Difference between revisions of "Magic Quiver"

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(Added gifting section)
(Added more ways to obtain, reworded and moved some info around, added more about projectile properties, range, and exceptions. Added/edited references. Put table in labeled section, will transclude to Anvil page later.)
 
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{{Spoiler}}
 
{{Spoiler}}
 
 
{{Infobox clothing
 
{{Infobox clothing
 
|image      = Magic Quiver.png
 
|image      = Magic Quiver.png
|source      = Slaying enemies
+
|source      = [[Monsters]] • [[The Mines#Crates and Barrels|Crates and Barrels]] • [[Skull Cavern#Treasure Rooms|Skull Cavern Treasure Rooms]]
 
|gprice      = N/A
 
|gprice      = N/A
 
|value      = {{price|1000}}
 
|value      = {{price|1000}}
|description = Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage.
 
 
}}
 
}}
'''Magic Quiver''' is a [[Trinkets|trinket]] item. When equipped, it shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. It will also knock back the enemies.
+
The '''Magic Quiver''' is a [[Trinkets|trinket]] item that can be obtained by slaying [[monsters]] or breaking [[The Mines#Crates and Barrels|crates and barrels]] in [[the Mines]], [[Skull Cavern]], or [[Volcano Dungeon]]. Drop chances from both methods are affected by [[Luck#Daily Luck|daily luck]] and [[Luck#Luck Buffs|luck buffs]], among other factors. The [[Burglar's Ring]] and [[Monster Compendium]] do not impact the chance to obtain it from monsters.<ref name="tryspawntrinket" /> There is also a ~0.6% chance to obtain a Magic Quiver from a [[Skull Cavern#Treasure Rooms|treasure chest]] in the [[Skull Cavern]].<ref name="treasureroom" />
 +
 
 +
While the Magic Quiver is equipped in the trinket slot, the player occasionally shoots a magic arrow that damages the first [[Monsters|monster]] in its path. Any overlapping monsters will also be damaged. When enemies are within 7-8 tiles of the player, a magic arrow is automatically shot straight towards the nearest enemy. Magic arrows cause some knockback and pass through all environmental objects (like [[Mining#Mining Nodes|mining nodes]] or [[weeds]]).<ref name="magicarrow" />
 +
 
 +
There are four types of Magic Quivers: regular, "Perfect", "Rapid", and "Heavy". The quiver's type will determine the possible values for the time between shots (''X''), minimum damage (''Y''), and maximum damage (''Z'').
  
 
==Types==
 
==Types==
There are 4 types of Magic Quivers<ref name="code" />:
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The Magic Quiver is a random type when dropped, and it can be changed to any of four possible types if re-forged on an [[Anvil]]. The generation rates listed below are the chances to obtain each particular type.<ref name="code" />
 +
 
 +
Cooldown is determined to the tenth of a second for the regular and Heavy types, and it is determined to the hundredth of a second for the Rapid type. For all types, damage is determined to the whole number. All possible values of both stats are equally likely for their specific types (''e.g.'', a "'''Rapid Magic Quiver'''" has a 9.09% chance to have a 0.65 second cooldown and a 20% chance to have a damage range of 9-14).<ref name="code" /> These stats are also re-rolled when the trinket is re-forged on an [[Anvil]], so it is possible to receive the same type of quiver with different stats.
 +
<section begin="typechance" /><!-- Transcluded onto Anvil page -->
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Modifier !! Cooldown(s) !! Min Damage !! Max Damage !! Generation Rate
+
! Modifier !! Cooldown !! Min Damage !! Max Damage !! Generation Rate
 
|-
 
|-
| (None)|| 1.1 - 2.1|| 11 - 30|| Min Damage + 5|| 86.4%
+
| (None)|| 1.1 - 2.1 seconds|| 13 - 28|| Min Damage + 5|| 86.4%
 
|-
 
|-
| '''Perfect'''|| 0.9|| 30|| 35|| 4%
+
| '''Perfect'''|| 0.9 seconds|| 30|| 35|| 4%
 
