Difference between revisions of "Ice Rod"

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(Specified that the description of the ice rod will show stats rounded to the nearest tenth of a second.)
 
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{{Infobox clothing
 
{{Infobox clothing
 
|image      = Ice Rod.png
 
|image      = Ice Rod.png
|source      = Slaying enemies
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|source      = [[Monsters]] • [[The Mines#Crates and Barrels|Crates and Barrels]] • [[Skull Cavern#Treasure Rooms|Skull Cavern Treasure Rooms]]
 
|gprice      = N/A
 
|gprice      = N/A
 
|value      = {{Price|1000}}
 
|value      = {{Price|1000}}
|description = Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds.
 
 
}}
 
}}
'''Ice Rod''' is a [[Trinkets|trinket]] item dropped by enemies.
+
The '''Ice Rod''' is a [[Trinkets|trinket]] item that can be obtained by slaying [[monsters]] or breaking [[The Mines#Crates and Barrels|crates and barrels]] in [[the Mines]], [[Skull Cavern]], or [[Volcano Dungeon]]. Drop chances from both methods are affected by [[Luck#Daily Luck|daily luck]] and [[Luck#Luck Buffs|luck buffs]], among other factors. The [[Burglar's Ring]] and [[Monster Compendium]] do not impact the chance to obtain it from monsters.<ref name="tryspawntrinket" /> There is also a ~0.6% chance to obtain an Ice Rod from a [[Skull Cavern#Treasure Rooms|treasure chest]] in the [[Skull Cavern]].<ref name="treasureroom" />
  
The Ice Rod shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. These values are randomly determined on drop, and can be changed if reforged using an [[Anvil]]. The time between shots is a random value between 3 and 5 seconds, and the freeze duration is a random value between 2 and 4 seconds. These are determined to the millisecond, and with all possible values equally likely.<ref name="IceRodGeneration"/>
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While the Ice Rod is equipped in the trinket slot, the player occasionally shoots an ice orb that briefly freezes all [[monsters]] in its path. When enemies are within 9-10 tiles of the player, an ice orb is automatically shot straight towards the nearest enemy. Ice orbs do not cause damage and pass through all environmental objects (like [[Mining#Mining Nodes|mining nodes]] or [[weeds]]).<ref name="iceorb" />
  
When dropped or reforged, there is a 5% chance<ref name="IceRodGeneration"/> for the Ice Rod to become "Perfect", changing its name to "Perfect Ice Rod". This variant fires every 3 seconds, and freezes for 4 seconds. A Perfect variant can be obtained through combat as well.
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The time between shots (''X'') ranges from 3 to 5 seconds, and the freeze duration (''Y'') ranges from 2 to 4 seconds. These times are determined to the millisecond, and all possible values are equally likely when the Ice Rod is dropped. The trinket description will round these values to the nearest tenth of a second (''i.e.'', a freeze duration of 2.367 seconds will be displayed as 2.4 seconds).<ref name="IceRodGeneration"/> Both stats can be changed if the trinket is re-forged on an [[Anvil]].
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When dropped or re-forged, the Ice Rod has a 5% chance to become "Perfect" and change its name to the "'''Perfect Ice Rod'''". This variant fires every 3 seconds and freezes for 4 seconds.<ref name="IceRodGeneration"/>
  
 
==Gifting==
 
==Gifting==
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==Trivia==
 
==Trivia==
* It is technically possible, although extremely unlikely (less than a 1-in-42-million chance) to receive an Ice Rod with perfect stats - i.e. a 3000 millisecond delay between shots, and a freeze duration of 4000 milliseconds, without it being a "Perfect Ice Rod".
+
* It is technically possible, although extremely unlikely (less than a 1-in-4.2-million chance) to receive an Ice Rod with perfect stats - i.e. a 3000 millisecond delay between shots, and a freeze duration of 4000 milliseconds, without it being a "Perfect Ice Rod".
  
