Weapons

Weapons are used to fight monsters. Most weapons can be found as monster drops, purchased from the Adventurer's Guild, or found in chests in the mines. Most weapons can be sold to the Adventurer's Guild, usually for half the purchase price. Slingshots cannot be sold.

Most weapons have a secondary attack, executed by right-clicking. With the sword, you will block some damage or knock back flying enemies. A club will smash the ground, knocking back nearby enemies and causing minor damage. With a dagger, you will perform a series of quick stabs.

The Axe, Pickaxe, and Scythe can be used as weapons to inflict a small amount of damage. The Axe and Pickaxe consume energy, while the Scythe does not.

Weapon Stats

Image Name Description
Speed Speed is separate from player speed. This speed only influences Attack Frequency.
Defense Defense is a statistic that affects how much damage the player takes.
Weight The Weight of a weapon affects how far an enemy will be knocked back.
Crit. Power When you hit a critical strike, this statistic will add additional damage to your enemy.

Sword

Swords are well-rounded weapons with quick attacks and low swing delay. Their secondary attack puts you into a blocking stance, negating damage and dealing damage to the enemy that attacked you. Blocking also knocks back flying enemies.

Image Name Level Description Damage Critical Strike Chance Stats Location Purchase Price Sell Price
Rusty Sword 1 A rusty, dull old sword. 2-5 .02 N/A The Mines entrance N/A data-sort-value="50"> 50g
Wooden Blade 2 Not bad for a piece of carved wood. 3-7 .02 N/A Adventurer's Guild data-sort-value="250"> 250g data-sort-value="100"> 100g
Steel Smallsword 2 A standard metal blade. 4-8 .02   Speed (+2) The Mines floor 20 chest reward N/A data-sort-value="100"> 100g
Silver Saber 3 Plated with silver to deter rust. 8-15 .02   Defense (+1) Adventurer's Guild (after unlocking the Mines floor 20) data-sort-value="750"> 750g data-sort-value="150"> 150g
Pirate's Sword 4 It looks like a pirate owned this once. 8-14 .02   Speed (+2) The Mines (Floors 20+)
Adventurer's Guild (after unlocking the Mines floor 30)
data-sort-value="850"> 850g data-sort-value="200"> 200g
Cutlass 4 A finely crafted blade. 9-17 .02   Speed (+2) Adventurer's Guild (after unlocking the Mines floor 25) data-sort-value="1500"> 1,500g data-sort-value="200"> 200g
Iron Edge 4 A heavy broadsword. 12-25 .02   Speed (−2)  Defense (+1)  Weight (+3) The Mines (Floors 40+) N/A data-sort-value="200"> 200g
Forest Sword 5 Made powerful by forest magic. 8-18 .02   Speed (+2)  Defense (+1) The Mines (Floors 20-60) N/A data-sort-value="250"> 250g
Holy Blade 5 It feels hopeful to wield. 18-24 .02   Weight (+3) The Mines (Floors 60+) N/A data-sort-value="250"> 250g
Insect Head 6 Not very pleasant to wield. 10-20 .04   Speed (+2) Bug drop
Adventurer's Guild reward for killing 125 Bugs
data-sort-value="10000"> 10,000g data-sort-value="300"> 300g
Claymore 6 It's really heavy. 20-32 .02   Speed (−4)  Defense (+2)  Weight (+3) Adventurer's Guild (after unlocking the Mines floor 45) data-sort-value="2000"> 2,000g data-sort-value="300"> 300g
Templar's Blade 6 It once belonged to an honorable knight. 22-29 0   Defense (+1) Adventurer's Guild (after unlocking the Mines floor 55) data-sort-value="4000"> 4,000g data-sort-value="300"> 300g
Dark Sword 7 It's glowing with vampire energy. 10-30 .05   Crit. Power (+25)  ≈.08 chance of increasing Health, if it is below max. The Mines (Floors 60+) N/A data-sort-value="350"> 350g
Neptune's Glaive 7 An heirloom from beyond the Gem Sea. 18-35 .02   Speed (−1)  Defense (+2)  Weight (+4) Fishing Treasure Chests (Fishing Level 2+) N/A data-sort-value="350"> 350g
Tempered Broadsword 8 It looks like it could withstand anything. 29-44 .02   Speed (−3)  Defense (+3)  Weight (+3) Skull Cavern N/A data-sort-value="400"> 400g
Obsidian Edge 9 It's incredibly sharp. 30-45 .02   Speed (−1)  Crit. Power (+10) The Mines floor 90 chest reward N/A data-sort-value="450"> 450g
Bone Sword 10 A very light piece of sharpened bone. 20-30 .02   Speed (+4)  Weight (+2) Adventurer's Guild (after unlocking the Mines floor 75) data-sort-value="6000"> 6,000g data-sort-value="500"> 500g
Steel Falchion 14 Light and powerful. 26-38 .02   Speed (+4)  Crit. Power (+20) Adventurer's Guild (after unlocking the Mines floor 90) data-sort-value="9000"> 9,000g data-sort-value="700"> 700g
Lava Katana 15 A powerful blade forged in a pool of churning lava. 55-64 .015   Defense (+3)  Crit. Power (+25)  Weight (+3) Adventurer's Guild (after unlocking the Mines floor 120) data-sort-value="25000"> 25,000g data-sort-value="750"> 750g
Galaxy Sword 26 It's unlike anything you've ever seen. 60-80 .02   Speed (+4) The Desert (bring a Prismatic Shard to the Three Pillars) data-sort-value="50000"> 50,000g data-sort-value="1300"> 1,300g

