Farming is the skill associated with planting, growing, and harvesting crops on your farm. It's one of the main income sources for the game, and provides ingredients for cooking.

When harvesting, you can stand in the center of a 3x3 square of harvestable crops and hold the right mouse button, then move the mouse over the crops to harvest more quickly.

To plant crops players must first till a patch of soil using a hoe. If they intend to use Basic Fertilizer or Quality Fertilizer that should be applied before planting the seed. The crop must be watered each day to grow, unless it is raining (when they'll require no watering).

If the player fails to water crops for a day, the crop will not die, but will not grow that day (effectively being delayed a day).

Farming Skill Icon.png Farming Skill

The farming skill level can be viewed in the skill tab of the pause menu. Each level grants +1 proficiency to the Hoe and Watering Can, which reduces the energy cost of using the tools. Higher farming skill also increases the chance to obtain quality crops.

Levels are gained by harvesting Crops, petting farm animals, milking cows or goats, shearing sheep, and picking up animal products inside a coop or barn (eggs, duck feathers, wool, rabbit's feet).

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
  Scarecrow

  Basic Fertilizer

  Mayonnaise Machine

  Stone Fence

  Sprinkler

  Bee House

  Speed-Gro

  Farmer's Lunch

  Preserves Jar

  Basic Retaining Soil

  Iron Fence

  Rancher

Animal products worth 20% more.

  Tiller

Crops worth 10% more.

(Bonus applies to all Vegetables and Flowers, plus any Fruit that has not been foraged)

Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Rancher: Tiller:

  Cheese Press

  Hardwood Fence

  Quality Sprinkler

  Loom

  Quality Retaining Soil

  Oil Maker

  Keg

  Deluxe Speed-Gro

  Seed Maker

  Iridium Sprinkler

  Quality Fertilizer

  Coopmaster

Befriend coop animals quicker. Incubation time (for Incubator and Ostrich Incubator) cut in half.

(Also improves coop product quality, see details here)

  Artisan

Artisan goods (wine, cheese, oil, etc.) worth 40% more.

(Note that oil does not actually benefit from the Artisan Profession)

  Shepherd

Befriend barn animals quicker. Sheep produce wool faster.

(Also improves barn product quality, see details here)

  Agriculturist

All crops grow 10% faster.

Quality Crop Frequency

First the game tests if the crop gets gold quality, if it doesn't it tries again with silver quality. If both fail the crop is normal quality. Quality is also dependent on the usage of Fertilizer.

The formula for finding a gold quality crop is 1% + 2% per farming level, up to a maximum of 21% at level 10. The formula for finding a silver quality crop is 2% + 4% per level, up to a maximum of 42% at level 10, though the game must first fail to award a gold quality crop before it will check to award a silver quality crop, so the chances for a silver quality are slightly reduced. This leads to the following distribution:

Normal soil

Farming level % Regular quality % Silver quality % Gold quality Average price
0 97% 2% 1% 1.01
1 91% 6% 3% 1.03
2 85% 10% 5% 1.05
3 80% 13% 7% 1.07
4 75% 16% 9% 1.09
5 69% 20% 11% 1.10
6 64% 23% 13% 1.12
7 60% 25% 15% 1.14
8 55% 28% 17% 1.16
9 50% 31% 19% 1.17
10 46% 33% 21% 1.19
11 42% 35% 23% 1.20
12 38% 37% 25% 1.22
13 34% 39% 27% 1.23
14 30% 41% 29% 1.25

Soil with basic fertilizer

Farming level % Regular quality % Silver quality % Gold quality Average price
0 88% 8% 4% 1.04
1 77% 15% 8% 1.08
2 68% 20% 12% 1.11
3 59% 26% 15% 1.14
4 50% 31% 19% 1.17
5 42% 35% 23% 1.20
6 35% 39% 26% 1.23
7 28% 42% 30% 1.25
8 22% 44% 34% 1.28
9 16% 47% 37% 1.30
10 15% 44% 41% 1.32
11 14% 41% 45% 1.33
12 13% 39% 48% 1.34
13 12% 36% 52% 1.35
14 11% 33% 56% 1.36

Soil with quality fertilizer

Farming level % Regular quality % Silver quality % Gold quality Average price
0 78% 14% 8% 1.07
1 64% 23% 13% 1.12
2 52% 30% 18% 1.17
3 40% 36% 24% 1.21
4 30% 41% 29% 1.25
5 21% 45% 34% 1.28
6 15% 45% 40% 1.31
7 14% 41% 45% 1.33
8 13% 37% 50% 1.34
9 11% 33% 56% 1.36
10 10% 29% 61% 1.38
11 9% 25% 66% 1.39
12 7% 21% 72% 1.41
13 6% 17% 77% 1.43
14 4% 13% 82% 1.44


Proficiency

The player's farming skill increases proficiency in use of the Watering Can and Hoe, and that skill is reflected in a reduced energy consumption with each use. The reduction is 5% (one twentieth) per skill level.

The game does not display fractional amounts, and rounds to whole numbers there, but it retains the fractions internally, so two charges cost 3 energy points instead of 4, even if that is not always immediately visible precisely. At farming skill level 10, then, the reduction is 50% (one half).

Experience Points

The amount of experience gained from harvesting crops varies from crop to crop, with slower growing and more expensive crops giving more experience upon harvest. Crops that yield multiple produce per harvest, such as blueberry, cranberry, or potato, only reward experience for the first product and do not offer any extra experience for the multiples.

Petting a farm animal, milking a cow or goat, shearing a sheep, or picking up an animal product inside a coop or barn gives 5 experience points each. (Picking up Truffles gives Foraging experience rather than Farming experience.)

To level up farming from level 0 to 1, it takes 12 parsnips, or 8 potatoes, or 5 cauliflowers. From level 0 to 2, it takes about 48 parsnips, or 28 potatoes, or 17 cauliflower plants.

Crop Exp per harvest Crop Exp per harvest Crop Exp per harvest Crop Exp per harvest
Coffee Bean 4 Hops 6 Wheat 6* Tulips 7
Parsnip 8 Green Bean 9 Hot Pepper 9 Blue Jazz 10
Corn 10 Garlic 12 Tomato 12 Eggplant 12
Potato 14 Blueberry 14 Bok Choy 14 Grape 14
Sunflower 14 Radish 15 Summer Spangle 15 Beet 16
Kale 17* Strawberries 18 Cranberries 19 Poppy 20
Amaranth 21* Artichoke 22 Yam 22 Cauliflower 23
Rhubarb 26 Melon 27 Red Cabbage 28 Fairy Rose 29
Pumpkin 31 Ancient Fruit 43 Starfruit 44 Sweet Gem Berry 64
* Due to a bug with scythe harvesting, these crops don't give any experience points.

The experience points awarded are calculated using the formula XP=||16 × ln(0.018 × PRICE + 1)|| with PRICE being the selling price of the crop's item. Experience is based on selling value, but gold and silver stars do not increase the experience value of harvested crops.

Harvesting forageable plants grown on the farm counts as 3 foraging experience points per plant rather than farming experience points.

Experience level is increased after sleeping.

Lvl Total Lifetime Parsnips Harvested Experience
1 13 100
2 48 380
3 97 770
4 163 1300
5 269 2150
6 413 3300
7 600 4800
8 863 6900
9 1250 10000
10 1875 15000

Crops

History

  • 1.0: Introduced.
  • 1.1: Adjusted Rancher bonus to 20%, up from 10%, Artisan now increases the value of Artisan Goods by 40%, down from 50%
  • 1.2: Farming level now affects crop yield prior to level 10.