Crop Quality
The quality of crops comes in three levels: regular, silver, and gold. Quality is determined when a crop is harvested. Normally, harvested crops are almost all of regular quality, with a few at higher quality levels. The average quality can be increased by planting seeds into fertilized soil. Increasing Farming Skill also increases the chance to harvest a quality crop. If a Seed Maker turns a higher-quality crop into seeds, however, the seeds are not more likely to bear a larger proportion of high-quality crops when grown.
Higher quality crops command higher prices when sold, and deliver greater energy and health benefits when eaten. If given as a gift to an NPC who likes or loves the crop, a silver or gold quality crop gives a higher number of friendship points. Crop quality has no effect on cooked foods' health or energy gains, or on the quality of Artisan Goods produced.
The quality star of a crop in inventory is supposed to animate when it is of the highest quality possible (gold). However, as of v1.2, this animation occurs only for flower crops.
Gold per Day
Calculations do not take into account Fertilizer or the Tiller or Agriculturist Professions. Variations are noted in or below each table, if applicable. It is assumed that the crop is watered on the day of planting.
The general formula is:
Minimum Gold per Day = ((Max Harvests × Sell Price per Harvest) − Seed Price) / Growing Days
Growing Days = Days to Maturity + ((Max Harvests − 1) × Days to Regrow)
Days to Maturity and Days to Regrow are listed in each table.
Max Harvests is normally 1, but for crops that continue to produce, it is the actual number of harvests that can be obtained in the growing season(s).
Sell Price per Harvest is normally the same as the Sell Price of one normal-quality crop. Extra crops are not counted since their occurrence is rare, except in the case of potatoes. The chance of an extra potato is ≈20%, much higher than with any other crop. Thus, the Sell Price per Harvest is 1.2 × 80 instead of 1 × 80.
In the case of plants that always give >1 item per harvest (e.g., Coffee Bean, Blueberry, Cranberry) the Sell Price per Harvest = # of crops per Harvest × Sell Price for one item.
Example: Cranberries |
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Max Harvests = 5 Sell Price per Harvest = 2 berries × 75g = 150g Seed Price = 240g Growing Days = 7 + ((5 − 1) × 5) = 27 Gold per Day = 5 × 150 − 240 / 27 = 18.89g |
Alternate Calculations
The following formula takes farming level's influence on crop quality into account:
Average Gold per Day = ((Farming Level Multiplier × Max Harvests × Sell Price per Harvest) − Seed Price) / Growing Days
Farming Level Multiplier = .02 × (Farming Level) + 1.01
represents the average multiplier for revenue, Max Harvests × Sell Price per Harvest, based on expected amount of quality crops harvested.
The following formula only applies to crops that regrow a long time after initially planting:
Long Run Average Gold per Day = (Sell Price per Harvest × (.02 × (Farming Level) + 1.01)) / Days to Regrow
After a very long time, the Days to Maturity and Seed Price are very small in comparison to the total revenue earned and total days passed since planting. Thus, they can be essentially removed from the Average Gold per Day equation. Since these crops regrow indefinitely, so there is no number of max harvests. This equation can only be applied to regrowing crops that are planted in the Greenhouse.
It should be noted that all of the values listed in the tables below correspond to the minimum values of gold per day.
Spring Crops
Blue Jazz
The flower grows in a sphere to invite as many butterflies as possible.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Lucky Lunch | |||||||||||||||
1 Day | 2 Days | 2 Days | 2 Days | Total: 7 Days | ≈2.86g/d |
Cauliflower
Valuable, but slow-growing. Despite its pale color, the florets are packed with nutrients.
Cauliflower can become a Giant Crop.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Cheese Cauliflower | ||||||||||||||||
1 Day | 2 Days | 4 Days | 4 Days | 1 Day | Total: 12 Days | ≈7.92g/d |
Coffee Bean
Plant in spring or summer to grow a coffee plant. Place five beans in a keg to make coffee.
