Difference between revisions of "Health"

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(Clarified that all monsters drain health, not just those on the farm)
 
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{{Basics-top}}
 
{{Basics-top}}
[[File:HealthBar.png|thumb|A slightly drained Health Bar (Left)]]
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[[File:HealthBar.png|framed|A slightly drained Health Bar (Left)]]
'''Health''' is measured by a bar next to the player's [[energy]] bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of [[The Mines]] or when the meter is not full. Outside of the Mines, the most common ways to lose Health are by getting hit by the train on the [[Railroad]], or by the [[Slimes]] in the [[Secret Woods]] or in the [[Slime Hutch]].
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'''Health''' is measured by a bar next to the [[energy]] bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of [[The Mines]], the [[Secret Woods]], the [[Slime Hutch]], the [[Skull Cavern]], the [[Mutant Bug Lair]], the [[Quarry Mine]], the [[Volcano Dungeon]], or when the meter is not full. The most common way to lose health is by being attacked by [[Monsters]], such as those in the Mines or the [[Slimes]] in the [[Secret Woods]] or [[Slime Hutch]], though players can also lose health by getting hit by the train on the [[Railroad]].
  
Players may choose the [[The Farm#Farm Maps|Wilderness Map]], or offer a [[Strange Bun]] to the [[Dark Shrine of Night Terrors]] in the [[Witch's Hut]] to enable [[Monsters]] on [[The Farm]], who will attack and drain the player's health.
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Players may choose the [[The Farm#Farm Maps|Wilderness Map]], or offer a [[Strange Bun]] to the [[Dark Shrine of Night Terrors]] in the [[Witch's Hut]] to enable [[Monsters]] on [[The Farm]], who will attack and drain the player's health at night.
  
Health can be replenished by either consuming [[Cooking|food]], sleeping, using the [[Spa]], or eating [[Stardrop]]s. Maximum health capacity is increased by 5 for each level gained in the player's [[Combat]] skill, and can be increased further by taking the Fighter and Defender professions in the Combat skill tree.
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Health can be replenished either by consuming [[Cooking|food]], sleeping, or using the [[Spa]]. In a [[multiplayer]] game, health (and [[energy]]) can be replenished by standing in bed without going to sleep for the day.
  
Once the player's health reaches zero, they will pass out after which they will be woken up by either [[Clint]], [[Linus]], [[Maru]], [[Robin]], or [[Harvey]], depending on who has the highest [[friendship]]. You may be woken up in the entry room of the mine, your bedroom, or in Harvey's Clinic, depending on who wakes you up. Unconscious players inside the Skull Cavern will awaken inside the hospital.
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Maximum health capacity starts at 100 points. Each increase in [[Combat]] Level adds 5 points to the player's health meter, with the exceptions of levels 5 and 10. Health points are only increased when levelling up to levels 5 or 10 if the Fighter and Defender professions are chosen. Finding [[Secret Notes#Secret Note #10|Secret Note #10]] and then meeting [[Mr. Qi]] at floor 100 of the [[Skull Cavern]] will award the player with a cutscene in which Mr. Qi gives the player "Iridium snake milk", which will increase maximum health by 25 points.
  
When knocked out, the player will lose money, items, and current progress in [[The Mines]] or [[Skull Cavern]]. Items that have been lost are non-retrievable, so it is a good idea to keep your valuables in a chest when exploring. The amount of money lost is defined by your current money. Up to 5000g (as of version 1.06) can be lost during the unconsciousness.  
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The player will pass out when health reaches zero. The only exception is if the player has a [[Phoenix Ring]] and is using the ring's ability for the first time on that day. One of the villagers will awaken the player. Depending on which one it is, the player may wake up in the entry room of [[The Mines]], in the bedroom of the [[Farmhouse]], or in [[Harvey's Clinic]]. If the player passes out inside the [[Skull Cavern]], they will be awakened inside [[Harvey's Clinic]].
  
