Difference between revisions of "Modding:Migrate to Stardew Valley 1.6.9"

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(+ name changes for wiki maintainers)
(move 1.6.9 release notes to 'see also', remove incorrect assertion that it's a full list of changes (since it links to this page for changes documented here))
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==Changes for all mods==
 
==Changes for all mods==
===Full list of changes===
 
'''See the {{version|1.6.9|1.6.9 release notes}} for a full list of technical changes.''' This page focuses on documentation for larger changes which may affect mods or mod authors.
 
 
 
===[[Modding:Dialogue|Dialogue]] changes===
 
===[[Modding:Dialogue|Dialogue]] changes===
 
<ul>
 
<ul>
Line 84: Line 81:
  
 
===[[Modding:Game state queries|Game state query]] changes===
 
===[[Modding:Game state queries|Game state query]] changes===
1.6.9 adds one new game state query:
+
<ul>
 +
<li>1.6.9 adds some new game state queries:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 104: Line 102:
 
| <samp>PLAYER_HAS_TRINKET {{t|player}}+ {{t|trinket ID}}+</samp>
 
| <samp>PLAYER_HAS_TRINKET {{t|player}}+ {{t|trinket ID}}+</samp>
 
| Whether the [[#Target player|specified player(s)]] have one of the listed [[trinkets]] equipped. Each ID can be a qualified or unqualified item ID.
 
| Whether the [[#Target player|specified player(s)]] have one of the listed [[trinkets]] equipped. Each ID can be a qualified or unqualified item ID.
|}
+
|}</li>
 +
<li>You can now check multiple values in more queries, like <code>PLAYER_HAS_CAUGHT_FISH Current 128 139</code> for pufferfish ''or'' salmon. This affects <samp>PLAYER_HAS_BUFF</samp>, <samp>PLAYER_HAS_CAUGHT_FISH</samp>, <samp>PLAYER_HAS_CONVERSATION_TOPIC</samp>, <samp>PLAYER_HAS_DIALOGUE_ANSWER</samp>, <samp>PLAYER_HAS_HEARD_SONG</samp>, <samp>PLAYER_HAS_RUN_TRIGGER_ACTION</samp>, <samp>PLAYER_HAS_SEEN_EVENT</samp>, <samp>PLAYER_SPECIAL_ORDER_ACTIVE</samp>, <samp>PLAYER_SPECIAL_ORDER_RULE_ACTIVE</samp>, and <samp>PLAYER_SPECIAL_ORDER_COMPLETE</samp>.</li>
 +
</ul>
  
 
===[[Modding:Console commands|Debug command]] changes===
 
===[[Modding:Console commands|Debug command]] changes===
1.6.9 adds some new debug command:
+
<ul>
 
+
<li>All debug commands now validate their arguments.</li>
 +
<li>Improved error-handling in many cases.</li>
 +
<li>1.6.9 adds some new debug command:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 122: Line 124:
 
| <samp>worldMapPosition {{o|includeLog}}</samp>
 
| <samp>worldMapPosition {{o|includeLog}}</samp>
 
| Show detailed info to help troubleshoot [[Modding:World map|world map positioning data]]. If {{o|includeLog}} is <samp>true</samp>, it will print a detailed log of how the current position was determined based on the <samp>Data/WorldMap</samp> entries.
 
| Show detailed info to help troubleshoot [[Modding:World map|world map positioning data]]. If {{o|includeLog}} is <samp>true</samp>, it will print a detailed log of how the current position was determined based on the <samp>Data/WorldMap</samp> entries.
|}
+
|}</li>
 
+
<li>These have been removed:
These have been removed:
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 132: Line 133:
 
| <samp>buildCoop</samp>
 
| <samp>buildCoop</samp>
 
| Replaced by <samp>debug build coop</samp>.
 
| Replaced by <samp>debug build coop</samp>.
|}
+
|}</li>
 
+
<li>These have been improved:
And other debug command changes:
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 148: Line 148:
 
| <samp>furniture</samp>
 
| <samp>furniture</samp>
 
| Now allows non-numeric furniture IDs.
 
| Now allows non-numeric furniture IDs.
 +
|-
 +
| <samp>growCrops</samp>
 +
| Now affects crops in garden pots.
 +
|-
 +
| <samp>holdItem</samp>
 +
| Added an optional {{o|showMessage}} boolean argument to show the item-received message after playing the hold-item animation.
 
|-
 
|-
 
| <samp>item</samp>
 
| <samp>item</samp>
Line 157: Line 163:
 
| <samp>setUpFarm</samp>
 
| <samp>setUpFarm</samp>
 
| The <samp>clearMore</samp> argument no longer treats any value as true.
 
| The <samp>clearMore</samp> argument no longer treats any value as true.
 +
|-
 +
| <samp>spreadSheeds</samp>
 +
| Now affects crops in garden pots.
 
|-
 
|-
 
| <samp>warpCharacterTo</samp>
 
| <samp>warpCharacterTo</samp>
 
| Added a separate argument for the NPC's facing direction, instead of using the Y argument.
 
| Added a separate argument for the NPC's facing direction, instead of using the Y argument.
 
|-
 
|-
| ''various''
+
| <samp>water</samp>
| Fixed debug commands for crops not affecting those in garden pots. This affects debug growCrops, spreadSeeds, and water.
+
| Now affects crops in garden pots.
|}
+
|}</li>
 +
</ul>
  
 
===Translation changes===
 
===Translation changes===
Line 191: Line 201:
 
|}
 
|}
  
===[[Modding:Items|Item data]] changes===
+
===[[Modding:Fish Pond data|Fish pond data]] changes===
1.6.9 adds a new field in <samp>Data/Objects</samp>:
+
Added new fields:
 +
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 198: Line 209:
 
! effect
 
! effect
 
|-
 
|-
| <samp>ColorOverlayFromNextIndex</samp>
+
| <samp>MaxPopulation</samp>
| ''(Optional)'' When drawn as a colored object, whether to apply the color to the next sprite in the spritesheet and draw that over the main sprite. If false, the color is applied to the main sprite instead. Default false.
+
| ''(Optional)'' The maximum number of fish that can live in this pond, whether added manually or through population growth. This can't exceed the hardcoded maximum of 10. If omitted, defaults to the maximum based on <samp>PopulationGates</samp>.
|}
+
|-
 +
| <samp>WaterColor</samp>
 +
| ''(Optional)'' The color tint to apply to the water when this entry applies. If multiple are specified, the first matching entry is applied. If none match, the default water color is used.
 +
 
 +
This consists of a list of models with these fields:
  
And for all [[Modding:Item queries#Item spawn fields|item spawn fields]]:
 
 
{| class="wikitable"
 
{| class="wikitable"
 +
|-
 
! field
 
! field
 
! effect
 
! effect
 +
|-
 +
| <samp>Id</samp>
 +
| The [[Modding:Common data field types#Unique string ID|unique string ID]] for this entry.
 
|-
 
|-
 
| <samp>Color</samp>
 
| <samp>Color</samp>
| ''(Optional)'' The tint color to apply to the produced item. Default none.
+
| ''(Optional)'' The water color to apply. This can be [[Modding:Common data field types#Color|a standard color value]], or <samp>CopyFromInput</samp> (to use the item color from the fish item data). Default none.
 +
|-
 +
| <samp>MinPopulation</samp>
 +
| ''(Optional)'' The minimum number of fish in the pond before this color applies. Default 1.
 +
|-
 +
| <samp>MinUnlockedPopulationGate</samp>
 +
| ''(Optional)'' The minimum population for the last population gate that was unlocked, or 0 for any value. Default 0.
 +
|-
 +
| <samp>Condition</samp>
 +
| ''(Optional)'' A [[Modding:Game state queries|game state query]] which indicates whether this entry should be applied. Defaults to always true.
 
|}
 
|}
 
+
|-
===[[Modding:Machines|Machine data]] changes===
+
| <samp>Rewards</samp>
1.6.9 fixes some issues with <samp>Data/Machines</samp>:
+
| This field already existed, but now has [[Modding:Common data field types#Item query|item spawn fields]], [[Modding:Common data field types#Game state query|conditions]], and <samp>Id</samp>:
* The <samp>PreserveId</samp> field now supports the <samp>DROP_IN_PRESERVE</samp> token.
 
* The <samp>CopyColor</samp> field now works for any input item, even if it's not a <samp>ColoredObject</samp> (in which case it uses the color from its context tags).
 
* The <samp>CopyQuality</samp> field no longer disables <samp>QualityModifiers</samp>; those are now applied to the result of the copy.
 
 
 
===[[Modding:Pets|Pet data]] changes===
 
In <samp>Data/Pets</samp>, the <samp>Gifts</samp> field now uses [[Modding:Item queries#Item spawn fields|item spawn fields]] (including conditions and item quality/color/name/etc). The previous <samp>QualifiedItemID</samp> and <samp>Stack</samp> fields are now deprecated, but content packs which set them should still work.
 
 
 
===[[Modding:Items#Tools|Tool data]] changes===
 
In <samp>Data/Tools</samp>, the <samp>ApplyUpgradeLevelToDisplayName</samp> field no longer exists. Every tool now has its own name instead (see ''[[#Translation changes|translation changes]]'').
 
 
 
===[[Modding:Trigger actions|Trigger action]] changes===
 
1.6.9 adds a new field in <samp>Data/TriggerActions</samp>:
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 230: Line 245:
 
! effect
 
! effect
 
|-
 
|-
| <samp>SkipPermanentlyCondition</samp>
+
| <samp>Id</samp>
| ''(Optional)'' If set, a [[Modding:Game state queries|game state query]] which indicates that the action should be marked applied when this condition matches. This happens before <samp>Condition</samp>, <samp>Action</samp>, and <samp>Actions</samp> are applied.
+
| The [[Modding:Common data field types#Unique string ID|unique string ID]] for this entry.
 +
|-
 +
| ''common fields''
 +
| See [[Modding:Item queries#Item spawn fields|item spawn fields]] for the generic item fields supported by fish pond rewards.
  
This mainly allows optimizing cases where the action will never be applied, to avoid parsing the <samp>Condition</samp> each time.
+
Notes:
 +
* If <samp>ItemId</samp> or <samp>RandomItemId</samp> is set to an [[Modding:Item queries|item query]] which returns multiple items, one item will be selected at random.
 +
* If <samp>ItemId</samp> and <samp>RandomItemId</samp> is set to the exact string <code>(O)812</code> ([[roe]]), it will produce roe for the current fish.
 +
* For the <samp>Condition</samp> field, the input item matches the fish living in the pond.
 +
|}
 
|}
 
|}
  
==Changes for C# mods==
+
The former <samp>MinQuantity</samp>/<samp>MaxQuantity</samp> fields are now obsolete, and replaced by the standard <samp>MinStack</samp>/<samp>MaxStack</samp> item spawn fields. For content packs which set the old fields, the value will be applied to the new ones automatically instead.
===Player changes===
+
 
 +
===[[Modding:Items|Item data]] changes===
 +
====In Data/Objects====
 
<ul>
 
<ul>
<li>
+
<li>Added a new field</samp>:
The <samp>Game1.getFarmer</samp> and <samp>Game1.getFarmerMaybeOffline</samp> methods are now obsolete and should no longer be used. They've been replaced by a unified <samp>Game1.GetPlayer</samp> method.
+
{| class="wikitable"
 +
|-
 +
! field
 +
! effect
 +
|-
 +
| <samp>ColorOverlayFromNextIndex</samp>
 +
| ''(Optional)'' When drawn as a colored object, whether to apply the color to the next sprite in the spritesheet and draw that over the main sprite. If false, the color is applied to the main sprite instead. Default false.
 +
|}</li>
 +
<li>Object buffs can now also set these buff attributes: <samp>CombatLevel</samp>, <samp>AttackMultiplier</samp>, <samp>CriticalChanceMultiplier</samp>, <samp>CriticalPowerMultiplier</samp>, <samp>Immunity</samp>, <samp>KnockbackMultiplier</samp>, <samp>WeaponPrecisionMultiplier</samp>, and <samp>WeaponSpeedMultiplier</samp>.</li>
 +
<li>Flavor name translations like <code>Wine_Flavored_Name</code> can use a new <samp>{1}</samp> token for the lowercase name.</li>
 +
<li>You can now customize the display name for specific flavor items. For example, the <code>Wine_Flavored_(O)282_Name</code> translation ("Cranberry Wine") overrides <code>Wine_Flavored_Name</code> ("{0} Wine").</li>
 +
</ul>
 +
 
 +
====Item spawn fields====
 +
1.6.9 adds a new field for all [[Modding:Item queries#Item spawn fields|item spawn fields]]:
 +
{| class="wikitable"
 +
! field
 +
! effect
 +
|-
 +
| <samp>Color</samp>
 +
| ''(Optional)'' The tint color to apply to the produced item. Default none.
 +
|}
 +
 
 +
====Other====
 +
* For C# mods, the <samp>Object.displayNameFormat</samp> field can now use two new tokens: <samp>%DISPLAY_NAME_LOWERCASE</samp> and <samp>%PRESERVED_DISPLAY_NAME_LOWERCASE</samp>.
 +
 
 +
===[[Modding:Machines|Machine data]] changes===
 +
1.6.9 fixes some issues with <samp>Data/Machines</samp>:
 +
* The <samp>PreserveId</samp> field now supports the <samp>DROP_IN_PRESERVE</samp> token.
 +
* The <samp>CopyColor</samp> field now works for any input item, even if it's not a <samp>ColoredObject</samp> (in which case it uses the color from its context tags).
 +
* The <samp>CopyQuality</samp> field no longer disables <samp>QualityModifiers</samp>; those are now applied to the result of the copy.
  
The old methods have inconsistent and sometimes counterintuitive behavior. For example, <samp>getFarmer(id)</samp> returns the main player if the target player is offline, which usually isn't the expected result. <samp>getFarmer</samp> also returns the main player given an invalid player ID, while <samp>getFarmerMaybeOffline</samp> returns null in that case. The new method matches offline players by default, returns null if the ID isn't found (so you can choose the best fallback behavior), and has full code docs and nullability annotations.
+
===[[Modding:Maps|Map]] property changes===
 +
1.6.9 adds new map properties:
  
To migrate existing code:
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! old code
+
! property
! migration
+
! explanation
 
|-
 
|-
| <syntaxhighlight lang="c#">Farmer player = Game1.getFarmer(id);</syntaxhighlight>
+
| <samp>AllowBeds {{t|allowed}}</samp><br /><samp>AllowMiniFridges {{t|allowed}}</samp>
| The exact equivalent is:
+
| Whether [[Furniture#Beds|beds]] or [[Mini-Fridge|mini-fridges]] can be placed in this location. This can be <samp>true</samp> or <samp>false</samp>. If specified, this bypasses the usual specific requirements (e.g. farmhouse upgrade level), though general furniture restrictions still apply (e.g. the 'placement restriction' field in <samp>Data/Furniture</samp>).
<syntaxhighlight lang="c#">Farmer player = Game1.GetPlayer(id, onlineOnly: true) ?? Game1.MasterPlayer;</syntaxhighlight>
+
|}
However, most mods probably didn't expect it to work that way. Consider whether you meant this instead:
 
<syntaxhighlight lang="c#">Farmer? player = Game1.GetPlayer(id);</syntaxhighlight>
 
|-
 
| <syntaxhighlight lang="c#">Farmer? player = Game1.getFarmerMaybeOffline(id);</syntaxhighlight>
 
| This is directly equivalent to:
 
<syntaxhighlight lang="c#">Farmer? player = Game1.GetPlayer(id);</syntaxhighlight>
 
|}
 
</li>
 
<li>The <samp>Game1.player</samp> setter is now internal. Setting it causes side-effects that are typically unexpected by mod authors, which led to frequent errors and crashes. These are explained in its new code docs. Mods can still set it via reflection if they really want to.</li>
 
</ul>
 
  
===Screen reader changes===
+
===[[Modding:Pets|Pet data]] changes===
1.6.9 adds fields to support [https://www.afb.org/blindness-and-low-vision/using-technology/assistive-technology-products/screen-readers screen reader] mods. These let mods with custom UI elements add information which can be shown to blind players, without requiring an integration with each screen reader mod.
+
In <samp>Data/Pets</samp>, the <samp>Gifts</samp> field now uses [[Modding:Item queries#Item spawn fields|item spawn fields]] (including conditions and item quality/color/name/etc). The previous <samp>QualifiedItemID</samp> and <samp>Stack</samp> fields are now deprecated, but content packs which set them should still work.
  
The main change is a new interface:
+
===[[Modding:Tokenizable strings|Tokenizable string]] changes===
<syntaxhighlight lang="c#>
+
* Added <code>[CapitalizeFirstLetter {{t|text}}]</code> token, which capitalizes the first letter in the input text.
/// <summary>A UI element that provides information for screen readers.</summary>
+
* For C# mods with custom tokens, parsers now receive argument values with any escape characters from <samp>[EscapedText]</samp> stripped back out.
/// <remarks>These values aren't displayed by the game; they're provided to allow for implementing screen reader mods.</remarks>
 
public interface IScreenReadable
 
{
 
    /// <summary>If set, the translated text which represents this component for a screen reader. This may be the displayed text (for a text component), or an equivalent representation (e.g. "exit" for an 'X' button).</summary>
 
    string ScreenReaderText { get; }
 
  
    /// <summary>If set, a translated tooltip-like description for this component which can be displayed by screen readers, in addition to the <see cref="ScreenReaderText"/>.</summary>
+
===[[Modding:Items#Tools|Tool data]] changes===
    string ScreenReaderDescription { get; }
+
In <samp>Data/Tools</samp>, the <samp>ApplyUpgradeLevelToDisplayName</samp> field no longer exists. Every tool now has its own name instead (see ''[[#Translation changes|translation changes]]'').
 
 
    /// <summary>Whether this is a purely visual component which should be ignored by screen readers.</summary>
 
    bool ScreenReaderIgnore { get; }
 
}
 
</syntaxhighlight>
 
 
 
This is implemented by <samp>ClickableComponent</samp> and <samp>OptionsElement</samp>, so you can add screen reader data to most UI elements out of the box.
 
 
 
===Light source revamp===
 
1.6.9 revamps how light sources are tracked:
 
* <samp>LightSource</samp> now has a required string ID (<samp>LightSource.Id</samp>), instead of the former optional numeric ID (<samp>LightSource.Identifier</samp>).
 
* <samp>Game1.currentLightSources</samp> is now a dictionary by ID. (You can still write <samp>Game1.currentLightSources.Add(light)</samp> like before if you add <samp>using StardewValley.Extensions</samp>.)
 
* Added unique IDs for every vanilla light source.
 
* Added validation warnings and auto-recovery for some issues.
 
* Added null handling in related helpers. For example, you can replace logic like <code>if (light != null) Utility.repositionLightSource(light.Id, position)</code> with <code>Utility.repositionLightSource(light?.Id, position)</code>.
 
* Added optional <samp>LightSource.onlyLocation</samp> field, which ensures that the light is only shown when viewing that location.
 
* Added code docs.
 
* Removed the <samp>TemporaryAnimatedSprite.light</samp> boolean field; the light is now enabled by setting the <samp>lightId</samp> field.
 
 
 
===New extension methods===
 
The game has [https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/extension-methods extension methods] in the <samp>StardewValley.Extensions</samp> namespace. These add utility methods to more general types like strings.
 
 
 
1.6.9 adds some new extension methods:
 
  
 +
===[[Modding:Trigger actions|Trigger action]] changes===
 +
1.6.9 adds a new field in <samp>Data/TriggerActions</samp>:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! type
+
! field
! method
+
! effect
! usage
 
 
|-
 
|-
| <samp>Dictionary&lt;TKey, TValue&gt;</samp>
+
| <samp>SkipPermanentlyCondition</samp>
| <samp>TryAddMany</samp>
+
| ''(Optional)'' If set, a [[Modding:Game state queries|game state query]] which indicates that the action should be marked applied when this condition matches. This happens before <samp>Condition</samp>, <samp>Action</samp>, and <samp>Actions</samp> are applied.
| Add all the key/value pairs from another dictionary to this one, except for keys that already exist.
+
 
 +
This mainly allows optimizing cases where the action will never be applied, to avoid parsing the <samp>Condition</samp> each time.
 +
|}
 +
 
 +
==Changes for C# mods==
 +
===Player changes===
 +
<ul>
 +
<li>
 +
The <samp>Game1.getFarmer</samp> and <samp>Game1.getFarmerMaybeOffline</samp> methods are now obsolete and should no longer be used. They've been replaced by a unified <samp>Game1.GetPlayer</samp> method.
  
For example:
+
The old methods have inconsistent and sometimes counterintuitive behavior. For example, <samp>getFarmer(id)</samp> returns the main player if the target player is offline, which usually isn't the expected result. <samp>getFarmer</samp> also returns the main player given an invalid player ID, while <samp>getFarmerMaybeOffline</samp> returns null in that case. The new method matches offline players by default, returns null if the ID isn't found (so you can choose the best fallback behavior), and has full code docs and nullability annotations.
<syntaxhighlight lang="c#">
 
// before 1.6.9
 
Dictionary<string, string> fields = new();
 
if (obj.customFields != null)
 
{
 
    foreach ((string key, string value) in obj.customFields)
 
        fields.TryAdd(key, value);
 
}
 
  
// after 1.6.9
+
To migrate existing code:
Dictionary<string, string> fields = new();
+
{| class="wikitable"
fields.TryAddMany(obj.customFields);
 
</syntaxhighlight>
 
 
|-
 
|-
| <samp>string</samp>
+
! old code
| <samp>ContainsIgnoreCase</samp><br /><samp>EqualsIgnoreCase</samp><br /><samp>IndexOfIgnoreCase</samp><br /><samp>StartsWithIgnoreCase</samp><br /><samp>EndsWithIgnoreCase</samp>
+
! migration
| Compare two strings case-insensitively.
+
|-
 +
| <syntaxhighlight lang="c#">Farmer player = Game1.getFarmer(id);</syntaxhighlight>
 +
| The exact equivalent is:
 +
<syntaxhighlight lang="c#">Farmer player = Game1.GetPlayer(id, onlineOnly: true) ?? Game1.MasterPlayer;</syntaxhighlight>
 +
However, most mods probably didn't expect it to work that way. Consider whether you meant this instead:
 +
<syntaxhighlight lang="c#">Farmer? player = Game1.GetPlayer(id);</syntaxhighlight>
 +
|-
 +
| <syntaxhighlight lang="c#">Farmer? player = Game1.getFarmerMaybeOffline(id);</syntaxhighlight>
 +
| This is directly equivalent to:
 +
<syntaxhighlight lang="c#">Farmer? player = Game1.GetPlayer(id);</syntaxhighlight>
 +
|}
 +
</li>
 +
<li>The <samp>Game1.player</samp> setter is now internal. Setting it causes side-effects that are typically unexpected by mod authors, which led to frequent errors and crashes. These are explained in its new code docs. Mods can still set it via reflection if they really want to.</li>
 +
</ul>
  
For example:
+
===Screen reader changes===
<syntaxhighlight lang="c#">
+
1.6.9 adds fields to support [https://www.afb.org/blindness-and-low-vision/using-technology/assistive-technology-products/screen-readers screen reader] mods. These let mods with custom UI elements add information which can be shown to blind players, without requiring an integration with each screen reader mod.
// before 1.6.9
 
if (string.Equals(left, right, StringComparison.OrdinalIgnoreCase))
 
  ...
 