Each plant yields 4 beans per harvest with a small random chance for more beans.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | |||||||||||
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Inedible | Coffee | |||||||||||||||||
1 Day | 2 Days | 2 Days | 3 Days | 2 Days | Total: 10 Days | Continues to produce every 2 days. |
Traveling Cart: -20.74g/d Dust Sprite: 25.56g/d |
- Note: The Gold Per Day value reflects 4 beans sold at standard quality.
- Basic Fertilizer and Quality Fertilizer only affect 1 out of 4 harvested beans.
Garlic
Adds a wonderful zestiness to dishes. High quality garlic can be pretty spicy.
Available from year 2+.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Fiddlehead Risotto Escargot Oil of Garlic | |||||||||||||||
1 Day | 1 Day | 1 Day | 1 Day | Total: 4 Days | 5g/d |
Green Bean
A juicy little bean with a cool, crisp snap.
This crop uses a trellis, and continues to produce after maturity.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | |||||||||||
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Template:QualityHealthGrid | Bean Hotpot | |||||||||||||||||
1 Day | 1 Day | 1 Day | 3 Days | 4 Days | Total: 10 Days | Continues to produce every 3 days. |
7.2g/d |
Kale
The waxy leaves are great in soups and stir frys.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Stir Fry Salmon Dinner | |||||||||||||||
1 Day | 2 Days | 2 Days | 1 Day | Total: 6 Days | ≈6.67g/d |
Parsnip
A spring tuber closely related to the carrot. It has an earthy taste and is full of nutrients.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Parsnip Soup Farmer's Lunch | |||||||||||||||
1 Day | 1 Day | 1 Day | 1 Day | Total: 4 Days | 3.75g/d |
Potato
A widely cultivated tuber.
Yields 1 Potato at harvest, with ≈20% chance for more Potatoes.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Hashbrowns | ||||||||||||||||
1 Day | 1 Day | 1 Day | 2 Days | 1 Day | Total: 6 Days | 5g/d (no extra potatoes) 7.67g/d (1.2 potatoes/harvest) |
Rhubarb
The stalks are extremely tart, but make a great dessert when sweetened.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | ||||||||||
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Inedible | Rhubarb Pie | ||||||||||||||||
2 Days | 2 Days | 2 Days | 3 Days | 4 Days | Total: 13 Days | ≈9.23g/d |
Strawberry
A sweet, juicy favorite with an appealing red color.
Keeps producing after maturity. When harvested, each Strawberry plant gives 1 Strawberry every 4 days, with a small random chance for more Strawberries.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | |||||||||||
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Template:QualityHealthGrid | |||||||||||||||||
1 Day | 1 Day | 2 Days | 2 Days | 2 Days | Total: 8 Days | Continues to produce every 4 days. |
Planted by: Start of Spring: ≈20.83g/d Day of Festival: ≈11.67g/d |
Tulip
The most popular spring flower. Has a very faint sweet smell.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Harvest | Sells For | Restores | ||||||||||
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Template:QualityHealthGrid | |||||||||||||||
1 Day | 1 Day | 2 Days | 2 Days | Total: 6 Days | ≈1.67g/d |
Summer Crops
Blueberry
A popular berry reported to have many health benefits. The blue skin has the highest nutrient concentration.
Keeps producing after maturity. Each plant produces 3 blueberries at harvest, with ≈2% chance for more blueberries.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | |||||||||||
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Template:QualityHealthGrid | Blueberry Tart Fruit Salad | |||||||||||||||||
1 Day | 3 Days | 3 Days | 4 Days | 2 Days | Total: 13 Days | Continues to produce every 4 days. |
20.8g/d |
- Note: The Gold Per Day value reflects 3 berries sold at standard quality.
- Basic Fertilizer and Quality Fertilizer only affect 1 out of 3 harvested berries.
Corn
One of the most popular grains. The sweet, fresh cobs are a summer favorite.
