Difference between revisions of "Artifact Spot"

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(Please provide a code reference for 1-3 Golden Coconuts, I've looked in all places listed in the references and cannot find the source)
(→‎Contents: Add stub notice for 1.6 contents.)
 
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An '''Artifact Spot''' (also known as '''worms''', '''stems''', or '''twigs''') is a tile that is guaranteed to provide an item when dug up with a [[Hoes|Hoe]] (other tools do not work).
+
:''See also: [[Seed Spot]]''
  
A variety of location-dependent items can be obtained from artifact spots; they are a key source for [[Artifacts]] and [[Lost Books]]. Artifact spots are much more common in [[Winter]], where they can also yield [[Snow Yam]]s and [[Winter Root]]s.
+
An '''Artifact Spot''' (also known as '''worms''', '''stems''', or '''twigs''') is a tile that is guaranteed to provide an item when dug up with a [[Hoes|Hoe]] (other tools do not work). Artifact Spots can be found in various tillable (but fallow) tiles on maps all over Stardew Valley (including Ginger Island).
 +
 
 +
A variety of location-dependent items can be obtained from artifact spots; they are a key source for [[Artifacts]] and [[Lost Books]]. Artifact spots are much more common in [[Winter]], when they can also yield [[Snow Yam]]s and [[Winter Root]]s.
  
 
==Contents==
 
==Contents==
 +
{{Stub|Add 1.6 drops}}
 
The possible contents of an artifact spot are controlled by the map where it is located. The specific item found in any artifact spot is fixed for a given day, even if the game is reloaded.<ref name="contents" /> However, a different item is possible the next day (assuming the artifact spot does not disappear overnight). Using a [[Hoes|Hoe]] with the [[Forge#Tool enchantments|Archaeologist]] enchantment doubles the chance of finding an artifact.
 
The possible contents of an artifact spot are controlled by the map where it is located. The specific item found in any artifact spot is fixed for a given day, even if the game is reloaded.<ref name="contents" /> However, a different item is possible the next day (assuming the artifact spot does not disappear overnight). Using a [[Hoes|Hoe]] with the [[Forge#Tool enchantments|Archaeologist]] enchantment doubles the chance of finding an artifact.
  
The pool of potential items contained within artifact spots is checked against a list, in the order listed below. The chances to find items later in the list vary depending upon the details of which earlier items still remain possible.
+
The pool of potential items contained within artifact spots is checked against a list, in the order listed below. The chances to find items later in the list vary depending upon the details of which earlier items still remain possible.
 
* 20-32% chance of a [[Lost Books|Lost Book]].<ref name="lost_book"/>  Not possible on [[the Farm]]. Note that once all Lost Books are found, any potential Lost Book is replaced by [[Mixed Seeds]].
 
* 20-32% chance of a [[Lost Books|Lost Book]].<ref name="lost_book"/>  Not possible on [[the Farm]]. Note that once all Lost Books are found, any potential Lost Book is replaced by [[Mixed Seeds]].
 
* Various [[Artifacts]], dependent upon location. Note, however, that some artifacts can never be found in artifact spots (namely, Dwarf Scrolls, [[Dwarvish Helm]], [[Dwarf Gadget]], [[Rare Disc]], and [[Skeletal Tail]]).
 
* Various [[Artifacts]], dependent upon location. Note, however, that some artifacts can never be found in artifact spots (namely, Dwarf Scrolls, [[Dwarvish Helm]], [[Dwarf Gadget]], [[Rare Disc]], and [[Skeletal Tail]]).
* In [[Winter]] only: 28-50% chance of a [[Winter Root]] or a [[Snow Yam]] (Winter Root is 50% more likely than Snow Yam in all locations). Not possible in the [[The Desert|Desert]].
+
* In [[Winter]] only: 28-50% chance of a [[Winter Root]] or a [[Snow Yam]] (Winter Root is 50% more likely than Snow Yam in all locations). Not possible in [[the Desert]].
* During [[Quests#Qi's Crop|Qi's Crop]] quest only: 25% chance of 2-5 [[Qi Bean|Qi Beans]].
+
* During [[Quests#Qi's Crop|Qi's Crop]] quest only: 25% chance of 2-5 [[Qi Bean]]s.
* In [[Spring]] only: 3-6% chance of 1-5 [[Rice Shoot]]s. Not possible in the [[The Desert|Desert]] or [[The Beach|Beach]].
+
* In [[Spring]] only: 3-6% chance of 1-5 [[Rice Shoot]]s. Not possible in [[the Desert]] or [[The Beach|Beach]].
 