  
// after 1.6.9
+
The main change is a new interface:
if (left.EqualsIgnoreCase(right))
+
<syntaxhighlight lang="c#>
  ...
+
/// <summary>A UI element that provides information for screen readers.</summary>
</syntaxhighlight>
+
/// <remarks>These values aren't displayed by the game; they're provided to allow for implementing screen reader mods.</remarks>
 
+
public interface IScreenReadable
The new methods also handle null as you'd expect. For example, <samp>left.EqualsIgnoreCase(right)</samp> will be true if both are null.
+
{
|}
+
    /// <summary>If set, the translated text which represents this component for a screen reader. This may be the displayed text (for a text component), or an equivalent representation (e.g. "exit" for an 'X' button).</summary>
 +
    string ScreenReaderText { get; }
  
===SyntaxAbstractor===
+
    /// <summary>If set, a translated tooltip-like description for this component which can be displayed by screen readers, in addition to the <see cref="ScreenReaderText"/>.</summary>
'''⚠ This is highly specialized.''' It's meant for vanilla unit tests, so it may not handle non-vanilla text correctly and may change at any time.
+
    string ScreenReaderDescription { get; }
  
The new <samp>SyntaxAbstractor</samp> class converts arbitrary text from content assets into language-independent syntax representations. These representations can be compared between languages to make sure they have the same sequence of commands, portraits, unlocalized metadata and delimiters, etc. This supports dialogue, event/festival, mail, and specific data formats.
+
    /// <summary>Whether this is a purely visual component which should be ignored by screen readers.</summary>
 +
    bool ScreenReaderIgnore { get; }
 +
}
 +
</syntaxhighlight>
  
For example:
+
This is implemented by <samp>ClickableComponent</samp> and <samp>OptionsElement</samp>, so you can add screen reader data to most UI elements out of the box.
<syntaxhighlight lang="c#">
 
SyntaxAbstractor abstractor = new();
 
  
// for an asset
+
===Light source revamp===
string syntax = abstractor.ExtractSyntaxFor("Characters/Dialogue/Abigail", "Sun_old", "$p 17#I guess you think nothing would happen, right?$u|Maybe a wicked ghost would appear!"); // $p 17#text$u|text
+
1.6.9 revamps how light sources are tracked:
 
+
* <samp>LightSource</samp> now has a required string ID (<samp>LightSource.Id</samp>), instead of the former optional numeric ID (<samp>LightSource.Identifier</samp>).
// for a format
+
* <samp>Game1.currentLightSources</samp> is now a dictionary by ID. (You can still write <samp>Game1.currentLightSources.Add(light)</samp> like before if you add <samp>using StardewValley.Extensions</samp>.)
string syntax = abstractor.ExtractMailSyntax("Hey there!^I had some extra wood lying around... I thought maybe you could use it. Take care!  ^  -Robin %item id (O)388 50 %%[#]A Gift From Robin"); // text%item id (O)388 50%%[#]text
+
* Added unique IDs for every vanilla light source.
 +
* Added validation warnings and auto-recovery for some issues.
 +
* Added null handling in related helpers. For example, you can replace logic like <code>if (light != null) Utility.repositionLightSource(light.Id, position)</code> with <code>Utility.repositionLightSource(light?.Id, position)</code>.
 +
* Added optional <samp>LightSource.onlyLocation</samp> field, which ensures that the light is only shown when viewing that location.
 +
* Added code docs.
 +
* Removed the <samp>TemporaryAnimatedSprite.light</samp> boolean field; the light is now enabled by setting the <samp>lightId</samp> field.
  
// for arbitrary delimited data
+
===New extension methods===
string customData = "SomeKey/Example Title/An example description./Robin (O)788 Forest 110 81/-1/true/Hey, nice to see you!$h";
+
The game has [https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/extension-methods extension methods] in the <samp>StardewValley.Extensions</samp> namespace. These add utility methods to more general types like strings.
int[] textFields = [1, 2];
 
int[] dialogueFields = [6];
 
string syntax = abstractor.ExtractDelimitedDataSyntax(customData, '/', textFields, dialogueFields); // SomeKey/text/text/Robin (O)788 Forest 110 81/-1/true/text$h
 
</syntaxhighlight>
 
  
This is meant for unit tests that compare translations with the base text to make sure the basic format is the same. For unit tests, you'd usually use this through the [[#TranslationValidator|<samp>TranslationValidator</samp>]] instead of directly.
+
1.6.9 adds some new extension methods:
  
===TranslationValidator===
+
{| class="wikitable"
The new <samp>TranslationValidator</samp> class compares translations to the original data, and returns a list of detected issues like missing or unknown keys, [[#SyntaxAbstractor|mismatched syntax]], or malformed syntax (e.g. invalid gender-switch blocks).
+
|-
 +
! type
 +
! method
 +
! usage
 +
|-
 +
| <samp>Dictionary&lt;TKey, TValue&gt;</samp>
 +
| <samp>TryAddMany</samp>
 +
| Add all the key/value pairs from another dictionary to this one, except for keys that already exist.
  
For example, to validate a C# mod's translations:
+
For example:
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
// get translations
+
// before 1.6.9
var translatedData = helper.Translation.GetTranslations().ToDictionary(p => p.Key);
+
Dictionary<string, string> fields = new();
 
+
if (obj.customFields != null)
// get base text
 
var baseData = new Dictionary<string, Translation>();
 
foreach (string key in translatedData.Keys)
 
 
{
 
{
     if (helper.Translation.GetInAllLocales(key).TryGetValue("default", out Translation? baseText))
+
     foreach ((string key, string value) in obj.customFields)
         baseData[key] = baseText;
+
         fields.TryAdd(key, value);
 
}
 
}
  
// assert all tests succeed
+
// after 1.6.9
SyntaxAbstractor abstractor = new();
+
Dictionary<string, string> fields = new();
foreach (var issue in TranslationValidator.Compare(baseData, translatedData, element => element.Value, (key, value) => abstractor.ExtractDialogueSyntax(value)))
+
fields.TryAddMany(obj.customFields);
    Assert.Fail($"Validation failed for '{issue.Key}': {issue.SuggestedError}.");
 
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
|-
 +
| <samp>string</samp>
 +
| <samp>ContainsIgnoreCase</samp><br /><samp>EqualsIgnoreCase</samp><br /><samp>IndexOfIgnoreCase</samp><br /><samp>StartsWithIgnoreCase</samp><br /><samp>EndsWithIgnoreCase</samp>
 +
| Compare two strings case-insensitively.
  
===New utility fields & methods===
+
For example:
1.6.9 adds many new utility methods and fields. For example:
+
<syntaxhighlight lang="c#">
{| class="wikitable"
 
|-
 
! member
 
! usage
 
|-
 
| ''object dictionaries'' → <samp>GetValueOrDefault(…)</samp>
 
| Object dictionaries (like <samp>GameLocation.objects</samp>) now implement the .NET <samp>GetValueOrDefault</samp> method, which lets you simplify common code:
 
<syntaxhighlight lang="c#">
 
 
// before 1.6.9
 
// before 1.6.9
string? itemId = location.objects.TryGetValue(tile, out Object? obj)
+
if (string.Equals(left, right, StringComparison.OrdinalIgnoreCase))
    ? obj.ItemId
+
  ...
    : null;
 
  
 
// after 1.6.9
 
// after 1.6.9
string? itemId = location.objects.GetValueOrDefault(tile)?.ItemId;
+
if (left.EqualsIgnoreCase(right))
 +
  ...
 
</syntaxhighlight>
 
</syntaxhighlight>
|-
 
| <samp>Buff.customFields</samp>
 
| The custom fields from the <samp>Data/Buffs</samp> and/or <samp>Data/Objects</samp> entry used to create the buff, if any.
 
|-
 
| <samp>Bush.readyForHarvest()</samp>
 
| Get whether this bush has berries or fruit to harvest.
 
|-
 
| <samp>ClickableTextureComponent.drawLabel</samp>
 
| Set whether the label should be drawn. This lets you add a label that's not rendered automatically.
 
|-
 
| <samp>ColoredObject.TrySetColor(…)</samp>
 
| Apply a tint color to an arbitrary item. This will change the input item directly if it's a <samp>ColoredObject</samp>, otherwise it'll create a new <samp>ColoredObject</samp> instance.
 
  
For example:
+
The new methods also handle null as you'd expect. For example, <samp>left.EqualsIgnoreCase(right)</samp> will be true if both are null.
<syntaxhighlight lang="c#">
+
|}
Item inputItem = ItemRegistry.Create("(O)128"); // pufferfish
+
 
if (ColoredObject.TrySetColor(inputItem, Color.Red, out ColoredObject? coloredObj)) // coloredObj = red pufferfish
+
===SyntaxAbstractor===
  ...;
+
'''⚠ This is highly specialized.''' It's meant for vanilla unit tests, so it may not handle non-vanilla text correctly and may change at any time.
</syntaxhighlight>
+
 
|-
+
The new <samp>SyntaxAbstractor</samp> class converts arbitrary text from content assets into language-independent syntax representations. These representations can be compared between languages to make sure they have the same sequence of commands, portraits, unlocalized metadata and delimiters, etc. This supports dialogue, event/festival, mail, and specific data formats.
| <samp>CrabPot.NeedsBait(player)</samp>
 
| Get whether the [[Crab Pot|crab pot]] doesn't have bait, and bait is needed before it can catch anything based on the player's professions.
 
|-
 
| <samp>Crop.replaceWithObjectOnFullGrown</samp>
 
| If set, the qualified object ID to spawn on the crop's tile when it's full-grown. The crop will be removed when the object is spawned.
 
|-
 
| <samp>Event.TryResolveCommandName(…)</samp>
 
| Get the actual event command name which matches an input command or alias name. This can be used to resolve an alias (like <samp>mailReceived</samp> → <samp>AddMailReceived</samp>) or normalize the capitalization (like <samp>itemnamed</samp> → <samp>ItemNamed</samp>).
 
  
 
For example:
 
For example:
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
if (Event.TryResolveCommandName("mailRECEIVED", out string commandName))
+
SyntaxAbstractor abstractor = new();
    ...; // commandName = AddMailReceived
+
 
</syntaxhighlight>
+
// for an asset
|-
+
string syntax = abstractor.ExtractSyntaxFor("Characters/Dialogue/Abigail", "Sun_old", "$p 17#I guess you think nothing would happen, right?$u|Maybe a wicked ghost would appear!"); // $p 17#text$u|text
| <samp>Game1.IsHudDrawn</samp>
+
 
| Whether HUD elements like the toolbar are currently visible.
+
// for a format
|-
+
string syntax = abstractor.ExtractMailSyntax("Hey there!^I had some extra wood lying around... I thought maybe you could use it. Take care!  ^  -Robin %item id (O)388 50 %%[#]A Gift From Robin"); // text%item id (O)388 50%%[#]text
| <samp>Game1.locationData</samp>
+
 
| A cached view of the <samp>Data/Locations</samp> asset.
+
// for arbitrary delimited data
|-
+
string customData = "SomeKey/Example Title/An example description./Robin (O)788 Forest 110 81/-1/true/Hey, nice to see you!$h";
| <samp>GameLocation.CanWakeUpHere()</samp>
+
int[] textFields = [1, 2];
| Get whether a player can wake up in this location, instead of being warped home.
+
int[] dialogueFields = [6];
|-
+
string syntax = abstractor.ExtractDelimitedDataSyntax(customData, '/', textFields, dialogueFields); // SomeKey/text/text/Robin (O)788 Forest 110 81/-1/true/text$h
| <samp>GameLocation.ForEachDirt(…)</samp>
+
</syntaxhighlight>
| Perform an action for every tilled dirt in the location. You can optionally exclude dirt in [[Garden Pot|garden pots]].
+
 
 +
This is meant for unit tests that compare translations with the base text to make sure the basic format is the same. For unit tests, you'd usually use this through the [[#TranslationValidator|<samp>TranslationValidator</samp>]] instead of directly.
 +
 
 +
===TranslationValidator===
 +
The new <samp>TranslationValidator</samp> class compares translations to the original data, and returns a list of detected issues like missing or unknown keys, [[#SyntaxAbstractor|mismatched syntax]], or malformed syntax (e.g. invalid gender-switch blocks).
  
For example:
+
For example, to validate a C# mod's translations:
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
Game1.currentLocation.ForEachDirt(dirt =>
+
// get translations
 +
var translatedData = helper.Translation.GetTranslations().ToDictionary(p => p.Key);
 +
 
 +
// get base text
 +
var baseData = new Dictionary<string, Translation>();
 +
foreach (string key in translatedData.Keys)
 
{
 
{
     dirt.Pot?.Water();
+
     if (helper.Translation.GetInAllLocales(key).TryGetValue("default", out Translation? baseText))
    dirt.state.Value = HoeDirt.watered;
+
        baseData[key] = baseText;
     return true;
+
}
});
+
 
 +
// assert all tests succeed
 +
SyntaxAbstractor abstractor = new();
 +
foreach (var issue in TranslationValidator.Compare(baseData, translatedData, element => element.Value, (key, value) => abstractor.ExtractDialogueSyntax(value)))
 +
     Assert.Fail($"Validation failed for '{issue.Key}': {issue.SuggestedError}.");
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
 +
===New utility fields & methods===
 +
1.6.9 adds many new utility methods and fields. For example:
 +
{| class="wikitable"
 
|-
 
|-
| <samp>GameLocation.GetHarvestSpawnedObjectQuality(…)</samp>
+
! member
| Get the quality to set when harvesting a spawned object like forage.
+
! usage
 
|-
 
|-
| <samp>GameLocation.OnHarvestedForage(…)</samp>
+
| ''object dictionaries'' → <samp>GetValueOrDefault(…)</samp>
| Grant foraging or farming XP when the player harvests forage, and any other behavior defined by mods.
+
| Object dictionaries (like <samp>GameLocation.objects</samp>) now implement the .NET <samp>GetValueOrDefault</samp> method, which lets you simplify common code:
|-
+
<syntaxhighlight lang="c#">
| <samp>HoeDirt.Pot</samp>
+
// before 1.6.9
| The [[Garden Pot|garden pot]] which holds the dirt, if applicable. This is set automatically by the game.
+
string? itemId = location.objects.TryGetValue(tile, out Object? obj)
 +
    ? obj.ItemId
 +
    : null;
 +
 
 +
// after 1.6.9
 +
string? itemId = location.objects.GetValueOrDefault(tile)?.ItemId;
 +
</syntaxhighlight>
 
|-
 
|-
| <samp>Item.BaseName</samp>
+
| <samp>Buff.customFields</samp>
| If the item's <samp>Name</samp> contains temporary dynamic changes like the " Recipe" suffix for a recipe, the item name without those changes.
+
| The custom fields from the <samp>Data/Buffs</samp> and/or <samp>Data/Objects</samp> entry used to create the buff, if any.
 
|-
 
|-
| <samp>Item.canBeShipped()</samp>
+
| <samp>Bush.readyForHarvest()</samp>
| Get whether this item can be put in the shipping bin. This replaces the former <samp>Object.canBeShipped()</samp>, and returning true now works with any item type.
+
| Get whether this bush has berries or fruit to harvest.
 
|-
 
|-
| <samp>Item.CopyFieldsFrom(otherItem)</samp>
+
| <samp>ClickableTextureComponent.drawLabel</samp>
| Copy all fields from another item into the current one. This is equivalent to <samp>item.getOne()</samp>, except that you update an existing item instead.
+
| Set whether the label should be drawn. This lets you add a label that's not rendered automatically.
 
|-
 
|-
| <samp>Item.LearnRecipe()</samp>
+
| <samp>ColoredObject.TrySetColor()</samp>
| Learn the recipe for this item (regardless of whether the recipe is in <samp>Data/CookingRecipes</samp> or <samp>Data/CraftingRecipes</samp>).
+
| Apply a tint color to an arbitrary item. This will change the input item directly if it's a <samp>ColoredObject</samp>, otherwise it'll create a new <samp>ColoredObject</samp> instance.
|-
+
 
| <samp>MineShaft.IsGeneratedLevel(…)</samp><br /><samp>VolcanoDungeon.IsGeneratedLevel(…)</samp>
+
For example:
| These methods already existed before 1.6.9, but they now have overloads without the <samp>out</samp> parameters to simplify common logic. For example:
 
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
if (MineShaft.IsGeneratedLevel(location))
+
Item inputItem = ItemRegistry.Create("(O)128"); // pufferfish
 +
if (ColoredObject.TrySetColor(inputItem, Color.Red, out ColoredObject? coloredObj)) // coloredObj = red pufferfish
 
   ...;
 
   ...;
 
</syntaxhighlight>
 
</syntaxhighlight>
 
|-
 
|-
| <samp>NPC.CanSocializePerData()</samp>
+
| <samp>CrabPot.NeedsBait(player)</samp>
| Get whether social features (like birthdays, gift giving, friendship, and an entry in the social tab) should be enabled for an NPC, based on their entry in <samp>Data/Characters</samp>. This is equivalent to <samp>npc.CanSocialize</samp>, but doesn't need an instance of the NPC.
+
| Get whether the [[Crab Pot|crab pot]] doesn't have bait, and bait is needed before it can catch anything based on the player's professions.
 
|-
 
|-
| <samp>Object.GetPreservedItemId()</samp>
+
| <samp>Crop.replaceWithObjectOnFullGrown</samp>
| Get the item ID which was preserved as part of this item (e.g. the tulip ID for tulip honey), if applicable. This is equivalent to <samp>item.preservedParentSheetIndex</samp>, except in special cases like wild honey where <samp>preservedParentSheetIndex</samp> is set to a non-item value like <samp>-1</samp>.
+
| If set, the qualified object ID to spawn on the crop's tile when it's full-grown. The crop will be removed when the object is spawned.
 
|-
 
|-
| <samp>Raccoon.GetBundle()</samp><br /><samp>Raccoon.GetBundle(timesFed)</samp>
+
| <samp>Dialogue.GetFallbackForError(npc)</samp><br /><samp>Dialogue.GetFallbackTextForError()</samp>
| Get the [[Giant Stump|raccoon bundle]] that will be shown currently, or after completing a given number of bundles.
+
| Get a translated default "..." dialogue, which is shown in cases where a valid dialogue couldn't be loaded.
 
|-
 
|-
| <samp>Utility.fuzzySearchAll(…)</samp>
+
| <samp>Event.TryResolveCommandName(…)</samp>
| Find all matches for a search term based on fuzzy compare rules.
+
| Get the actual event command name which matches an input command or alias name. This can be used to resolve an alias (like <samp>mailReceived</samp> → <samp>AddMailReceived</samp>) or normalize the capitalization (like <samp>itemnamed</samp> → <samp>ItemNamed</samp>).
  
 
For example:
 
For example:
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
IEnumerable<string> coopNames = Utility.FuzzySearchAll("coop", Game1.buildingData.Keys); // [ "Coop", "Big Coop", "Deluxe Coop" ]
+
if (Event.TryResolveCommandName("mailRECEIVED", out string commandName))
 +
    ...; // commandName = AddMailReceived
 
</syntaxhighlight>
 
</syntaxhighlight>
 
|-
 
|-
| <samp>WorldDate.GetDaysPlayed()</samp>
+
| <samp>Game1.IsHudDrawn</samp>
| Get the total days for a given date from the start of the game, to allow for efficient date comparisons.
+
| Whether HUD elements like the toolbar are currently visible.
 +
|-
 +
| <samp>Game1.locationData</samp>
 +
| A cached view of the <samp>Data/Locations</samp> asset.
 +
|-
 +
| <samp>GameLocation.CanWakeUpHere()</samp>
 +
| Get whether a player can wake up in this location, instead of being warped home.
 +
|-
 +
| <samp>GameLocation.ForEachDirt(…)</samp>
 +
| Perform an action for every tilled dirt in the location. You can optionally exclude dirt in [[Garden Pot|garden pots]].
  
 
For example:
 
For example:
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
int minDaysPlayed = WorldDate.GetDaysPlayed(year, season, dayOfMonth);
+
Game1.currentLocation.ForEachDirt(dirt =>
int actualDaysPlayed = Game1.Date.TotalDays;
+
{
if (actualDaysPlayed >= minDaysPlayed)
+
    dirt.Pot?.Water();
  ...;
+
    dirt.state.Value = HoeDirt.watered;
 +
    return true;
 +
});
 
</syntaxhighlight>
 
</syntaxhighlight>
|}
 
 
===New constants===
 
1.6.9 adds new constants:
 
{| class="wikitable"
 
 
|-
 
|-
! constant
+
| <samp>GameLocation.GetHarvestSpawnedObjectQuality(…)</samp>
! usage
+
| Get the quality to set when harvesting a spawned object like forage.
 +
|-
 +
| <samp>GameLocation.OnHarvestedForage(…)</samp>
 +
| Grant foraging or farming XP when the player harvests forage, and any other behavior defined by mods.
 +
|-
 +
| <samp>HoeDirt.Pot</samp>
 +
| The [[Garden Pot|garden pot]] which holds the dirt, if applicable. This is set automatically by the game.
 
|-
 
|-
| <samp>AchievementIds.*</samp>
+
| <samp>Item.BaseName</samp>
| The IDs for achievements in <samp>Data/Achievements</samp>. For example:
+
| If the item's <samp>Name</samp> contains temporary dynamic changes like the " Recipe" suffix for a recipe, the item name without those changes.
 
+
|-
<syntaxhighlight lang="c#">
+
| <samp>Item.canBeShipped()</samp>
// before 1.6.9
+
| Get whether this item can be put in the shipping bin. This replaces the former <samp>Object.canBeShipped()</samp>, and returning true now works with any item type.
if (player.achievements.Contains(34))
+
|-
  ...;
+
| <samp>Item.CopyFieldsFrom(otherItem)</samp>
 
+
| Copy all fields from another item into the current one. This is equivalent to <samp>item.getOne()</samp>, except that you update an existing item instead.
// after 1.6.9
+
|-
if (player.achievements.Contains(AchievementIds.FullShipment))
+
| <samp>LocalizedContentManager.LoadStringReturnNullIfNotFound(…)</samp>
 +
| This method already existed, but now has optional substitution arguments and an optional <samp>localeFallback</samp> argument.
 +
|-
 +
| <samp>LocalizedContentManager.LoadBaseStringOrNull(…)</samp>
 +
| Get the default English text for a translation path, or <samp>null</samp> if it's not found.
 +
|-
 +
| <samp>Item.LearnRecipe()</samp>
 +
| Learn the recipe for this item (regardless of whether the recipe is in <samp>Data/CookingRecipes</samp> or <samp>Data/CraftingRecipes</samp>).
 +
|-
 +
| <samp>MineShaft.IsGeneratedLevel(…)</samp><br /><samp>VolcanoDungeon.IsGeneratedLevel(…)</samp>
 +
| These methods already existed before 1.6.9, but they now have overloads without the <samp>out</samp> parameters to simplify common logic. For example:
 +
<syntaxhighlight lang="c#">
 +
if (MineShaft.IsGeneratedLevel(location))
 
   ...;
 
   ...;
 
</syntaxhighlight>
 
</syntaxhighlight>
 
|-
 
|-
| <samp>Item.ErrorItemName</samp>
+
| <samp>NPC.CanSocializePerData(…)</samp>
| The "Error Item" name shown for invalid items.
+
| Get whether social features (like birthdays, gift giving, friendship, and an entry in the social tab) should be enabled for an NPC, based on their entry in <samp>Data/Characters</samp>. This is equivalent to <samp>npc.CanSocialize</samp>, but doesn't need an instance of the NPC.
 
|-
 
|-
| <samp>SpecialCurrencyDisplay.currency_qiGems</samp><br /><samp>SpecialCurrencyDisplay.currency_walnuts</samp>
+
| <samp>Object.GetPreservedItemId()</samp>
| The currency types supported by the special currency display (shown in the top-left corner when you find a [[Qi Gem|Qi gem]] or [[Golden Walnut|golden walnut]]).
+
| Get the item ID which was preserved as part of this item (e.g. the tulip ID for tulip honey), if applicable. This is equivalent to <samp>item.preservedParentSheetIndex</samp>, except in special cases like wild honey where <samp>preservedParentSheetIndex</samp> is set to a non-item value like <samp>-1</samp>.
|}
+
|-
 +
| <samp>Object.IsTextSign()</samp>
 +
| Get whether the object can have editable text which is shown on hover like a [[Text Sign|text sign]].
 +
|-
 +
| <samp>Raccoon.GetBundle()</samp><br /><samp>Raccoon.GetBundle(timesFed)</samp>
 +
| Get the [[Giant Stump|raccoon bundle]] that will be shown currently, or after completing a given number of bundles.
 +
|-
 +
| <samp>Utility.fuzzySearchAll(…)</samp>
 +
| Find all matches for a search term based on fuzzy compare rules.
  