Keeps producing after maturity. Can be grown in Summer or Fall.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | |||||||||||
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Template:QualityHealthGrid | Tortilla Oil | |||||||||||||||||
2 Days | 3 Days | 3 Days | 3 Days | 3 Days | Total: 14 Days | Continues to produce every 4 days. |
≈1.92g/d (Summer or Fall only) ≈7.41g/d (Spanning Summer and Fall) |
Hops
A bitter, tangy flower used to flavor beer.
Hops use a trellis, and continue to produce after maturity.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Pale Ale | ||||||||||||||||
1 Day | 1 Day | 2 Days | 3 Days | 4 Days | Total: 11 Days | Continues to produce every day. |
≈13.52g/d |
Hot Pepper
Fiery hot with a hint of sweetness.
Keeps producing after maturity. When harvested, each Hot Pepper plant gives 1 Hot Pepper every 3 days, with a small random chance for more Hot Peppers.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | |||||||||||
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Template:QualityHealthGrid | Pepper Poppers Spicy Eel | |||||||||||||||||
1 Day | 1 Day | 1 Day | 1 Day | 1 Day | Total: 5 Days | Continues to produce every 3 days. |
≈10.77g/d |
Melon
A cool, sweet summer treat.
Melons can become a Giant Crop.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Pink Cake Fruit Salad | ||||||||||||||||
1 Day | 2 Days | 3 Days | 3 Days | 3 Days | Total: 12 Days | ≈14.17g/d |
Poppy
In addition to its colorful flower, the Poppy has culinary and medicinal uses.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Poppyseed Muffin | |||||||||||||||
1 Day | 2 Days | 2 Days | 2 Days | Total: 7 Days | ≈5.71g/d |
Radish
A crisp and refreshing root vegetable with hints of pepper when eaten raw.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Red Plate Radish Salad | |||||||||||||||
2 Days | 1 Day | 2 Days | 1 Day | Total: 6 Days | ≈8.33g/d |
Red Cabbage
Often used in salads and coleslaws. The color can range from purple to blue to green-yellow depending on soil conditions.
Available from year 2+.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Fish Taco Red Plate Coleslaw | ||||||||||||||||
2 Days | 1 Day | 2 Days | 2 Days | 2 Days | Total: 9 Days | ≈17.78g/d |
Starfruit
An extremely juicy fruit that grows in hot, humid weather. Slightly sweet with a sour undertone.
Not to be mistaken for Stardrop.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used in | ||||||||||
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Template:QualityHealthGrid | Junimo Hut | ||||||||||||||||
2 Days | 3 Days | 2 Days | 3 Days | 3 Days | Total: 13 Days | ≈26.92g/d |
Summer Spangle
A tropical bloom that thrives in the humid summer air. Has a sweet, tangy aroma.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Harvest | Sells For | Restores | ||||||||||
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Template:QualityHealthGrid | |||||||||||||||
1 Day | 2 Days | 3 Days | 2 Days | Total: 8 Days | 5g/d |
Sunflower
A common misconception is that the flower turns so it's always facing the sun.
Harvesting a sunflower will also produce 0-3 Sunflower Seeds. Sunflowers can be grown in Summer or Fall.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Oil | |||||||||||||||
1 Day | 2 Days | 3 Days | 2 Days | Total: 8 Days | General Store: -15g/d Joja Mart: -5.63g/d |
Tomato
Rich and slightly tangy, the Tomato has a wide variety of culinary uses.
Keeps producing after maturity. Can be harvested 5 times per season. Each harvest produces 1 tomato, with a small random chance for more tomatoes.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | |||||||||||
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Template:QualityHealthGrid | Vegetable Medley Pizza Spaghetti Eggplant Parmesan Bruschetta Fish Stew | |||||||||||||||||
2 Days | 2 Days | 2 Days | 2 Days | 3 Days | Total: 11 Days | Continues to produce every 4 days. |
≈9.26g/d |
Wheat
One of the most widely cultivated grains. Makes for a great flour for breads and cakes.
Can be grown in Summer or Fall.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Harvest | Sells For | Restores | Used In | ||||||||||
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Inedible | Beer Wheat Flour | |||||||||||||||
1 Day | 1 Day | 1 Day | 1 Day | Total: 4 Days | 3.75g/d |
Fall Crops
Amaranth
A purple grain cultivated by an ancient civilization.