Dagger

Daggers are the fastest-attacking weapons in the game. Their range is short, however, and they only target the square in front of the player rather than swinging in an arc like a sword. Using their secondary attack causes the player to stab multiple times in quick succession.

Image Name Level Description Damage Critical Strike Chance Stats Location Purchase Price Sell Price
Carving Knife 2 A small, light blade. 1-3 .04 N/A The Mines (Floors 1-20) N/A data-sort-value="100"> 100g
Iron Dirk 2 A common dagger. 2-4 .03 N/A Adventurer's Guild (after unlocking the Mines floor 15) data-sort-value="500"> 500g data-sort-value="100"> 100g
Wind Spire 3 A swift little blade. 1-5 .02   Crit. Power (+10)  Weight (+5) The Mines (Floors 21-40) N/A data-sort-value="150"> 150g
Burglar's Shank 8 A weapon of choice for the swift and silent. 7-12 .04   Crit. Power (+25) Skull Cavern (Serpents and crates) N/A data-sort-value="400"> 400g
Crystal Dagger 9 The blade is made of purified quartz. 4-10 .03   Crit. Power (+50)  Weight (+5) The Mines floor 60 chest reward N/A data-sort-value="450"> 450g
Broken Trident 11 It came from the sea, but it's still sharp. 15-26 .02 N/A Fishing treasure chests N/A data-sort-value="550"> 550g
Wicked Kris 15 The blade is made of an iridium alloy. 24-30 .06 N/A Skull Cavern crates N/A data-sort-value="750"> 750g
Galaxy Dagger 20 It's unlike anything you've seen. 30-40 .02   Speed (+1)  Weight (+5) Adventurer's Guild (after obtaining the Galaxy Sword) data-sort-value="35000"> 35,000g data-sort-value="1000"> 1,000g

Club

Clubs are heavy weapons that tend to be slower than swords and daggers but with a wide swing. Their secondary attack causes the player to slam the ground in front of them, causing an area-of-effect attack in a radius around the player that has strong knockback.

Right-clicking with a Club and immediately holding down the "C" key (default config) will cause multiple attacks to occur in quick succession.

Image Name Level Description Damage Critical Strike Chance Stats Location Purchase Price Sell Price
Femur 1 An old, heavy bone caked in centuries of grime. 6-11 .02   Speed (+2) Found while digging outside the mines. N/A data-sort-value="50"> 50g
Wood Club 2 A solid piece of wood, crudely chiseled into a club shape. 9-16 .02 N/A The Mines (Floors 1-39) N/A data-sort-value="100"> 100g
Wood Mallet 2 The solid head packs a punch. Relatively light for a club. 15-24 .02   Speed (+2)  Weight (+2) The Mines (Floors 40+)
Adventurer's Guild (after unlocking the Mines floor 40)
data-sort-value="2000"> 2,000g data-sort-value="100"> 100g
Lead Rod 3 It's incredibly heavy. 18-27 .02   Speed (−4) The Mines (Floors 40+)
Skull Cavern
N/A data-sort-value="150"> 150g
The Slammer 5 An extremely heavy gavel that'll send foes flying. 40-55 .02   Speed (−2) Skull Cavern (Floors 40+) N/A data-sort-value="250"> 250g
Galaxy Hammer 9 It's made from an ultra-light material you've never seen before. 70-90 .02   Speed (+2)  Weight (+5) Adventurer's Guild (after obtaining the Galaxy Sword) data-sort-value="75000"> 75,000g data-sort-value="450"> 450g

Slingshot

The damage dealt by a slingshot depends mainly on the ammunition used. A Master Slingshot will generally deal 2x the damage of a regular Slingshot using the same ammo.

Image Name Description Damage Critical Strike Chance Location
Slingshot Requires stones for ammo. Depends on ammo used .02 The Mines (Floor 40 chest reward)
Master Slingshot Requires stones for ammo. Depends on ammo used .02 The Mines (Floor 70 chest reward)

Slingshot Ammunition

To equip a slingshot with ammunition, select the ammunition, then Right-Click on the slingshot.