== Bugs ==
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While passed out, the player will lose [[gold]] and may lose up to three [[inventory]] items. One lost item can be retrieved through the "Item Recovery Service" at the [[Adventurer's Guild]]. The amount of gold lost is determined by the player's currently available gold, up to {{price|15000}}.
* When eating healing items, you heal approximately 12.5% more than what is displayed in the tooltip. (Version 1.11)
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==Notes==
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{{Spoiler}}
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*If the player has a [[Vampire Ring]] equipped, they will gain 2 health points after slaying a monster.
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*If the player has a weapon with the [[Forge#Combat enchantments|Vampiric enchantment]], there is a chance they will gain health points after slaying a monster.
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*If the player has a [[Phoenix Ring]] equipped, they will not pass out and will regain half of their maximum health after reaching zero health. This can only happen once per day.
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*If the player has a [[Fairy Box]] equipped, they will regain a variable amount of health based on their damage dealt to and received from enemies.
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==History==
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{{History|1.3.27|Added multiplayer health regen by standing in bed. Added Mr. Qi event at floor 100 of the [[Skull Cavern]].}}
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{{History|1.4|Added Marlon's Item Recovery Service. Fixed bug where tooltip displayed less health than was actually gained from consuming an item.}}
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{{History|1.6|Increased passing-out penalty from {{price|5000}} to {{price|15000}}. Inventory losses are now capped at 3 items. [[Fairy Box]] can be used to regain health.}}
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
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[[de:Gesundheit]]
 
[[de:Gesundheit]]
 
[[es:Salud]]
 
[[es:Salud]]
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[[fr:Santé]]
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[[it:Salute]]
 
[[ja:体力]]
 
[[ja:体力]]
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[[ko:체력]]
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[[hu:Életerő]]
 
[[pt:Saúde]]
 
[[pt:Saúde]]
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[[tr:Sağlık]]
 
[[ru:Здоровье]]
 
[[ru:Здоровье]]
 
[[zh:生命值]]
 
[[zh:生命值]]

Latest revision as of 10:18, 27 April 2024

Getting
Started
The
Player
Options Controls Mobile
Controls
Health Energy Skills Day
Cycle
A slightly drained Health Bar (Left)

Health is measured by a bar next to the energy bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of The Mines, the Secret Woods, the Slime Hutch, the Skull Cavern, the Mutant Bug Lair, the Quarry Mine, the Volcano Dungeon, or when the meter is not full. The most common way to lose health is by being attacked by Monsters, such as those in the Mines or the Slimes in the Secret Woods or Slime Hutch, though players can also lose health by getting hit by the train on the Railroad.

Players may choose the Wilderness Map, or offer a Strange Bun to the Dark Shrine of Night Terrors in the Witch's Hut to enable Monsters on The Farm, who will attack and drain the player's health at night.

Health can be replenished either by consuming food, sleeping, or using the Spa. In a multiplayer game, health (and energy) can be replenished by standing in bed without going to sleep for the day.

Maximum health capacity starts at 100 points. Each increase in Combat Level adds 5 points to the player's health meter, with the exceptions of levels 5 and 10. Health points are only increased when levelling up to levels 5 or 10 if the Fighter and Defender professions are chosen. Finding Secret Note #10 and then meeting Mr. Qi at floor 100 of the Skull Cavern will award the player with a cutscene in which Mr. Qi gives the player "Iridium snake milk", which will increase maximum health by 25 points.

The player will pass out when health reaches zero. The only exception is if the player has a Phoenix Ring and is using the ring's ability for the first time on that day. One of the villagers will awaken the player. Depending on which one it is, the player may wake up in the entry room of The Mines, in the bedroom of the Farmhouse, or in Harvey's Clinic. If the player passes out inside the Skull Cavern, they will be awakened inside Harvey's Clinic.

While passed out, the player will lose gold and may lose up to three inventory items. One lost item can be retrieved through the "Item Recovery Service" at the Adventurer's Guild. The amount of gold lost is determined by the player's currently available gold, up to data-sort-value="15000">Gold.png15,000g.

Notes

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

  • If the player has a Vampire Ring equipped, they will gain 2 health points after slaying a monster.
  • If the player has a weapon with the Vampiric enchantment, there is a chance they will gain health points after slaying a monster.
  • If the player has a Phoenix Ring equipped, they will not pass out and will regain half of their maximum health after reaching zero health. This can only happen once per day.
  • If the player has a Fairy Box equipped, they will regain a variable amount of health based on their damage dealt to and received from enemies.

History

  • 1.3.27: Added multiplayer health regen by standing in bed. Added Mr. Qi event at floor 100 of the Skull Cavern.
  • 1.4: Added Marlon's Item Recovery Service. Fixed bug where tooltip displayed less health than was actually gained from consuming an item.
  • 1.6: Increased passing-out penalty from data-sort-value="5000">Gold.png5,000g to data-sort-value="15000">Gold.png15,000g. Inventory losses are now capped at 3 items. Fairy Box can be used to regain health.