Difference between revisions of "Farm Maps"
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{{Spoiler}} | {{Spoiler}} | ||
+ | :''See also: [[Cabin]], [[Cabin/Cabin Locations|Cabin Locations]]'' | ||
[[File:Farm Map Selection.png|thumb|right|300px|The selection area for maps at character creation.]] | [[File:Farm Map Selection.png|thumb|right|300px|The selection area for maps at character creation.]] | ||
− | There are | + | There are eight different '''Farm Maps''' to choose from in ''[[Stardew Valley]]''. Each map features a unique layout of [[the Farm]], offering different benefits and favoring specific [[skills]]. Only one map can be chosen when starting a new game, and cannot be changed once selected. |
− | The Standard Farm offers the most space to plant [[crops]] and raise [[animals]]. The other | + | The Standard Farm offers the most space to plant [[crops]] and raise [[animals]]. The other seven farms lack farming area, but offer special perks in comparison: |
− | + | : The Riverland Farm encourages [[Skills#Fishing|Fishing]]. | |
− | : The Riverland Farm encourages [[Skills#Fishing|Fishing]] | + | : The Forest Farm encourages [[Skills#Foraging|Foraging]]. |
− | : The Forest Farm encourages [[Skills#Foraging|Foraging]] | + | : The Hill-top Farm encourages [[Skills#Mining|Mining]]. |
− | : The Hill-top Farm encourages [[Skills#Mining|Mining]] | + | : The Wilderness Farm encourages [[Skills#Combat|Combat]] (but only gives 1/3 Combat experience for it). |
− | : The Wilderness Farm encourages [[Skills#Combat|Combat]] | + | : The Four Corners Farm offers perks from other maps and encourages [[Multiplayer]]. |
− | : The Four Corners Farm offers perks from other maps and encourages [[Multiplayer]] | + | : The Beach Farm offers extra items and encourages [[Skills#Fishing|Fishing]] and [[Skills#Foraging|Foraging]], but discourages [[Skills#Farming|Farming]] late game. |
− | : The Beach Farm offers extra items and encourages [[Skills#Fishing|Fishing]] and [[Skills#Foraging|Foraging]], but discourages [[Skills#Farming|Farming]] late game | + | : The Meadowlands Farm encourages [[Skills#Farming|Farming]], specifically raising [[animals]], and comes with two [[Chicken|chickens]] by default. |
The interior of the [[farmhouse]] is decorated to match the theme of the chosen map. This includes [[furniture]], [[wallpaper]] and [[flooring]]. The exterior of the house is the same regardless of map choice. | The interior of the [[farmhouse]] is decorated to match the theme of the chosen map. This includes [[furniture]], [[wallpaper]] and [[flooring]]. The exterior of the house is the same regardless of map choice. | ||
− | There is an abandoned building which can later be turned into | + | There is an abandoned building on all maps which can later be turned into the [[Greenhouse]]. Once repaired, it can be moved by visiting the [[Carpenter's Shop]] or [[Wizard's Tower]]. |
{{clear}} | {{clear}} | ||
+ | |||
==Map Types== | ==Map Types== | ||
+ | {{Stub|Add the number of non-tillable but buildable tiles for Meadowlands farm}} | ||
{|class="wikitable" | {|class="wikitable" | ||
! Name | ! Name | ||
Line 25: | Line 28: | ||
|- | |- | ||
| style="text-align:center;" | [[File:Standard Farm Map Icon.png|link=]]<br />Standard Farm | | style="text-align:center;" | [[File:Standard Farm Map Icon.png|link=]]<br />Standard Farm | ||
− | | style="text-align:center;" | [[File:Standard | + | | style="text-align:center;" | [[File:Standard Farm thumb.png|200px|link=File:Standard Farm.png]] |
− | + | | | |
* The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]]. | * The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]]. | ||
− | * The number of tillable tiles on this map is 3427, with 235 non-tillable but | + | * The number of tillable tiles on this map is 3427, with 235 non-tillable but buildable tiles. |
* The biggest contiguous rectangular area is 63 x 31 (1953) tiles. | * The biggest contiguous rectangular area is 63 x 31 (1953) tiles. | ||
− | + | | [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] | |
|- | |- | ||
| style="text-align:center;" id="Riverland"|[[File:Riverland Farm Map Icon.png|link=]]<br />Riverland Farm | | style="text-align:center;" id="Riverland"|[[File:Riverland Farm Map Icon.png|link=]]<br />Riverland Farm | ||
