The Mines

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The Mines
MinesEntrance.png
Maplocation.png
Map.png
Closed: Never
Occupants:

Dwarf Icon.png Dwarf

The Mines are located in the north area of the Mountains (northeast of the Carpenter's Shop and to the west of the Adventurer's Guild). They are blocked by rock debris until the 5th day of Spring (Year 1), when the player receives a letter.

Overview

There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as the player moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a pickaxe in order to obtain stone, ore and geodes. A hoe can be used on dirt patches to collect minerals, artifacts, ore, clay, and cave carrots.

To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will sometimes appear when rocks are broken or after an enemy is defeated (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear.

If you pass out in the Mines from exhaustion (zero energy), or when 2:00AM arrives, you lose 10% of your gold, up to a maximum of data-sort-value="1000">Gold.png1,000g. If you pass out from drained health, you lose the same amount of gold and also various inventory items, including weapons and tools (except for the Galaxy Sword). If tools are lost, they are returned in the mail on the following day, though Fishing poles and weapons will not be returned. You will awaken in the mine entrance, found by one of the villagers.

You can recover lost items by contacting Marlon at the Adventurer's Guild. One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (i.e., the gold that would be obtained from selling one item or stack of items). Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.

A Minecart is located on the entry floor for quick travel to and from the mine. It is unlocked by completing the Community Center boiler room bundles or purchased from the Joja Community Development Form.

Strategy

Swarms

If the screen becomes "misty", "glowy", or "foggy", several of the current floor's flying monsters will spawn and attack. Consuming Oil of Garlic will prevent these infestation fogs.

Staircases

If the player has reached at least Mining skill level 2, floors can be skipped by using a Staircase (crafted from 99 Stone). A Staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.

Food

Shown below are foods with buffs that are useful when exploring the Skull Cavern. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect. Coffee, Triple Shot Espresso and Ginger Ale are an exception to this rule; they will stack with other food buffs (but not each other).

