Skills

Revision as of 23:31, 9 June 2021 by TAN0039 (talk | contribs)

Fishing Skill Icon.png Fishing

Main article: Fishing

Fishing Skill is increased by catching Fish, Trash, Seaweed, Green Algae, or White Algae with a Fishing Rod/Pole or by harvesting Crab Pots.

Each level grants +1 Fishing Rod Proficiency, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. Fishing skill also increases the chance to find quality (silver or gold star) fish.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Casting distance increased by one tile   Bait   Crab Pot  Dish O' The Sea   Deluxe Bait  Worm Bin  Recycling Machine
  • Casting distance increased by one tile
  Fisher
Fish worth 25% more.
  Trapper
Resources required to craft crab pots reduced.
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fisher: Trapper:
  Bait Maker  Spinner  Trap Bobber  Sonar Bobber   Cork Bobber  Treasure Hunter   Deluxe Worm Bin  Barbed Hook  Dressed Spinner   Seafoam Pudding  Magnet   Angler
Fish worth 50% more.
  Mariner
Crab pots no longer produce junk items.
  Pirate
Chance to find treasure doubled.
  Luremaster
Crab pots no longer require bait.

Combat Skill Icon.png Combat

Main article: Combat

Combat skill is increased by fighting monsters. Some levels add to the player's total HP (health points), as shown by an increase in the health meter.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
  Sturdy Ring  Bug Steak   Life Elixir   Roots Platter   Warrior Ring   Fighter
All attacks deal 10% more damage.
(+15 HP)
  Scout
Critical strike chance increased by 50%.
(+0 HP)

(Note that the increase is multiplicative. The formula is: critChance = critChance * 1.5)

Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fighter: Scout:

  Slime Egg-Press

  Oil of Garlic
  Ring of Yoba  Thorns Ring

  Slime Incubator

  Explosive Ammo

  Iridium Band

  Squid Ink Ravioli
  Brute
Deal 15% more damage.
(+0 HP)

(Stacks multiplicatively with Fighter)

  Acrobat
Cooldown on special moves cut in half.
(+0 HP)
  Defender
+25 HP.
  Desperado
Critical strikes are deadlier.
(+0 HP)

(2x Critical strike damage)

Changing Professions

The Statue Of Uncertainty in The Sewers allows the player to change professions. After donating data-sort-value="10000"> 10,000g, the statue requires the player to choose one skill to change. That night after the player goes to bed, the Level 5 "Choose a profession" screen will appear, followed by the corresponding Level 10 "Choose a profession" screen for the skill selected at the statue.

Only skills for which professions have already been chosen will appear on the Statue's menu. As soon as the player chooses a profession to change, the bonuses for existing professions disappear. Skills that give bonuses to sell prices will not apply to items placed in the shipping bin the day the profession is changed.

Just like levelling up a skill at the end of the day causes the player to wake up with full energy the next day no matter what, using this statue on any given day will cause the player to wake up with full energy the next day as well.

Skill-Based Title

Based on your total Skill level you get a certain Title under your name in the Skills tab of the Player Menu. Your level and title are also visible when hovering over your picture on the Inventory Tab of the Player Menu.

The level is calculated as follows: (farmingLevel + fishingLevel + foragingLevel + combatLevel + miningLevel + luckLevel) / 2

If the resulting number ends in 0.5, the decimal value is truncated, and only the integer portion is considered.

Here are the possible Titles:

  • level ≥ 30: Farm King
  • level > 28: Cropmaster
  • level > 26: Agriculturist
  • level > 24: Farmer
  • level > 22: Rancher
  • level > 20: Planter
  • level > 18: Granger
  • level > 16: Farmgirl/Farmboy
  • level > 14: Sodbuster
  • level > 12: Smallholder
  • level > 10: Tiller
  • level > 8: Farmhand
  • level > 6: Cowpoke
  • level > 4: Bumpkin
  • level > 2: Greenhorn
  • level ≤ 2: Newcomer

You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King. Unfortunately, luck level (a value separate from daily Luck) is not implemented in the game as of PC v1.5. Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills. This means that the highest level possible is 25, making "Farmer" the best obtainable title.

History

  • 1.3: Added Statue of Uncertainty. Removing a regular tree stump now gives +1 Foraging experience.
  • 1.4: Fixed Prospector profession not applied to rocks destroyed in the mines.
  • 1.4.1: Profession bonuses now disappear as soon as you choose a profession to change at the Statue of Uncertainty. Only skills that have already chosen professions are shown in the Statue's menu.