− | | style="text-align:center;" | [[File:Riverlands | + | | style="text-align:center;" | [[File:Riverlands Farm thumb.png|200px|link=File:Riverlands Farm.png]] |
− | | | + | | |
− | * | + | * Water significantly decreases the overall farming area. |
− | ** 70% of the time, players will catch town river [[fish]], ''i.e.'' | + | * Players start with a [[Fish Smoker]], which can help significantly with income made from [[fishing]]. |
− | ** 30% of the time, players will catch | + | * [[Fishing]] is viable on this farm:<ref name="fish" /> |
− | * | + | ** 70% of the time, players will catch town river [[fish]], ''i.e.,'' [[fish]] that are found in [[Pelican Town]]. |
− | * The number of tillable tiles on this map is 1578, with 516 non-tillable but | + | ** 30% of the time, players will catch forest [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]]. |
− | + | ** Random [[Fishing#Bubbles|Bubble Spots]] are enabled on this map, unlike for all other Farm Maps. | |
+ | * The number of tillable tiles on this map is 1578, with 516 non-tillable but buildable tiles. | ||
+ | | [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]] | ||
|- | |- | ||
| style="text-align:center;" id="Forest"|[[File:Forest Farm Map Icon.png|link=]]<br />Forest Farm | | style="text-align:center;" id="Forest"|[[File:Forest Farm Map Icon.png|link=]]<br />Forest Farm | ||
− | | style="text-align:center;" | [[File:Forest | + | | style="text-align:center;" | [[File:Forest Farm thumb.png|200px|link=File:Forest Farm.png]] |
− | + | | | |
* The farm border is made of trees and foliage, just like in the [[Secret Woods]]. | * The farm border is made of trees and foliage, just like in the [[Secret Woods]]. | ||
* Many bushes can be found on this map, including berry bushes. | * Many bushes can be found on this map, including berry bushes. | ||
− | * The western clearings spawn 8 renewable [[Large Stump]]s ([[Hardwood]]), seasonal [[Foraging|forage]] items, and unique [[Weeds#Special Weeds|Weeds]] that always | + | * The western clearings spawn 8 renewable [[Large Stump]]s ([[Hardwood]]), seasonal [[Foraging|forage]] items, and unique [[Weeds#Special Weeds|Weeds]] that always drop [[Mixed Seeds]]. The possible forage items are:<ref name="forage" /> |
** [[Spring]]: [[Dandelion]], [[Leek]], [[Morel]], and [[Wild Horseradish]] (25% chance each) | ** [[Spring]]: [[Dandelion]], [[Leek]], [[Morel]], and [[Wild Horseradish]] (25% chance each) | ||
** [[Summer]]: [[Common Mushroom]], [[Grape]], [[Spice Berry]], and [[Sweet Pea]] (25% chance each) | ** [[Summer]]: [[Common Mushroom]], [[Grape]], [[Spice Berry]], and [[Sweet Pea]] (25% chance each) | ||
** [[Fall]]: [[Chanterelle]], [[Common Mushroom]], [[Purple Mushroom]], and [[Red Mushroom]] (25% chance each) | ** [[Fall]]: [[Chanterelle]], [[Common Mushroom]], [[Purple Mushroom]], and [[Red Mushroom]] (25% chance each) | ||
* When fishing:<ref name="fish" /> | * When fishing:<ref name="fish" /> | ||
− | ** 5% of the time (modified by daily [[Luck]]), players will catch [[Woodskip]]. | + | ** 5% of the time (modified by daily [[Luck]]), players will catch [[Woodskip]]. The exact formula is <samp>0.05 + Daily [[Luck]]</samp>. This means that if the daily luck is at or below -0.05, there is no chance of catching a Woodskip. With maximum luck (0.125, only possible with the [[Special Charm]]), each cast has a 17.5% chance to hook a Woodskip. |
− | ** 45% of the rest of time, players will catch pond [[fish]], ''i.e.'' | + | ** 45% of the rest of the time, players will catch pond and river [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]]. |
− | ** Otherwise, players will only | + | ** Otherwise, players will catch only [[trash]]. |
* Additional ponds and grass areas decrease the overall farming area. | * Additional ponds and grass areas decrease the overall farming area. | ||
− | * The number of tillable tiles on this map is 1413, with 1490 non-tillable but | + | * The number of tillable tiles on this map is 1413, with 1490 non-tillable but buildable tiles. |
− | + | | [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]] | |