|-
 
|-
| '''Rapid'''|| 0.6 - 0.7|| 8 - 12|| Min Damage + 5|| 4.8%
+
| '''Rapid'''|| 0.6 - 0.7 seconds|| 8 - 12|| Min Damage + 5|| 4.8%
 
|-
 
|-
| '''Heavy'''|| 1.5 - 2.0|| 23 - 38|| Min Damage + 5|| 4.8%
+
| '''Heavy'''|| 1.5 - 2.0 seconds|| 23 - 38|| Min Damage + 5|| 4.8%
|}
+
|}<section end="typechance" />
The Magic Quiver can be reforged by using an [[Anvil]] to randomize its stats and types.
 
  
 
==Gifting==
 
==Gifting==
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==Notes==
 
==Notes==
 
* The damage dealt by the Magic Quiver can benefit from [[Combat]] skill damage bonuses. However, it does not receive damage bonuses from [[Rings]] like the [[Ruby Ring]] or [[Iridium Band]].
 
* The damage dealt by the Magic Quiver can benefit from [[Combat]] skill damage bonuses. However, it does not receive damage bonuses from [[Rings]] like the [[Ruby Ring]] or [[Iridium Band]].
* The arrows can trigger explosive effects from the [[Napalm Ring]] (so players should avoid using the Magic Quiver and Napalm Ring simultaneously if there are [[monsters]] on their farm).
+
* The arrows can trigger explosive effects from the [[Napalm Ring]].
* If a player holds a weapon with the Crusader [[Enchantments|Enchantment]], the arrows will also receive its bonuses and can kill [[Mummy]].  
+
* If an arrow is fired while the player holds a weapon with the Bug Killer, Crusader, or Vampiric [[Enchantments|Enchantment]], the arrow will receive that Enchantment's bonuses.
 +
* The Magic Quiver will not shoot arrows at any [[Slimes]] in a [[Slime Hutch]] or [[Truffle Crab]]s.<ref name="magicarrow" />
  
 
==Trivia==
 
==Trivia==
* Magic Quiver would not shoot in a [[Slime Hutch]].
+
* The Magic Quiver could reference an item in Terraria of the same name, due to the recent crossover between the two titles.
* Magic Quiver could also reference an item in Terraria of the same name, due to the recent crossover between the two titles.
 
  
 
==References==
 
==References==
 
<references>
 
<references>
     <ref name="code">See <samp>Object::MagicQuiverTrinketEffect</samp> in the game code.</ref>
+
     <ref name="code">See <samp>MagicQuiverTrinketEffect::GenerateRandomStats</samp> in the game code.</ref>
 +
    <ref name="tryspawntrinket">See <samp>Trinket::TrySpawnTrinket</samp>, <samp>GameLocation::monsterDrop</samp>, and <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
 +
    <ref name="treasureroom">See <samp>MineShaft::getTreasureRoomItem</samp> in the game code.</ref>
 +
    <ref name="magicarrow">See <samp>MagicQuiverTrinketEffect::Update</samp> in the game code.</ref>
 
</references>
 
</references>
  
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[[Category:Trinkets]]
 
[[Category:Trinkets]]
  
 
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[[de:Zauberköcher]]
 +
[[es:Carcaj mágico]]
 +
[[fr:Carquois magique]]
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[[it:Faretra magica]]
 +
[[ja:魔法の矢筒]]
 +
[[ko:마법 화살통]]
 +
[[hu:Mágikus tegez]]
 +
[[pt:Aljava Mágica]]
 +
[[ru:Волшебный колчан]]
 +
[[tr:Büyülü Ok Kılıfı]]
 
[[zh:魔法箭筒]]
 
[[zh:魔法箭筒]]

Latest revision as of 21:36, 29 April 2024

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Magic Quiver
Magic Quiver.png
Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage.
Information
Source: MonstersCrates and BarrelsSkull Cavern Treasure Rooms
Adventurer's Guild

