The Mines

Revision as of 13:56, 17 October 2016 by Aisaatana (talk | contribs) (→‎Levels)

The Mines are located in the north area of the Mountains (northeast of the Carpenter's Shop and to the west of the Adventurer's Guild). They are blocked-off by rock debris until the 5th day of Spring, when the player receives a letter.

There are a total of 120 levels, or floors, in the Mines. Ore quality (type) and quantity increases as the player moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a pickaxe in order to obtain stone, ore and geodes. A hoe can be used on dirt patches to collect minerals, artifacts, ore, clay, and cave carrots.

To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will sometimes appear when rocks are broken or after an enemy is defeated (killing enemies is the stamina-free option to finding ladders). If a level is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear.

If the player has reached at least level 2 in the Mining skill, levels can be skipped by using a Staircase (crafted from 99 Stone). A Staircase allows instant access to the next level in the Mines. After every 5 levels, an elevator will be available, allowing access to that floor at any time.

Dying in the Mines causes the player to "forget" several of the most recent floors. Generally, around 5~11 floors will be lost, which means the elevator to those floors will not be accessible until progression is once again made. 10% of the player's gold will also be lost, as well as various items, including weapons, tools, and unique items (except for the Galaxy Sword and rings). If tools are lost, they will be returned in the mail on the following day, though Fishing poles and weapons will not be returned.

A Minecart is located on the entry floor for quick travel to and from the mine. It is unlocked by completing the Community Center boiler room bundles or purchased from the Joja Community Development Form.

Levels

The mines consist of 120 levels, or floors, in which to collect ores and to fight monsters.

Theme Levels Enemies Treasures Notes
Brown Rock 0 None, this is the entrance level. Rusty Sword A Mine Cart terminus is located here.

Dwarf lives through the blocked passage to the east. A Steel Pickaxe or a Cherry Bomb is required to break the obstruction.

Brown Rock 1 - 9   Green Slime

  Duggy

  Bug

  Rock Crab

The gems you will find from the first floor onward are: Amethyst, Topaz, Quartz, and Earth Crystal
Brown Rock 10 None. Leather Boots
Brown Leafy Rock 11 - 19   Green Slime

  Duggy

  Bug

  Rock Crab

  Grub

  Cave Fly

Level 19 is set in a spiral pattern.
Brown Leafy Rock 20 None. Steel Smallsword Floor 20 has a pool of water. Ghostfish, Stonefish and trash can be caught there.
Brown Leafy Rock 21 - 29   Green Slime

  Duggy

  Bug

  Rock Crab

  Grub

  Cave Fly

Brown Rock 30 None. No reward
Dark Grey Rock 31 - 39   Bat

  Stone Golem

This section is dark. Consider bringing torches.

This is the best section for mining copper ore: more copper-laced rocks and other rocks frequently drop a single copper ore.

This is the last section where regular Geodes are common.

Cold Rock 40 None. Slingshot
Cold Rock 41 - 49 24px Frost Jellies

  Frost Bat

  Dust Sprite

Floor 41 is where Frozen Geodes and iron begin to appear. Aquamarine, Frozen Tear, and Jade become common.
Cold Rock 50 None. Tundra Boots Floor 50 is where Diamonds start to appear (1 in 500 stones). Each floor after 50 increases frequency by .00016 (e.g. 1 in 100 stones on floor 100).
Cold Rock 51 - 59 24px Frost Jellies

  Frost Bat

  Dust Sprite

Coal is more common from here onward (from Dust Sprite).

Floor 52 has a bag of coal at the end of the path.

Cold Rock 60 None. Crystal Dagger Floor 60 has a pool of water. Ghostfish, Ice Pip and trash can be caught there.
Cold Rock 61 - 69 24px Frost Jellies

  Frost Bat

  Dust Sprite

  Ghost

Cold Castle 70 None. Master Slingshot
Cold Castle 71 - 79 24px Frost Jellies

  Frost Bat

  Dust Sprite

  Ghost

  Skeleton

This is the last section where Frozen Geodes are common.