The type of ammunition used determines the damage dealt, according to the following formulas:

Slingshot:
Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]
Master Slingshot:
Damage = 2 * (AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1])

With the worst ammo (i.e., Fruits, Vegetables, or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, Iridium Ore, a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.

The following items can be used as ammunition:

Item AmmoMultiplier
All Fruits • All VegetablesDuck EggEggLarge EggVoid Egg 1
Coal 15
Copper Ore 10
Explosive Ammo 20
Gold Ore 30
Iridium Ore 50
Iron Ore 20
Stone 5
Wood 2

Unobtainable Weapons

Image Name Type Level Description Damage Critical Strike Chance Stats Sell Price
Alex's Bat Club 1 The sweet spot is dented from Alex's famous Grand Slam. 1-3 .02   Weight (+5) data-sort-value="50"> 50g
Sam's Old Guitar Club 1 It's seen better days. 1-3 .02   Speed (+1)  Weight (+5) data-sort-value="50"> 50g
Elf Blade Dagger 3 Only the nimble hands of an elf could craft this. 3-5 .04 N/A data-sort-value="150"> 150g
Kudgel Club 4 A brute's companion. 27-40 .02   Speed (−1)  Crit. Power (+4)  Weight (+2) data-sort-value="200"> 200g
Rapier Sword 6 An elegant blade. 15-25 .02   Speed (+2) data-sort-value="300"> 300g
Harvey's Mallet Club 7 It brings back memories of Harvey's clinic. 1-3 .02   Speed (+158)  Weight (+5) data-sort-value="350"> 350g
Maru's Wrench Club 7 A big, metal wrench. It smells like Maru. 1-3 .02   Speed (+158)  Weight (+5) data-sort-value="350"> 350g
Penny's Fryer Club 7 Penny's favorite frying pan. There's some rubbery gunk stuck to the inside. 1-3 .02   Speed (+158)  Weight (+5) data-sort-value="350"> 350g
Seb's Lost Mace Club 7 One of Sebastian's medieval replicas. 1-3 .02   Speed (+158)  Weight (+5) data-sort-value="350"> 350g
Shadow Dagger Dagger 8 When you hold the blade to your ear you can hear 1,000 souls shrieking. 10-20 .04 N/A data-sort-value="400"> 400g
Yeti Tooth Sword 9 It's icy cold to the touch. 26-42 .02   Defense (+4)  Crit. Power (+10) data-sort-value="450"> 450g
Haley's Iron Sword 13 It's searing hot and smells like Haley's hair. 1-3 .02   Speed (+154) data-sort-value="650"> 650g
Abby's Planchette Dagger 14 It's made from fine marblewood. 1-3 .02   Speed (+154)  Weight (+5) data-sort-value="700"> 700g
Elliott's Pencil Dagger 14 Elliott used this to write his book. It's sharp! 1-3 .02   Speed (+154)  Weight (+5) data-sort-value="700"> 700g
Leah's Whittler Dagger 14 Leah's favorite tool for shaping driftwood. 1-3 .02   Speed (+154)  Weight (+5) data-sort-value="700"> 700g
Galaxy Slingshot Slingshot N/A It looks really powerful. ≈4x that of a regular Slingshot using the same ammo .02 N/A Cannot be sold

Glitches

  • It's possible to clip through to the space around any map area (e.g., the black area around the Farmhouse) by repeatedly swinging a sword while standing just inside the exit point.
    • To return from the normally unreachable area, simply walk into the exit point.
  • It is possible to use a club weapon's secondary attack several times in quick succession by right clicking then mashing left click (or the C key) before the attack animation is over. This can be useful while attacking higher level enemies with a low level weapon.
    • Pressing left click too early will result in a normal swing to take place rather than the secondary attack.
    • This glitch will occasionally soft-lock the game, if an additional animation occurs while spamming left-click/C.
  • If you block with a sword while interacting with an object at the same time, such as a bush or a villager, you can make your sprite break, showing both the blocking sprite, and facing towards the screen sprite at the same time. You will be stuck like this until you use the block again.

Trivia

  • If playing on computer or console, the only way to get rid of an unwanted slingshot is to place it in a chest in a villager's path, so the villager will destroy it when walking through it. On mobile, you can place it in a chest and drag it to the trash bin directly from the chest.
  • There is unimplemented game code allowing the player to receive a "Battered Sword" through the mail as a reward for an unknown event. This sword could be upgraded (by unknown means) 4 times, changing it into a "Hero's Sword", "Holy Sword", "Dark Sword", and finally "Galaxy Sword."
  • According to ConcernedApe, the Dark Sword, Holy Blade, and Femur may have never been implemented in the finished game.