Can be harvested 3 times per season.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Salmon Dinner | |||||||||||||||
1 Day | 2 Days | 2 Days | 2 Days | Total: 7 Days | ≈11.43g/d |
Artichoke
The bud of a thistle plant. The spiny outer leaves conceal a fleshy, filling interior.
Available from year 2+.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Artichoke Dip Super Meal | ||||||||||||||||
2 Days | 2 Days | 1 Day | 2 Days | 1 Day | Total: 8 Days | 16.25g/d |
Beet
A sweet and earthy root vegetable. As a bonus, the leaves make a great salad.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Vegetable Medley Sugar | |||||||||||||||
1 Day | 1 Day | 2 Days | 2 Days | Total: 6 Days | ≈13.33g/d |
Bok Choy
The leafy greens and fibrous stalks are healthy and delicious.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Super Meal | |||||||||||||||
1 Day | 1 Day | 1 Day | 1 Day | Total: 4 Days | 7.5g/d |
Cranberries
These tart red berries are a traditional winter food.
Yields 2 berries at harvest, with a small random chance for more berries. Keeps producing after maturity. Can be harvested 5 times per season.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | |||||||||||
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Template:QualityHealthGrid | Super Meal Cranberry Sauce Stuffing Cranberry Candy | |||||||||||||||||
1 Day | 2 Days | 1 Day | 1 Day | 2 Days | Total: 7 Days | Continues to produce every 5 days. |
≈18.89g/d |
Eggplant
A rich and wholesome relative of the tomato. Delicious fried or stewed.
Keeps producing after maturity. When harvested, each Eggplant bush gives 1 Eggplant every 5 days, with a very small random chance for more Eggplants.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | |||||||||||
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Template:QualityHealthGrid | Survival Burger Eggplant Parmesan | |||||||||||||||||
1 Day | 1 Day | 1 Day | 1 Day | 1 Day | Total: 5 Days | Continues to produce every 5 days. |
11.2g/d |
Fairy Rose
An old folk legend suggests that the sweet smell of this flower attracts fairies.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Harvest | Sells For | Restores | ||||||||||
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Template:QualityHealthGrid | |||||||||||||||
1 Day | 4 Days | 4 Days | 3 Days | Total: 12 Days | 7.5g/d |
Grape
A sweet cluster of fruit.
Grapes use a trellis, and continue to produce after maturity.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Summer Seeds | ||||||||||||||||
1 Day | 1 Day | 2 Days | 3 Days | 3 Days | Total: 10 Days | Continues to produce every 3 days. |
16.8g/d |
Pumpkin
A fall favorite, grown for its crunchy seeds and delicately flavored flesh. As a bonus, the hollow shell can be carved into a festive decoration.
Pumpkins can become a Giant Crop.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | Used In | ||||||||||
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Inedible | Autumn's Bounty Pumpkin Soup Pumpkin Pie Jack-O-Lantern | ||||||||||||||||
1 Day | 2 Days | 3 Days | 4 Days | 3 Days | Total: 13 Days | ≈16.92g/d |
Yam
A starchy tuber with a lot of culinary versatility.
Seeds | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Harvest | Sells For | Restores | Used In | ||||||||||
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Template:QualityHealthGrid | Glazed Yams Autumn's Bounty | |||||||||||||||
1 Day | 3 Days | 3 Days | 3 Days | Total: 10 Days | 10g/d |
Winter Crops
There are no crops that grow in winter, except Winter Seeds, which produce Winter forage plants.
Special Crops
Mixed Seeds
There's a little bit of everything here. Plant them and see what grows!
Mixed Seeds are a type of seed that can be planted in any season, except Winter, to grow into a random crop specific to that season. They can be randomly found when cutting grass with a scythe, by digging up dirt or sand with a hoe, or from a Seed Maker. The Forest Farm has a unique type of weed which always drops Mixed Seeds when destroyed.