|- | |- | ||
| style="text-align:center;" id="Hilltop"|[[File:Hilltop Farm Map Icon.png|link=]]<br />Hill-top Farm | | style="text-align:center;" id="Hilltop"|[[File:Hilltop Farm Map Icon.png|link=]]<br />Hill-top Farm | ||
− | | style="text-align:center;" | [[File:Hilltop | + | | style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]] |
− | + | | | |
− | * The southwest | + | * The southwest hill-top spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If the farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry. The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool. |
* Additional cliffs and a stream decrease the overall farming area. | * Additional cliffs and a stream decrease the overall farming area. | ||
* When fishing:<ref name="fish" /> | * When fishing:<ref name="fish" /> | ||
− | ** 50% of the time, players will catch forest river [[fish]], ''i.e.'' | + | ** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river. |
− | ** 50% of the time, players will only | + | ** 50% of the time, players will catch only [[trash]]. |
− | * The number of tillable tiles on this map is 1648, with 930 non-tillable but | + | * The number of tillable tiles on this map is 1648, with 930 non-tillable but buildable tiles. |
− | + | | [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]] | |
|- | |- | ||
− | | style="text-align:center;" id="Wilderness"|[[File:Wilderness Farm Map Icon.png|link=]]<br>Wilderness Farm | + | | style="text-align:center;" id="Wilderness"|[[File:Wilderness Farm Map Icon.png|link=]]<br />Wilderness Farm |
− | | style="text-align:center;" | [[File:Wilderness | + | | style="text-align:center;" | [[File:Wilderness Farm thumb.png|200px|link=File:Wilderness Farm.png]] |
− | + | | | |
− | * [[Monsters]] spawn at night (scales with the player's Combat level). | + | * [[Monsters]] spawn at night (scales with the player's Combat level). |
+ | ** This map can spawn more [[Wilderness Golem]]s than other farms if they have spawning monster enabled. See [[Options#Advanced Options|Advanced options]] for more info. | ||
+ | ** Exclusive to this farm map, at Combat level 9 or higher, [[Iridium Golem]]s have a chance to spawn. They have a high chance of dropping [[Iridium Ore]] and seeds normally obtained from [[Seed Spot]]s. | ||
* When fishing:<ref name="fish" /> | * When fishing:<ref name="fish" /> | ||
− | ** 35% of the time, players will catch lake [[fish]], ''i.e.'' | + | ** 35% of the time, players will catch lake [[fish]], ''i.e.,'' [[fish]] that are found in [[The Mountain]] lake. |
− | ** 65% of the time, players will only | + | ** 65% of the time, players will catch only [[trash]]. |
* Additional cliffs and ponds decrease the overall farming area. | * Additional cliffs and ponds decrease the overall farming area. | ||
− | * The number of tillable tiles on this map is 2131, with 444 non-tillable but | + | * The number of tillable tiles on this map is 2131, with 444 non-tillable but buildable tiles. |
− | + | | [[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]] | |
|- | |- | ||
| style="text-align:center;" id="Four Corners"|[[File:Four Corners Farm Map Icon.png|link=]]<br />Four Corners Farm | | style="text-align:center;" id="Four Corners"|[[File:Four Corners Farm Map Icon.png|link=]]<br />Four Corners Farm | ||
| style="text-align:center;" | [[File:Four Corners Farm.png|200px|link=File:Four Corners Farm.png]] | | style="text-align:center;" | [[File:Four Corners Farm.png|200px|link=File:Four Corners Farm.png]] | ||
− | + | | | |
* The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps. | * The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps. | ||
− | * Top left: Forest Farm. This quadrant has a small grassy area containing a [[Large Stump]], and weeds here can transform into the | + | * Top left: Forest Farm. This quadrant has a small grassy area containing a [[Large Stump]], and weeds here can transform into the unique ones that always drop mixed seeds, the same as on the Forest Farm. |
* Top right: Standard Farm. This quadrant has the most farming space. | * Top right: Standard Farm. This quadrant has the most farming space. | ||
− | * Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond [[fish]], ''i.e.'' | + | * Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" /> |
− | * Bottom right: | + | * Bottom right: Hill-top Farm. This quadrant contains a small quarry that spawns Rocks and [[Mining#Mining Nodes|Ore and Geode nodes]] depending on the player's Mining level. |
* Additional cliffs and ponds decrease the overall farming area. | * Additional cliffs and ponds decrease the overall farming area. | ||
* The number of tillable tiles on this map is 2952. | * The number of tillable tiles on this map is 2952. | ||
− | + | | [[File:Multiplayer Icon.png|24px|link=]] [[Multiplayer]] | |
|- | |- | ||
− | | style="text-align:center;" id="Beach"| [[File: | + | | style="text-align:center;" id="Beach"| [[File:Beach Farm Map Icon.png|link=]]<br />Beach Farm |
− | | style="text-align:center;" | [[File: | + | | style="text-align:center;" | [[File:Beach Farm.png|200px]] |
− | | | + | | |
− | * Good foraging and fishing, and a lot of open space. | + | * Sprinklers don't work in the sandy soil. |
+ | ** There is a patch of 202 tiles (10x20 plus 2) where sprinklers can be placed (requires clearing from trees and [[Large_Log|large logs]] with [[Axes|steel axe]] or better). | ||
+ | * Good foraging and fishing, and a lot of open space. Sometimes, [[Supply Crate|supply crates]] wash up on shore. | ||
+ | ** After second house upgrade the [[Supply Crate|supply crates]] can drop [[Deluxe_Retaining_Soil|deluxe retaining soil]] which can be used in combination with [[Garden_Pot|garden pots]] inside [[Shed|sheds]] to create secondary greenhouses. Once watered the soil will never require water again. | ||
* Both forest and beach foragables may spawn. | * Both forest and beach foragables may spawn. | ||
− | + | * Intended for "seasoned players", not as a first farm. A typical strategy of increasing crop fields and crafting large quantities of quality sprinklers won't work on this farm. | |
− | * Intended for "seasoned players", not as a first farm. | + | ** Large open areas can be used to build [[Barn|Barns]], [[Coop|Coops]] or [[Shed|Sheds]]. Grass can grow on sandy soil. |
− | * The number of tillable tiles on this map is 2700, with 1928 non-tillable but | + | ** Fish ponds are another option although it will take quite a while to build and populate them with profitable fish like [[Lava_Eel|Lava Eel]] |
− | + | ** Alternatively you can opt to plant mini forests of wild trees to then place [[Mushroom_Log|mushroom logs]] inside them and harvest mushrooms for income | |
+ | * The number of tillable tiles on this map is 2700, with 1928 non-tillable but buildable tiles. | ||
* When fishing:<ref name="fish" /> | * When fishing:<ref name="fish" /> | ||
** 15% of the time, players will catch [[Seaweed]]. | ** 15% of the time, players will catch [[Seaweed]]. | ||
− | ** 5.1% of the time, players will catch one of [[Oyster]], [[Coral]], [[Mussel]] or [[Cockle]]. Chances for | + | ** 5.1% of the time, players will catch one of [[Oyster]], [[Coral]], [[Mussel]] or [[Cockle]]. Chances for each item are equal. |
− | ** 52.73% of the time, players will catch ocean [[fish]], ''i.e.'' | + | ** 52.73% of the time, players will catch ocean [[fish]], ''i.e.,'' [[fish]] that are found in [[The Beach]]. |
− | ** | + | ** 27.17% of the time, players will catch trash. |
− | | style=" | + | | [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br /> [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]] |
+ | |- | ||
+ | | style="text-align:center;" id="Meadowlands"|[[File:Meadowlands Farm Map Icon.png|link=]]<br />Meadowlands Farm | ||
+ | | style="text-align:center;" | [[File:Meadowlands Farm.png|200px|link=File:Meadowlands Farm.png]] | ||
+ | | | ||
+ | * Has a [[Grass#Blue Grass|chewy blue grass]] that [[animals]] love. | ||
+ | * Players start with a [[Coop]] and two [[chicken]]s, randomly named. | ||
+ | * Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]] from an unknown source. | ||
+ | * When fishing from the river, Players have a 40% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" /> | ||
+ | * The number of tillable tiles on this map is 2066 with ''[unknown]'' non-tillable but buildable tiles | ||