*2-5 [[Bone Fragment]]s, only after completing [[Gunther]]'s Special Order "[[Quests#Fragments of the past|Fragments of the past]]" (20% chance)
 
*2-5 [[Bone Fragment]]s, only after completing [[Gunther]]'s Special Order "[[Quests#Fragments of the past|Fragments of the past]]" (20% chance)
 
* A location-dependent list of other items. Some artifacts can reappear in this second list, but most of the items are resources. The percentages provided are valid for summer and fall (values are generally 50% smaller in winter and 6% smaller in spring).
 
* A location-dependent list of other items. Some artifacts can reappear in this second list, but most of the items are resources. The percentages provided are valid for summer and fall (values are generally 50% smaller in winter and 6% smaller in spring).
 
** 1-3 [[Copper Ore]]: [[Pelican Town]] (14%), [[Railroad]] (11%), [[Bus Stop]] (9%), [[Backwoods]] (7%), [[Cindersap Forest]] (5%), [[the Mountain]]s (5%)
 
** 1-3 [[Copper Ore]]: [[Pelican Town]] (14%), [[Railroad]] (11%), [[Bus Stop]] (9%), [[Backwoods]] (7%), [[Cindersap Forest]] (5%), [[the Mountain]]s (5%)
 
** 1-3 [[Coal]]: [[Backwoods]] (5%), [[the Mountain]]s (4%), [[the Farm]] (4%)
 
** 1-3 [[Coal]]: [[Backwoods]] (5%), [[the Mountain]]s (4%), [[the Farm]] (4%)
** 1-3 [[Gold Ore]]: [[The Beach]] (4%)
+
** 1-3 [[Gold Ore]]: [[the Beach]] (4%)
 
** 1-3 [[Stone]]: possible anywhere (8-20% depending on location)
 
** 1-3 [[Stone]]: possible anywhere (8-20% depending on location)
 
** 1-3 [[Clay]]: possible anywhere (24-60% depending on location)
 
** 1-3 [[Clay]]: possible anywhere (24-60% depending on location)
** An unseen [[Secret Notes|Secret Note]]: up to 5% chance, only if the player has a [[Magnifying Glass]]<ref name="secret_note" />
+
** An unseen [[Secret Notes|Secret Note]]: up to 5% chance, only if the player has a [[Magnifying Glass]].<ref name="secret_note" />
**Starting [[Summer]] 1 of year 1:  1 [[Warp Totem: Farm]], [[Warp Totem: Mountains]], or [[Warp Totem: Beach]] can replace [[Clay]] (10% chance)
+
**Starting [[Summer]] 1 of Year 1:  1 [[Warp Totem: Farm]], [[Warp Totem: Mountains]], or [[Warp Totem: Beach]] can replace [[Clay]] (10% chance)
  
 
===On Ginger Island===
 
===On Ginger Island===
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|style="width: 24px;"|
 
|style="width: 24px;"|
 
|style="vertical-align: top;"|'''Anywhere'''<ref name="gingerisleany" />
 
|style="vertical-align: top;"|'''Anywhere'''<ref name="gingerisleany" />
*1 [[Golden Coconut]]s (10%) (Greater chance after a golden coconut was cracked)
+
*1 [[Golden Coconut]]s (10% after a golden coconut was cracked)
 
*2-4 [[Taro Tuber]]s (33%) (29.7% after a golden coconut was cracked)
 
*2-4 [[Taro Tuber]]s (33%) (29.7% after a golden coconut was cracked)
 
*1-2 [[Artifact Trove]]s (10%) (9% after a golden coconut was cracked)
 
*1-2 [[Artifact Trove]]s (10%) (9% after a golden coconut was cracked)
 +
*1 [[Golden Coconut]] (5%)
 
