Difference between revisions of "Farm Maps"
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* The majority of this map is water. [[Fishing]] is viable on this farm:<ref name="fish" /> | * The majority of this map is water. [[Fishing]] is viable on this farm:<ref name="fish" /> | ||
− | ** 70% of the time, players will catch town river [[fish]], ''i.e.'' | + | ** 70% of the time, players will catch town river [[fish]], ''i.e.,'' [[fish]] that are found in [[Pelican Town]]. |
− | ** 30% of the time, players will catch pond [[fish]], ''i.e.'' | + | ** 30% of the time, players will catch pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond. |
* Water significantly decreases the amount of farming area. | * Water significantly decreases the amount of farming area. | ||
* The number of tillable tiles on this map is 1578, with 516 non-tillable but build-able tiles. | * The number of tillable tiles on this map is 1578, with 516 non-tillable but build-able tiles. | ||
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* When fishing:<ref name="fish" /> | * When fishing:<ref name="fish" /> | ||
** 5% of the time (modified by daily [[Luck]]), players will catch [[Woodskip]]. | ** 5% of the time (modified by daily [[Luck]]), players will catch [[Woodskip]]. | ||
− | ** 45% of the rest of time, players will catch pond [[fish]], ''i.e.'' | + | ** 45% of the rest of time, players will catch pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond. |
** Otherwise, players will only catch [[trash]]. | ** Otherwise, players will only catch [[trash]]. | ||
* Additional ponds and grass areas decrease the overall farming area. | * Additional ponds and grass areas decrease the overall farming area. | ||
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* Additional cliffs and a stream decrease the overall farming area. | * Additional cliffs and a stream decrease the overall farming area. | ||
* When fishing:<ref name="fish" /> | * When fishing:<ref name="fish" /> | ||
− | ** 50% of the time, players will catch forest river [[fish]], ''i.e.'' | + | ** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river. |
** 50% of the time, players will only catch [[trash]]. | ** 50% of the time, players will only catch [[trash]]. | ||
* The number of tillable tiles on this map is 1648, with 930 non-tillable but build-able tiles. | * The number of tillable tiles on this map is 1648, with 930 non-tillable but build-able tiles. | ||
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* [[Monsters]] spawn at night (scales with the player's Combat level).<br /> This map can spawn more [[Wilderness Golem]]s than other farms if they have spawning monster enabled. See [[Options#Advanced Options|Advanced options]] for more info. | * [[Monsters]] spawn at night (scales with the player's Combat level).<br /> This map can spawn more [[Wilderness Golem]]s than other farms if they have spawning monster enabled. See [[Options#Advanced Options|Advanced options]] for more info. | ||
* When fishing:<ref name="fish" /> | * When fishing:<ref name="fish" /> | ||
− | ** 35% of the time, players will catch lake [[fish]], ''i.e.'' | + | ** 35% of the time, players will catch lake [[fish]], ''i.e.,'' [[fish]] that are found in [[The Mountain]] lake. |
** 65% of the time, players will only catch [[trash]]. | ** 65% of the time, players will only catch [[trash]]. | ||
* Additional cliffs and ponds decrease the overall farming area. | * Additional cliffs and ponds decrease the overall farming area. | ||
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* Top left: Forest Farm. This quadrant has a small grassy area containing a [[Large Stump]], and weeds here can transform into the same unique ones that always drop mixed seeds as on the Forest Farm. | * Top left: Forest Farm. This quadrant has a small grassy area containing a [[Large Stump]], and weeds here can transform into the same unique ones that always drop mixed seeds as on the Forest Farm. | ||
* Top right: Standard Farm. This quadrant has the most farming space. | * Top right: Standard Farm. This quadrant has the most farming space. | ||
− | * Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond [[fish]], ''i.e.'' | + | * Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" /> |
* Bottom right: Hilltop Farm. This quadrant contains a small quarry that spawns Rocks and [[Mining#Mining Nodes|Ore and Geode nodes]] depending on the player's Mining level. | * Bottom right: Hilltop Farm. This quadrant contains a small quarry that spawns Rocks and [[Mining#Mining Nodes|Ore and Geode nodes]] depending on the player's Mining level. | ||
* Additional cliffs and ponds decrease the overall farming area. | * Additional cliffs and ponds decrease the overall farming area. | ||
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** 15% of the time, players will catch [[Seaweed]]. | ** 15% of the time, players will catch [[Seaweed]]. | ||
** 5.1% of the time, players will catch one of [[Oyster]], [[Coral]], [[Mussel]] or [[Cockle]]. Chances for four items are equal. | ** 5.1% of the time, players will catch one of [[Oyster]], [[Coral]], [[Mussel]] or [[Cockle]]. Chances for four items are equal. | ||
− | ** 52.73% of the time, players will catch ocean [[fish]], ''i.e.'' | + | ** 52.73% of the time, players will catch ocean [[fish]], ''i.e.,'' [[fish]] that are found in [[The Beach]]. |
** The rest of the time, players will catch trash. | ** The rest of the time, players will catch trash. | ||
| style="padding-left:0.4em;" | [[File:Foraging_Skill_Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br /> [[File:Fishing_Skill_Icon.png|24px|link=]] [[Skills#Fishing|Fishing]] | | style="padding-left:0.4em;" | [[File:Foraging_Skill_Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br /> [[File:Fishing_Skill_Icon.png|24px|link=]] [[Skills#Fishing|Fishing]] |
Revision as of 01:02, 8 November 2021
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
There are seven different Farm Maps to choose from in Stardew Valley. Each map offers a unique layout of the Farm, offering different benefits and favoring specific skills. Only one map can be chosen when starting a new game, and cannot be changed once selected.
The Standard Farm offers the most space to plant crops and raise animals. The other six farms lack farming area, but offer special perks in comparison:
- The Standard Farm encourages Farming.
- The Riverland Farm encourages Fishing.
- The Forest Farm encourages Foraging.
- The Hill-top Farm encourages Mining.
- The Wilderness Farm encourages Combat.
- The Four Corners Farm offers perks from other maps and encourages Multiplayer.
- The Beach Farm offers extra items and encourages Fishing and Foraging, but discourages Farming late game.
The interior of the farmhouse is decorated to match the theme of the chosen map. This includes furniture, wallpaper and flooring. The exterior of the house is the same regardless of map choice.
There is an abandoned building which can later be turned into the Greenhouse on all maps. Once repaired, it can be moved by visiting the Carpenter's Shop or Wizard's Tower.
Map Types
Name | Map | Description | Associated Skill |
---|---|---|---|
Standard Farm |
Farming | ||
Riverland Farm |
|
Fishing | |
Forest Farm |
|
Foraging | |
Hill-top Farm |
|
Mining | |
Wilderness Farm |
|
Combat | |
Four Corners Farm |
|
Multiplayer | |
Beach Farm |
|
Foraging Fishing |