===<samp>OutputMethod</samp> changes in <samp>Data/Machines</samp>===
+
For example:
If you have custom C# methods which are used in the <samp>OutputMethod</samp> field in [[Modding:Machines|<samp>Data/Machines</samp>]], the method signature has changed in 1.6.9. You'll need to add the new <samp>Farmer player</samp> argument to your methods:
 
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
/// <summary>The method signature for a custom <see cref="MachineItemOutput.OutputMethod"/> method.</summary>
+
IEnumerable<string> coopNames = Utility.FuzzySearchAll("coop", Game1.buildingData.Keys); // [ "Coop", "Big Coop", "Deluxe Coop" ]
/// <param name="machine">The machine instance for which to produce output.</param>
 
/// <param name="inputItem">The item being dropped into the machine, if applicable.</param>
 
/// <param name="probe">Whether the machine is only checking the output that would be produced. If so, the input/machine shouldn't be changed and no animations/sounds should play.</param>
 
/// <param name="outputData">The item output data from <c>Data/Machines</c> for which output is being created, if applicable.</param>
 
/// <param name="player">The player interacting with the machine, if any.</param>
 
/// <param name="overrideMinutesUntilReady">The in-game minutes until the item will be ready to collect, if set. This overrides the equivalent fields in the machine data if set.</param>
 
/// <returns>Returns the item to produce, or <c>null</c> if none should be produced.</returns>
 
public delegate Item MachineOutputDelegate(Object machine, Item inputItem, bool probe, MachineItemOutput outputData, Farmer player, out int? overrideMinutesUntilReady);
 
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
|-
 +
| <samp>WorldDate.GetDaysPlayed(…)</samp>
 +
| Get the total days for a given date from the start of the game, to allow for efficient date comparisons.
  
==Changes for SMAPI and external tools==
+
For example:
===Content hashes===
+
<syntaxhighlight lang="c#">
The game now has a <samp>Content/ContentHashes.json</samp> file, which contains the MD5 hash for every vanilla content asset. This lets SMAPI, mod managers, and other tools auto-detect content files that are outdated, broken, missing, or replaced by [[Modding:Using XNB mods|XNB mods]].
+
int minDaysPlayed = WorldDate.GetDaysPlayed(year, season, dayOfMonth);
 +
int actualDaysPlayed = Game1.Date.TotalDays;
 +
if (actualDaysPlayed >= minDaysPlayed)
 +
  ...;
 +
</syntaxhighlight>
 +
|}
  
==Name translation changes for wiki maintainers==
+
===New constants===
Some in-game item or monster names were retranslated in some languages for clarity or correctness.
+
1.6.9 adds new constants:
 +
{| class="wikitable"
 +
|-
 +
! constant
 +
! usage
 +
|-
 +
| <samp>AchievementIds.*</samp>
 +
| The IDs for achievements in <samp>Data/Achievements</samp>. For example:
  
This list is mostly provided to help wiki maintainers update pages, so it doesn't include names which only changed capitalization, changed <code>'</code> (straight apostrophe) to <code>’</code> (curly) in French, or aren't visible to vanilla players (like mine rocks).
+
<syntaxhighlight lang="c#">
 +
// before 1.6.9
 +
if (player.achievements.Contains(34))
 +
  ...;
  
===Objects===
+
// after 1.6.9
; French
+
if (player.achievements.Contains(AchievementIds.FullShipment))
: {| class="wikitable"
+
  ...;
 +
</syntaxhighlight>
 
|-
 
|-
! item
+
| <samp>Item.ErrorItemName</samp>
! old name
+
| The "Error Item" name shown for invalid items.
! new name
 
 
|-
 
|-
| [[Aerinite]]
+
| <samp>SpecialCurrencyDisplay.currency_qiGems</samp><br /><samp>SpecialCurrencyDisplay.currency_walnuts</samp>
| ''Aerinite''
+
| The currency types supported by the special currency display (shown in the top-left corner when you find a [[Qi Gem|Qi gem]] or [[Golden Walnut|golden walnut]]).
| ''Aérinite''
+
|}
|-
+
 
| [[Blobfish]]
+
===<samp>OutputMethod</samp> changes in <samp>Data/Machines</samp>===
| ''Blobfish''
+
If you have custom C# methods which are used in the <samp>OutputMethod</samp> field in [[Modding:Machines|<samp>Data/Machines</samp>]], the method signature has changed in 1.6.9. You'll need to add the new <samp>Farmer player</samp> argument to your methods:
| ''Poisson-blob''
+
<syntaxhighlight lang="c#">
|-
+
/// <summary>The method signature for a custom <see cref="MachineItemOutput.OutputMethod"/> method.</summary>
| [[Bone Mill]]
+
/// <param name="machine">The machine instance for which to produce output.</param>
| ''Bone Moulin''
+
/// <param name="inputItem">The item being dropped into the machine, if applicable.</param>
| ''Moulin à os''
+
/// <param name="probe">Whether the machine is only checking the output that would be produced. If so, the input/machine shouldn't be changed and no animations/sounds should play.</param>
|-
+
/// <param name="outputData">The item output data from <c>Data/Machines</c> for which output is being created, if applicable.</param>
| [[Cave Jelly]]
+
/// <param name="player">The player interacting with the machine, if any.</param>
| ''Méduse des cavernes''
+
/// <param name="overrideMinutesUntilReady">The in-game minutes until the item will be ready to collect, if set. This overrides the equivalent fields in the machine data if set.</param>
| ''Gelée des cavernes''
+
/// <returns>Returns the item to produce, or <c>null</c> if none should be produced.</returns>
 +
public delegate Item MachineOutputDelegate(Object machine, Item inputItem, bool probe, MachineItemOutput outputData, Farmer player, out int? overrideMinutesUntilReady);
 +
</syntaxhighlight>
 +
 
 +
==Changes for SMAPI and external tools==
 +
===Content hashes===
 +
The game now has a <samp>Content/ContentHashes.json</samp> file, which contains the MD5 hash for every vanilla content asset. This lets SMAPI, mod managers, and other tools auto-detect content files that are outdated, broken, missing, or replaced by [[Modding:Using XNB mods|XNB mods]].
 +
 
 +
==Name translation changes for wiki maintainers==
 +
Some in-game item or monster names were retranslated in some languages for clarity or correctness.
 +
 
 +
This list is mostly provided to help wiki maintainers update pages, so it doesn't include names which only changed capitalization, changed <code>'</code> (straight apostrophe) to <code>’</code> (curly) in French, or aren't visible to vanilla players (like mine rocks).
 +
 
 +
===Objects===
 +
; English
 +
: {| class="wikitable"
 
|-
 
|-
| [[Cookie]]
+
! item
| ''Cookie''
+
! old name
| ''Biscuit''
+
! new name
 
|-
 
|-
| [[Dinosaur Mayonnaise]]
+
| [[Jellies and Pickles|Jelly]]
| ''Mayonnaise dinosaure''
+
| ''Cranberries Jelly''
| ''Mayonnaise de dinosaure''
+
| ''Cranberry Jelly''
 
|-
 
|-
| [[Fairy Rose]]
+
| [[Juice]]
| ''Rose Féerie''
+
| ''Cranberries Juice''
| ''Rose de fée''
+
| ''Cranberry Juice''
 
|-
 
|-
| [[Fairy Seeds]]
+
| [[Wine]]
| ''Graines de rose Féerie''
+
| ''Cranberries Wine''
| ''Graines de rose de fée''
+
| ''Cranberry Wine''
 +
|}
 +
 
 +
; French
 +
: {| class="wikitable"
 
|-
 
|-
| [[Fiddlehead Fern]]
+
! item
| ''Fougères de Fern''
+
! old name
| ''Crosse de fougère''
+
! new name
 
|-
 
|-
| [[Fiddlehead Risotto]]
+
| [[Aerinite]]
| ''Risotto aux fougères''
+
| ''Aerinite''
| ''Risotto aux crosses de fougère''
+
| ''Aérinite''
 
|-
 
|-
| [[Granite]]
+
| [[Blobfish]]
| ''Granite''
+
| ''Blobfish''
| ''Granit''
+
| ''Poisson-blob''
 
|-
 
|-
| Haley's Lost Bracelet
+
| [[Bone Mill]]
| ''Haley's Lost Bracelet''
+
| ''Bone Moulin''
| ''Bracelet perdu de Haley''
+
| ''Moulin à os''
 
|-
 
|-
| Item Pedestal
+
| [[Cave Jelly]]
| ''Item Pedestal''
+
| ''Méduse des cavernes''
| ''Piédestal''
+
| ''Gelée des cavernes''
 
|-
 
|-
| [[Maple Bar]]
+
| [[Cookie]]
| ''Gâteau à l'érable''
+
| ''Cookie''
| ''Gâteau d’érable''
+
| ''Biscuit''
 
|-
 
|-
| [[Midnight Squid]]
+
| [[Dinosaur Mayonnaise]]
| ''Calmar de minuit''
+
| ''Mayonnaise dinosaure''
| ''Calamar de minuit''
+
| ''Mayonnaise de dinosaure''
 
|-
 
|-
| [[Qi Bean]]
+
|rowspan="3"| [[Dried Fruit]]
| ''Haricot Qi''
+
| ''Un morceau séché de abricot''
| ''Haricot de Qi''
+
| ''Un morceau séché d’abricot''
 
|-
 
|-
| [[Qi Fruit]]
+
| ''Un morceau séché de ananas''
| ''Fruit Qi''
+
| ''Un morceau séché d’ananas''
| ''Fruit de Qi''
 
 
|-
 
|-
| [[Qi Gem]]
+
| ''Un morceau séché de orange''
| ''Gemme Qi''
+
| ''Un morceau séché d’orange''
| ''Gemmes de Qi''
 
 
|-
 
|-
| [[River Jelly]]
+
| [[Fairy Rose]]
| ''Méduse d’eau douce''
+
| ''Rose Féerie''
| ''Gelée de rivière''
+
| ''Rose de fée''
 
|-
 
|-
| [[Sea Jelly]]
+
| [[Fairy Seeds]]
| ''Méduse de l’océan.''
+
| ''Graines de rose Féerie''
| ''Gelée de mer''
+
| ''Graines de rose de fée''
 
|-
 
|-
| [[Squid]]
+
| [[Fiddlehead Fern]]
| ''Calmar''
+
| ''Fougères de Fern''
| ''Calamar''
+
| ''Crosse de fougère''
 
|-
 
|-
| [[Sweet Gem Berry]]
+
| [[Fiddlehead Risotto]]
| ''Baie gemme sucrée''
+
| ''Risotto aux fougères''
| ''Baie de gemme sucrée''
+
| ''Risotto aux crosses de fougère''
|}
 
 
 
; German
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Granite]]
! old name
+
| ''Granite''
! new name
+
| ''Granit''
 +
|-
 +
| Haley's Lost Bracelet
 +
| ''Haley's Lost Bracelet''
 +
| ''Bracelet perdu de Haley''
 
|-
 
|-
| [[Artifact Trove]]
+
| Item Pedestal
| ''Artefakt Fund''
+
| ''Item Pedestal''
| ''Artefaktfund''
+
| ''Piédestal''
 
|-
 
|-
| [[Calico Egg]]
+
|rowspan="3"| [[Jellies and Pickles|Jelly]]
| ''Calico Ei''
+
| ''Gelée de abricot''
| ''Calico-Ei''
+
| ''Gelée d’abricot''
 
|-
 
|-
| [[Combat Quarterly]]
+
| ''Gelée de ananas''
| ''Kampf-Vierteljahresschrift''
+
| ''Gelée d’ananas''
| ''Kampf-Quartalsheft''
 
 
|-
 
|-
| [[Curiosity Lure]]
+
| ''Gelée de orange''
| ''Neugierde Köder''
+
| ''Gelée d’orange''
| ''Neugierköder''
 
 
|-
 
|-
| [[Deluxe Worm Bin]]
+
|rowspan="5"| [[Juice]]
| ''Luxus-Wurmbehälter''
+
| ''Jus de Ail''
| ''Luxus-Wurmeimer''
+
| ''Jus d’ail''
 
|-
 
|-
| [[Dressed Spinner]]
+
| ''Jus de Amarante''
| ''Verkleideter Dreher''
+
| ''Jus d’amarante''
| ''Verkleideter Spinner''
 
 
|-
 
|-
| [[Farm Computer]]
+
| ''Jus de Artichaut''
| ''Hof Rechner''
+
| ''Jus d’artichaut''
| ''Hof-Rechner''
 
 
|-
 
|-
| [[Fireworks]]
+
| ''Jus de Aubergine''
| ''Fireworks (Grün)''
+
| ''Jus d’aubergine''
| ''Feuerwerk (Grün)''
 
 
|-
 
|-
| [[Goby]]
+
| ''Jus de Igname''
| ''Goby''
+
| ''Jus d’igname''
| ''Grundeln''
 
 
|-
 
|-
| [[Hot Java Ring]]
+
| [[Maple Bar]]
| ''Heißer Java Ring''
+
| ''Gâteau à l'érable''
| ''Heißer Java-Ring''
+
| ''Gâteau d’érable''
 
|-
 
|-
| Item Pedestal
+
| [[Midnight Squid]]
| ''Item Pedestal''
+
| ''Calmar de minuit''
| ''Gegenstand Podest''
+
| ''Calamar de minuit''
 
|-
 
|-
| [[Magma Cap]]
+
| [[Qi Bean]]
| ''Magma Hut''
+
| ''Haricot Qi''
| ''Magmahut''
+
| ''Haricot de Qi''
 
|-
 
|-
| [[Mango Sticky Rice]]
+
| [[Qi Fruit]]
| ''Mango Klebreis''
+
| ''Fruit Qi''
| ''Mango-Klebreis''
+
| ''Fruit de Qi''
 
|-
 
|-
| [[Monster Compendium]]
+
| [[Qi Gem]]
| ''Monster Kompendium''
+
| ''Gemme Qi''
| ''Monster-Kompendium''
+
| ''Gemmes de Qi''
 
|-
 
|-
| [[Movie Ticket]]
+
| [[River Jelly]]
| ''Kino Ticket''
+
| ''Méduse d’eau douce''
| ''Kinoticket''
+
| ''Gelée de rivière''
 
|-
 
|-
| [[Qi Fruit]]
+
| [[Sea Jelly]]
| ''Qi Frucht''
+
| ''Méduse de l’océan.''
| ''Qi-Frucht''
+
| ''Gelée de mer''
 
|-
 
|-
| [[Qi Gem]]
+
| [[Squid]]
| ''Qi Edelstein''
+
| ''Calmar''
| ''Qi-Edelstein''
+
| ''Calamar''
 
|-
 
|-
| [[Raccoon Journal]]
+
| [[Sweet Gem Berry]]
| ''Waschbär Tagebuch''
+
| ''Baie gemme sucrée''
| ''Waschbär-Tagebuch''
+
| ''Baie de gemme sucrée''
 
|-
 
|-
| [[Sonar Bobber]]
+
| rowspan="10"| [[Targeted Bait]]
| ''Sonar Köder''
+
| ''Appât de Achigan à grande bouche''
| ''Sonarköder''
+
| ''Appât d’achigan à grande bouche''
 +
|-
 +
| ''Appât de Achigan à petite bouche''
 +
| ''Appât d’achigan à petite bouche''
 +
|-
 +
| ''Appât de Albacore''
 +
| ''Appât d’albacore''
 +
|-
 +
| ''Appât de Alose''
 +
| ''Appât d’alose''
 
|-
 
|-
| [[Spinner]]
+
| ''Appât de Anchois''
| ''Dreher''
+
| ''Appât d’anchois''
| ''Spinner''
 
 
|-
 
|-
| [[Stardew Valley Almanac]]
+
| ''Appât de Anguille''
| ''Stardew Valley Almanach''
+
| ''Appât d’anguille''
| ''Sternentautaler Almanach''
 
 
|-
 
|-
| [[Stardew Valley Rose]]
+
| ''Appât de Anguille de lave''
| ''Stardew Valley Rose''
+
| ''Appât d’anguille de lave''
| ''Sternentautaler Rose''
 
 
|-
 
|-
| [[Stardrop Tea]]
+
| ''Appât de Écrevisse''
| ''Sternentropfen-Tee''
+
| ''Appât d’écrevisse''
| ''Sternenfall-Tee''
 
 
|-
 
|-
| [[Tea Leaves]]
+
| ''Appât de Escargot''
| ''Tee Blätter''
+
| ''Appât d’escargot''
| ''Teeblätter''
 
 
|-
 
|-
| [[Tent Kit]]
+
| ''Appât de Esturgeon''
| ''Zelt Bausatz''
+
| ''Appât d’esturgeon''
| ''Zelt-Bausatz''
 
 
|-
 
|-
| [[Treasure Totem]]
+
|rowspan="3"| [[Wine]]
| ''Schatz Totem''
+
| ''Vin de abricot''
| ''Schatz-Totem''
+
| ''Vin d’abricot''
 
|-
 
|-
| [[Warp Totem: Desert]]
+
| ''Vin de ananas''
| ''Teleport Totem: Wüste''
+
| ''Vin d’ananas''
| ''Teleport-Totem: Wüste''
+
|-
 +
| ''Vin de orange''
 +
| ''Vin d’orange''
 
|}
 
|}
  
; Hungarian
+
; German
 
: {| class="wikitable"
 
: {| class="wikitable"
 
|-
 
|-
Line 793: Line 881:
 
! new name
 
! new name
 
|-
 
|-
| [[Cave Jelly]]
+
| [[Artifact Trove]]
| ''Barlangi medúza''
+
| ''Artefakt Fund''
| ''Barlangi zselé''
+
| ''Artefaktfund''
 
|-
 
|-
| [[River Jelly]]
+
| [[Calico Egg]]
| ''Folyami medúza''
+
| ''Calico Ei''
| ''Folyami zselé''
+
| ''Calico-Ei''
 
|-
 
|-
| [[Sea Jelly]]
+
| [[Combat Quarterly]]
| ''Tengeri medúza''
+
| ''Kampf-Vierteljahresschrift''
| ''Tengeri zselé''
+
| ''Kampf-Quartalsheft''
|}
 
 
 
; Italian
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Curiosity Lure]]
! old name
+
| ''Neugierde Köder''
! new name
+
| ''Neugierköder''
 
|-
 
|-
| [[Cave Jelly]]
+
| [[Deluxe Worm Bin]]
| ''Medusa di grotta''
+
| ''Luxus-Wurmbehälter''
| ''Gelatina di grotta''
+
| ''Luxus-Wurmeimer''
 
|-
 
|-
| [[Ginger Ale]]
+
| [[Dressed Spinner]]
| ''Ginger ale''
+
| ''Verkleideter Dreher''
| ''Liquore allo zenzero''
+
| ''Verkleideter Spinner''
 
|-
 
|-
| Haley's Lost Bracelet
+
| [[Farm Computer]]
| ''Haley's Lost Bracelet''
+
| ''Hof Rechner''
| ''Braccialetto perduto di Haley''
+
| ''Hof-Rechner''
 
|-
 
|-
| Item Pedestal
+
| [[Fireworks]]
| ''Item Pedestal''
+
| ''Fireworks (Grün)''
| ''Piedistallo per oggetto''
+
| ''Feuerwerk (Grün)''
 
|-
 
|-
| [[Rice Shoot]]
+
| [[Goby]]
| ''Spara di riso''
+
| ''Goby''
| ''Germoglio di riso''
+
| ''Grundeln''
 
|-
 
|-
| [[River Jelly]]
+
| [[Hot Java Ring]]
| ''Medusa fluviale''
+
| ''Heißer Java Ring''
| ''Gelatina fluviale''
+
| ''Heißer Java-Ring''
 
|-
 
|-
| [[Sea Jelly]]
+
| Item Pedestal
| ''Medusa marina''
+
| ''Item Pedestal''
| ''Gelatina marina''
+
| ''Gegenstand Podest''
|}
 
 
 
; Japanese
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Magma Cap]]
! old name
+
| ''Magma Hut''
! new name
+
| ''Magmahut''
 
|-
 
|-
| [[Bone Mill]]
+
| [[Mango Sticky Rice]]
| ''クリスタルチェア''
+
| ''Mango Klebreis''
| ''骨粉砕機''
+
| ''Mango-Klebreis''
 
|-
 
|-
| [[Cave Jelly]]
+
| [[Monster Compendium]]
| ''洞窟クラゲ''
+
| ''Monster Kompendium''
| ''洞窟ゼリー''
+
| ''Monster-Kompendium''
 
|-
 
|-
| Haley's Lost Bracelet
+
| [[Movie Ticket]]
| ''Haley's Lost Bracelet''
+
| ''Kino Ticket''
| ''ヘイリーがなくしたブレスレット''
+
| ''Kinoticket''
 
|-
 
|-
| [[Heavy Tapper]]
+
| [[Qi Fruit]]
| ''Heavy Tapper''
+
| ''Qi Frucht''
| ''大型樹液採取器''
+
| ''Qi-Frucht''
 
|-
 
|-
| Item Pedestal
+
| [[Qi Gem]]
| ''Item Pedestal''
+
| ''Qi Edelstein''
| ''アイテム用の台座''
+
| ''Qi-Edelstein''
 
|-
 
|-
| [[River Jelly]]
+
| [[Raccoon Journal]]
| ''川クラゲ''
+
| ''Waschbär Tagebuch''
| ''川ゼリー''
+
| ''Waschbär-Tagebuch''
 
|-
 
|-
| [[Roe]]
+
| [[Sonar Bobber]]
| ''明太子''
+
| ''Sonar Köder''
| ''魚卵''
+
| ''Sonarköder''
 
|-
 
|-
| [[Sea Jelly]]
+
| [[Spinner]]
| ''海クラゲ''
+
| ''Dreher''
| ''海ゼリー''
+
| ''Spinner''
 
|-
 
|-
| [[Stone Cairn]]
+
| [[Stardew Valley Almanac]]
| ''石のカイム''
+
| ''Stardew Valley Almanach''
| ''石のケアン''
+
| ''Sternentautaler Almanach''
|}
 
