Difference between revisions of "Slimes"

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| colspan="3"| Kill near a wall to prevent the little ones from charging after knockback
 
| colspan="3"| Kill near a wall to prevent the little ones from charging after knockback
 
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==Colored based Drops==
 
 
The color of each variation is random and may have additional drops depending on the color chosen.
 
Dark slimes will drop coal and have a 5% chance to drop [[Neptunite]] and a 5% chance to drop [[Bixite]]
 
Yellowish slimes will drop [[Gold Ore]]
 
Reddish-Brownish slimes will drop [[Copper Ore]]
 
Whitish slimes will drop [[Iron Ore]], and rarely a [[Diamond]]
 
Grayish slimes will drop [[Stone]]
 
Violet slimes will have a chance to drop [[Iridium Ore]]
 
  
  
 
{{NavboxMonsters}}
 
{{NavboxMonsters}}

Revision as of 14:16, 10 August 2016

Template:Monster

This article is about the monster. For the drop, see Slime.

Slimes are enemies that can be found in various locations, including The Mines and the Secret Woods. They come in five different variations, all based on the same sprite and code (a color hue is added to the grey sprite shown in the portrait). You need to kill 1000 Slimes for Monster Eradication Goals. All Slimes in the game count towards this goal (e.g. in the Secret Woods). Slimes can be raised in Slime Hutches, or raised outdoors through the use of a Slime Incubator. All normal slimes give the same amount of combat experience

Attacks

Slimes attack in two ways. Either they bounce slowly at you, or they "charge" to jump at you from a distance. The charging animation resembles the slime becoming almost flat to the ground. If there is an obstacle in the way, the charge jump will cause them to bounce off the object (sometimes multiple times if they're in a tight spot). Occasionally slimes will enter a state of rage after being attacked, causing them to move significantly faster and have red eyes.

Strategy

When a slime is hit, it will be knocked back a short distance, out of range of melee weapons. The best strategy to kill slimes is to quickly reach them to striking distance to prevent their charge attack, and corner them against a wall or, ideally, in a corner (of walls, rocks, or both). Both the charged and regular attacks may be avoided by using a defensive move (such as the block of the regular sword). Timing a block with a sword well can allow the player to get a decent amount of damage in. Otherwise, offense is the best defense.

The Slime Charmer Ring provides a reasonable protection against Slimes. Wearing this ring prevents all damage from Slimes (except Big Slimes), but not the Slimed Buff.

Cute Slimes

Any slimes have a 49% chance to be cute and will retain its original properties such as being special. Cute slimes have a tail, 25% more health over the base HP, and 1 more damage. When it is passived and is attacked, cute slimes have a 2.5% chance to increase its damage by 50% and do a shaking animation.

Variations

Green Slimes

File:SlimeFemale.jpg

HP Damage Location Drops
24 5 Cave 1-39 Slime(75%), Slime(5%), Sap(15%), Green Algae(10%), Amethyst(1.5%), Dwarf Scroll I(0.5%), Dwarf Scroll IV(0.1%)
Behaviour: Charge attacks
Strategies: Attack when not charging, otherwise, block.

Frost Jellies

File:IceJellyFemale.jpg

HP Damage Location Drops
106 7 Cave 41-79 Slime(75%), Sap(50%), Winter Root(8%), Jade(2%), Dwarf Scroll III(1.5%), Dwarf Scroll II(0.5%), Dwarf Scroll IV(0.1%)
Behaviour: Charge attacks + 0.0025% chance to start glowing and increase its speed
Strategies: Attack when not charging, otherwise, block.

Sludges

File:SludgeFemale.jpg

HP Damage Location Drops
205 16 Cave 81-119 Slime(80%), Sap(50%), White Algae(10%), Diamond(1%), Dwarf Scroll III(0.5%), Dwarf Scroll IV(0.1%)
Behaviour: Charge attacks
Strategies: Attack when not charging, otherwise, block.

Yellow Slime

File:Yellow slime3.png

HP Damage Location Drops
Original slime HP Original slime damage Any level, 0.1% chance to recolor any slime (including special and cute), will keep the original slime's properties (like dropping special items or cuteness) Original slime drops, 10 Coins?(unsure if implemented or not)
Behaviour: Charge attacks
Strategies: Attack when not charging, otherwise, block.

Purple Slimes (Sludge)

Purple Slime.png

HP Damage Location Drops
410 28 Skull Cavern Slime, Sap, Coal, Diamond(Rare), Iridium Ore(repeats a 8% chance to drop until fail), Iridium Bar(0.9%), Purple Slime Egg (1%)
Behaviour: Large ones split into 2-5 more.
Strategies: Kill near a wall to prevent the little ones from charging after knockback

Black/Transparent Slimes

In a Random Event after you sleep, a Witch will fly over your Slime Hutch, she will turn all of the Slimes into Black/Transparent Slimes.