*1 [[Mahogany Seed]] (5%)
 
*1 [[Mahogany Seed]] (5%)
 
*1 [[Wild Bait]] (10%)
 
*1 [[Wild Bait]] (10%)
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==Spawning==
 
==Spawning==
Overnight, artifact spots randomly spawn in exterior locations at a rate that is highly dependent upon the map.<ref name="day_update" /> Average spawn rates range from 0.1/day ([[Cindersap Forest]], [[Bus Stop]]) to 1/day ([[The Desert|Desert]]). Other than during [[Winter]], artifact spots only appear in tillable soil, ''i.e.,'' yellow/brown tiles that can be tilled with a [[Hoes|Hoe]]. In Winter, the artifact spot spawn rate is higher and they can also appear in grass-type tiles (''i.e.,'' tiles that are colored green during non-winter months; this designation is not based on whether or not harvestable [[Grass]] is growing). Winter-time average spawn rates range from 0.4/day ([[Railroad]]) to 1.4/day ([[The Desert|Desert]]).
+
Overnight, artifact spots randomly spawn in exterior locations at a rate that is highly dependent upon the map.<ref name="day_update" /> Average spawn rates range from 0.1/day ([[Cindersap Forest]], [[Bus Stop]]) to 1/day ([[The Desert|Desert]]). Other than during [[Winter]], artifact spots only appear in tillable soil, ''i.e.,'' yellow/brown tiles that can be tilled with a [[Hoes|Hoe]]. In Winter, the artifact spot spawn rate is higher and they can also appear in grass-type tiles (''i.e.,'' tiles that are colored green during non-winter months; this designation is not based on whether or not harvestable [[Grass]] is growing). Winter-time average spawn rates range from 0.4/day ([[Railroad]]) to 1.4/day ([[The Desert|Desert]]).
  
The primary limit on the chance of artifact spots appearing is the fraction of map tiles that are valid locations, which is why the likelihood varies significantly between maps (it's also one reason why they're more common in winter). Existing artifact spots also limit the spawn rate, because new spots are only possible when the existing number is less than a threshold value. In general, the threshold limiting value for spawning new artifact spots is two; on [[the Farm]] the threshold is one. In [[Winter]], the threshold for existing artifact spots for all locations increases to five; however, spawning is calculated after possible [[#Removal|removal]] of any existing spots, so artifact spots that are left in place do not necessarily completely prevent new spawning.
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Existing artifact spots left in an area overnight block new artifact spots from spawning, according to the following rules:
 +
* Each area is processed independently; for example, an existing artifact spot on the beach has no effect on spawning of other areas (''e.g.,'' the [[Bus Stop]], or [[Cindersap Forest]]).
 +
* Spawning is blocked if there are two or more artifact spots already existing in the same area<ref name="spawnobjects" /> (for [[the Farm]], spawning is blocked if even one exists already).
 +
** In [[Winter]], for all locations, the limit is relaxed. Spawning is no longer blocked unless there are five or more already.
 +
* Spawning is calculated after possible [[#Removal|removal]] of any existing spots, so even when there is an artifact spot left overnight, there is some chance it may be removed and replaced with new spawns.
  
Artifact spots never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features. However, they can spawn in difficult-to-see locations behind removable trees (ones the player can chop down). Artifact spots also never spawn in tiles where other objects are present (chests, trees, equipment, weeds, debris, etc.), or in any tilled soil (anywhere a crop is planted or could be planted). Thus, placing equipment or planting trees in tillable soil can reduce the chance of artifact spots spawning, but only if a large fraction of the tiles is occupied.
+
Artifact spots never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features. However, they can spawn in difficult-to-see locations behind removable trees (ones the player can chop down). Artifact spots also never spawn in tiles where other objects are present (chests, trees, equipment, weeds, debris, etc.), or in any tilled soil (anywhere a crop is planted or could be planted). Thus, placing equipment or planting trees in tillable soil can reduce the chance of artifact spots spawning, but only if a large fraction of the tiles is occupied.
  