 
 
; Korean
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Stardew Valley Rose]]
! old name
+
| ''Stardew Valley Rose''
! new name
+
| ''Sternentautaler Rose''
 
|-
 
|-
| Haley's Lost Bracelet
+
| [[Stardrop Tea]]
| ''Haley's Lost Bracelet''
+
| ''Sternentropfen-Tee''
| ''헤일리의 잃어버린 팔찌''
+
| ''Sternenfall-Tee''
 +
|-
 +
| [[Tea Leaves]]
 +
| ''Tee Blätter''
 +
| ''Teeblätter''
 +
|-
 +
| [[Tent Kit]]
 +
| ''Zelt Bausatz''
 +
| ''Zelt-Bausatz''
 +
|-
 +
| [[Treasure Totem]]
 +
| ''Schatz Totem''
 +
| ''Schatz-Totem''
 +
|-
 +
| [[Warp Totem: Desert]]
 +
| ''Teleport Totem: Wüste''
 +
| ''Teleport-Totem: Wüste''
 
|}
 
|}
  
; Russian
+
; Hungarian
 
: {| class="wikitable"
 
: {| class="wikitable"
 
|-
 
|-
Line 905: Line 997:
 
! new name
 
! new name
 
|-
 
|-
| [[Big Green Cane]]
+
| [[Cave Jelly]]
| ''Большой зеленый тростник''
+
| ''Barlangi medúza''
| ''Большая зеленая трость''
+
| ''Barlangi zselé''
 
|-
 
|-
| [[Big Red Cane]]
+
| [[River Jelly]]
| ''Большой красный тростник''
+
| ''Folyami medúza''
| ''Большая красная трость''
+
| ''Folyami zselé''
 
|-
 
|-
| [[Bok Choy Seeds]]
+
| [[Sea Jelly]]
| ''Семена бок-чой''
+
| ''Tengeri medúza''
| ''Семена бок-чоя''
+
| ''Tengeri zselé''
 +
|}
 +
 
 +
; Italian
 +
: {| class="wikitable"
 
|-
 
|-
| [[Crimsonfish]]
+
! item
| ''Кримзонфиш''
+
! old name
| ''Багрянник''
+
! new name
 
|-
 
|-
| [[Far Away Stone]]
+
| [[Cave Jelly]]
| ''Камень издалека''
+
| ''Medusa di grotta''
| ''Камень из далеких земель''
+
| ''Gelatina di grotta''
 
|-
 
|-
| [[Fish Taco]]
+
| [[Ginger Ale]]
| ''ыбный тако''
+
| ''Ginger ale''
| ''Рыбное тако''
+
| ''Liquore allo zenzero''
 
|-
 
|-
| [[Glacierfish Jr.]]
+
| Haley's Lost Bracelet
| ''Ледорыб Мл.''
+
| ''Haley's Lost Bracelet''
| ''Ледорыб Младший''
+
| ''Braccialetto perduto di Haley''
 
|-
 
|-
| [[Green Canes]]
+
| Item Pedestal
| ''Зеленый тростник''
+
| ''Item Pedestal''
| ''Зеленые тросточки''
+
| ''Piedistallo per oggetto''
 
|-
 
|-
| [[Mixed Cane]]
+
| [[Rice Shoot]]
| ''Смешанный тростник''
+
| ''Spara di riso''
| ''Смешанные тросточки''
+
| ''Germoglio di riso''
 
|-
 
|-
| [[Oil of Garlic]]
+
| [[River Jelly]]
| ''Масло Чеснока''
+
| ''Medusa fluviale''
| ''Чесночное масло''
+
| ''Gelatina fluviale''
 
|-
 
|-
| [[Son of Crimsonfish]]
+
| [[Sea Jelly]]
| ''Сын Кримзонфиш''
+
| ''Medusa marina''
| ''Малек Багрянника''
+
| ''Gelatina marina''
|-
 
| [[Statue of Endless Fortune]]
 
| ''Статуя Вечной Удачи''
 
| ''Статуя бесконечной удачи''
 
|-
 
| [[Stonefish]]
 
| ''Камень-рыба''
 
| ''Рыба-камень''
 
|-
 
| [[Sunfish]]
 
| ''개복치''
 
| ''선피쉬''
 
|-
 
| Tall Torch
 
| ''Стоячий факел''
 
| ''Длинный факел''
 
|-
 
| [[The Art O' Crabbing]]
 
| ''Искусство крабства''
 
| ''Краболовное искусство''
 
|-
 
| [[Way Of The Wind pt. 1]]
 
| ''Путь Ветра, ч. 1''
 
| ''Путь Ветра, том 1''
 
|-
 
| [[Way Of The Wind pt. 2]]
 
| ''Путь Ветра, ч. 2''
 
| ''Путь Ветра, том 2''
 
 
|}
 
|}
  
; Spanish
+
; Japanese
 
: {| class="wikitable"
 
: {| class="wikitable"
 
|-
 
|-
Line 984: Line 1,052:
 
! old name
 
! old name
 
! new name
 
! new name
 +
|-
 +
| [[Bone Mill]]
 +
| ''クリスタルチェア''
 +
| ''骨粉砕機''
 +
|-
 +
| [[Cave Jelly]]
 +
| ''洞窟クラゲ''
 +
| ''洞窟ゼリー''
 
|-
 
|-
 
| Haley's Lost Bracelet
 
| Haley's Lost Bracelet
 
| ''Haley's Lost Bracelet''
 
| ''Haley's Lost Bracelet''
| ''El brazalete perdido de Haley''
+
| ''ヘイリーがなくしたブレスレット''
 +
|-
 +
| [[Heavy Tapper]]
 +
| ''Heavy Tapper''
 +
| ''大型樹液採取器''
 
|-
 
|-
 
| Item Pedestal
 
| Item Pedestal
 
| ''Item Pedestal''
 
| ''Item Pedestal''
| ''Pedestal para objetos''
+
| ''アイテム用の台座''
|}
 
 
 
; Turkish
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[River Jelly]]
! old name
+
| ''川クラゲ''
! new name
+
| ''川ゼリー''
 
|-
 
|-
| [[Algae Soup]]
+
| [[Roe]]
| ''Yosun Çorbası''
+
| ''明太子''
| ''Su Yosunu Çorbası''
+
| ''魚卵''
 
|-
 
|-
| [[Big Green Cane]]
+
| [[Sea Jelly]]
| ''Büyük Yeşil Şekerkamışı''
+
| ''海クラゲ''
| ''Büyük Yeşil Şeker Kamışı''
+
| ''海ゼリー''
 
|-
 
|-
| [[Big Red Cane]]
+
| [[Stone Cairn]]
| ''Büyük Kırmızı Şekerkamışı''
+
| ''石のカイム''
| ''Büyük Kırmızı Şeker Kamışı''
+
| ''石のケアン''
 +
|}
 +
 
 +
; Korean
 +
: {| class="wikitable"
 
|-
 
|-
| [[Blueberry]]
+
! item
| ''Yabanmersini''
+
! old name
| ''Yaban Mersini''
+
! new name
 
|-
 
|-
| [[Blueberry Seeds]]
+
| Haley's Lost Bracelet
| ''Yabanmersini Tohumu''
+
| ''Haley's Lost Bracelet''
| ''Yaban Mersini Tohumu''
+
| ''헤일리의 잃어버린 팔찌''
 
|-
 
|-
| [[Blueberry Tart]]
+
| [[Sunfish]]
| ''Yabanmersinli Turta''
+
| ''개복치''
| ''Yaban Mersinli Turta''
+
| ''선피쉬''
 +
 
 +
|}
 +
 
 +
; Russian
 +
: {| class="wikitable"
 
|-
 
|-
| [[Broccoli Seeds]]
+
! item
| ''Brokoli Tohumları''
+
! old name
| ''Brokoli Tohumu''
+
! new name
 
|-
 
|-
| [[Carrot Seeds]]
+
| [[Big Green Cane]]
| ''Havuç Tohumları''
+
| ''Большой зеленый тростник''
| ''Havuç Tohumu''
+
| ''Большая зеленая трость''
 
|-
 
|-
| [[Cask]]
+
| [[Big Red Cane]]
| ''Fıçı''
+
| ''Большой красный тростник''
| ''Varil''
+
| ''Большая красная трость''
 
|-
 
|-
| [[Caviar]]
+
| [[Bok Choy Seeds]]
| ''Hayvar''
+
| ''Семена бок-чой''
| ''Havyar''
+
| ''Семена бок-чоя''
 
|-
 
|-
| [[Coleslaw]]
+
| [[Chicken Decal]]
| ''Lahana Salatası''
+
| ''Наклейка «Курица»''
| ''Kırmızı Lahana Salatası''
+
| ''Наклейка «Курицы»''
 
|-
 
|-
| [[Dark Sign]]
+
| [[Crimsonfish]]
| ''Kara İşaret''
+
| ''Кримзонфиш''
| ''Kara Tabela''
+
| ''Багрянник''
 
|-
 
|-
| [[Dried Sunflowers]]
+
| [[Far Away Stone]]
| ''Kurumuş Ayçicekleri''
+
| ''Камень издалека''
| ''Kurumuş Ayçiçekleri''
+
| ''Камень из далеких земель''
 
|-
 
|-
| [[Fiddlehead Fern]]
+
| [[Fish Taco]]
| ''Eğreltiotu''
+
| ''Рыбный тако''
| ''Eğrelti Otu''
+
| ''Рыбное тако''
 
|-
 
|-
| [[Fiddlehead Risotto]]
+
| [[Glacierfish Jr.]]
| ''Eğreltiotlu Pilav''
+
| ''Ледорыб Мл.''
| ''Eğrelti Otlu Pilav''
+
| ''Ледорыб Младший''
 +
|-
 +
| [[Green Canes]]
 +
| ''Зеленый тростник''
 +
| ''Зеленые тросточки''
 
|-
 
|-
| Haley's Lost Bracelet
+
| rowspan="28"|[[Jellies and Pickles|Jelly]]
| ''Haley's Lost Bracelet''
+
| ''Джем (Ревень)''
| ''Haley'nin Kayıp Bileziği''
+
| ''Джем из ревеня''
 
|-
 
|-
| [[Goby]]
+
| ''Джем (Черника)''
| ''Kayabalığı''
+
| ''Черничный джем''
| ''Taşbalığı''
 
 
|-
 
|-
| [[Golden Pumpkin]]
+
| ''Джем (Жгучий перец)''
| ''Altın Balkabağı''
+
| ''Джем из жгучего перца''
| ''Altın Bal Kabağı''
 
 
|-
 
|-
| [[Green Canes]]
+
| ''Джем (Карамбола)''
| ''Yeşil Şekerkamışları''
+
| ''Джем из карамболы''
| ''Yeşil Şeker Kamışları''
 
 
|-
 
|-
| [[Hops]]
+
| ''Джем (Клюква)''
| ''Şerbetçiotu''
+
| ''Клюквенный джем''
| ''Şerbetçi Otu''
 
 
|-
 
|-
| [[Hops Starter]]
+
| ''Джем (Морошка)''
| ''Şerbetçiotu Yetiştirici''
+
| ''Джем из морошки''
| ''Şerbetçi Otu Yetiştirici''
 
 
|-
 
|-
| [[Jelly]]
+
| ''Джем (Острая ягода)''
| ''Marmelat''
+
| ''Джем из острой ягоды''
| ''Reçel''
 
 
|-
 
|-
| [[Loom]]
+
| ''Джем (Виноград)''
| ''Dokuma Tezgahı''
+
| ''Виноградный джем''
| ''Dokuma Tezgâhı''
 
 
|-
 
|-
| [[Magma Cap]]
+
| ''Джем (Клубника)''
| ''Mağma Mantarı''
+
| ''Клубничный джем''
| ''Magma Mantarı''
+
|-
 +
| ''Джем (Черная слива)''
 +
| ''Джем из дикой сливы''
 
|-
 
|-
| [[Mixed Cane]]
+
| ''Джем (Ежевика)''
| ''Renkli Şekerkamışları''
+
| ''Ежевичный джем''
| ''Renkli Şeker Kamışları''
 
 
|-
 
|-
| [[Ostrich Egg]]
+
| ''Джем (Кристальный фрукт)''
| ''Devekuşu Yumurtası''
+
| ''Джем из кристального фрукта''
| ''Deve Kuşu Yumurtası''
 
 
|-
 
|-
| [[Ostrich Incubator]]
+
| ''Джем (Древний плод)''
| ''Devekuşu Kuluçka Makinesi''
+
| ''Джем из древнего фрукта''
| ''Deve Kuşu Kuluçka Makinesi''
 
 
|-
 
|-
| [[Poppyseed Muffin]]
+
| ''Джем (Семена черники)''
| ''Haşhaşlı Börek''
+
| ''Черничный джем''
| ''Haşhaşlı Kek''
 
 
|-
 
|-
| [[Powdermelon Seeds]]
+
| ''Джем (Яблоко)''
| ''Kış Kavunu Tohumları''
+
| ''Яблочный джем''
| ''Kış Kavunu Tohumu''
 
 
|-
 
|-
| [[Plush Bunny]]
+
| ''Джем (Абрикос)''
| ''Peluş Tavşan''
+
| ''Абрикосовый джем''
| ''Pelüş Tavşan''
 
 
|-
 
|-
| [[Pumpkin]]
+
| ''Джем (Апельсин)''
| ''Balkabağı''
+
| ''Апельсиновый джем''
| ''Bal Kabağı''
 
 
|-
 
|-
| [[Pumpkin Seeds]]
+
| ''Джем (Персик)''
| ''Balkabağı Tohumu''
+
| ''Персиковый джем''
| ''Bal Kabağı Tohumu''
 
 
|-
 
|-
| [[Queen Of Sauce Cookbook]]
+
| ''Джем (Гранат)''
| ''Sosun Kraliçesi Yemek Kitabı''
+
| ''Гранатовый джем''
| ''Soslar Kraliçesi Yemek Kitabı''
 
 
|-
 
|-
| [[Scarecrow#Rarecrows|Rarecrows]]
+
| ''Джем (Вишня)''
| ''Hepsini bul! (1''
+
| ''Вишневый джем''
| ''Hepsini bul! (X/8)''<br /><small>(where X is the rarecrow number)</small>
+
|-
 +
| ''Джем (Ананас)''
 +
| ''Ананасовый джем''
 
|-
 
|-
| [[Red Canes]]
+
| ''Джем (Манго)''
| ''Kırmızı Şekerkamışları''
+
| ''Манговый джем''
| ''Kırmızı Şeker Kamışları''
 
 
|-
 
|-
| [[Sloth Skeleton L]]
+
| ''Джем (Фрукт Ки)''
| ''Tembel Hayvan İskeleti''
+
| ''Джем из фрукта Ки''
| ''Tembel Hayvan İskeleti (Sol)''
 
 
|-
 
|-
| [[Sloth Skeleton M]]
+
| ''Джем (Кокос)''
| ''Tembel Hayvan İskeleti''
+
| ''Кокосовый джем''
| ''Tembel Hayvan İskeleti (Orta)''
 
 
|-
 
|-
| [[Sloth Skeleton R]]
+
| ''Джем (Плод кактуса)''
| ''Tembel Hayvan İskeleti''
+
| ''Кактусовый джем''
| ''Tembel Hayvan İskeleti (Sağ)''
 
 
|-
 
|-
| [[Stardew Valley Almanac]]
+
| ''Джем (Банан)''
| ''Stardew Valley Yıllığı''
+
| ''Банановый джем''
| ''Yıldızçiyi Vadisi Yıllığı''
 
 
|-
 
|-
| [[Stuffing]]
+
| ''Джем (Снегодыня)''
| ''İç''
+
| ''Джем из снегодыни''
| ''Doldurma''
 
 
|-
 
|-
| [[Summer Squash Seeds]]
+
| ''Джем (Дыня)''
| ''Yaz Kabak Tohumları''
+
| Джем из дыни
| ''Yaz Kabağı Tohumu''
 
 
|-
 
|-
| [[Workbench]]
+
| [[Mixed Cane]]
| ''Çalışma Tezgahı''
+
| ''Смешанный тростник''
| ''Çalışma Tezgâhı''
+
| ''Смешанные тросточки''
|}
 
 
 
===Furniture===
 
; French
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Oil of Garlic]]
! old name
+
| ''Масло Чеснока''
! new name
+
| ''Чесночное масло''
 
|-
 
|-
| [[Book Stack]]
+
| rowspan="41"| [[Jellies and Pickles|Pickles]]
| ''Pile de livres''
+
| ''Маринованные консервы: {{t|item name}}''
| ''Tas de livres''
+
| ''Маринованные консервы ({{t|item name}})''
 
|-
 
|-
| [[J. Cola Light]]
 
| ''"J. Cola Light"''
 
| ''Enseigne murale lumineuse J.Cola''
 
 
|-
 
|-
| [[Large Book Stack]]
+
| ''Маринованные консервы: Дикий хрен''
| ''Grande pile de livres''
+
| ''Маринованный дикий хрен''
| ''Grand tas de livres''
 
 
|-
 
|-
| [[Midnight Beach Bed]]
+
| ''Маринованные консервы: Зеленая фасоль''
| ''Lit''
+
| ''Маринованная зеленая фасоль''
| ''Lit de plage nocturne''
 
 
|-
 
|-
| [[Midnight Beach Double Bed]]
+
| ''Маринованные консервы: Цветная капуста''
| ''Lit''
+
| ''Маринованная цветная капуста''
| ''Lit double de plage nocturne''
 
 
|-
 
|-
| [[Small Book Stack]]
+
| ''Маринованные консервы: Картофель''
| ''Petite pile de livres''
+
| ''Консервированный картофель''
| ''Petit tas de livres''
 
 
|-
 
|-
| [[Wizard Bookshelf]]
+
| ''Маринованные консервы: Лук-порей''
| ''Bibliothèque de sorcier''
+
| ''Маринованный лук-порей''
| ''Étagère de sorcier''
 
|}
 
 
 
; Hungarian
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| ''Маринованные консервы: Одуванчик''
! old name
+
| ''Маринованный одуванчик''
! new name
 
 
|-
 
|-
| [[Midnight Beach Bed]]
+
| ''Маринованные консервы: Чеснок''
| ''Ágy''
+
| ''Маринованный чеснок''
| ''Éjféli strand ágy''
 
 
|-
 
|-
| [[Midnight Beach Double Bed]]
+
| ''Маринованные консервы: Пастернак''
| ''Dupla ágy''
+
| ''Маринованный пастернак''
| ''Éjféli strand dupla ágy''
 
|}
 
 
 
; Italian
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| ''Маринованные консервы: Кудрявая капуста''
! old name
+
| ''Маринованная кудрявая капуста''
! new name
 
 
|-
 
|-
| [[Large Green Rug]]
+
| ''Маринованные консервы: Помидор''
| ''Tappeto verde gande''
+
| ''Маринованные помидоры''
| ''Tappeto verde grande''
 
|}
 
 
 
; Russian
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| ''Маринованные консервы: Сморчок''
! old name
+
| ''Маринованные сморчки''
! new name
+
|-
 +
| ''Маринованные консервы: Съедобный папоротник''
 +
| ''Маринованный папоротник''
 +
|-
 +
| ''Маринованные консервы: Пшеница''
 +
| ''Консервированная пшеница''
 +
|-
 +
| ''Маринованные консервы: Редис''
 +
| ''Маринованный редис''
 
|-
 
|-
| [[Birch Lamp End Table]]
+
| ''Маринованные консервы: Красная капуста''
| ''Березовый приставной столик''
+
| ''Маринованная красная капуста''
| ''Березовый приставной столик с лампой''
 
 
|-
 
|-
| [[Green Plush Seat]]
+
| ''Маринованные консервы: Кукуруза''
| ''Зеленое плюшевое сидение''
+
| ''Консервированная кукуруза''
| ''Зеленое плюшевое сиденье''
 
 
|-
 
|-
| [[Harvey Portrait]]
+
| ''Маринованные консервы: Неизмельченный рис''
| ''Портрет Хэйли''
+
| ''Консервированный рис''
| ''Портрет Харви''
 
 
|-
 
|-
| [[Mahogany Lamp End Table]]
+
| ''Маринованные консервы: Баклажан''
| ''Приставной столик из красного дерева''
+
| ''Маринованные баклажаны''
| ''Приставной столик из красного дерева с лампой''
 
 
|-
 
|-
| [[Midnight Beach Bed]]
+
| ''Маринованные консервы: Артишок''
| ''Кровать''
+
| ''Маринованный артишок''
| ''Полуночная кровать''
 
 
|-
 
|-
| [[Midnight Beach Double Bed]]
+
| ''Маринованные консервы: Тыква''
| ''Двуспальная кровать''
+
| ''Маринованная тыква''
| ''Двуспальная полуночная кровать''
 
 
|-
 
|-
| [[Oak Lamp End Table]]
+
| ''Маринованные консервы: Бок-чой''
| ''Дубовый приставной столик''
+
| ''Маринованный бок-чой''
| ''Дубовый приставной столик с лампой''
 
 
|-
 
|-
| [[Pink Plush Seat]]
+
| ''Маринованные консервы: Батат''
| ''Розовое плюшевое сидение''
+
| ''Маринованный батат''
| ''Розовое плюшевое сиденье''
 
 
|-
 
|-
| [[Walnut Lamp End Table]]
+
| ''Маринованные консервы: Лисичка''
| ''Ореховый приставной столик''
+
| ''Маринованные лисички''
| ''Ореховый приставной столик с лампой''
+
|-
|}
+
| ''Маринованные консервы: Свекла''
 