File:BlackSlimeFemale.png

HP Damage Location Drops
34 8 Slime Hutch
(after random witch event)
Slime, Sap, Coal, Green Algae (Rare), Neptunite (Rare), Bixite (Very rare), Amethyst (Very rare), Jade
Behaviour: Charge attacks
Strategies: Attack when not charging, otherwise, block.

Special Slimes

At random, one slime might be special. A special slime boasts an antenna with a small yellow star. It has 3 times more health over the base HP and will do 2 times more damage per attack to the player. It has a chance to drop a rare item.

Special Dark Green Slime

File:Green slime star.png

HP Damage Location Drops
72 10 The Mines, 1% chance to replace any slime below level 40 except for levels ending in 0, 1, 5, or 6 (levels that are not 1, 5, 6, 10, 11, 15, 16, 20, 21, 25, 26, 30, 31, 35 or 36) If the slime hutch is built another 1% chance of Green Slime Egg(with normal drops its 2%), and regular slime and mine drops Below level 20, one item from this list: Carving Knife,Rubber Boots Small Glow Ring, Small Magnet Ring, Sneakers, Wood Club From level 20 to 40, one item from this list: Forest Sword, Rubber Boots, Small Glow Ring, Small Magnet Ring, Sneakers, Wood Club, Wind Spire
Behaviour: Charge attacks
Strategies: Attack when not charging, otherwise, block.

Special Green Slime

HP Damage Location Drops
24 5 The Mines, below level 40, 0.175% chance to replace the Green Slime Regular slime and mine drops Below level 20, one item from this list: Carving Knife,Rubber Boots, Small Glow Ring, Small Magnet Ring, Sneakers, Wood Club From level 20 to 40, one item from this list: Forest Sword, Rubber Boots, Small Glow Ring, Small Magnet Ring, Sneakers, Wood Club, Wind Spire
Behaviour: Charge attacks
Strategies: Attack when not charging, otherwise, block.

Special Black Slime

File:Transparent Slime.png

HP Damage Location Drops
318 14 The Mines, 1% chance to replace any slime between 40 and 80 except for levels ending in 0, 1, 5, or 6 If the slime hutch is built another 1% chance of Blue Slime Egg(with normal drops its 2%), and regular slime and mine drops Between level 40 and 60, one item from this list: Magnet Ring, Glow Ring, Thermal Boots, Iron Edge, Lead Rod, Forest Sword, Wood Mallet Between level 60 and 160, one item from this list: Combat Boots, Thermal Boots, 3xLead Rod, Magnet Ring, Glow Ring
Behaviour: Charge attacks
Strategies: Attack when not charging, otherwise, block.

Special Frost Jelly

File:Ice slime star.png

HP Damage Location Drops
106 7 The Mines, 0.175% chance to replace any slime between 40 and 80 Regular slime and mine drops Between level 40 and 60, one item from this list: Magnet Ring, Glow Ring, Thermal Boots, Iron Edge, Lead Rod, Forest Sword, Wood Mallet Between level 60 and 160, one item from this list: , Combat Boots, Thermal Boots, 3xLead Rod, Magnet Ring, Glow Ring
Behaviour: Charge attacks
Strategies: Attack when not charging, otherwise, block.

Special Dark Purple Slime

HP Damage Location Drops
615 48 The Mines, 1% chance to replace any slime between 80 and 120 except for levels ending in 0, 1, 5, or 6 If the slime hutch is built another 1% chance of Red Slime Egg (with the normal drops its a 2%), and regular slime and mine drops Between level 80 and 160, one item from this list: Combat Boots, Thermal Boots, 3xLead Rod, Magnet Ring, Glow Ring
Behaviour: Charge attacks
Strategies: Attack when not charging, otherwise, block.

Special Sludge

File:Red slime with star.png

HP Damage Location Drops
205 16 The Mines, 0.175% chance to replace any slime between 80 and 120 Regular slime and mine drops Between level 80 and 160, one item from this list: Combat Boots, Thermal Boots, 3xLead Rod, Magnet Ring, Glow Ring
Behaviour: Charge attacks
Strategies: Attack when not charging, otherwise, block.

Big Slimes

Big Slimes have the same attack behavior as the smaller slimes. When killed they'll often split into a number of smaller slimes which will attack the player.

Big Slimes can be of any colour, although they are most common as Purple Slimes in the Skull Cavern.

Harder Big Slimes give more combat experience

Big Slime Sprite.png

HP Damage Location Drops
Green: 60, Turquoise: 120, Red: 180, Blue Violet: 240 Green: 5, Turquoise: 5, Red: 10, Blue Violet: 15 The mines, Skull Cavern Slime(99%), Slime(90%), Slime(40%), Dwarf Scroll IV(0.1%)
Behaviour: Large ones split into 2-5 more.
Strategies: Kill near a wall to prevent the little ones from charging after knockback