 
==Removal==
 
==Removal==
If the player does not dig up an artifact spot, it is likely to remain in place for multiple days. Normally, there is a 15% chance of any artifact spot disappearing overnight, but the chance increases at the end of a season (28%) and Sunday morning (39%).<ref name="day_update" /><ref name="removal" />  Also, all winter-time artifact spots that spawned on grass-type tiles are always removed at the end of the winter.
+
If the player does not dig up an artifact spot, it is likely to remain in place for multiple days. Normally, there is a 15% chance<ref name="removal" /> of any artifact spot disappearing overnight.
 +
 
 +
Artifact spots do not get destroyed for reasons other than the player or random removal. For example, [[villagers]] and farm [[animals]] can walk through tiles containing artifact spots without damaging them or otherwise altering them.
  
Other that the odds of disappearance and removal, artifact spots do not get destroyedFor example, [[villagers]] and farm [[animals]] can walk through tiles containing artifact spots without damaging them or otherwise altering them.
+
Digging up an artifact spot also tills the soil. Off the farm, tilled artifact spots always revert to standard tillable soil overnightOn the farm, tilled soil typically remains in place until the end of the season. To immediately restore standard tillable soil an [[Axes|Axe]] or [[Pickaxes|Pickaxe]] must be used on the tile.
  
Digging up an artifact spot also tills the soil. Off the farm, tilled artifact spots always revert to standard tillable soil overnight.  On the farm, tilled soil typically remains in place until the end of the season. To immediately restore standard tillable soil an [[Axes|Axe]] or [[Pickaxes|Pickaxe]] must be used on the tile.
+
==Spawning & Removal Exceptions==
 +
Spawning and removal is accelerated on certain days. By default, the processing for the spawning and removal logic occurs one time each night, except:
 +
* On the first day of the season, processing is repeated twice.<ref name="day_update" /> For most maps, this increases the chances of at least one artifact spot appearing, but for [[Cindersap Forest]], the resulting spawn rate may be actually lower because the effective spawn rate is less than the removal rate of 15%.
 +
* On Sunday, processing is repeated in triplicate.<ref name="day_update" />
 +
* On [[the Beach]], between Summer 12-14, processing is run 6+ times.<ref name="dayupdate_beach" />
 +
* All winter-time artifact spots that spawned on grass-type tiles are always removed at the end of the winter.
  
 
==Notes==
 
==Notes==
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* The [[Forge#Tool enchantments|Archaeologist]] enchantment doubles the likelihood of finding an [[Artifacts|artifact]] in an artifact spot.
 
* The [[Forge#Tool enchantments|Archaeologist]] enchantment doubles the likelihood of finding an [[Artifacts|artifact]] in an artifact spot.
 
* The [[Forge#Tool enchantments|Generous]] enchantment gives a 50% chance of a double item from an artifact spot.
 
* The [[Forge#Tool enchantments|Generous]] enchantment gives a 50% chance of a double item from an artifact spot.
 +
* The [[Treasure Totem]] can be used to force spawn up to 16 artifact spots.
  
 
==Trivia==
 
==Trivia==
Line 77: Line 93:
 
<references>
 
<references>
 
<ref name="contents">The contents of an Artifact Spot are determined by <samp>GameLocation::digUpArtifactSpot</samp>, using data from <samp>ObjectInformation.xnb</samp> (for artifacts) and <samp>Locations.xnb</samp> (for extra items). The random number generator is seeded by the save game ID, the days played, and the location. Each item is checked sequentially to see whether a random number is less than the item's specified chance; the first item that succeeds is the one found. One result of this algorithm is that the actual chance of finding a given item is smaller than the value in the input file, because it can only be found if all previous artifacts failed their tests. Extra items are affected the most strongly, because they are checked last, and therefore they are less likely in winter (by 50%) and in spring (by 6.25%).</ref>
 