+
| ''Маринованная свекла''
; Spanish
+
|-
: {| class="wikitable"
+
| ''Маринованные консервы: Амарант''
 +
| ''Консервированный амарант''
 +
|-
 +
| ''Маринованные консервы: Хмель''
 +
| ''Маринованный хмель''
 +
|-
 +
| ''Маринованные консервы: Лук-батун''
 +
| ''Маринованный лук-батун''
 +
|-
 +
| ''Маринованные консервы: Шампиньон''
 +
| ''Маринованные шампиньоны''
 +
|-
 +
| ''Маринованные консервы: Фундук''
 +
| ''Консервированный фундук''
 +
|-
 +
| ''Маринованные консервы: Зимний корень''
 +
| ''Маринованный зимний корень''
 +
|-
 +
| ''Маринованные консервы: Снежный батат''
 +
| ''Маринованный снежный батат''
 +
|-
 +
| ''Маринованные консервы: Фиолетовый гриб''
 +
| ''Маринованные фиолетовые грибы''
 +
|-
 +
| ''Маринованные консервы: Пещерная морковка''
 +
| ''Маринованная пещерная морковка''
 +
|-
 +
| ''Маринованные консервы: Чайные листья''
 +
| ''Маринованные чайные листья''
 +
|-
 +
| ''Маринованные консервы: Имбирь''
 +
| ''Маринованный имбирь''
 +
|-
 +
| ''Маринованные консервы: Корень таро''
 +
| ''Маринованный корень таро''
 +
|-
 +
| ''Маринованные консервы: Магмовый гриб''
 +
| ''Маринованные магмовые грибы''
 +
|-
 +
| ''Маринованные консервы: Брокколи''
 +
| ''Маринованная брокколи''
 +
|-
 +
| ''Маринованные консервы: Морковь''
 +
| ''Маринованная морковь''
 +
|-
 +
| ''Маринованные консервы: Сквош''
 +
| ''Маринованный сквош''
 +
|-
 +
| [[Smoked Fish]]
 +
| ''{{t|item name}} (закопчено)''
 +
| ''Копченый {{t|item name}}''
 +
|-
 +
| [[Son of Crimsonfish]]
 +
| ''Сын Кримзонфиш''
 +
| ''Малек Багрянника''
 +
|-
 +
| [[Statue of Endless Fortune]]
 +
| ''Статуя Вечной Удачи''
 +
| ''Статуя бесконечной удачи''
 +
|-
 +
| [[Stonefish]]
 +
| ''Камень-рыба''
 +
| ''Рыба-камень''
 +
|-
 +
| Tall Torch
 +
| ''Стоячий факел''
 +
| ''Длинный факел''
 +
|-
 +
| [[The Art O' Crabbing]]
 +
| ''Искусство крабства''
 +
| ''Краболовное искусство''
 +
|-
 +
| [[Unmilled Rice]]
 +
| ''Неизмельченный рис''
 +
| ''Неочищенный рис''
 +
|-
 +
| [[Way Of The Wind pt. 1]]
 +
| ''Путь Ветра, ч. 1''
 +
| ''Путь Ветра, том 1''
 +
|-
 +
| [[Way Of The Wind pt. 2]]
 +
| ''Путь Ветра, ч. 2''
 +
| ''Путь Ветра, том 2''
 +
|-
 +
| [[Wild Plum]]
 +
| ''Черная слива''
 +
| ''Дикая слива''
 +
|}
 +
 
 +
; Spanish
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Glacierfish Jr.]]
 +
| ''Pez glacial jóven''
 +
| ''Pez glacial joven''
 +
|-
 +
| Haley's Lost Bracelet
 +
| ''Haley's Lost Bracelet''
 +
| ''El brazalete perdido de Haley''
 +
|-
 +
| Item Pedestal
 +
| ''Item Pedestal''
 +
| ''Pedestal para objetos''
 +
|-
 +
| [[Stardrop Tea]]
 +
| ''Té de fruta estelar.''
 +
| ''Té de fruta estelar''
 +
|-
 +
| [[Tent Kit]]
 +
| ''Kit de tienda de campaña.''
 +
| ''Kit de tienda de campaña''
 +
|-
 +
| [[Treasure Totem]]
 +
| ''Totem del tesoro''
 +
| ''Tótem del tesoro''
 +
|-
 +
| [[Warp Totem: Island]]
 +
| ''Totem de teletransporte: Isla''
 +
| ''Tótem de teletransporte: Isla''
 +
|}
 +
 
 +
; Turkish
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Algae Soup]]
 +
| ''Yosun Çorbası''
 +
| ''Su Yosunu Çorbası''
 +
|-
 +
| [[Big Green Cane]]
 +
| ''Büyük Yeşil Şekerkamışı''
 +
| ''Büyük Yeşil Şeker Kamışı''
 +
|-
 +
| [[Big Red Cane]]
 +
| ''Büyük Kırmızı Şekerkamışı''
 +
| ''Büyük Kırmızı Şeker Kamışı''
 +
|-
 +
| [[Blueberry]]
 +
| ''Yabanmersini''
 +
| ''Yaban Mersini''
 +
|-
 +
| [[Blueberry Seeds]]
 +
| ''Yabanmersini Tohumu''
 +
| ''Yaban Mersini Tohumu''
 +
|-
 +
| [[Blueberry Tart]]
 +
| ''Yabanmersinli Turta''
 +
| ''Yaban Mersinli Turta''
 +
|-
 +
| [[Broccoli Seeds]]
 +
| ''Brokoli Tohumları''
 +
| ''Brokoli Tohumu''
 +
|-
 +
| [[Carrot Seeds]]
 +
| ''Havuç Tohumları''
 +
| ''Havuç Tohumu''
 +
|-
 +
| [[Cask]]
 +
| ''Fıçı''
 +
| ''Varil''
 +
|-
 +
| [[Caviar]]
 +
| ''Hayvar''
 +
| ''Havyar''
 +
|-
 +
| [[Coleslaw]]
 +
| ''Lahana Salatası''
 +
| ''Kırmızı Lahana Salatası''
 +
|-
 +
| [[Dark Sign]]
 +
| ''Kara İşaret''
 +
| ''Kara Tabela''
 +
|-
 +
| [[Dried Sunflowers]]
 +
| ''Kurumuş Ayçicekleri''
 +
| ''Kurumuş Ayçiçekleri''
 +
|-
 +
| [[Fiddlehead Fern]]
 +
| ''Eğreltiotu''
 +
| ''Eğrelti Otu''
 +
|-
 +
| [[Fiddlehead Risotto]]
 +
| ''Eğreltiotlu Pilav''
 +
| ''Eğrelti Otlu Pilav''
 +
|-
 +
| Haley's Lost Bracelet
 +
| ''Haley's Lost Bracelet''
 +
| ''Haley'nin Kayıp Bileziği''
 +
|-
 +
| [[Goby]]
 +
| ''Kayabalığı''
 +
| ''Taşbalığı''
 +
|-
 +
| [[Golden Pumpkin]]
 +
| ''Altın Balkabağı''
 +
| ''Altın Bal Kabağı''
 +
|-
 +
| [[Green Canes]]
 +
| ''Yeşil Şekerkamışları''
 +
| ''Yeşil Şeker Kamışları''
 +
|-
 +
| [[Hops]]
 +
| ''Şerbetçiotu''
 +
| ''Şerbetçi Otu''
 +
|-
 +
| [[Hops Starter]]
 +
| ''Şerbetçiotu Yetiştirici''
 +
| ''Şerbetçi Otu Yetiştirici''
 +
|-
 +
| [[Jelly]]
 +
| ''Marmelat''
 +
| ''Reçel''
 +
|-
 +
| [[Loom]]
 +
| ''Dokuma Tezgahı''
 +
| ''Dokuma Tezgâhı''
 +
|-
 +
| [[Magma Cap]]
 +
| ''Mağma Mantarı''
 +
| ''Magma Mantarı''
 +
|-
 +
| [[Mixed Cane]]
 +
| ''Renkli Şekerkamışları''
 +
| ''Renkli Şeker Kamışları''
 +
|-
 +
| [[Ostrich Egg]]
 +
| ''Devekuşu Yumurtası''
 +
| ''Deve Kuşu Yumurtası''
 +
|-
 +
| [[Ostrich Incubator]]
 +
| ''Devekuşu Kuluçka Makinesi''
 +
| ''Deve Kuşu Kuluçka Makinesi''
 +
|-
 +
| [[Poppyseed Muffin]]
 +
| ''Haşhaşlı Börek''
 +
| ''Haşhaşlı Kek''
 +
|-
 +
| [[Powdermelon Seeds]]
 +
| ''Kış Kavunu Tohumları''
 +
| ''Kış Kavunu Tohumu''
 +
|-
 +
| [[Plush Bunny]]
 +
| ''Peluş Tavşan''
 +
| ''Pelüş Tavşan''
 +
|-
 +
| [[Pumpkin]]
 +
| ''Balkabağı''
 +
| ''Bal Kabağı''
 +
|-
 +
| [[Pumpkin Seeds]]
 +
| ''Balkabağı Tohumu''
 +
| ''Bal Kabağı Tohumu''
 +
|-
 +
| [[Queen Of Sauce Cookbook]]
 +
| ''Sosun Kraliçesi Yemek Kitabı''
 +
| ''Soslar Kraliçesi Yemek Kitabı''
 +
|-
 +
| [[Scarecrow#Rarecrows|Rarecrows]]
 +
| ''Hepsini bul! (1''
 +
| ''Hepsini bul! (X/8)''<br /><small>(where X is the rarecrow number)</small>
 +
|-
 +
| [[Red Canes]]
 +
| ''Kırmızı Şekerkamışları''
 +
| ''Kırmızı Şeker Kamışları''
 +
|-
 +
| [[Sloth Skeleton L]]
 +
| ''Tembel Hayvan İskeleti''
 +
| ''Tembel Hayvan İskeleti (Sol)''
 +
|-
 +
| [[Sloth Skeleton M]]
 +
| ''Tembel Hayvan İskeleti''
 +
| ''Tembel Hayvan İskeleti (Orta)''
 +
|-
 +
| [[Sloth Skeleton R]]
 +
| ''Tembel Hayvan İskeleti''
 +
| ''Tembel Hayvan İskeleti (Sağ)''
 +
|-
 +
| [[Stardew Valley Almanac]]
 +
| ''Stardew Valley Yıllığı''
 +
| ''Yıldızçiyi Vadisi Yıllığı''
 +
|-
 +
| [[Stuffing]]
 +
| ''İç''
 +
| ''Doldurma''
 +
|-
 +
| [[Summer Squash Seeds]]
 +
| ''Yaz Kabak Tohumları''
 +
| ''Yaz Kabağı Tohumu''
 +
|-
 +
| [[Workbench]]
 +
| ''Çalışma Tezgahı''
 +
| ''Çalışma Tezgâhı''
 +
|}
 +
 
 +
===Furniture===
 +
; French
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Book Stack]]
 +
| ''Pile de livres''
 +
| ''Tas de livres''
 +
|-
 +
| [[J. Cola Light]]
 +
| ''"J. Cola Light"''
 +
| ''Enseigne murale lumineuse J.Cola''
 +
|-
 +
| [[Large Book Stack]]
 +
| ''Grande pile de livres''
 +
| ''Grand tas de livres''
 +
|-
 +
| [[Midnight Beach Bed]]
 +
| ''Lit''
 +
| ''Lit de plage nocturne''
 +
|-
 +
| [[Midnight Beach Double Bed]]
 +
| ''Lit''
 +
| ''Lit double de plage nocturne''
 +
|-
 +
| [[Small Book Stack]]
 +
| ''Petite pile de livres''
 +
| ''Petit tas de livres''
 +
|-
 +
| [[Wizard Bookshelf]]
 +
| ''Bibliothèque de sorcier''
 +
| ''Étagère de sorcier''
 +
|}
 +
 
 +
; Hungarian
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Midnight Beach Bed]]
 +
| ''Ágy''
 +
| ''Éjféli strand ágy''
 +
|-
 +
| [[Midnight Beach Double Bed]]
 +
| ''Dupla ágy''
 +
| ''Éjféli strand dupla ágy''
 +
|}
 +
 
 +
; Italian
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Large Green Rug]]
 +
| ''Tappeto verde gande''
 +
| ''Tappeto verde grande''
 +
|}
 +
 
 +
; Russian
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Birch Lamp End Table]]
 +
| ''Березовый приставной столик''
 +
| ''Березовый приставной столик с лампой''
 +
|-
 +
| [[Blossom Rug]]
 +
| ''Цветочный коврик''
 +
| ''Цветочный ковер''
 +
|-
 +
| [[Bountiful Dining Table]]
 +
| ''Изобильный обеденный стол''
 +
| ''Обеденный стол «Изобилие»''
 +
|-
 +
| [[Circular Junimo Rug]]
 +
| ''Круглый коврик Джунимо''
 +
| ''Круглый ковер Джунимо''
 +
|-
 +
| [['Community Center']]
 +
| ''«Общественный центр»''
 +
| ''«Клуб»''
 +
|-
 +
| [[Curly Tree]]
 +
| ''Изогнутое дерево''
 +
| ''Кудрявое дерево''
 +
|-
 +
| [[Dark Leafy Wall Panel]]
 +
| ''Темная панель «Листва»''
 +
| ''Средняя панель «Листва»''
 +
|-
 +
| [[Dark Rug]]
 +
| ''Темный Коврик''
 +
| ''Темный ковер''
 +
|-
 +
| [[Deluxe Tree]]
 +
| ''Элитное дерево''
 +
| ''Изысканное дерево''
 +
|-
 +
| [[Elixir Shelf]]
 +
| ''Полка для эликсиров''
 +
| ''Полка с эликсирами''
 +
|-
 +
| [[Elixir Table]]
 +
| ''Стол для эликсиров''
 +
| ''Стол с эликсирами''
 +
|-
 +
| [[Funky Rug]]
 +
| ''Модный коврик''
 +
| ''Модный ковер''
 +
|-
 +
| [[Green Plush Seat]]
 +
| ''Зеленое плюшевое сидение''
 +
| ''Зеленое плюшевое сиденье''
 +
|-
 +
| [['Groovy']]
 +
| ''«Клево»''
 +
| ''«Волнистые линии»''
 +
|-
 +
| [[Harvey Portrait]]
 +
| ''Портрет Хэйли''
 +
| ''Портрет Харви''
 +
|-
 +
| [[Icy Rug]]
 +
| ''Ледяной коврик''
 +
| ''Ледяной ковер''
 +
|-
 +
| [[Indoor Hanging Basket]]
 +
| ''Комнатная висячая корзина''
 +
| ''Комнатная подвесная корзина''
 +
|-
 +
| J
 +
| ''Джей''
 +
| ''Буква «J»''
 +
|-
 +
| [['Jade Hills Extended']]
 +
| ''«Нефритовые холмы» (расширенная версия)''
 +
| ''«Нефритовые холмы» (широкая версия)''
 +
|-
 +
| [[Joja Cola Tea Table]]
 +
| ''Чайный столик Джоджа-кола''
 +
| ''Чайный столик «Джоджа-кола»''
 +
|-
 +
| [['Journey Of The Prairie King: The Motion Picture']]
 +
| ''«Путешествие Короля Прерий: Фильм»''
 +
| ''«Путешествие Короля прерий: Худ. фильм»''
 +
|-
 +
| [[Junimo Bag]]
 +
| ''Сумка Джунимо''
 +
| ''Мешочек Джунимо''
 +
|-
 +
| [[Junimo Bundle]]
 +
| ''Сверток Джунимо''
 +
| ''Узелок Джунимо''
 +
|-
 +
| [[Junimo Mat]]
 +
| ''Мат Джунимо''
 +
| ''Коврик Джунимо''
 +
|-
 +
| [[Junimo Plaque]]
 +
| ''Табличка Джунимо''
 +
| ''Пластина Джунимо''
 +
|-
 +
| [[Junimo Rug]]
 +
| ''Коврик Джунимо''
 +
| ''Ковер Джунимо''
 +
|-
 +
| [[Junimo Wall Plaque]]
 +
| ''Настенная табличка Джунимо''
 +
| ''Настенная пластина Джунимо''
 +
|-
 +
| [[Large Cottage Rug]]
 +
| ''Большой домашний коврик''
 +
| ''Большой деревенский ковер''
 +
|-
 +
| [[Large Green Rug]]
 +
| ''Большой зеленый коврик''
 +
| ''Большой зеленый ковер''
 +
|-
 +
| [[Large Joja Rug]]
 +
| ''Большой коврик Джоджа''
 +
| ''Большой ковер Джоджа''
 +
|-
 +
| [[Large Red Rug]]
 +
| ''Большой красный коврик''
 +
| ''Большой красный ковер''
 +
|-
 +
| [[Large Retro Rug]]
 +
| ''Большой коврик «Ретро»''
 +
| ''Большой ковер «Ретро»''
 +
|-
 +
| [[Light Green Rug]]
 +
| ''Коврик «Зеленые листья»''
 +
| ''Ковер «Зеленые листья»''
 +
|-
 +
| [[Light Leafy Wall Panel]]
 +
| ''Светлая панель «Листва»''
 +
| ''Короткая панель «Листва»''
 +
|-
 +
| [[Log Panel]]
 +
| ''Панель «Бревно»''
 +
| ''Бревенчатая панель''
 +
|-
 +
| [[Long Elixir Table]]
 +
| ''Длинный стол для эликсиров''
 +
| ''Длинный стол с эликсирами''
 +
|-
 +
| [[Mahogany Lamp End Table]]
 +
| ''Приставной столик из красного дерева''
 +
| ''Приставной столик из красного дерева с лампой''
 +
|-
 +
| [[Midnight Beach Bed]]
 +
| ''Кровать''
 +
| ''Кровать «Полночь на пляже»''
 +
|-
 +
| [[Midnight Beach Double Bed]]
 +
| ''Двуспальная кровать''
 +
| ''Двуспальная кровать «Полночь на пляже»''
 +
|-
 +
| [[Modern Fish Tank]]
 +
| ''Современный аквариум''
 +
| ''Аквариум «Модерн»''
 +
|-
 +
| [[Modern Rug]]
 +
| ''Современный коврик''
 +
| ''Ковер «Модерн»''
 +
|-
 +
| [[Oak Lamp End Table]]
 +
| ''Дубовый приставной столик''
 +
| ''Дубовый приставной столик с лампой''
 +
|-
 +
| [[Old World Rug]]
 +
| ''Старый протертый коврик''
 +
| ''Старый протертый ковер''
 +
|-
 +
| [[Patchwork Rug]]
 +
| ''Лоскутный коврик''
 +
| ''Лоскутный ковер''
 +
|-
 +
| [[Pink Plush Seat]]
 +
| ''Розовое плюшевое сидение''
 +
| ''Розовое плюшевое сиденье''
 +
|-
 +
| [[Retro Banner]]
 +
| ''Плакат «Ретро»''
 +
| ''Баннер «Ретро»''
 +
|-
 +
| [[Retro Mat]]
 +
| ''Мат «Ретро»''
 +
| ''Маленький коврик «Ретро»''
 +
|-
 +
| [[Retro Rug]]
 +
| ''Коврик «Ретро»''
 +
| ''Ковер «Ретро»''
 +
|-
 +
| [[Small Book Pile]]
 +
| ''Кучка книг''
 +
| ''Несколько книг''
 +
|-
 +
| [[Small Book Stack]]
 +
| ''Стопочка книг''
 +
| ''Малая стопка книг''
 +
|-
 +
| [[Small Elixir Shelf]]
 +
| ''Полочка для эликсиров''
 +
| ''Узкая полка с эликсирами''
 +
|-
 +
| [[Small Junimo Mat]]
 +
| ''Маленький мат Джунимо''
 +
| ''Маленький коврик Джунимо''
 +
|-
 +
| [[Small Stacked Elixir Shelf]]
 +
| ''Заставленная эликсирами полочка''
 +
| ''Двойная узкая полка с эликсирами''
 +
|-
 +
| [[Stacked Elixir Shelf]]
 +
| ''Заставленная эликсирами полка''
 +
| ''Двойная полка с эликсирами''
 +
|-
 +
| [[Stacked Joja Boxes]]
 +
| ''Куча коробок Джоджа''
 +
| ''Стопка коробок Джоджа''
 +
|-
 +
| [[Standing Geode]]
 +
| ''Стоячая жеода''
 +
| ''Жеода на подставке''
 +
|-
 +
| [[Starry Double Bed]]
 +
| ''Звездная двуспальная кровать''
 +
| ''Звездчатая двуспальная кровать''
 +
|-
 +
| [[Starry Moon Rug]]
 +
| ''Коврик со звездной ночью''
 +
| ''Ковер «Звездная ночь»''
 +
|-
 +
| 'Sun #44'
 +
| ''«Солнце №44»''
 +
| ''«Солнце № 44»''
 +
|-
 +
| 'Sun #45'
 +
| ''«Солнце №45»''
 +
| ''«Солнце № 45»''
 +
|-
 +
| [[Swirl Rug]]
 +
| ''Коврик с завихрениями''
 +
| ''Ковер с завихрениями''
 +
|-
 +
| [['VGA Paradise']]
 +
| ''«VGA-рай»''
 +
| ''«Рай VGA»''
 +
|-
 +
| [[Wallflower Pal]]
 +
| ''Дружок у стенки''
 +
| ''Настенный дружок''
 +
|-
 +
| [[Wall Sconce]]
 +
| ''Настенный канделябр''
 +
| ''Настенный светильник''
 +
|-
 +
| [[Walnut Lamp End Table]]
 +
| ''Ореховый приставной столик''
 +
| ''Ореховый приставной столик с лампой''
 +
|-
 +
| [[Winter Tree Decal]]
 +
| ''Наклейка «Зимнее дерево»''
 +
| ''Наклейка «Зимняя ель»''
 +
|-
 +
| [[Witch's Broom]]
 +
| ''Метла ведьмы''
 +
| ''Ведьмина метла''
 +
|-
 +
| [[Wood Panel]]
 +
| ''Панель «Дерево»''
 +
| ''Дощатая панель''
 +
|}
 +
 
 +
; Spanish
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Modern Fish Tank]]
 +
| ''Pecera mdoerna''
 +
| ''Pecera moderna''
 +
|}
 +
 
 +
; Turkish
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Aquamarine Crystal Ball]]
 +
| ''Deniz Yeşili Kristal Küre''
 +
| ''Gök Zümrüdü Kristal Küre''
 +
|-
 +
| [[Birch Dresser]]
 +
| ''Huş Şifoniyer''
 +
| ''Huş Şifonyer''
 +
|-
 +
| [[Book Pile]]
 +
| ''Kitap Yığını''
 +
| ''Yığılmış Kitaplar''
 +
|-
 +
| [[Green Cottage Rug]]
 +
| ''Yeşil Baraka''
 +
| ''Yeşil Baraka Kilimi''
 +
|-
 +
| [[J. Cola Light]]
 +
| ''Diyet J. Kola''
 +
| ''J. Kola Işığı''
 +
|-
 +
| [[Joja Crate]]
 +
| ''Joja Sandığı''
 +
| ''Joja Kutusu''
 +
|-
 +
| [[Journey Of The Prairie King: The Motion Picture]]
 +
| ''&apos;Çayır Kralı'nın Yolculuğu&apos;''
 +
| ''&apos;Çayır Kralı'nın Yolculuğu: Sinema Filmi&apos;''
 +
|-
 +
| [[Junimo Plush]]
 +
| ''Peluş Junimo''
 +
| ''Pelüş Junimo''
 
|-
 
|-
! item
+
| [[Krobus Portrait]]
! old name
+
| ''Krobus'in Portresi''
! new name
+
| ''Krobus'un Portresi''
 
|-
 
|-
| [[Modern Fish Tank]]
+
| [[Large Book Pile]]
| ''Pecera mdoerna''
+
| ''Büyük Kitap Yığını''
| ''Pecera moderna''
+
| ''Büyük Yığılmış Kitaplar''
|}
 
 
 