This is the best section for mining iron ore.

Hot Rock 80 None. Firewalker Boots
Hot Rock 81 - 89 24px Sludge

  Lava Bat

  Lava Crab

  Shadow Brute

24px Void Spirit

  Metal Head

  Squid Kid

Floor 81 is where Gold and Magma Geodes begin to appear. Emeralds, Fire Quartz, and rubies are common here.
Hot Rock 90 None. Obsidian Edge
Hot Rock 91 - 99 24px Sludge

  Lava Bat

  Lava Crab

  Shadow Brute

24px Void Spirit

  Metal Head

  Squid Kid

Coal is less common from here onward (from Coal Sprites).
Hot Leafy Rock 100 None. A Stardrop Floor 100 has a pool of water. Ghostfish, Lava Eel and trash can be caught there.
Hot Leafy Rock 101 - 109 24px Sludge

  Lava Bat

  Lava Crab

  Shadow Brute

24px Void Spirit

  Metal Head

  Squid Kid

This is the best section to mine gold ore.
Very Hot Rock 110 None. Space Boots
Very Hot Rock 111 - 119 24px Sludge

  Lava Bat

  Lava Crab

  Shadow Brute

24px Void Spirit

  Metal Head

  Squid Kid

Very Hot Leafy Rock 120 None. The Skull Key This is the final floor.

Food

Useful food when spelunking in the Mines.

Image Name Description Stat Bonus Duration
  Lucky Lunch A special little meal.   Luck (3)  11m11s
  Pumpkin Soup A seasonal favorite.   Luck (+2)  Defense (+2)  7m41s
  Spicy Eel It's really spicy! Be careful.   Luck (+1)  Speed (+1)  7m
  Fried Eel Greasy but flavorful.   Luck (+1)  7m
  Coffee It smells delicious. This is sure to give you a boost.   Speed (+1)  1m23s
  Crab Cakes Crab, bread crumbs, and egg formed into patties then fried to a golden brown.   Speed (+1)  Defense (+1)  15m10s
  Pepper Poppers Spicy breaded peppers filled with cheese.   Speed (+1)  Farming (+2)  7m
  Super Meal It's a really energizing meal.   Speed (1)  Max Energy (+40)  3m30s
  Autumn's Bounty A taste of the season.   Foraging (+2)  Defense (+2)  7m41s
  Eggplant Parmesan Tangy, cheesy, and wonderful.   Mining (+1)  Defense (+3)  4m39s
  Stuffing Ahh... the smell of warm bread and sage.   Defense (+2)  5m39s

Combat

You will face many Monsters in the mines. Be prepared. Make sure to bring lots of food that refill HP and energy, or craft life elixirs which refill all health when used.

Losing all your health in the mines is not ideal. You will lose money, items from your inventory and you will "forget" previous levels you've discovered (meaning you can no longer use the elevator to access them until you reach them again). The amounts of items, gold and knowledge lost vary.

You will either awake in the mine entrance.

If the screen becomes "Misty" or "Glowy" be prepared to fight. When this happens lots of the current biomes' flying monster will spawn and attack you.

Infested level

Occasionally you will enter a random level with a surplus of monsters and no rocks, and a message saying, "This area is overrun with monsters".

You must continue to fight until a ladder appears and you receive a message saying, "A way down has appeared"; this is typically after the last enemy is defeated.

Staircase can also be used to avoid this kind of level.

Skull Cavern Mine

On level 120 of the mines is the Skull Key. The skull key is used to open a door in a cave in The Desert, leading to the Skull Cavern. It is also used to unlock the Junimo Kart arcade machine for play in The Saloon.

Trivia

  • The axe, scythe or pickaxe can be used to kill monsters in lieu of the sword.
  • Stone can be purchased from the Carpenter's Shop for 20g each, making it possible to skip all 120 levels for just under 250,000 (useful for unlocking all the levels in order to return later)

Gallery