<ref name="contents">The contents of an Artifact Spot are determined by <samp>GameLocation::digUpArtifactSpot</samp>, using data from <samp>ObjectInformation.xnb</samp> (for artifacts) and <samp>Locations.xnb</samp> (for extra items). The random number generator is seeded by the save game ID, the days played, and the location. Each item is checked sequentially to see whether a random number is less than the item's specified chance; the first item that succeeds is the one found. One result of this algorithm is that the actual chance of finding a given item is smaller than the value in the input file, because it can only be found if all previous artifacts failed their tests. Extra items are affected the most strongly, because they are checked last, and therefore they are less likely in winter (by 50%) and in spring (by 6.25%).</ref>
<ref name="lost_book">All locations (other than the Farm) have a fixed 20% chance of spawning a lost book. Although <samp>GameLocation::digUpArtifactSpot</samp> does this check after scanning for artifacts from <samp>ObjectInformation.xnb</samp>, a Lost Book overrides any previously-found artifact and therefore is effectively given precedence. Most locations also have a secondary check for a Lost Book based on the data in <samp>Locations.xnb</samp>.</ref>
+
<ref name="lost_book">All locations (other than the Farm) have a fixed 20% chance of spawning a lost book. Although <samp>GameLocation::digUpArtifactSpot</samp> does this check after scanning for artifacts from <samp>ObjectInformation.xnb</samp>, a Lost Book overrides any previously-found artifact and therefore is effectively given precedence. Most locations also have a secondary check for a Lost Book based on the data in <samp>Locations.xnb</samp>.</ref>
<ref name="day_update">Artifact Spots are spawned and destroyed by <samp>GameLocation::spawnObjects</samp>. Note that <samp>GameLocation::dayUpdate</samp> can call <samp>GameLocation::spawnObjects</samp> multiple times on some days (three calls on Sunday; two calls on first day of the month; two calls on each of first three days of game). Therefore spawn rates and removal rates can be nearly three times faster on some days.</ref>
+
<ref name="day_update">Artifact Spots are spawned and destroyed by <samp>GameLocation::spawnObjects</samp>. Note that <samp>GameLocation::dayUpdate</samp> can call <samp>GameLocation::spawnObjects</samp> multiple times on some days (three calls on Sunday; two calls on first day of the month; two calls on each of first three days of game). Therefore spawn rates and removal rates can be nearly three times faster on some days.</ref>
 
<ref name="removal">The removal algorithm is fully random (it does not use a seeded random number generator), so which artifact spots disappear at the end of a day can change if the entire day is replayed.</ref>
 
<ref name="removal">The removal algorithm is fully random (it does not use a seeded random number generator), so which artifact spots disappear at the end of a day can change if the entire day is replayed.</ref>
 
<ref name="secret_note">Once the player has a [[Magnifying Glass]], any [[Clay]] found in an artifact spot has a chance of being replaced by an unseen [[Secret Notes|Secret Note]]. If the player has seen all possible secret notes, Clay is found. The chance of being replaced ranges from 1.3% to 9% depending upon how many notes have been seen, see <samp>GameLocation::tryToCreateUnseenSecretNote</samp>.</ref>
 
<ref name="secret_note">Once the player has a [[Magnifying Glass]], any [[Clay]] found in an artifact spot has a chance of being replaced by an unseen [[Secret Notes|Secret Note]]. If the player has seen all possible secret notes, Clay is found. The chance of being replaced ranges from 1.3% to 9% depending upon how many notes have been seen, see <samp>GameLocation::tryToCreateUnseenSecretNote</samp>.</ref>
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<ref name="islandwest">See <samp>StardewValley.Locations.IslandWest::digUpArtifactSpot</samp> in the game code</ref>
 
<ref name="islandwest">See <samp>StardewValley.Locations.IslandWest::digUpArtifactSpot</samp> in the game code</ref>
 
<ref name="gingerisleany">See <samp>StardewValley.Locations.IslandLocation::digUpArtifactSpot</samp> in the game code, and <samp>Data\Locations.xnb</samp></ref>
 
<ref name="gingerisleany">See <samp>StardewValley.Locations.IslandLocation::digUpArtifactSpot</samp> in the game code, and <samp>Data\Locations.xnb</samp></ref>
 +
<ref name="dayupdate_beach">See <samp>StardewValley.Locations.Beach::DayUpdate</samp></ref>
 +
<ref name="spawnobjects">See <samp>StardewValley.GameLocation::spawnObjects</samp></ref>
 