; Turkish
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Large Joja Crate]]
! old name
+
| ''Büyük Joja Sandığı''
! new name
+
| ''Büyük Joja Kutusu''
 
|-
 
|-
| [[Aquamarine Crystal Ball]]
+
| [[Leah Portrait]]
| ''Deniz Yeşili Kristal Küre''
+
| ''Leah'ın Portresi''
| ''Gök Zümrüdü Kristal Küre''
+
| ''Leah'nın Portresi''
 
|-
 
|-
| [[Birch Dresser]]
+
| [[Leah's Sculpture]]
| ''Huş Şifoniyer''
+
| ''Leah'ın Heykeli''
| ''Huş Şifonyer''
+
| ''Leah'nın Heykeli''
 
|-
 
|-
| [[Book Pile]]
+
| [[Mahogany Bench]]
| ''Kitap Yığını''
+
| ''Mahun Oturak''
| ''Yığılmış Kitaplar''
+
| ''Maun Oturak''
 
|-
 
|-
| [[Green Cottage Rug]]
+
| [[Mahogany Chair]]
| ''Yeşil Baraka''
+
| ''Mahun Sandalye''
| ''Yeşil Baraka Kilimi''
+
| ''Maun Sandalye''
 
|-
 
|-
| [[J. Cola Light]]
+
| [[Mahogany Dining Table]]
| ''Diyet J. Kola''
+
| ''Mahun Yemek Masası''
| ''J. Kola Işığı''
+
| ''Maun Yemek Masası''
 
|-
 
|-
| [[Joja Crate]]
+
| [[Mahogany Dresser]]
| ''Joja Sandığı''
+
| ''Mahun Şifoniyer''
| ''Joja Kutusu''
+
| ''Maun Şifonyer''
 
|-
 
|-
| [[Journey Of The Prairie King: The Motion Picture]]
+
| [[Mahogany End Table]]
| ''&apos;Çayır Kralı'nın Yolculuğu&apos;''
+
| ''Mahun Komodin''
| ''&apos;Çayır Kralı'nın Yolculuğu: Sinema Filmi&apos;''
+
| ''Maun Komodin''
 
|-
 
|-
| [[Junimo Plush]]
+
| [[Mahogany Table]]
| ''Peluş Junimo''
+
| ''Mahun Masa''
| ''Pelüş Junimo''
+
| ''Maun Masa''
 
|-
 
|-
| [[Krobus Portrait]]
+
| [[Mahogany Tea-Table]]
| ''Krobus'in Portresi''
+
| ''Mahun Sehpa''
| ''Krobus'un Portresi''
+
| ''Maun Sehpa''
 
|-
 
|-
| [[Large Book Pile]]
+
| [[Midnight Beach Bed]]
| ''Büyük Kitap Yığını''
+
| ''Yatak''
| ''Büyük Yığılmış Kitaplar''
+
| ''Gece Yarısı Kumsallı Yatak''
 
|-
 
|-
| [[Large Joja Crate]]
+
| [[Midnight Beach Double Bed]]
| ''Büyük Joja Sandığı''
+
| ''Çift Kişilik Yatak''
| ''Büyük Joja Kutusu''
+
| ''Gece Yarısı Kumsallı Çift Kişilik Yatak''
 
|-
 
|-
| [[Leah Portrait]]
+
| [[Modern Rug]]
| ''Leah'ın Portresi''
+
| ''Modern Kilim''
| ''Leah'nın Portresi''
+
| ''Modern Halı''
 
|-
 
|-
| [[Leah's Sculpture]]
+
| [[Oak Dresser]]
| ''Leah'ın Heykeli''
+
| ''Meşe Şifoniyer''
| ''Leah'nın Heykeli''
+
| ''Meşe Şifonyer''
 
|-
 
|-
| [[Mahogany Bench]]
+
| [[Pierre's Sign]]
| ''Mahun Oturak''
+
| ''Pierre'nin Tabelası''
| ''Maun Oturak''
+
| ''Pierre'in Tabelası''
 
|-
 
|-
| [[Mahogany Chair]]
+
| [[Red Cottage Rug]]
| ''Mahun Sandalye''
+
| ''Kırmızı Baraka''
| ''Maun Sandalye''
+
| ''Kırmızı Baraka Kilimi''
 
|-
 
|-
| [[Mahogany Dining Table]]
+
| [[Short Wizard Bookcase]]
| ''Mahun Yemek Masası''
+
| ''Küçük Büyücü Kitaplığı''
| ''Maun Yemek Masası''
+
| ''Kısa Büyücü Kitaplığı''
 
|-
 
|-
| [[Mahogany Dresser]]
+
| [[Small Book Pile]]
| ''Mahun Şifoniyer''
+
| ''Küçük Kitap Yığını''
| ''Maun Şifonyer''
+
| ''Küçük Yığılmış Kitaplar''
 
|-
 
|-
| [[Mahogany End Table]]
+
| [[Small Junimo Plush]]
| ''Mahun Komodin''
+
| ''Küçük Junimo Peluşu''
| ''Maun Komodin''
+
| ''Küçük Junimo Pelüşü''
 
|-
 
|-
| [[Mahogany Table]]
+
| [[Walnut Dresser]]
| ''Mahun Masa''
+
| ''Ceviz Şifoniyer''
| ''Maun Masa''
+
| ''Ceviz Şifonyer''
 
|-
 
|-
| [[Mahogany Tea-Table]]
+
| [[Wizard Bookshelf]]
| ''Mahun Sehpa''
+
| ''Büyücü Kitaplığı''
| ''Maun Sehpa''
+
| ''Büyücü Rafı''
 +
|}
 +
 
 +
===Hats===
 +
; French
 +
: {| class="wikitable"
 
|-
 
|-
| [[Midnight Beach Bed]]
+
! item
| ''Yatak''
+
! old name
| ''Gece Yarısı Kumsallı Yatak''
+
! new name
 
|-
 
|-
| [[Midnight Beach Double Bed]]
+
| [[blue Bow]]
| ''Çift Kişilik Yatak''
+
| ''Ruban bleu''
| ''Gece Yarısı Kumsallı Çift Kişilik Yatak''
+
| ''Noeud ruban bleu''
 
|-
 
|-
| [[Modern Rug]]
+
| [[Fedora]]
| ''Modern Kilim''
+
| ''Fedora''
| ''Modern Halı''
+
| ''Fédora''
 +
|}
 +
 
 +
; German
 +
: {| class="wikitable"
 
|-
 
|-
| [[Oak Dresser]]
+
! item
| ''Meşe Şifoniyer''
+
! old name
| ''Meşe Şifonyer''
+
! new name
 
|-
 
|-
| [[Pierre's Sign]]
+
| [[Bucket Hat]]
| ''Pierre'nin Tabelası''
+
| ''Fischerhut''
| ''Pierre'in Tabelası''
+
| ''Bucket-Hut''
 
|-
 
|-
| [[Red Cottage Rug]]
+
| [[Panda Hat]]
| ''Kırmızı Baraka''
+
| ''Panda Hat''
| ''Kırmızı Baraka Kilimi''
+
| ''Panda-Hut''
 +
|}
 +
 
 +
; Russian
 +
: {| class="wikitable"
 
|-
 
|-
| [[Short Wizard Bookcase]]
+
! item
| ''Küçük Büyücü Kitaplığı''
+
! old name
| ''Kısa Büyücü Kitaplığı''
+
! new name
 
|-
 
|-
| [[Small Book Pile]]
+
| [[Arcane Hat]]
| ''Küçük Kitap Yığını''
+
| ''Загадочная шляпа''
| ''Küçük Yığılmış Kitaplar''
+
| ''Таинственная шляпа''
 
|-
 
|-
| [[Small Junimo Plush]]
+
| [[Flat Topped Hat]]
| ''Küçük Junimo Peluşu''
+
| ''Канотье''
| ''Küçük Junimo Pelüşü''
+
| ''Капотен''
|-
 
| [[Walnut Dresser]]
 
| ''Ceviz Şifoniyer''
 
| ''Ceviz Şifonyer''
 
|-
 
| [[Wizard Bookshelf]]
 
| ''Büyücü Kitaplığı''
 
| ''Büyücü Rafı''
 
 
|}
 
|}
  
===Hats===
+
; Spanish
; French
 
 
: {| class="wikitable"
 
: {| class="wikitable"
 
|-
 
|-
Line 1,431: Line 2,166:
 
! new name
 
! new name
 
|-
 
|-
| [[blue Bow]]
+
| [[Gold Pan]]
| ''Ruban bleu''
+
| ''Sartén de Oro''
| ''Noeud ruban bleu''
+
| ''Cacerola de Oro''
 
|-
 
|-
| [[Fedora]]
+
| [[Iridium Pan]]
| ''Fedora''
+
| ''Sartén de Iridio''
| ''Fédora''
+
| ''Cacerola de Iridio''
 +
|-
 +
| [[Steel Pan]]
 +
| ''Sartén de Acero''
 +
| ''Cacerola de Acero''
 +
|-
 +
| [[Totem Mask]]
 +
| ''Máscara totem''
 +
| ''Máscara tótem''
 
|}
 
|}
  
; German
+
; Turkish
 
: {| class="wikitable"
 
: {| class="wikitable"
 
|-
 
|-
Line 1,447: Line 2,190:
 
! new name
 
! new name
 
|-
 
|-
| [[Bucket Hat]]
+
| [[Arcane Hat]]
| ''Fischerhut''
+
| ''Gizemli Şapka''
| ''Bucket-Hut''
+
| ''Büyücü Şapkası''
 +
|-
 +
| [[Copper Pan]]
 +
| ''Bakır Tava''
 +
| ''Bakır Eleme Tavası''
 
|-
 
|-
| [[Panda Hat]]
+
| [[Flat Topped Hat]]
| ''Panda Hat''
+
| ''Fötr Şapka''
| ''Panda-Hut''
+
| ''Seyyah Şapkası''
 
|}
 
|}
  
; Russian
+
===Pants===
 +
; German
 
: {| class="wikitable"
 
: {| class="wikitable"
 
|-
 
|-
Line 1,463: Line 2,211:
 
! new name
 
! new name
 
|-
 
|-
| [[Arcane Hat]]
+
| Island Bikini
| ''Загадочная шляпа''
+
| ''Island Bikini''
| ''Таинственная шляпа''
+
| ''Insel Bikini''
 
|-
 
|-
| [[Flat Topped Hat]]
+
| Prismatic Pants
| ''Канотье''
+
| ''Prismatic Pants''
| ''Капотен''
+
| ''Prisma Hose''
 
|}
 
|}
  
; Spanish
+
===Shirts===
 +
; French
 
: {| class="wikitable"
 
: {| class="wikitable"
 
|-
 
|-
Line 1,479: Line 2,228:
 
! new name
 
! new name
 
|-
 
|-
| [[Gold Pan]]
+
| ''gender-variant shirts''
| ''Sartén de Oro''
+
| "(M)" suffix
| ''Cacerola de Oro''
+
| "(H)" suffix
 
|-
 
|-
| [[Iridium Pan]]
 
| ''Sartén de Iridio''
 
| ''Cacerola de Iridio''
 
 
|-
 
|-
| [[Steel Pan]]
+
| Island Bikini
| ''Sartén de Acero''
+
| ''Island Bikini''
| ''Cacerola de Acero''
+
| ''Bikini des îles''
 
|}
 
|}
  
; Turkish
+
; German
 
: {| class="wikitable"
 
: {| class="wikitable"
 
|-
 
|-
Line 1,499: Line 2,245:
 
! new name
 
! new name
 
|-
 
|-
| [[Arcane Hat]]
+
|-
| ''Gizemli Şapka''
+
| Hot Pink Shirt
| ''Büyücü Şapkası''
+
| ''Hot Pink Shirt''
|-
+
| ''Pinkes Hemd''
| [[Copper Pan]]
 
| ''Bakır Tava''
 
| ''Bakır Eleme Tavası''
 
|-
 
| [[Flat Topped Hat]]
 
| ''Fötr Şapka''
 
| ''Seyyah Şapkası''
 
 
|}
 
|}
  
===Pants===
+
; Italian
; German
 
 
: {| class="wikitable"
 
: {| class="wikitable"
 
|-
 
|-
Line 1,522: Line 2,260:
 
| Island Bikini
 
| Island Bikini
 
| ''Island Bikini''
 
| ''Island Bikini''
| ''Insel Bikini''
+
| ''Bikini delle isole''
|-
 
| Prismatic Pants
 
| ''Prismatic Pants''
 
| ''Prisma Hose''
 
 
|}
 
|}
  
===Shirts===
+
; Japanese
; French
 
 
: {| class="wikitable"
 
: {| class="wikitable"
 
|-
 
|-
Line 1,538: Line 2,271:
 
|-
 
|-
 
| ''gender-variant shirts''
 
| ''gender-variant shirts''
| "(M)" suffix
+
| " (F)" and " (M)" suffixes
| "(H)" suffix
+
| "(女)" and "(男)" suffixes
|-
 
|-
 
| Island Bikini
 
| ''Island Bikini''
 
| ''Bikini des îles''
 
|}
 
 
 
; German
 
: {| class="wikitable"
 
|-
 
! item
 
! old name
 
! new name
 
|-
 
|-
 
| Hot Pink Shirt
 
| ''Hot Pink Shirt''
 
| ''Pinkes Hemd''
 
|}
 
 
 
; Italian
 
: {| class="wikitable"
 
|-
 
! item
 
! old name
 
! new name
 
|-
 
| Island Bikini
 
| ''Island Bikini''
 
| ''Bikini delle isole''
 
|}
 
 
 
; Japanese
 
: {| class="wikitable"
 
|-
 
! item
 
! old name
 
! new name
 
|-
 
| ''gender-variant shirts''
 
| " (F)" and " (M)" suffixes
 
| "(女)" and "(男)" suffixes
 
 
|-
 
|-
 
| Island Bikini
 
| Island Bikini
Line 1,719: Line 2,410:
 
| ''{{t|tool}} ({{t|level}})'' (like ''Топор (Медь)'')
 
| ''{{t|tool}} ({{t|level}})'' (like ''Топор (Медь)'')
 
| ''{{t|level}} {{t|tool}}'' (like ''Медный топор'')
 
| ''{{t|level}} {{t|tool}}'' (like ''Медный топор'')
 +
|}
 +
 +
; Spanish
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Advanced Iridium Rod]]
 +
| ''Barra de Iridio Avanzada''
 +
| ''Caña de Iridio Avanzada''
 
|}
 
|}
  
Line 1,921: Line 2,624:
 
| ''Rock Crab''
 
| ''Rock Crab''
 
| ''Каменный краб''
 
| ''Каменный краб''
* Turkish:
+
|}
 +
 
 +
; Turkish
 +
: {| class="wikitable"
 +
|-
 +
! monster
 +
! old name
 +
! new name
 
|-
 
|-
 
| [[Magma Duggy]]
 
| [[Magma Duggy]]
Line 1,931: Line 2,641:
 
| ''Magma Tayfı''
 
| ''Magma Tayfı''
 
|}
 
|}
 +
 +
==See also==
 +
* The {{version|1.6.9|1.6.9 release notes}} list many smaller technical changes not covered on this page.

Revision as of 02:34, 14 September 2024

Index

This page is for mod authors. Players: see Modding:Mod compatibility instead.


This page explains how to update your mods for compatibility with Stardew Valley 1.6.9, and documents some of the changes and new functionality. See also Migrate to Stardew Valley 1.6.

FAQs

What's changing?

Stardew Valley 1.6.9 contains many smaller changes for mods after the major 1.6 update.

Is this the modapocalypse?

No. The vast majority of mods should be unaffected by the changes in 1.6.9, and SMAPI will automatically rewrite most mods that are.

How to update your mod

Most mods won't need any changes. Here's a suggested 'quick start' guide to update a mod for Stardew Valley 1.6.9.

For C# mods:
  1. If you haven't already, update the mod for Stardew Valley 1.6.0.
  2. Rebuild the solution.
  3. Fix any build errors. You can search this page for relevant info as needed.
  4. Test to make sure the mod works.
  5. Skim through the changes below, and check any section that might be relevant to the mod.
For Content Patcher packs:
  1. If you haven't already, follow the Content Patcher migration guide until your content pack has "Format": "2.3.0".
    Do not skip this step! Content Patcher will assume your content pack is pre-1.6 if you don't, which can cause confusing errors if you already updated it.
  2. Skim through the changes below, and check any section that might be relevant to the mod.
For content packs which use another framework:
See the documentation for the framework mod. Often you won't need to update the content pack if the framework mod itself was updated.

Changes for all mods

Dialogue changes

  • 1.6.9 adds several new dialogue keys:
    asset key format description
    Characters/Dialogue/<name> AcceptBirthdayGift_<taste>_<context tag> (Optional) Shown when the NPC receives a birthday gift with the specified gift taste and context tag. See AcceptGift_<taste> for valid gift tastes.

    This is checked immediately before the AcceptBirthdayGift_<context tag> key added in 1.6.

    AcceptGift_<taste>_<context tag> (Optional) Shown when the NPC receives a non-birthday gift with the specified gift taste and context tag. See AcceptGift_<taste> for valid gift tastes.

    This is checked immediately before the AcceptGift_<context tag> key added in 1.6.

    AcceptGift_<taste> (Optional) Shown when the NPC receives a gift with the specified gift taste. The <taste> can be a specific taste level (Loved, Liked, Neutral, Disliked, or Hated), Positive (neutral/liked/loved), or Negative (disliked/hated).

    This is checked after all AcceptGift_* keys added in 1.6.

    AcceptGift (Optional) Shown when the NPC receives a non-birthday gift, if no other AcceptGift_* dialogue key was found.
    RejectBouquet_AlreadyAccepted_Engaged
    RejectBouquet_AlreadyAccepted_Married
    RejectBouquet_AlreadyAccepted
    (Optional) Shown when the player gives a bouquet to an NPC who already accepted one from them.
    RejectMermaidPendant_AlreadyAccepted_Engaged
    RejectMermaidPendant_AlreadyAccepted_Married
    RejectMermaidPendant_AlreadyAccepted
    (Optional) Shown when the player gives a mermaid's pendant to an NPC who already accepted one from them.
    RejectRoommateProposal_AlreadyAccepted
    RejectRoommateProposal_NpcWithSomeoneElse
    RejectRoommateProposal_PlayerWithSomeoneElse
    RejectRoommateProposal_LowFriendship
    RejectRoommateProposal_SmallHouse
    (Optional) Shown when the NPC rejects a roommate proposal because the player doesn't meet a specific requirement:
    • AlreadyAccepted: the NPC is already a roommate with this player.
    • NpcWithSomeoneElse: the NPC is already a roommate with another player.
    • PlayerWithSomeoneElse: the player making the proposal already has a roommate.
    • LowFriendship: the player doesn't have 10+ hearts with the NPC.
    • SmallHouse: the player hasn't upgraded their house yet.
    RejectRoommateProposal (Optional) Shown when the NPC rejects a roommate proposal, if a more specific RejectRoommateProposal_* dialogue wasn't found.
  • When using the $y dialogue command, you can now escape asterisks. For example, A*B will split A and B into separate dialogue boxes like before, but A**B will be shown with a single literal asterisk.

Game state query changes

  • 1.6.9 adds some new game state queries:
    Condition effect
    DATE_RANGE <min season> <min day> <min year> [max season] [max day] [max year] Whether the calendar date is within the specified range, inclusively. The max values default to winter (season), 28 (day), and unlimited (year) if omitted.

    For example, between summer 15 and winter 15 in year one:

    DATE_RANGE Summer 15 1 Winter 15 1

    Or fall 15 or later:

    DATE_RANGE Fall 15 1
    PLAYER_BASE_COMBAT_LEVEL
    PLAYER_BASE_FARMING_LEVEL
    PLAYER_BASE_FISHING_LEVEL
    PLAYER_BASE_FORAGING_LEVEL
    PLAYER_BASE_LUCK_LEVEL
    PLAYER_BASE_MINING_LEVEL
    Same as the non-BASE queries, but ignores buffs which change skill levels.
    PLAYER_HAS_TRINKET <player>+ <trinket ID>+ Whether the specified player(s) have one of the listed trinkets equipped. Each ID can be a qualified or unqualified item ID.
  • You can now check multiple values in more queries, like PLAYER_HAS_CAUGHT_FISH Current 128 139 for pufferfish or salmon. This affects PLAYER_HAS_BUFF, PLAYER_HAS_CAUGHT_FISH, PLAYER_HAS_CONVERSATION_TOPIC, PLAYER_HAS_DIALOGUE_ANSWER, PLAYER_HAS_HEARD_SONG, PLAYER_HAS_RUN_TRIGGER_ACTION, PLAYER_HAS_SEEN_EVENT, PLAYER_SPECIAL_ORDER_ACTIVE, PLAYER_SPECIAL_ORDER_RULE_ACTIVE, and PLAYER_SPECIAL_ORDER_COMPLETE.

Debug command changes

  • All debug commands now validate their arguments.
  • Improved error-handling in many cases.
  • 1.6.9 adds some new debug command:
    command description
    listLights Show debug info about all currently active light sources.
    logWallAndFloorWarnings Enable debug logs when applying wallpaper and flooring to a farmhouse (or other decoratable location) to help troubleshoot cases where they don't work with a custom map. You'd usually enable this before loading the save.
    worldMapPosition [includeLog] Show detailed info to help troubleshoot world map positioning data. If [includeLog] is true, it will print a detailed log of how the current position was determined based on the Data/WorldMap entries.
  • These have been removed:
    command notes
    buildCoop Replaced by debug build coop.
  • These have been improved:
    command changes
    build The building type is now case-insensitive, and will list fuzzy matches if an exact match isn't found.
    event The dontClearEvent option (default false) has been replaced by clearEventsSeen (default true), and no longer treats any value as true.
    furniture Now allows non-numeric furniture IDs.
    growCrops Now affects crops in garden pots.
    holdItem Added an optional [showMessage] boolean argument to show the item-received message after playing the hold-item animation.
    item The item ID argument is now required.
    mineLevel Added an optional [layout] argument, which can be set to the layout number in Content/Maps/Mines. For example, debug mineLevel 101 47 warps to mine level 101 using layout 47.
    setUpFarm The clearMore argument no longer treats any value as true.
    spreadSheeds Now affects crops in garden pots.
    warpCharacterTo Added a separate argument for the NPC's facing direction, instead of using the Y argument.
    water Now affects crops in garden pots.

Translation changes

  • Many of the 1.6 translations were moved from Strings/1_6_Strings into Strings/BigCraftables, Strings/Objects, and Strings/Tools.
  • Tool names/descriptions were moved from Strings/StringsFromCSFiles into a new Strings/Tools asset. Dynamic tool names (like "Gold {0}") have also been replaced by specific names (like "Gold Axe") to allow fixing awkward translations.

Building data changes

1.6.9 adds a new field in Data/Buildings, for indoor item entries:

field effect
ClearTile (Optional) Whether to remove any item on the target tile, except for one matching the indoor item's ItemId. The previous contents of the tile will be moved into the lost and found if applicable. Default true.

Farm animal data changes

1.6.9 adds a new field in Data/FarmAnimals:

field effect
Shadow (Optional) The shadow to draw under the farm animal, if a more specific field like ShadowWhenAdult doesn't apply. Defaults to omitted.

Fish pond data changes

Added new fields:

field effect
MaxPopulation (Optional) The maximum number of fish that can live in this pond, whether added manually or through population growth. This can't exceed the hardcoded maximum of 10. If omitted, defaults to the maximum based on PopulationGates.
WaterColor (Optional) The color tint to apply to the water when this entry applies. If multiple are specified, the first matching entry is applied. If none match, the default water color is used.