Image Name Ingredients Restores Buff(s) Duration
Autumn's Bounty.png
Autumn's Bounty Yam.png Yam (1)Pumpkin.png Pumpkin (1) Energy.png220Health.png99 Foraging.png Foraging (+2)Defense.png Defense (+2) Time Icon.png 7m 41s
Coffee.png
Coffee Coffee Bean.png Coffee Bean (5) Energy.png3Health.png1 Speed.png Speed (+1) Time Icon.png 1m 23s
Crab Cakes.png
Crab Cakes Crab.png Crab (1)Wheat Flour.png Wheat Flour (1)Egg.png Egg (1)Oil.png Oil (1) Energy.png225Health.png101 Speed.png Speed (+1)Defense.png Defense (+1) Time Icon.png 16m 47s
Cranberry Sauce.png
Cranberry Sauce Cranberries.png Cranberries (1)Sugar.png Sugar (1) Energy.png125Health.png56 Mining.png Mining (+2) Time Icon.png 3m 30s
Eggplant Parmesan.png
Eggplant Parmesan Eggplant.png Eggplant (1)Tomato.png Tomato (1) Energy.png175Health.png78 Mining.png Mining (+1)Defense.png Defense (+3) Time Icon.png 4m 39s
Fried Eel.png
Fried Eel Eel.png Eel (1)Oil.png Oil (1) Energy.png75Health.png33 Luck.png Luck (+1) Time Icon.png 7m
Fried Mushroom.png
Fried Mushroom Common Mushroom.png Common Mushroom (1)Morel.png Morel (1)Oil.png Oil (1) Energy.png135Health.png60 Attack.png Attack (+2) Time Icon.png 7m
Ginger Ale.png
Ginger Ale Ginger.png Ginger (3)Sugar.png Sugar (1) Energy.png63Health.png28 Luck.png Luck (+1) Time Icon.png 5m
Lucky Lunch.png
Lucky Lunch Sea Cucumber.png Sea Cucumber (1)Tortilla.png Tortilla (1)Blue Jazz.png Blue Jazz (1) Energy.png100Health.png45 Luck.png Luck (+3) Time Icon.png 11m 11s
Magic Rock Candy.png
Magic Rock Candy N/A Energy.png500Health.png225 Mining.png Mining (+2)Luck.png Luck (+5)Speed.png Speed (+1)Defense.png Defense (+5)Attack.png Attack (+5) Time Icon.png 8m 24s
Maple Bar.png
Maple Bar Maple Syrup.png Maple Syrup (1)Sugar.png Sugar (1)Wheat Flour.png Wheat Flour (1) Energy.png225Health.png101 Farming.png Farming (+1)Fishing.png Fishing (+1)Mining.png Mining (+1) Time Icon.png 16m 47s
Miner's Treat.png
Miner's Treat Cave Carrot.png Cave Carrot (2)Sugar.png Sugar (1)Milk.png Milk (1) Energy.png125Health.png56 Mining.png Mining (+3)Magnetism.png Magnetism (+32) Time Icon.png 5m 35s
Pepper Poppers.png
Pepper Poppers Hot Pepper.png Hot Pepper (1)Cheese.png Cheese (1) Energy.png130Health.png58 Speed.png Speed (+1)Farming.png Farming (+2) Time Icon.png 7m
Pumpkin Soup.png
Pumpkin Soup Pumpkin.png Pumpkin (1)Milk.png Milk (1) Energy.png200Health.png90 Luck.png Luck (+2)Defense.png Defense (+2) Time Icon.png 7m 41s
Roots Platter.png
Roots Platter Cave Carrot.png Cave Carrot (1)Winter Root.png Winter Root (1) Energy.png125Health.png56 Attack.png Attack (+3) Time Icon.png 5m 35s
Spicy Eel.png
Spicy Eel Eel.png Eel (1)Hot Pepper.png Hot Pepper (1) Energy.png115Health.png51 Luck.png Luck (+1)Speed.png Speed (+1) Time Icon.png 7m
Stuffing.png
Stuffing Bread.png Bread (1)Cranberries.png Cranberries (1)Hazelnut.png Hazelnut (1) Energy.png170Health.png76 Defense.png Defense (+2) Time Icon.png 5m 35s
Super Meal.png
Super Meal Bok Choy.png Bok Choy (1)Cranberries.png Cranberries (1)Artichoke.png Artichoke (1) Energy.png160Health.png72 Speed.png Speed (+1)Max Energy.png Max Energy (+40) Time Icon.png 3m 30s
Triple Shot Espresso.png
Triple Shot Espresso Coffee.png Coffee (3) Energy.png8Health.png3 Speed.png Speed (+1) Time Icon.png 4m 12s

Trivia

  • The axe, scythe or pickaxe can be used to kill monsters in lieu of the sword.
  • Stone can be purchased from the Carpenter's Shop for data-sort-value="20">Gold.png20g each during game year 1, making it possible to skip all 120 floors using Staircases for just under data-sort-value="250000">Gold.png250,000g (useful for unlocking all the floors in order to return later).
    • Starting in year 2, the price of stone increases to data-sort-value="100">Gold.png100g, making this a much more expensive technique.
    • Monsters become more difficult to kill, increase damage, and may gain a speed boost after reaching the bottom of the Mines[1], so this technique is not without penalties.
  • If all monsters on a floor are killed, the chance of finding a ladder under a broken rock is increased by 4%.[2]
  • At floor 120, both the Green Serpent Statue and the Purple Serpent Statue are found.

Gallery

External Links

Players with access to their saved game files may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom floors. The utility is located at https://mouseypounds.github.io/stardew-predictor/.

References

  1. See Monster::parseMonsterInfo in the game code.
  2. See MineShaft::checkStoneForItems in the game code.

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History

  • 1.3: Removed exploit that created a ladder to the Skull Cavern on floor 120 by blowing up an item with a bomb.
  • 1.4: Added random dungeon (quarry mine) levels. Changed the way mushroom levels are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine levels are no longer forgotten when passing out due to low health. Added Marlon's Item Recovery Service. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.
  • 1.5: In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added Shrine of Challenge to floor 120 after completing Qi quest.