</references>
 
</references>
  
 
==History==
 
==History==
 
{{History|1.4|Fixed bug causing dry tilled soil left by artifact spots on rainy days. Fixed bug preventing certain artifacts from appearing in artifact spots. Artifact spots on grass now removed at end of winter.}}
 
{{History|1.4|Fixed bug causing dry tilled soil left by artifact spots on rainy days. Fixed bug preventing certain artifacts from appearing in artifact spots. Artifact spots on grass now removed at end of winter.}}
{{History|1.5|[[Forge#Tool enchantments|Archaeologist]] and [[Forge#Tool enchantments|Generous]] enchantments added. Warp Totems can now replace Clay.}}
+
{{History|1.5|[[Forge#Tool enchantments|Archaeologist]] and [[Forge#Tool enchantments|Generous]] enchantments added. Warp Totems can now replace Clay.}}
 +
{{History|1.6|[[Treasure Totem]] can now be used to force spawn artifact spots.}}
  
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 01:40, 16 April 2024

Artifact Spot
Artifact tile.gif
How did you get this in your inventory?
Information
Season All Seasons Icon.png All
See also: Seed Spot

An Artifact Spot (also known as worms, stems, or twigs) is a tile that is guaranteed to provide an item when dug up with a Hoe (other tools do not work). Artifact Spots can be found in various tillable (but fallow) tiles on maps all over Stardew Valley (including Ginger Island).

A variety of location-dependent items can be obtained from artifact spots; they are a key source for Artifacts and Lost Books. Artifact spots are much more common in Winter, when they can also yield Snow Yams and Winter Roots.

Contents

Axe.png
Article Stub

This article is marked as a stub for the following reason:

  • Add 1.6 drops

The possible contents of an artifact spot are controlled by the map where it is located. The specific item found in any artifact spot is fixed for a given day, even if the game is reloaded.[1] However, a different item is possible the next day (assuming the artifact spot does not disappear overnight). Using a Hoe with the Archaeologist enchantment doubles the chance of finding an artifact.

The pool of potential items contained within artifact spots is checked against a list, in the order listed below. The chances to find items later in the list vary depending upon the details of which earlier items still remain possible.

On Ginger Island

Island North[4]

Island South[5]

Island West[6]

Anywhere[7]

Spawning

Overnight, artifact spots randomly spawn in exterior locations at a rate that is highly dependent upon the map.[8] Average spawn rates range from 0.1/day (Cindersap Forest, Bus Stop) to 1/day (Desert). Other than during Winter, artifact spots only appear in tillable soil, i.e., yellow/brown tiles that can be tilled with a Hoe. In Winter, the artifact spot spawn rate is higher and they can also appear in grass-type tiles (i.e., tiles that are colored green during non-winter months; this designation is not based on whether or not harvestable Grass is growing). Winter-time average spawn rates range from 0.4/day (Railroad) to 1.4/day (Desert).

Existing artifact spots left in an area overnight block new artifact spots from spawning, according to the following rules:

  • Each area is processed independently; for example, an existing artifact spot on the beach has no effect on spawning of other areas (e.g., the Bus Stop, or Cindersap Forest).
  • Spawning is blocked if there are two or more artifact spots already existing in the same area[9] (for the Farm, spawning is blocked if even one exists already).
    • In Winter, for all locations, the limit is relaxed. Spawning is no longer blocked unless there are five or more already.
  • Spawning is calculated after possible removal of any existing spots, so even when there is an artifact spot left overnight, there is some chance it may be removed and replaced with new spawns.

Artifact spots never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features. However, they can spawn in difficult-to-see locations behind removable trees (ones the player can chop down). Artifact spots also never spawn in tiles where other objects are present (chests, trees, equipment, weeds, debris, etc.), or in any tilled soil (anywhere a crop is planted or could be planted). Thus, placing equipment or planting trees in tillable soil can reduce the chance of artifact spots spawning, but only if a large fraction of the tiles is occupied.

Removal

If the player does not dig up an artifact spot, it is likely to remain in place for multiple days. Normally, there is a 15% chance[10] of any artifact spot disappearing overnight.

Artifact spots do not get destroyed for reasons other than the player or random removal. For example, villagers and farm animals can walk through tiles containing artifact spots without damaging them or otherwise altering them.