This consists of a list of models with these fields:

field effect
Id The unique string ID for this entry.
Color (Optional) The water color to apply. This can be a standard color value, or CopyFromInput (to use the item color from the fish item data). Default none.
MinPopulation (Optional) The minimum number of fish in the pond before this color applies. Default 1.
MinUnlockedPopulationGate (Optional) The minimum population for the last population gate that was unlocked, or 0 for any value. Default 0.
Condition (Optional) A game state query which indicates whether this entry should be applied. Defaults to always true.
Rewards This field already existed, but now has item spawn fields, conditions, and Id:
field effect
Id The unique string ID for this entry.
common fields See item spawn fields for the generic item fields supported by fish pond rewards.

Notes:

  • If ItemId or RandomItemId is set to an item query which returns multiple items, one item will be selected at random.
  • If ItemId and RandomItemId is set to the exact string (O)812 (roe), it will produce roe for the current fish.
  • For the Condition field, the input item matches the fish living in the pond.

The former MinQuantity/MaxQuantity fields are now obsolete, and replaced by the standard MinStack/MaxStack item spawn fields. For content packs which set the old fields, the value will be applied to the new ones automatically instead.

Item data changes

In Data/Objects

  • Added a new field:
    field effect
    ColorOverlayFromNextIndex (Optional) When drawn as a colored object, whether to apply the color to the next sprite in the spritesheet and draw that over the main sprite. If false, the color is applied to the main sprite instead. Default false.
  • Object buffs can now also set these buff attributes: CombatLevel, AttackMultiplier, CriticalChanceMultiplier, CriticalPowerMultiplier, Immunity, KnockbackMultiplier, WeaponPrecisionMultiplier, and WeaponSpeedMultiplier.
  • Flavor name translations like Wine_Flavored_Name can use a new {1} token for the lowercase name.
  • You can now customize the display name for specific flavor items. For example, the Wine_Flavored_(O)282_Name translation ("Cranberry Wine") overrides Wine_Flavored_Name ("{0} Wine").

Item spawn fields

1.6.9 adds a new field for all item spawn fields:

field effect
Color (Optional) The tint color to apply to the produced item. Default none.

Other

  • For C# mods, the Object.displayNameFormat field can now use two new tokens: %DISPLAY_NAME_LOWERCASE and %PRESERVED_DISPLAY_NAME_LOWERCASE.

Machine data changes

1.6.9 fixes some issues with Data/Machines:

  • The PreserveId field now supports the DROP_IN_PRESERVE token.
  • The CopyColor field now works for any input item, even if it's not a ColoredObject (in which case it uses the color from its context tags).
  • The CopyQuality field no longer disables QualityModifiers; those are now applied to the result of the copy.

Map property changes

1.6.9 adds new map properties:

property explanation
AllowBeds <allowed>
AllowMiniFridges <allowed>
Whether beds or mini-fridges can be placed in this location. This can be true or false. If specified, this bypasses the usual specific requirements (e.g. farmhouse upgrade level), though general furniture restrictions still apply (e.g. the 'placement restriction' field in Data/Furniture).

Pet data changes

In Data/Pets, the Gifts field now uses item spawn fields (including conditions and item quality/color/name/etc). The previous QualifiedItemID and Stack fields are now deprecated, but content packs which set them should still work.

Tokenizable string changes

  • Added [CapitalizeFirstLetter <text>] token, which capitalizes the first letter in the input text.
  • For C# mods with custom tokens, parsers now receive argument values with any escape characters from [EscapedText] stripped back out.

Tool data changes

In Data/Tools, the ApplyUpgradeLevelToDisplayName field no longer exists. Every tool now has its own name instead (see translation changes).

Trigger action changes

1.6.9 adds a new field in Data/TriggerActions:

field effect
SkipPermanentlyCondition (Optional) If set, a game state query which indicates that the action should be marked applied when this condition matches. This happens before Condition, Action, and Actions are applied.

This mainly allows optimizing cases where the action will never be applied, to avoid parsing the Condition each time.

Changes for C# mods

Player changes

  • The Game1.getFarmer and Game1.getFarmerMaybeOffline methods are now obsolete and should no longer be used. They've been replaced by a unified Game1.GetPlayer method. The old methods have inconsistent and sometimes counterintuitive behavior. For example, getFarmer(id) returns the main player if the target player is offline, which usually isn't the expected result. getFarmer also returns the main player given an invalid player ID, while getFarmerMaybeOffline returns null in that case. The new method matches offline players by default, returns null if the ID isn't found (so you can choose the best fallback behavior), and has full code docs and nullability annotations. To migrate existing code:
    old code migration
    Farmer player = Game1.getFarmer(id);
    
    The exact equivalent is:
    Farmer player = Game1.GetPlayer(id, onlineOnly: true) ?? Game1.MasterPlayer;
    

    However, most mods probably didn't expect it to work that way. Consider whether you meant this instead:

    Farmer? player = Game1.GetPlayer(id);
    
    Farmer? player = Game1.getFarmerMaybeOffline(id);
    
    This is directly equivalent to:
    Farmer? player = Game1.GetPlayer(id);
    
  • The Game1.player setter is now internal. Setting it causes side-effects that are typically unexpected by mod authors, which led to frequent errors and crashes. These are explained in its new code docs. Mods can still set it via reflection if they really want to.

Screen reader changes

1.6.9 adds fields to support screen reader mods. These let mods with custom UI elements add information which can be shown to blind players, without requiring an integration with each screen reader mod.

The main change is a new interface:

/// <summary>A UI element that provides information for screen readers.</summary>
/// <remarks>These values aren't displayed by the game; they're provided to allow for implementing screen reader mods.</remarks>
public interface IScreenReadable
{
    /// <summary>If set, the translated text which represents this component for a screen reader. This may be the displayed text (for a text component), or an equivalent representation (e.g. "exit" for an 'X' button).</summary>
    string ScreenReaderText { get; }

    /// <summary>If set, a translated tooltip-like description for this component which can be displayed by screen readers, in addition to the <see cref="ScreenReaderText"/>.</summary>
    string ScreenReaderDescription { get; }

    /// <summary>Whether this is a purely visual component which should be ignored by screen readers.</summary>
    bool ScreenReaderIgnore { get; }
}

This is implemented by ClickableComponent and OptionsElement, so you can add screen reader data to most UI elements out of the box.

Light source revamp

1.6.9 revamps how light sources are tracked:

  • LightSource now has a required string ID (LightSource.Id), instead of the former optional numeric ID (LightSource.Identifier).
  • Game1.currentLightSources is now a dictionary by ID. (You can still write Game1.currentLightSources.Add(light) like before if you add using StardewValley.Extensions.)
  • Added unique IDs for every vanilla light source.
  • Added validation warnings and auto-recovery for some issues.
  • Added null handling in related helpers. For example, you can replace logic like if (light != null) Utility.repositionLightSource(light.Id, position) with Utility.repositionLightSource(light?.Id, position).
  • Added optional LightSource.onlyLocation field, which ensures that the light is only shown when viewing that location.
  • Added code docs.
  • Removed the TemporaryAnimatedSprite.light boolean field; the light is now enabled by setting the lightId field.

New extension methods

The game has extension methods in the StardewValley.Extensions namespace. These add utility methods to more general types like strings.

1.6.9 adds some new extension methods:

type method usage
Dictionary<TKey, TValue> TryAddMany Add all the key/value pairs from another dictionary to this one, except for keys that already exist.

For example:

// before 1.6.9
Dictionary<string, string> fields = new();
if (obj.customFields != null)
{
    foreach ((string key, string value) in obj.customFields)
        fields.TryAdd(key, value);
}

// after 1.6.9
Dictionary<string, string> fields = new();
fields.TryAddMany(obj.customFields);
string ContainsIgnoreCase
EqualsIgnoreCase
IndexOfIgnoreCase
StartsWithIgnoreCase
EndsWithIgnoreCase
Compare two strings case-insensitively.

For example:

// before 1.6.9
if (string.Equals(left, right, StringComparison.OrdinalIgnoreCase))
   ...

// after 1.6.9
if (left.EqualsIgnoreCase(right))
   ...

The new methods also handle null as you'd expect. For example, left.EqualsIgnoreCase(right) will be true if both are null.

SyntaxAbstractor

⚠ This is highly specialized. It's meant for vanilla unit tests, so it may not handle non-vanilla text correctly and may change at any time.

The new SyntaxAbstractor class converts arbitrary text from content assets into language-independent syntax representations. These representations can be compared between languages to make sure they have the same sequence of commands, portraits, unlocalized metadata and delimiters, etc. This supports dialogue, event/festival, mail, and specific data formats.

For example:

SyntaxAbstractor abstractor = new();

// for an asset
string syntax = abstractor.ExtractSyntaxFor("Characters/Dialogue/Abigail", "Sun_old", "$p 17#I guess you think nothing would happen, right?$u|Maybe a wicked ghost would appear!"); // $p 17#text$u|text

// for a format
string syntax = abstractor.ExtractMailSyntax("Hey there!^I had some extra wood lying around... I thought maybe you could use it. Take care!  ^   -Robin %item id (O)388 50 %%[#]A Gift From Robin"); // text%item id (O)388 50%%[#]text

// for arbitrary delimited data
string customData = "SomeKey/Example Title/An example description./Robin (O)788 Forest 110 81/-1/true/Hey, nice to see you!$h";
int[] textFields = [1, 2];
int[] dialogueFields = [6];
string syntax = abstractor.ExtractDelimitedDataSyntax(customData, '/', textFields, dialogueFields); // SomeKey/text/text/Robin (O)788 Forest 110 81/-1/true/text$h

This is meant for unit tests that compare translations with the base text to make sure the basic format is the same. For unit tests, you'd usually use this through the TranslationValidator instead of directly.

TranslationValidator

The new TranslationValidator class compares translations to the original data, and returns a list of detected issues like missing or unknown keys, mismatched syntax, or malformed syntax (e.g. invalid gender-switch blocks).

For example, to validate a C# mod's translations:

// get translations
var translatedData = helper.Translation.GetTranslations().ToDictionary(p => p.Key);

// get base text
var baseData = new Dictionary<string, Translation>();
foreach (string key in translatedData.Keys)
{
    if (helper.Translation.GetInAllLocales(key).TryGetValue("default", out Translation? baseText))
        baseData[key] = baseText;
}

// assert all tests succeed
SyntaxAbstractor abstractor = new();
foreach (var issue in TranslationValidator.Compare(baseData, translatedData, element => element.Value, (key, value) => abstractor.ExtractDialogueSyntax(value)))
    Assert.Fail($"Validation failed for '{issue.Key}': {issue.SuggestedError}.");

New utility fields & methods

1.6.9 adds many new utility methods and fields. For example:

member usage
object dictionariesGetValueOrDefault(…) Object dictionaries (like GameLocation.objects) now implement the .NET GetValueOrDefault method, which lets you simplify common code:
// before 1.6.9
string? itemId = location.objects.TryGetValue(tile, out Object? obj)
    ? obj.ItemId
    : null;

// after 1.6.9
string? itemId = location.objects.GetValueOrDefault(tile)?.ItemId;
Buff.customFields The custom fields from the Data/Buffs and/or Data/Objects entry used to create the buff, if any.
Bush.readyForHarvest() Get whether this bush has berries or fruit to harvest.
ClickableTextureComponent.drawLabel Set whether the label should be drawn. This lets you add a label that's not rendered automatically.
ColoredObject.TrySetColor(…) Apply a tint color to an arbitrary item. This will change the input item directly if it's a ColoredObject, otherwise it'll create a new ColoredObject instance.

For example:

Item inputItem = ItemRegistry.Create("(O)128"); // pufferfish
if (ColoredObject.TrySetColor(inputItem, Color.Red, out ColoredObject? coloredObj)) // coloredObj = red pufferfish
   ...;
CrabPot.NeedsBait(player) Get whether the crab pot doesn't have bait, and bait is needed before it can catch anything based on the player's professions.
Crop.replaceWithObjectOnFullGrown If set, the qualified object ID to spawn on the crop's tile when it's full-grown. The crop will be removed when the object is spawned.
Dialogue.GetFallbackForError(npc)
Dialogue.GetFallbackTextForError()
Get a translated default "..." dialogue, which is shown in cases where a valid dialogue couldn't be loaded.
Event.TryResolveCommandName(…) Get the actual event command name which matches an input command or alias name. This can be used to resolve an alias (like mailReceivedAddMailReceived) or normalize the capitalization (like itemnamedItemNamed).

For example:

if (Event.TryResolveCommandName("mailRECEIVED", out string commandName))
    ...; // commandName = AddMailReceived
Game1.IsHudDrawn Whether HUD elements like the toolbar are currently visible.
Game1.locationData A cached view of the Data/Locations asset.
GameLocation.CanWakeUpHere() Get whether a player can wake up in this location, instead of being warped home.
GameLocation.ForEachDirt(…) Perform an action for every tilled dirt in the location. You can optionally exclude dirt in garden pots.

For example:

Game1.currentLocation.ForEachDirt(dirt =>
{
    dirt.Pot?.Water();
    dirt.state.Value = HoeDirt.watered;
    return true;
});
GameLocation.GetHarvestSpawnedObjectQuality(…) Get the quality to set when harvesting a spawned object like forage.
GameLocation.OnHarvestedForage(…) Grant foraging or farming XP when the player harvests forage, and any other behavior defined by mods.
HoeDirt.Pot The garden pot which holds the dirt, if applicable. This is set automatically by the game.
Item.BaseName If the item's Name contains temporary dynamic changes like the " Recipe" suffix for a recipe, the item name without those changes.
Item.canBeShipped() Get whether this item can be put in the shipping bin. This replaces the former Object.canBeShipped(), and returning true now works with any item type.
Item.CopyFieldsFrom(otherItem) Copy all fields from another item into the current one. This is equivalent to item.getOne(), except that you update an existing item instead.
LocalizedContentManager.LoadStringReturnNullIfNotFound(…) This method already existed, but now has optional substitution arguments and an optional localeFallback argument.
LocalizedContentManager.LoadBaseStringOrNull(…) Get the default English text for a translation path, or null if it's not found.
Item.LearnRecipe() Learn the recipe for this item (regardless of whether the recipe is in Data/CookingRecipes or Data/CraftingRecipes).
MineShaft.IsGeneratedLevel(…)
VolcanoDungeon.IsGeneratedLevel(…)
These methods already existed before 1.6.9, but they now have overloads without the out parameters to simplify common logic. For example:
if (MineShaft.IsGeneratedLevel(location))
   ...;
NPC.CanSocializePerData(…) Get whether social features (like birthdays, gift giving, friendship, and an entry in the social tab) should be enabled for an NPC, based on their entry in Data/Characters. This is equivalent to npc.CanSocialize, but doesn't need an instance of the NPC.
Object.GetPreservedItemId() Get the item ID which was preserved as part of this item (e.g. the tulip ID for tulip honey), if applicable. This is equivalent to item.preservedParentSheetIndex, except in special cases like wild honey where preservedParentSheetIndex is set to a non-item value like -1.
Object.IsTextSign() Get whether the object can have editable text which is shown on hover like a text sign.
Raccoon.GetBundle()
Raccoon.GetBundle(timesFed)
Get the raccoon bundle that will be shown currently, or after completing a given number of bundles.
Utility.fuzzySearchAll(…) Find all matches for a search term based on fuzzy compare rules.

For example:

IEnumerable<string> coopNames = Utility.FuzzySearchAll("coop", Game1.buildingData.Keys); // [ "Coop", "Big Coop", "Deluxe Coop" ]
WorldDate.GetDaysPlayed(…) Get the total days for a given date from the start of the game, to allow for efficient date comparisons.

For example:

int minDaysPlayed = WorldDate.GetDaysPlayed(year, season, dayOfMonth);
int actualDaysPlayed = Game1.Date.TotalDays;
if (actualDaysPlayed >= minDaysPlayed)
   ...;

New constants

1.6.9 adds new constants:

constant usage
AchievementIds.* The IDs for achievements in Data/Achievements. For example:
// before 1.6.9
if (player.achievements.Contains(34))
   ...;

// after 1.6.9
if (player.achievements.Contains(AchievementIds.FullShipment))
   ...;
Item.ErrorItemName The "Error Item" name shown for invalid items.
SpecialCurrencyDisplay.currency_qiGems
SpecialCurrencyDisplay.currency_walnuts
The currency types supported by the special currency display (shown in the top-left corner when you find a Qi gem or golden walnut).

OutputMethod changes in Data/Machines

If you have custom C# methods which are used in the OutputMethod field in Data/Machines, the method signature has changed in 1.6.9. You'll need to add the new Farmer player argument to your methods:

/// <summary>The method signature for a custom <see cref="MachineItemOutput.OutputMethod"/> method.</summary>
/// <param name="machine">The machine instance for which to produce output.</param>
/// <param name="inputItem">The item being dropped into the machine, if applicable.</param>
/// <param name="probe">Whether the machine is only checking the output that would be produced. If so, the input/machine shouldn't be changed and no animations/sounds should play.</param>
/// <param name="outputData">The item output data from <c>Data/Machines</c> for which output is being created, if applicable.</param>
/// <param name="player">The player interacting with the machine, if any.</param>
/// <param name="overrideMinutesUntilReady">The in-game minutes until the item will be ready to collect, if set. This overrides the equivalent fields in the machine data if set.</param>
/// <returns>Returns the item to produce, or <c>null</c> if none should be produced.</returns>
public delegate Item MachineOutputDelegate(Object machine, Item inputItem, bool probe, MachineItemOutput outputData, Farmer player, out int? overrideMinutesUntilReady);

Changes for SMAPI and external tools

Content hashes

The game now has a Content/ContentHashes.json file, which contains the MD5 hash for every vanilla content asset. This lets SMAPI, mod managers, and other tools auto-detect content files that are outdated, broken, missing, or replaced by XNB mods.

Name translation changes for wiki maintainers

Some in-game item or monster names were retranslated in some languages for clarity or correctness.

This list is mostly provided to help wiki maintainers update pages, so it doesn't include names which only changed capitalization, changed ' (straight apostrophe) to (curly) in French, or aren't visible to vanilla players (like mine rocks).

