Difference between revisions of "Skull Cavern"

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Holes can be found that allow the player to jump multiple levels at a time. You will take damage depending on the amount of levels jumped down, but it will never knock you out. There is no way to tell how much levels are skipped until after jumping, so watch out!
 
Holes can be found that allow the player to jump multiple levels at a time. You will take damage depending on the amount of levels jumped down, but it will never knock you out. There is no way to tell how much levels are skipped until after jumping, so watch out!
  
Jumps do not automatically start near an exit ladder, meaning the player may potentially have a hard time exiting if it's towards the end of the day. For this reason, bringing a stack of warp totems may be a good idea.
+
Jumps do not automatically start near an exit ladder, meaning the player may potentially have a hard time exiting if it's towards the end of the day. For this reason, bringing a [[Warp Totem]] or a stack of them may be a good idea.
  
 
=== Lucky Day ===
 
=== Lucky Day ===

Revision as of 14:12, 25 March 2016

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Article Stub

This article is marked as a stub for the following reason:

  • Needs revision to remove second person viewpoint, mass amount of opinion
Skull Cavern Entrance

The Skull Cavern resides in a cave in the northwest corner of the Calico Desert. It is initially locked and requires the Skull Key to gain access.

After entering the Cavern for the first time, the following day a letter is received from Mr. Qi giving a quest to reach Level 25. The reward for completing this quest is 10,000g.

Every ten levels the chance to find Iridium Ore increases significantly.

If the player runs out of health while exploring Skull Cavern, the player blacks out, wakes up later in the same day in Harvey's Clinic, and is charged 1000g for emergency surgery.

The plaques that can be occasionally found on the walls contain enciphered messages.

Tips For Going Deeper

Like The Mines, the player advances to new floors by finding a ladder either dropped by a foe or under a rock.

Unlike the Mines, the Cavern offers no elevator and has no limits to its depth. Each visit must start again from the first level.

Food

Don't just bring any food, but bring food to help stay alive and buff stats. Health is a must since the enemies are harder and more plentiful here and you may take some damage from using explosives. Luck is necessary to increase the chances of you finding a ladder, hole, and better drops. Speed is a good alternative to luck since you are trying to move quickly and cannot resume a floor using an elevator like you can in the mines. Defense can be helpful for staying alive. Energy may be necessary to keep going well into the night.

Here is some food you might want to bring and what it will help you with most. Spicy Eel is also occasionally dropped by Serpent. Note that food buffs will not stack. Bringing more than one is because buffs will wear off in the course of a day.

Holes and Warp Totems

Holes can be found that allow the player to jump multiple levels at a time. You will take damage depending on the amount of levels jumped down, but it will never knock you out. There is no way to tell how much levels are skipped until after jumping, so watch out!

Jumps do not automatically start near an exit ladder, meaning the player may potentially have a hard time exiting if it's towards the end of the day. For this reason, bringing a Warp Totem or a stack of them may be a good idea.

Lucky Day

Since luck plays a big role in how you'll do, it's best if you check the TV in the morning and see if the spirits are on your side. If they aren't, it's probably best to use your day for something else.

Explosives

One of the first thing's you'll notice going into Skull Cavern is that you literally cannot beat the Mummies without a Bomb. This is one reason you'll need explosives, the other is to collect drops and find more ladders and holes quickly.

Buy Bombs from the Dwarf for 600g or craft with 4 Iron Ore and 1 Coal.

Buy Cherry Bombs from the Dwarf for 300g or craft with 4 Copper Ore and 1 Coal.

Buy Mega Bombs from the Dwarf for 1000g or craft with 4 Gold Ore, 1 Solar Essence, and 1 Void Essence.

It can be difficult to outrun the damage of a Bomb, so be prepared to run away and heal using food.

Magnet Ring

The key to bombing an area, picking up stuff quickly, and avoiding most enemies without having to fight them is having a magnet ring equipped. This will make it so you do not have to go very close to anything to pick it up once you've used a bomb.

Stone Staircase

If you start exploding rocks in one direction but do not find a ladder or hole, do not backtrack. Instead, use stone to craft staircase.

Stairs do not stack, so bring large stack(s) of stone and craft them on the fly. It takes 99 stone to craft one staircase. Thankfully, your stone stacks will replenish from using bombs in the cavern.

Always Go Down

It can be tempting to stick around and explore a level, but in reality it is always better to go down as soon as you see a ladder or hole (after collecting and visible rare drops you need like Iridium Ore).

The reason for this is that we're trying to reach the lowest level possible. We're trying to reach the lowest level possible because chance to find Iridium Ore increases significantly every ten levels.

Fighting enemies is not worth your time (unless you're trying to get your kills up for a particular monster). Even though they may drop Iridium Ore, you'll get more by getting down to lower levels and mining it.

Monsters

Image Monster HP Damage Notes
Armored Bug ? 8 Cannot be killed by any currently known means.
Big Slime Sprite.png
Big Slime 60 5 Splits into smaller Slimes when killed.
Purple Slime.png
Purple Slime 410 28
Lava Bat.png
Lava Bat 80 15 Appears rarely; flies.
Mummy Anim.gif
Mummy 260 30 Needs to be finished with a Bomb of any type after being knocked out with other weapons. If a bomb does enough damage to knock the Mummy out, it will also destroy it.
Serpent Anim.gif
Serpent 150 23 Moves quickly; default flying enemy.