Digging up an artifact spot also tills the soil. Off the farm, tilled artifact spots always revert to standard tillable soil overnight. On the farm, tilled soil typically remains in place until the end of the season. To immediately restore standard tillable soil an Axe or Pickaxe must be used on the tile.

Spawning & Removal Exceptions

Spawning and removal is accelerated on certain days. By default, the processing for the spawning and removal logic occurs one time each night, except:

  • On the first day of the season, processing is repeated twice.[8] For most maps, this increases the chances of at least one artifact spot appearing, but for Cindersap Forest, the resulting spawn rate may be actually lower because the effective spawn rate is less than the removal rate of 15%.
  • On Sunday, processing is repeated in triplicate.[8]
  • On the Beach, between Summer 12-14, processing is run 6+ times.[11]
  • All winter-time artifact spots that spawned on grass-type tiles are always removed at the end of the winter.

Notes

  • The Tracker profession can make it easier to find artifact spots, by adding small yellow arrows pointing to any off-screen artifact spots.
  • The Archaeologist enchantment doubles the likelihood of finding an artifact in an artifact spot.
  • The Generous enchantment gives a 50% chance of a double item from an artifact spot.
  • The Treasure Totem can be used to force spawn up to 16 artifact spots.

Trivia

  • Many players call them worms, but their internal name is Artifact Spot. An episode of Livin' Off The Land describes them as "little brown stems":
    Artifact Spot Tip.png

References

  1. The contents of an Artifact Spot are determined by GameLocation::digUpArtifactSpot, using data from ObjectInformation.xnb (for artifacts) and Locations.xnb (for extra items). The random number generator is seeded by the save game ID, the days played, and the location. Each item is checked sequentially to see whether a random number is less than the item's specified chance; the first item that succeeds is the one found. One result of this algorithm is that the actual chance of finding a given item is smaller than the value in the input file, because it can only be found if all previous artifacts failed their tests. Extra items are affected the most strongly, because they are checked last, and therefore they are less likely in winter (by 50%) and in spring (by 6.25%).
  2. All locations (other than the Farm) have a fixed 20% chance of spawning a lost book. Although GameLocation::digUpArtifactSpot does this check after scanning for artifacts from ObjectInformation.xnb, a Lost Book overrides any previously-found artifact and therefore is effectively given precedence. Most locations also have a secondary check for a Lost Book based on the data in Locations.xnb.
  3. Once the player has a Magnifying Glass, any Clay found in an artifact spot has a chance of being replaced by an unseen Secret Note. If the player has seen all possible secret notes, Clay is found. The chance of being replaced ranges from 1.3% to 9% depending upon how many notes have been seen, see GameLocation::tryToCreateUnseenSecretNote.
  4. See StardewValley.Locations.IslandNorth::digUpArtifactSpot in the game code
  5. See StardewValley.Locations.IslandSouth::digUpArtifactSpot in the game code
  6. See StardewValley.Locations.IslandWest::digUpArtifactSpot in the game code
  7. See StardewValley.Locations.IslandLocation::digUpArtifactSpot in the game code, and Data\Locations.xnb
  8. 8.0 8.1 8.2 Artifact Spots are spawned and destroyed by GameLocation::spawnObjects. Note that GameLocation::dayUpdate can call GameLocation::spawnObjects multiple times on some days (three calls on Sunday; two calls on first day of the month; two calls on each of first three days of game). Therefore spawn rates and removal rates can be nearly three times faster on some days.
  9. See StardewValley.GameLocation::spawnObjects
  10. The removal algorithm is fully random (it does not use a seeded random number generator), so which artifact spots disappear at the end of a day can change if the entire day is replayed.
  11. See StardewValley.Locations.Beach::DayUpdate

History

  • 1.4: Fixed bug causing dry tilled soil left by artifact spots on rainy days. Fixed bug preventing certain artifacts from appearing in artifact spots. Artifact spots on grass now removed at end of winter.
  • 1.5: Archaeologist and Generous enchantments added. Warp Totems can now replace Clay.
  • 1.6: Treasure Totem can now be used to force spawn artifact spots.