+ | | [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] | ||
|} | |} | ||
+ | |||
+ | ==Map Tab== | ||
+ | The following gallery shows how each farm type appears in-game on the player's map tab. | ||
+ | <gallery mode="nolines"> | ||
+ | Standard Farm World Map.png|Standard | ||
+ | Riverland Farm World Map.png|Riverland | ||
+ | Forest Farm World Map.png|Forest | ||
+ | Hilltop Farm World Map.png|Hill-top | ||
+ | Wilderness Farm World Map.png|Wilderness | ||
+ | Four Corners Farm World Map.png|Four Corners | ||
+ | Beach Farm World Map.png|Beach | ||
+ | Meadowlands Farm World Map.png|Meadowlands | ||
+ | </gallery> | ||
==References== | ==References== | ||
<references> | <references> | ||
− | <ref name="fish">The fish that can be caught on each of the farm maps are determined by | + | <ref name="fish">The fish that can be caught on each of the farm maps are determined by the data file <samp>Content\Locations.xnb</samp>.</ref> |
− | <ref name="forage">See < | + | <ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref> |
</references> | </references> | ||
==History== | ==History== | ||
− | {{ | + | {{History|1.0|Introduced Standard Farm Map.}} |
− | {{ | + | {{History|1.1|Added Forest, Hill-top, Riverland, and Wilderness Farm Maps.}} |
− | {{ | + | {{History|1.4|Added Four Corners Farm Map.}} |
− | {{ | + | {{History|1.5|Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near [[Cindersap Forest]]. [[Greenhouse]] can now be moved.}} |
+ | {{History|1.6|Added Meadowlands Farm Map. Players on the Riverland Farm Map get a [[Fish Smoker]] by default. [[Iridium Golem]]s now spawn exclusively on the Wilderness Farm Map. Monsters now give 1/3 of normal Combat experience when spawned on the Farm.}} | ||
[[Category:Locations]] | [[Category:Locations]] |
Latest revision as of 16:11, 6 June 2024
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
- See also: Cabin, Cabin Locations
There are eight different Farm Maps to choose from in Stardew Valley. Each map features a unique layout of the Farm, offering different benefits and favoring specific skills. Only one map can be chosen when starting a new game, and cannot be changed once selected.
The Standard Farm offers the most space to plant crops and raise animals. The other seven farms lack farming area, but offer special perks in comparison:
- The Riverland Farm encourages Fishing.
- The Forest Farm encourages Foraging.
- The Hill-top Farm encourages Mining.
- The Wilderness Farm encourages Combat (but only gives 1/3 Combat experience for it).
- The Four Corners Farm offers perks from other maps and encourages Multiplayer.
- The Beach Farm offers extra items and encourages Fishing and Foraging, but discourages Farming late game.
- The Meadowlands Farm encourages Farming, specifically raising animals, and comes with two chickens by default.
The interior of the farmhouse is decorated to match the theme of the chosen map. This includes furniture, wallpaper and flooring. The exterior of the house is the same regardless of map choice.
There is an abandoned building on all maps which can later be turned into the Greenhouse. Once repaired, it can be moved by visiting the Carpenter's Shop or Wizard's Tower.
Map Types
Article Stub
This article is marked as a stub for the following reason:
|
Name | Map | Description | Associated Skill |
---|---|---|---|
Standard Farm |
Farming | ||
Riverland Farm |
|
Fishing | |
Forest Farm |
|
Foraging | |
Hill-top Farm |
|
Mining | |
Wilderness Farm |
|
Combat | |
Four Corners Farm |
|
Multiplayer | |
Beach Farm |
|
Foraging Fishing | |
Meadowlands Farm |
|
Farming |
Map Tab
The following gallery shows how each farm type appears in-game on the player's map tab.
References
History
- 1.0: Introduced Standard Farm Map.
- 1.1: Added Forest, Hill-top, Riverland, and Wilderness Farm Maps.
- 1.4: Added Four Corners Farm Map.
- 1.5: Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near Cindersap Forest. Greenhouse can now be moved.
- 1.6: Added Meadowlands Farm Map. Players on the Riverland Farm Map get a Fish Smoker by default. Iridium Golems now spawn exclusively on the Wilderness Farm Map. Monsters now give 1/3 of normal Combat experience when spawned on the Farm.