User:Techhead7890
Revision as of 04:57, 25 July 2022 by Techhead7890 (talk | contribs) (→Notes: totem vs obelisk conventions)
Hi!
I'm a veteran editor with some CSS and template knowledge. I'm mostly active on wikipedia and wikia/fandom sites, notably WoWpedia and Mass Effect Wiki. I've edited the EVE University wiki too.
Notes
- Shop Schedules (also in draft below) and User:Techhead7890/shopstock
- Villager Paths for placing items
- Fish by location (subcategorised by season and time); Profitable Sashimi and User:Techhead7890/fish
- Gifts per year is 33 total; 2days x4weeks x4seasons plus birthday making 32+1. See also List of All Gifts
- Combat difficulty: Red Mines = Quarry Mine (200HP Sludges); Skull Cavern (150-300HP), Volcano Dungeon (380-415), Qi Dangeous variants.
- Crop profit formulae and artisan multipliers
- https://www.mediawiki.org/wiki/Extension:Labeled_Section_Transclusion
- Use
<section begin="Anchovy" />
to mark the appropriate area of the page. - #lst: is common for copying parts of tables to their seasonal pages; eg, to copy the row data to the "table of fish available during Spring"
- Use
- List of sandbox pages
- Useful equipment: Kegs produce many loved items (fr8); Tapper produces various fertilizer and equipment; Recycling Machine (Fi4) produces materials.
- Warp Totem teleports, see Crafting#Consumables for ingredients (typically hard wood + some forage items. Mountains requires an iron bar but this is somewhat obsolete with the Minecart system).
- Minecarts and the Witch's Hut also serve as fast travel functions.
- Self FYI, they're "elemental" Obelisks, not location ones, so it's "Water" and "Earth" not Ocean/Mountains. This is actually opposite to the names of the totems (Warp Totem: Beach not Warp Totem Water)
- Exotic fruits/seeds: Starfruit Seeds (Oasis), Sweet Gem Berry/Rare Seed, Ancient Seeds
- 10k cost items:
Backpack or two steel tools. Big Coop, Farmhouse kitchen upgrade (ie for cooking), Stable (requires hardwood), Vault bundle. Alternatively, 40 cranberry seeds. - x00k items: Furniture Catalogue, Obelisks (see Wizard's Tower#Buildings), Trailer upgrade/Shortcuts
- Skull Cavern notes
- User:Techhead7890/cavern for daily supply costings
- Iridium Bar priorities: Pickaxe first.
Slime Hutch (unlocks egg drops), Iridium Band. Most of the remainder goes into sprinklers(can also buy from Krobus)? Later on it goes to Ginger Island Anchor, or Obelisks and Crystalariums. The Wizard quest is largely useless (only gives friendship) and Qi stuff (fertilizer) is way later. - Explosive Ammo is 3x coal per batch of 5, or 150g per shot if bought via Clint's shop, half that of buying from Marlon.
To do at some stage:
- rework Festivals and Proficiency
Consider fish by season by taking copies of Template:FishLocationHeader (see format at Template:FishLocations Town)This already appears to be subsections of the Seaon pages, see Spring#Fish.- Should Beach and Ocean obelisks be synonyms/redirects to Water Obelisk? Would they be useful&helpful, or necessary?
- Trying out in game:
- Junimo Huts
- Dressed Spinner spam (now have the resources to crank these out and this might provide better yield than simply buying Trap Bobbers, especially with Treasure profession-spec for more rolls)
Draft stubs
- Quality is an attribute of items including crops, fish, and artisan goods. (Trash, minerals, and resources do not have quality). Quality has three levels: silver, gold, and iridium. Higher qualities improve the sale price and the friendship increase from gift-giving.
- Improving quality depends on skill and on various other methods related to the item involved. Crops can be improved by using fertilizer and with farming skill; Animals by care, happiness, and mood; Fruit Trees by annual aging; and forageables can be guaranteed iridium quality by the Botanist profession. Fish quality can be improved by fishing further from land and having a perfect catch. Certain artisan goods can be aged in a cask or using Large Eggs (see animal product variants) will result in golden mayonnaise.
- In the game's code, each item is assigned a value from zero to four. 0 represents no quality; 1 silver, 2 gold, and with a gap, 4 represents iridium quality.
- Shops allow the player to purchase items for gold. Most shops are run by a villager and some are reachable by telephone to get an overview of their service. While all shops sell items, some shops also allow the player to sell items to them to instantly generate revenue. Shops are affected by the Days of the Week, including their trading hours and stock.
- Bars are units of metal material used for various purposes. They are produced by smelting in a furnace using coal and ore. Like many other materials they can be purchased from shops, albeit indirectly, by buying the 5 ore and 1 coal from Clint. For example a Copper Bar costs 525g (Y1) when purchased in this way, and an Iron Bar costs 900g ((5+1)*150g Y1). (It is not worth transmuting purchased bars).
Name | Per | 5x | Buying Coal |
---|---|---|---|
Copper Y1 | 75 | 375g | 525 |
Copper Y2+ | 150 | 750g | 1000 |
- Time: Time in Stardew Valley is divided into days, weeks and seasons. Each day consists of 20 hours, each week of 7 days, and each season of 28 days. As some examples of the days of the week, most villagers will have different routines, moving to different locations around the Valley. Store hours and stock may also be affected. It will also affect what programs are shown on television.