Purchase Price: N/A
Sell Price: data-sort-value="1000">Gold.png1,000g

The Magic Quiver is a trinket item that can be obtained by slaying monsters or breaking crates and barrels in the Mines, Skull Cavern, or Volcano Dungeon. Drop chances from both methods are affected by daily luck and luck buffs, among other factors. The Burglar's Ring and Monster Compendium do not impact the chance to obtain it from monsters.[1] There is also a ~0.6% chance to obtain a Magic Quiver from a treasure chest in the Skull Cavern.[2]

While the Magic Quiver is equipped in the trinket slot, the player occasionally shoots a magic arrow that damages the first monster in its path. Any overlapping monsters will also be damaged. When enemies are within 7-8 tiles of the player, a magic arrow is automatically shot straight towards the nearest enemy. Magic arrows cause some knockback and pass through all environmental objects (like mining nodes or weeds).[3]

There are four types of Magic Quivers: regular, "Perfect", "Rapid", and "Heavy". The quiver's type will determine the possible values for the time between shots (X), minimum damage (Y), and maximum damage (Z).

Types

The Magic Quiver is a random type when dropped, and it can be changed to any of four possible types if re-forged on an Anvil. The generation rates listed below are the chances to obtain each particular type.[4]

Cooldown is determined to the tenth of a second for the regular and Heavy types, and it is determined to the hundredth of a second for the Rapid type. For all types, damage is determined to the whole number. All possible values of both stats are equally likely for their specific types (e.g., a "Rapid Magic Quiver" has a 9.09% chance to have a 0.65 second cooldown and a 20% chance to have a damage range of 9-14).[4] These stats are also re-rolled when the trinket is re-forged on an Anvil, so it is possible to receive the same type of quiver with different stats.

Modifier Cooldown Min Damage Max Damage Generation Rate
(None) 1.1 - 2.1 seconds 13 - 28 Min Damage + 5 86.4%
Perfect 0.9 seconds 30 35 4%
Rapid 0.6 - 0.7 seconds 8 - 12 Min Damage + 5 4.8%
Heavy 1.5 - 2.0 seconds 23 - 38 Min Damage + 5 4.8%

Gifting

Villager Reactions

Like Wizard Icon.png Wizard
Dislike Abigail Icon.png AbigailAlex Icon.png AlexCaroline Icon.png CarolineClint Icon.png ClintDemetrius Icon.png DemetriusDwarf Icon.png DwarfElliott Icon.png ElliottEmily Icon.png EmilyEvelyn Icon.png EvelynGeorge Icon.png GeorgeGus Icon.png GusHaley Icon.png HaleyHarvey Icon.png HarveyJas Icon.png JasJodi Icon.png JodiKent Icon.png KentKrobus Icon.png KrobusLeah Icon.png LeahLeo Icon.png LeoLewis Icon.png LewisLinus Icon.png LinusMarnie Icon.png MarnieMaru Icon.png MaruPam Icon.png PamPenny Icon.png PennyPierre Icon.png PierreRobin Icon.png RobinSam Icon.png SamSandy Icon.png SandySebastian Icon.png SebastianShane Icon.png ShaneVincent Icon.png VincentWilly Icon.png Willy

Notes

  • The damage dealt by the Magic Quiver can benefit from Combat skill damage bonuses. However, it does not receive damage bonuses from Rings like the Ruby Ring or Iridium Band.
  • The arrows can trigger explosive effects from the Napalm Ring.
  • If an arrow is fired while the player holds a weapon with the Bug Killer, Crusader, or Vampiric Enchantment, the arrow will receive that Enchantment's bonuses.
  • The Magic Quiver will not shoot arrows at any Slimes in a Slime Hutch or Truffle Crabs.[3]

Trivia

  • The Magic Quiver could reference an item in Terraria of the same name, due to the recent crossover between the two titles.

References

  1. See Trinket::TrySpawnTrinket, GameLocation::monsterDrop, and BreakableContainer::releaseContents in the game code.
  2. See MineShaft::getTreasureRoomItem in the game code.
  3. 3.0 3.1 See MagicQuiverTrinketEffect::Update in the game code.
  4. 4.0 4.1 See MagicQuiverTrinketEffect::GenerateRandomStats in the game code.

History

  • 1.6: Introduced.