 
==References==
 
==References==
 
<references>
 
<references>
     <ref name="IceRodGeneration">See <samp>ceOrbTrinketEffect::GenerateRandomStats</samp> in the game code.</ref>
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     <ref name="IceRodGeneration">See <samp>IceOrbTrinketEffect::GenerateRandomStats</samp> in the game code.</ref>
 +
    <ref name="tryspawntrinket">See <samp>Trinket::TrySpawnTrinket</samp>, <samp>GameLocation::monsterDrop</samp>, and <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
 +
    <ref name="treasureroom">See <samp>MineShaft::getTreasureRoomItem</samp> in the game code.</ref>
 +
    <ref name="iceorb">See <samp>IceOrbTrinketEffect::Update</samp> in the game code.</ref>
 
</references>
 
</references>
  
 
==History==
 
==History==
 
{{History|1.6|Introduced.}}
 
{{History|1.6|Introduced.}}
 +
{{History|1.6.4|Can no longer freeze spiders while they are jumping in mid-air.}}
  
 
{{NavboxClothing}}
 
{{NavboxClothing}}
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[[Category:Trinkets]]
 
[[Category:Trinkets]]
  
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[[de:Eis-Stab]]
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[[es:Vara de hielo]]
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[[fr:Baguette magique de glace]]
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[[it:Bacchetta di ghiaccio]]
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[[ja:アイスロッド]]
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[[ko:얼음 지팡이]]
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[[hu:Jeges bot]]
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[[pt:Varinha de Gelo]]
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[[ru:Ледяной посох]]
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[[tr:Buz Asası]]
 
[[zh:寒冰法杖‎]]
 
[[zh:寒冰法杖‎]]

Latest revision as of 18:21, 29 April 2024

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Ice Rod
Ice Rod.png
Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds.
Information
Source: MonstersCrates and BarrelsSkull Cavern Treasure Rooms
Adventurer's Guild

Purchase Price: N/A
Sell Price: data-sort-value="1000">Gold.png1,000g

The Ice Rod is a trinket item that can be obtained by slaying monsters or breaking crates and barrels in the Mines, Skull Cavern, or Volcano Dungeon. Drop chances from both methods are affected by daily luck and luck buffs, among other factors. The Burglar's Ring and Monster Compendium do not impact the chance to obtain it from monsters.[1] There is also a ~0.6% chance to obtain an Ice Rod from a treasure chest in the Skull Cavern.[2]

While the Ice Rod is equipped in the trinket slot, the player occasionally shoots an ice orb that briefly freezes all monsters in its path. When enemies are within 9-10 tiles of the player, an ice orb is automatically shot straight towards the nearest enemy. Ice orbs do not cause damage and pass through all environmental objects (like mining nodes or weeds).[3]

The time between shots (X) ranges from 3 to 5 seconds, and the freeze duration (Y) ranges from 2 to 4 seconds. These times are determined to the millisecond, and all possible values are equally likely when the Ice Rod is dropped. The trinket description will round these values to the nearest tenth of a second (i.e., a freeze duration of 2.367 seconds will be displayed as 2.4 seconds).[4] Both stats can be changed if the trinket is re-forged on an Anvil.

When dropped or re-forged, the Ice Rod has a 5% chance to become "Perfect" and change its name to the "Perfect Ice Rod". This variant fires every 3 seconds and freezes for 4 seconds.[4]

Gifting

Villager Reactions

Like Wizard Icon.png Wizard
Dislike Abigail Icon.png AbigailAlex Icon.png AlexCaroline Icon.png CarolineClint Icon.png ClintDemetrius Icon.png DemetriusDwarf Icon.png DwarfElliott Icon.png ElliottEmily Icon.png EmilyEvelyn Icon.png EvelynGeorge Icon.png GeorgeGus Icon.png GusHaley Icon.png HaleyHarvey Icon.png HarveyJas Icon.png JasJodi Icon.png JodiKent Icon.png KentKrobus Icon.png KrobusLeah Icon.png LeahLeo Icon.png LeoLewis Icon.png LewisLinus Icon.png LinusMarnie Icon.png MarnieMaru Icon.png MaruPam Icon.png PamPenny Icon.png PennyPierre Icon.png PierreRobin Icon.png RobinSam Icon.png SamSandy Icon.png SandySebastian Icon.png SebastianShane Icon.png ShaneVincent Icon.png VincentWilly Icon.png Willy

Trivia

  • It is technically possible, although extremely unlikely (less than a 1-in-4.2-million chance) to receive an Ice Rod with perfect stats - i.e. a 3000 millisecond delay between shots, and a freeze duration of 4000 milliseconds, without it being a "Perfect Ice Rod".

References

  1. See Trinket::TrySpawnTrinket, GameLocation::monsterDrop, and BreakableContainer::releaseContents in the game code.
  2. See MineShaft::getTreasureRoomItem in the game code.
  3. See IceOrbTrinketEffect::Update in the game code.
  4. 4.0 4.1 See IceOrbTrinketEffect::GenerateRandomStats in the game code.

History

  • 1.6: Introduced.
  • 1.6.4: Can no longer freeze spiders while they are jumping in mid-air.