Objects

English
item old name new name
Jelly Cranberries Jelly Cranberry Jelly
Juice Cranberries Juice Cranberry Juice
Wine Cranberries Wine Cranberry Wine
French
item old name new name
Aerinite Aerinite Aérinite
Blobfish Blobfish Poisson-blob
Bone Mill Bone Moulin Moulin à os
Cave Jelly Méduse des cavernes Gelée des cavernes
Cookie Cookie Biscuit
Dinosaur Mayonnaise Mayonnaise dinosaure Mayonnaise de dinosaure
Dried Fruit Un morceau séché de abricot Un morceau séché d’abricot
Un morceau séché de ananas Un morceau séché d’ananas
Un morceau séché de orange Un morceau séché d’orange
Fairy Rose Rose Féerie Rose de fée
Fairy Seeds Graines de rose Féerie Graines de rose de fée
Fiddlehead Fern Fougères de Fern Crosse de fougère
Fiddlehead Risotto Risotto aux fougères Risotto aux crosses de fougère
Granite Granite Granit
Haley's Lost Bracelet Haley's Lost Bracelet Bracelet perdu de Haley
Item Pedestal Item Pedestal Piédestal
Jelly Gelée de abricot Gelée d’abricot
Gelée de ananas Gelée d’ananas
Gelée de orange Gelée d’orange
Juice Jus de Ail Jus d’ail
Jus de Amarante Jus d’amarante
Jus de Artichaut Jus d’artichaut
Jus de Aubergine Jus d’aubergine
Jus de Igname Jus d’igname
Maple Bar Gâteau à l'érable Gâteau d’érable
Midnight Squid Calmar de minuit Calamar de minuit
Qi Bean Haricot Qi Haricot de Qi
Qi Fruit Fruit Qi Fruit de Qi
Qi Gem Gemme Qi Gemmes de Qi
River Jelly Méduse d’eau douce Gelée de rivière
Sea Jelly Méduse de l’océan. Gelée de mer
Squid Calmar Calamar
Sweet Gem Berry Baie gemme sucrée Baie de gemme sucrée
Targeted Bait Appât de Achigan à grande bouche Appât d’achigan à grande bouche
Appât de Achigan à petite bouche Appât d’achigan à petite bouche
Appât de Albacore Appât d’albacore
Appât de Alose Appât d’alose
Appât de Anchois Appât d’anchois
Appât de Anguille Appât d’anguille
Appât de Anguille de lave Appât d’anguille de lave
Appât de Écrevisse Appât d’écrevisse
Appât de Escargot Appât d’escargot
Appât de Esturgeon Appât d’esturgeon
Wine Vin de abricot Vin d’abricot
Vin de ananas Vin d’ananas
Vin de orange Vin d’orange
German
item old name new name
Artifact Trove Artefakt Fund Artefaktfund
Calico Egg Calico Ei Calico-Ei
Combat Quarterly Kampf-Vierteljahresschrift Kampf-Quartalsheft
Curiosity Lure Neugierde Köder Neugierköder
Deluxe Worm Bin Luxus-Wurmbehälter Luxus-Wurmeimer
Dressed Spinner Verkleideter Dreher Verkleideter Spinner
Farm Computer Hof Rechner Hof-Rechner
Fireworks Fireworks (Grün) Feuerwerk (Grün)
Goby Goby Grundeln
Hot Java Ring Heißer Java Ring Heißer Java-Ring
Item Pedestal Item Pedestal Gegenstand Podest
Magma Cap Magma Hut Magmahut
Mango Sticky Rice Mango Klebreis Mango-Klebreis
Monster Compendium Monster Kompendium Monster-Kompendium
Movie Ticket Kino Ticket Kinoticket
Qi Fruit Qi Frucht Qi-Frucht
Qi Gem Qi Edelstein Qi-Edelstein
Raccoon Journal Waschbär Tagebuch Waschbär-Tagebuch
Sonar Bobber Sonar Köder Sonarköder
Spinner Dreher Spinner
Stardew Valley Almanac Stardew Valley Almanach Sternentautaler Almanach
Stardew Valley Rose Stardew Valley Rose Sternentautaler Rose
Stardrop Tea Sternentropfen-Tee Sternenfall-Tee
Tea Leaves Tee Blätter Teeblätter
Tent Kit Zelt Bausatz Zelt-Bausatz
Treasure Totem Schatz Totem Schatz-Totem
Warp Totem: Desert Teleport Totem: Wüste Teleport-Totem: Wüste
Hungarian
item old name new name
Cave Jelly Barlangi medúza Barlangi zselé
River Jelly Folyami medúza Folyami zselé
Sea Jelly Tengeri medúza Tengeri zselé
Italian
item old name new name
Cave Jelly Medusa di grotta Gelatina di grotta
Ginger Ale Ginger ale Liquore allo zenzero
Haley's Lost Bracelet Haley's Lost Bracelet Braccialetto perduto di Haley
Item Pedestal Item Pedestal Piedistallo per oggetto
Rice Shoot Spara di riso Germoglio di riso
River Jelly Medusa fluviale Gelatina fluviale
Sea Jelly Medusa marina Gelatina marina
Japanese
item old name new name
Bone Mill クリスタルチェア 骨粉砕機
Cave Jelly 洞窟クラゲ 洞窟ゼリー
Haley's Lost Bracelet Haley's Lost Bracelet ヘイリーがなくしたブレスレット
Heavy Tapper Heavy Tapper 大型樹液採取器
Item Pedestal Item Pedestal アイテム用の台座
River Jelly 川クラゲ 川ゼリー
Roe 明太子 魚卵
Sea Jelly 海クラゲ 海ゼリー
Stone Cairn 石のカイム 石のケアン
Korean
item old name new name
Haley's Lost Bracelet Haley's Lost Bracelet 헤일리의 잃어버린 팔찌
Sunfish 개복치 선피쉬
Russian
item old name new name
Big Green Cane Большой зеленый тростник Большая зеленая трость
Big Red Cane Большой красный тростник Большая красная трость
Bok Choy Seeds Семена бок-чой Семена бок-чоя
Chicken Decal Наклейка «Курица» Наклейка «Курицы»
Crimsonfish Кримзонфиш Багрянник
Far Away Stone Камень издалека Камень из далеких земель
Fish Taco Рыбный тако Рыбное тако
Glacierfish Jr. Ледорыб Мл. Ледорыб Младший
Green Canes Зеленый тростник Зеленые тросточки
Jelly Джем (Ревень) Джем из ревеня
Джем (Черника) Черничный джем
Джем (Жгучий перец) Джем из жгучего перца
Джем (Карамбола) Джем из карамболы
Джем (Клюква) Клюквенный джем
Джем (Морошка) Джем из морошки
Джем (Острая ягода) Джем из острой ягоды
Джем (Виноград) Виноградный джем
Джем (Клубника) Клубничный джем
Джем (Черная слива) Джем из дикой сливы
Джем (Ежевика) Ежевичный джем
Джем (Кристальный фрукт) Джем из кристального фрукта
Джем (Древний плод) Джем из древнего фрукта
Джем (Семена черники) Черничный джем
Джем (Яблоко) Яблочный джем
Джем (Абрикос) Абрикосовый джем
Джем (Апельсин) Апельсиновый джем
Джем (Персик) Персиковый джем
Джем (Гранат) Гранатовый джем
Джем (Вишня) Вишневый джем
Джем (Ананас) Ананасовый джем
Джем (Манго) Манговый джем
Джем (Фрукт Ки) Джем из фрукта Ки
Джем (Кокос) Кокосовый джем
Джем (Плод кактуса) Кактусовый джем
Джем (Банан) Банановый джем
Джем (Снегодыня) Джем из снегодыни
Джем (Дыня) Джем из дыни
Mixed Cane Смешанный тростник Смешанные тросточки
Oil of Garlic Масло Чеснока Чесночное масло
Pickles Маринованные консервы: <item name> Маринованные консервы (<item name>)
Маринованные консервы: Дикий хрен Маринованный дикий хрен
Маринованные консервы: Зеленая фасоль Маринованная зеленая фасоль
Маринованные консервы: Цветная капуста Маринованная цветная капуста
Маринованные консервы: Картофель Консервированный картофель
Маринованные консервы: Лук-порей Маринованный лук-порей
Маринованные консервы: Одуванчик Маринованный одуванчик
Маринованные консервы: Чеснок Маринованный чеснок
Маринованные консервы: Пастернак Маринованный пастернак
Маринованные консервы: Кудрявая капуста Маринованная кудрявая капуста
Маринованные консервы: Помидор Маринованные помидоры
Маринованные консервы: Сморчок Маринованные сморчки
Маринованные консервы: Съедобный папоротник Маринованный папоротник
Маринованные консервы: Пшеница Консервированная пшеница
Маринованные консервы: Редис Маринованный редис
Маринованные консервы: Красная капуста Маринованная красная капуста
Маринованные консервы: Кукуруза Консервированная кукуруза
Маринованные консервы: Неизмельченный рис Консервированный рис
Маринованные консервы: Баклажан Маринованные баклажаны
Маринованные консервы: Артишок Маринованный артишок
Маринованные консервы: Тыква Маринованная тыква
Маринованные консервы: Бок-чой Маринованный бок-чой
Маринованные консервы: Батат Маринованный батат
Маринованные консервы: Лисичка Маринованные лисички
Маринованные консервы: Свекла Маринованная свекла
Маринованные консервы: Амарант Консервированный амарант
Маринованные консервы: Хмель Маринованный хмель
Маринованные консервы: Лук-батун Маринованный лук-батун
Маринованные консервы: Шампиньон Маринованные шампиньоны
Маринованные консервы: Фундук Консервированный фундук
Маринованные консервы: Зимний корень Маринованный зимний корень
Маринованные консервы: Снежный батат Маринованный снежный батат
Маринованные консервы: Фиолетовый гриб Маринованные фиолетовые грибы
Маринованные консервы: Пещерная морковка Маринованная пещерная морковка
Маринованные консервы: Чайные листья Маринованные чайные листья
Маринованные консервы: Имбирь Маринованный имбирь
Маринованные консервы: Корень таро Маринованный корень таро
Маринованные консервы: Магмовый гриб Маринованные магмовые грибы
Маринованные консервы: Брокколи Маринованная брокколи
Маринованные консервы: Морковь Маринованная морковь
Маринованные консервы: Сквош Маринованный сквош
Smoked Fish <item name> (закопчено) Копченый <item name>
Son of Crimsonfish Сын Кримзонфиш Малек Багрянника
Statue of Endless Fortune Статуя Вечной Удачи Статуя бесконечной удачи
Stonefish Камень-рыба Рыба-камень
Tall Torch Стоячий факел Длинный факел
The Art O' Crabbing Искусство крабства Краболовное искусство
Unmilled Rice Неизмельченный рис Неочищенный рис
Way Of The Wind pt. 1 Путь Ветра, ч. 1 Путь Ветра, том 1
Way Of The Wind pt. 2 Путь Ветра, ч. 2 Путь Ветра, том 2
Wild Plum Черная слива Дикая слива
Spanish
item old name new name
Glacierfish Jr. Pez glacial jóven Pez glacial joven
Haley's Lost Bracelet Haley's Lost Bracelet El brazalete perdido de Haley
Item Pedestal Item Pedestal Pedestal para objetos
Stardrop Tea Té de fruta estelar. Té de fruta estelar
Tent Kit Kit de tienda de campaña. Kit de tienda de campaña
Treasure Totem Totem del tesoro Tótem del tesoro
Warp Totem: Island Totem de teletransporte: Isla Tótem de teletransporte: Isla
Turkish
item old name new name
Algae Soup Yosun Çorbası Su Yosunu Çorbası
Big Green Cane Büyük Yeşil Şekerkamışı Büyük Yeşil Şeker Kamışı
Big Red Cane Büyük Kırmızı Şekerkamışı Büyük Kırmızı Şeker Kamışı
Blueberry Yabanmersini Yaban Mersini
Blueberry Seeds Yabanmersini Tohumu Yaban Mersini Tohumu
Blueberry Tart Yabanmersinli Turta Yaban Mersinli Turta
Broccoli Seeds Brokoli Tohumları Brokoli Tohumu
Carrot Seeds Havuç Tohumları Havuç Tohumu
Cask Fıçı Varil
Caviar Hayvar Havyar
Coleslaw Lahana Salatası Kırmızı Lahana Salatası
Dark Sign Kara İşaret Kara Tabela
Dried Sunflowers Kurumuş Ayçicekleri Kurumuş Ayçiçekleri
Fiddlehead Fern Eğreltiotu Eğrelti Otu
Fiddlehead Risotto Eğreltiotlu Pilav Eğrelti Otlu Pilav
Haley's Lost Bracelet Haley's Lost Bracelet Haley'nin Kayıp Bileziği
Goby Kayabalığı Taşbalığı
Golden Pumpkin Altın Balkabağı Altın Bal Kabağı
Green Canes Yeşil Şekerkamışları Yeşil Şeker Kamışları
Hops Şerbetçiotu Şerbetçi Otu
Hops Starter Şerbetçiotu Yetiştirici Şerbetçi Otu Yetiştirici
Jelly Marmelat Reçel
Loom Dokuma Tezgahı Dokuma Tezgâhı
Magma Cap Mağma Mantarı Magma Mantarı
Mixed Cane Renkli Şekerkamışları Renkli Şeker Kamışları
Ostrich Egg Devekuşu Yumurtası Deve Kuşu Yumurtası
Ostrich Incubator Devekuşu Kuluçka Makinesi Deve Kuşu Kuluçka Makinesi
Poppyseed Muffin Haşhaşlı Börek Haşhaşlı Kek
Powdermelon Seeds Kış Kavunu Tohumları Kış Kavunu Tohumu
Plush Bunny Peluş Tavşan Pelüş Tavşan
Pumpkin Balkabağı Bal Kabağı
Pumpkin Seeds Balkabağı Tohumu Bal Kabağı Tohumu
Queen Of Sauce Cookbook Sosun Kraliçesi Yemek Kitabı Soslar Kraliçesi Yemek Kitabı
Rarecrows Hepsini bul! (1 Hepsini bul! (X/8)
(where X is the rarecrow number)
Red Canes Kırmızı Şekerkamışları Kırmızı Şeker Kamışları
Sloth Skeleton L Tembel Hayvan İskeleti Tembel Hayvan İskeleti (Sol)
Sloth Skeleton M Tembel Hayvan İskeleti Tembel Hayvan İskeleti (Orta)
Sloth Skeleton R Tembel Hayvan İskeleti Tembel Hayvan İskeleti (Sağ)
Stardew Valley Almanac Stardew Valley Yıllığı Yıldızçiyi Vadisi Yıllığı
Stuffing İç Doldurma
Summer Squash Seeds Yaz Kabak Tohumları Yaz Kabağı Tohumu
Workbench Çalışma Tezgahı Çalışma Tezgâhı

Furniture

French
item old name new name
Book Stack Pile de livres Tas de livres
J. Cola Light "J. Cola Light" Enseigne murale lumineuse J.Cola
Large Book Stack Grande pile de livres Grand tas de livres
Midnight Beach Bed Lit Lit de plage nocturne
Midnight Beach Double Bed Lit Lit double de plage nocturne
Small Book Stack Petite pile de livres Petit tas de livres
Wizard Bookshelf Bibliothèque de sorcier Étagère de sorcier
Hungarian
item old name new name
Midnight Beach Bed Ágy Éjféli strand ágy
Midnight Beach Double Bed Dupla ágy Éjféli strand dupla ágy
Italian
item old name new name
Large Green Rug Tappeto verde gande Tappeto verde grande
Russian
item old name new name
Birch Lamp End Table Березовый приставной столик Березовый приставной столик с лампой
Blossom Rug Цветочный коврик Цветочный ковер
Bountiful Dining Table Изобильный обеденный стол Обеденный стол «Изобилие»
Circular Junimo Rug Круглый коврик Джунимо Круглый ковер Джунимо
'Community Center' «Общественный центр» «Клуб»
Curly Tree Изогнутое дерево Кудрявое дерево
Dark Leafy Wall Panel Темная панель «Листва» Средняя панель «Листва»
Dark Rug Темный Коврик Темный ковер
Deluxe Tree Элитное дерево Изысканное дерево
Elixir Shelf Полка для эликсиров Полка с эликсирами
Elixir Table Стол для эликсиров Стол с эликсирами
Funky Rug Модный коврик Модный ковер
Green Plush Seat Зеленое плюшевое сидение Зеленое плюшевое сиденье
'Groovy' «Клево» «Волнистые линии»
Harvey Portrait Портрет Хэйли Портрет Харви
Icy Rug Ледяной коврик Ледяной ковер
Indoor Hanging Basket Комнатная висячая корзина Комнатная подвесная корзина
J Джей Буква «J»
'Jade Hills Extended' «Нефритовые холмы» (расширенная версия) «Нефритовые холмы» (широкая версия)
Joja Cola Tea Table Чайный столик Джоджа-кола Чайный столик «Джоджа-кола»
'Journey Of The Prairie King: The Motion Picture' «Путешествие Короля Прерий: Фильм» «Путешествие Короля прерий: Худ. фильм»
Junimo Bag Сумка Джунимо Мешочек Джунимо
Junimo Bundle Сверток Джунимо Узелок Джунимо
Junimo Mat Мат Джунимо Коврик Джунимо
Junimo Plaque Табличка Джунимо Пластина Джунимо
Junimo Rug Коврик Джунимо Ковер Джунимо
Junimo Wall Plaque Настенная табличка Джунимо Настенная пластина Джунимо
Large Cottage Rug Большой домашний коврик Большой деревенский ковер
Large Green Rug Большой зеленый коврик Большой зеленый ковер
Large Joja Rug Большой коврик Джоджа Большой ковер Джоджа
Large Red Rug Большой красный коврик Большой красный ковер
Large Retro Rug Большой коврик «Ретро» Большой ковер «Ретро»
Light Green Rug Коврик «Зеленые листья» Ковер «Зеленые листья»
Light Leafy Wall Panel Светлая панель «Листва» Короткая панель «Листва»
Log Panel Панель «Бревно» Бревенчатая панель
Long Elixir Table Длинный стол для эликсиров Длинный стол с эликсирами
Mahogany Lamp End Table Приставной столик из красного дерева Приставной столик из красного дерева с лампой
Midnight Beach Bed Кровать Кровать «Полночь на пляже»
Midnight Beach Double Bed Двуспальная кровать Двуспальная кровать «Полночь на пляже»
Modern Fish Tank Современный аквариум Аквариум «Модерн»
Modern Rug Современный коврик Ковер «Модерн»
Oak Lamp End Table Дубовый приставной столик Дубовый приставной столик с лампой
Old World Rug Старый протертый коврик Старый протертый ковер
Patchwork Rug Лоскутный коврик Лоскутный ковер
Pink Plush Seat Розовое плюшевое сидение Розовое плюшевое сиденье
Retro Banner Плакат «Ретро» Баннер «Ретро»
Retro Mat Мат «Ретро» Маленький коврик «Ретро»
Retro Rug Коврик «Ретро» Ковер «Ретро»
Small Book Pile Кучка книг Несколько книг
Small Book Stack Стопочка книг Малая стопка книг
Small Elixir Shelf Полочка для эликсиров Узкая полка с эликсирами
Small Junimo Mat Маленький мат Джунимо Маленький коврик Джунимо
Small Stacked Elixir Shelf Заставленная эликсирами полочка Двойная узкая полка с эликсирами
Stacked Elixir Shelf Заставленная эликсирами полка Двойная полка с эликсирами
Stacked Joja Boxes Куча коробок Джоджа Стопка коробок Джоджа
Standing Geode Стоячая жеода Жеода на подставке
Starry Double Bed Звездная двуспальная кровать Звездчатая двуспальная кровать
Starry Moon Rug Коврик со звездной ночью Ковер «Звездная ночь»
'Sun #44' «Солнце №44» «Солнце № 44»
'Sun #45' «Солнце №45» «Солнце № 45»
Swirl Rug Коврик с завихрениями Ковер с завихрениями
'VGA Paradise' «VGA-рай» «Рай VGA»
Wallflower Pal Дружок у стенки Настенный дружок
Wall Sconce Настенный канделябр Настенный светильник
Walnut Lamp End Table Ореховый приставной столик Ореховый приставной столик с лампой
Winter Tree Decal Наклейка «Зимнее дерево» Наклейка «Зимняя ель»
Witch's Broom Метла ведьмы Ведьмина метла
Wood Panel Панель «Дерево» Дощатая панель
Spanish
item old name new name
Modern Fish Tank Pecera mdoerna Pecera moderna
Turkish
item old name new name
Aquamarine Crystal Ball Deniz Yeşili Kristal Küre Gök Zümrüdü Kristal Küre
Birch Dresser Huş Şifoniyer Huş Şifonyer
Book Pile Kitap Yığını Yığılmış Kitaplar
Green Cottage Rug Yeşil Baraka Yeşil Baraka Kilimi
J. Cola Light Diyet J. Kola J. Kola Işığı
Joja Crate Joja Sandığı Joja Kutusu
Journey Of The Prairie King: The Motion Picture 'Çayır Kralı'nın Yolculuğu' 'Çayır Kralı'nın Yolculuğu: Sinema Filmi'
Junimo Plush Peluş Junimo Pelüş Junimo
Krobus Portrait Krobus'in Portresi Krobus'un Portresi
Large Book Pile Büyük Kitap Yığını Büyük Yığılmış Kitaplar
Large Joja Crate Büyük Joja Sandığı Büyük Joja Kutusu
Leah Portrait Leah'ın Portresi Leah'nın Portresi
Leah's Sculpture Leah'ın Heykeli Leah'nın Heykeli
Mahogany Bench Mahun Oturak Maun Oturak
Mahogany Chair Mahun Sandalye Maun Sandalye
Mahogany Dining Table Mahun Yemek Masası Maun Yemek Masası
Mahogany Dresser Mahun Şifoniyer Maun Şifonyer
Mahogany End Table Mahun Komodin Maun Komodin
Mahogany Table Mahun Masa Maun Masa
Mahogany Tea-Table Mahun Sehpa Maun Sehpa
Midnight Beach Bed Yatak Gece Yarısı Kumsallı Yatak
Midnight Beach Double Bed Çift Kişilik Yatak Gece Yarısı Kumsallı Çift Kişilik Yatak
Modern Rug Modern Kilim Modern Halı
Oak Dresser Meşe Şifoniyer Meşe Şifonyer
Pierre's Sign Pierre'nin Tabelası Pierre'in Tabelası
Red Cottage Rug Kırmızı Baraka Kırmızı Baraka Kilimi
Short Wizard Bookcase Küçük Büyücü Kitaplığı Kısa Büyücü Kitaplığı
Small Book Pile Küçük Kitap Yığını Küçük Yığılmış Kitaplar
Small Junimo Plush Küçük Junimo Peluşu Küçük Junimo Pelüşü
Walnut Dresser Ceviz Şifoniyer Ceviz Şifonyer
Wizard Bookshelf Büyücü Kitaplığı Büyücü Rafı

Hats

French
item old name new name
blue Bow Ruban bleu Noeud ruban bleu
Fedora Fedora Fédora
German
item old name new name
Bucket Hat Fischerhut Bucket-Hut
Panda Hat Panda Hat Panda-Hut
Russian
item old name new name
Arcane Hat Загадочная шляпа Таинственная шляпа
Flat Topped Hat Канотье Капотен
Spanish
item old name new name
Gold Pan Sartén de Oro Cacerola de Oro
Iridium Pan Sartén de Iridio Cacerola de Iridio
Steel Pan Sartén de Acero Cacerola de Acero
Totem Mask Máscara totem Máscara tótem
Turkish
item old name new name
Arcane Hat Gizemli Şapka Büyücü Şapkası
Copper Pan Bakır Tava Bakır Eleme Tavası
Flat Topped Hat Fötr Şapka Seyyah Şapkası

Pants

German
item old name new name
Island Bikini Island Bikini Insel Bikini
Prismatic Pants Prismatic Pants Prisma Hose

Shirts

French
item old name new name
gender-variant shirts "(M)" suffix "(H)" suffix
Island Bikini Island Bikini Bikini des îles
German
item old name new name
Hot Pink Shirt Hot Pink Shirt Pinkes Hemd
Italian
item old name new name
Island Bikini Island Bikini Bikini delle isole
Japanese
item old name new name
gender-variant shirts " (F)" and " (M)" suffixes "(女)" and "(男)" suffixes
Island Bikini Island Bikini アイランドビキニ
Korean
item old name new name
gender-variant shirts "(F)" and "(M)" suffixes "(여)" and "(남)" suffixes
Island Bikini Island Bikini 섬 비키니
Russian
item old name new name
Midnight Dog Jacket Куртка полночного пса Куртка полуночного пса
Mineral Dog Jacket Минеральная куртка для собаки Куртка минерального пса
Prismatic Shirt Призматичная рубашка Радужная рубашка
Spanish
item old name new name
Island Bikini Island Bikini Bikini isleño
Turkish
item old name new name
gender-variant shirts "(F)" and "(M)" suffixes "(K)" and "(E)" suffixes
Aquamarine Shirt Deniz Yeşili Tişört Gök Zümrüdü Tişört
Midnight Dog Jacket Geceyarısı Ceketi Gece Yarısı Ceketi
Tan Striped Shirt Çizgili Tenrengi Tişört Çizgili Ten Rengi Tişört

Tools

German
item old name new name
upgradeable tools <level> <tool> (like Stahl-Axt) <level><tool> (like StahlAxt)
Hungarian
item old name new name
upgradeable tools <level> <tool> (like Acél Balta) <level><tool> (like Acélbalta)
Japanese
item old name new name
upgradeable tools <level> <tool> (like 鋼 オノ) <level><tool> (like 鋼のオノ)
Korean
item old name new name
Bamboo Pole 대나무 막대 대나무 낚싯대
Russian
item old name new name
upgradeable tools <tool> (<level>) (like Топор (Медь)) <level> <tool> (like Медный топор)
Spanish
item old name new name
Advanced Iridium Rod Barra de Iridio Avanzada Caña de Iridio Avanzada
Turkish
item old name new name
Advanced Iridium Rod Gelişmiş İridyum Oltası Gelişmiş İridyum Olta
Bamboo Pole Bambu Oltası Bambu Olta
Fiberglass Rod Camyünü Oltası Camyünü Olta
Iridium Rod İridyum Oltası İridyum Olta

Weapons

Japanese
item old name new name
Galaxy Hammer Galaxy Hammer ギャラクシーハンマー
Turkish
item old name new name
Elliott's Pencil Elliot'ın Kalemi Elliott'ın Kalemi

Monsters

French
monster old name new name
Pepper Rex Poivron Rex Poivrosaure
Squid Kid Jeune calmar Tête flottante
German
monster old name new name
Magma Duggy Magma Schwenker Magma-Schwenker
Magma Sparker Magma Sprenger Magma-Sprenger
Magma Sprite Magma Wicht Magma-Wicht
Wilderness Golem Golem der Wildnis Wildnis-Golem
Hungarian
monster old name new name
Carbon Ghost Szén szellem Szénszellem
Iridium Bat Irídium denevér Irídiumdenevér
Iridium Crab Irídium rák Irídiumrák
Iridium Golem Wilderness Golem Vad gólem
Lava Bat Láva denevér Lávadenevér
Lava Crab Láva rák Lávarák
Rock Crab Kő rák Kőrák
Shadow Brute Árnyék állat Árnyékállat
Shadow Shaman Árnyék sámán Árnyéksámán
Tiger Slime Tigris ragacs Tigrisragacs
Truffle Crab Rock Crab Kőrák
Portuguese
monster old name new name
Frost Jelly Geleia congelada Gosma Congelada
Iridium Golem Wilderness Golem Golem Selvagem
Pepper Rex Pimenta Rex Rex Pimenta
Shadow Guy O cara das sombras Homem das Sombras
Skeleton Mage Mago esqueleto Esqueleto Mago
Skeleton Warrior Guerreiro esqueleto Esqueleto Guerreiro
Russian
monster old name new name
Carbon Ghost Углеродный признак Углеродный призрак
Dwarvish Sentry Часовой дварфов Дварфийский часовой
Iridium Golem Wilderness Golem Голем из глуши
Shadow Shaman Шаман теней Теневой шаман
Truffle Crab Rock Crab Каменный краб
Turkish
monster old name new name
Magma Duggy Mağma Kazılcası Magma Kazılcası
Magma Sprite Mağma Tayfı Magma Tayfı

See also