Mixed Seeds will turn into the following seeds upon planting:
Season | Seeds |
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Spring | Cauliflower Seeds • Parsnip Seeds • Potato Seeds |
Summer | Corn Seeds • Pepper Seeds • Radish Seeds • Wheat Seeds |
Fall | Artichoke Seeds • Corn Seeds • Eggplant Seeds • Pumpkin Seeds |
Winter | Any of the above (Greenhouse only). |
Wild Seeds
Wild Seeds can be crafted out of foraged plants once you learn the recipe at the appropriate foraging level (Spring at level 1, Summer at level 4, Fall at level 6, Winter at level 7). Each recipe will produce 10 seed packets.
When planted, wild seeds will randomly grow into one of that season's foraged plants. Regardless of what ends up growing, wild seeds all take the same amount of time to grow to maturity (7 days, not counting the day planted).
Since these seeds grow Forage crops, they may be of iridium quality if the Botanist Profession is chosen.
Sweet Gem Berry
It's by far the sweetest thing you've ever smelled.
Grows in Fall. Seeds can be found for sale at the Traveling Cart. Can be gifted to Old Master Cannoli in the Secret Woods in exchange for a Stardrop.
Seed | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | ||||||||
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Traveling Cart 1,000g |
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Inedible | ||||||||||||||
2 Days | 4 Days | 6 Days | 6 Days | 6 Days | Total: 24 Days | ≈83.33g/d* |
*Assuming Rare Seed purchased from Traveling Cart for 1,000g. Can be obtained for as little as 600g, but only rarely.
Ancient Fruit
It's been dormant for eons.
Grows in Spring, Summer, or Fall. See Ancient Seeds for availability.
Seed | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Harvest | Sells For | Restores | ||||||||
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Crafting Recipe Traveling Cart: 100–1,000g | ||||||||||||||||
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Inedible | |||||||||||||||
2 Days | 7 Days | 7 Days | 7 Days | 5 Days | Total: 28 Days | Continues to produce every 7 days. |
≈57.14g/d* (Spanning Spring, Summer and Fall) |
*Assumes seed crafted for free from Ancient Seed Artifact.
Artisan Goods
Crops can be processed into Artisan Goods to increase their sell value. Most Fruits and Vegetables can be processed into Jellies and Pickles via a Preserves Jar, or Wine and Juice via a Keg. Hops and Wheat can be processed into Pale Ale or Beer via a Keg, and Coffee Beans can be processed into Coffee via a Keg.
Achievements
There are 2 Achievements related to Shipping crops.
- Polyculture (Ship 15 of each crop)
- Monoculture (Ship 300 of one crop)
Please refer to the Achievements page for a list of crops that will satisfy these achievements.
Tip
If you have any crops, not viable in Fall, whose final harvest will occur on or before the 25th of Summer, consider delaying the harvest until the 25th. This way, the land will not fallow before then and any fertilizer will remain. On the 25th then, harvest and replant in Wheat. This multi-season crop will survive to be harvested (by scythe) on the first of Fall, and will additionally save you your fertilizer and any work of restoring the land for planting that might otherwise have been created by the transition of the seasons.
References
- ↑ See Crop::newDay in the game code.
Crops | |
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Spring | Blue Jazz • Carrot • Cauliflower • Coffee Bean • Garlic • Green Bean • Kale • Parsnip • Potato • Rhubarb • Strawberry • Tulip • Unmilled Rice |
Summer | Blueberry • Coffee Bean • Corn • Hops • Hot Pepper • Melon • Poppy • Radish • Red Cabbage • Starfruit • Summer Spangle • Summer Squash • Sunflower • Tomato • Wheat |
Fall | Amaranth • Artichoke • Beet • Bok Choy • Broccoli • Corn • Cranberries • Eggplant • Fairy Rose • Grape • Pumpkin • Sunflower • Wheat • Yam |
Winter | Powdermelon |
Special | Ancient Fruit • Cactus Fruit • Pineapple • Qi Fruit • Sweet Gem Berry • Taro Root • Tea Leaves |