This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.
The selection area for maps at character creation.
There are seven different Farm Maps to choose from in Stardew Valley. Each map offers a unique layout of the Farm, offering different benefits and favoring specific skills. Only one map can be chosen when starting a new game, and cannot be changed once selected.
The Standard Farm offers the most space to plant crops and raise animals. The other six farms lack farming area, but offer special perks in comparison:
The Four Corners Farm offers perks from other maps and encourages Multiplayer.
The Beach Farm offers extra items and encourages Fishing and Foraging, but discourages Farming late game.
The interior of the farmhouse is decorated to match the theme of the chosen map. This includes furniture, wallpaper and flooring. The exterior of the house is the same regardless of map choice.
There is an abandoned building which can later be turned into the Greenhouse on all maps. Once repaired, it can be moved by visiting the Carpenter's Shop or Wizard's Tower.
5% of the time (modified by daily Luck), players will catch Woodskip. The exact formula is 0.05 + Daily Luck. This means that if the daily luck is at or below -0.05, there is no chance of catching a Woodskip. With maximum luck (0.125, only possible with the Special Charm), the probability of catching a Woodskip is 17.5%.
45% of the rest of the time, players will catch pond fish, i.e.,fish that are found in the Cindersap Forest pond.
The southwest hilltop spawns Stones, Ore nodes, and Geode nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day which appears to be the optimal day to clear the farm quarry. The mining area may sometimes be blocked by a Large Stump, Large Log, or a Boulder, making it impossible to enter until the player has the correct tool.
Additional cliffs and a stream decrease the overall farming area.
Monsters spawn at night (scales with the player's Combat level). This map can spawn more Wilderness Golems than other farms if they have spawning monster enabled. See Advanced options for more info.
The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps.
Top left: Forest Farm. This quadrant has a small grassy area containing a Large Stump, and weeds here can transform into the same unique ones that always drop mixed seeds as on the Forest Farm.
Top right: Standard Farm. This quadrant has the most farming space.
Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond fish, i.e.,fish that are found in the Cindersap Forest pond.[1]
Bottom right: Hilltop Farm. This quadrant contains a small quarry that spawns Rocks and Ore and Geode nodes depending on the player's Mining level.
Additional cliffs and ponds decrease the overall farming area.
↑ 1.01.11.21.31.41.5The fish that can be caught on each of the farm maps are determined by Farm::getFish and Farm::getFishingLocation in the game code, as well as the standard farm map code in GameLocation::getFish and data file Content\Fish.xnb.
1.5: Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near Cindersap Forest. Greenhouse can now be moved.