“...Have you encountered others like me, in the mines? I'm sorry if they were hostile towards you. You see, we've learned to fear humans... there have been too many... unpleasant encounters.”
— Krobus
Krobus is the only friendly monster players will encounter, however he still refers to other hostile monsters as his friends. He is a shadow person who lives in the sewers. He sells a variety of rare goods. He is also available as a roommate.
Saturday - One random cooked dish chosen from a subset of cooked dishes at a random price between data-sort-value="50">50g -data-sort-value="500">500g. Bread has a 2/51 chance to appear, the other items have a 1/51 chance to appear. (x5)
The golden handle quivers with raw potential. Hold this scepter to the sky and return home at will.
Every day (until purchased)
1
data-sort-value="2000000">2,000,000g
Relationships
Krobus is a shadow person and, although he isn't hostile, still refers to other monsters as "his friends". He lives in the sewers and normally isn't seen outside interacting with other villagers. He dislikes dwarves, stating that a 1,000 year war between the dwarves and his people recently ended. He believes if the dwarves knew where he was, they'd send an assassin.
The Wizard is aware of his presence and intervenes to prevent conflicts.
You can give Krobus up to two gifts per week (plus one on
his
birthday), which will raise or lower
his
friendship with you. Gifts on
his
birthday ( 1 Winter) will have 8× effect and show a unique dialogue. For loved or liked gifts, Krobus will say
“
“A birthday gift? That's very kind of you! I love it.”
“
“You remembered my birthday! Thank you. This is great!”
For neutral gifts, Krobus will say
“
“Oh, a birthday gift! Thank you.”
For disliked or hated gifts, Krobus will say
“
“Oh... It's for my birthday? ... Thanks.”
Love
“
“This is an amazing gift. For my people it is a great honor to receive something like this.”
If the player is not married, Krobus will move into the farmhouse three days after accepting a void ghost pendant. Like the marriage candidates, he will add his own room to the right of the bedroom. He will not set up an area in the space behind the farmhouse.
He leaves the Farmhouse only on rainy days, when he will stand on the front porch. At 13 hearts, he will give the player a Stardrop, like a spouse, and may change wallpaper or flooring like a spouse.
Although the player's relationship with Krobus is platonic, the game's roommate mechanics are almost identical to the marriage mechanics, with the following exceptions:
Kissing is replaced with hugging.
No ceremony takes place.
Krobus will never get jealous if the player gives a gift to a marriage candidate.
Instead of divorce, Krobus can be evicted for free. However, the player still needs to do this through the book in the Mayor's Manor. After Krobus moves out, he is silent towards the player and will refuse gifts.
You cannot have or adopt children with Krobus. However, he helps with raising your existing children from previous marriages.
After Krobus moves into the Farmhouse, he is replaced in the Sewers by a chest, which sells his usual items.
Enter the beach between 8pm and 1am on a non-rainy day
Details
Krobus sits on the docks at the Beach watching Moonlight Jellies swim, when a sea monster appears. The sea monster raises its tentacles, and Krobus hops on for a ride. A heart dialogue bubble appears over Krobus' head, indicating he enjoyed the ride.
Quotes
Details
First Meeting
“
“A human visitor? This is most unusual...
I'm Krobus, merchant of rare and exotic goods.”
Regular
“
“...Have you encountered others like me, in the mines? I'm sorry if they were hostile towards you. You see, we've learned to fear humans... there have been too many... unpleasant encounters. You haven't... slain any of my friends, have you?”
“
“I find things here and I sell them. Care to buy anything?”
“
“Please don't tell anyone about me. Humans tend to destroy things they can't understand.”
“
“I am too sensitive to sunlight to go out on most days. The conditions in here are perfect. Care to buy anything?”
“
“Please, don't be alarmed. I am different than the others. I've spent a lot of time observing humans. I know you like to shop. Care to see my wares?”
“
“Back again? I suppose it does fit into my theory of human behavior.”
“
“On Fridays I stay silent as a sign of devotion to Yoba.”
“
“...Sorry, I'm still a little wary of humans. My shop is still open to you, however.”
“
“You're not like the other humans, are you?”
Rainy day
“
“Ah, the sewers are flowing quickly today. It'll get nice and humid in here... just how I like it.”
8+ Hearts
“
“You've opened my eyes to the world of humans. I appreciate that.”
“
“A 1000 year war between my people and the dwarves recently ended. There's still a lot of resentment on both sides.”
15th of the season, year 1 only
“
“Please keep my location a secret. If the dwarves knew of me, they'd surely send an assassin.”
After receiving the Void Ghost Pendant
“
“[Player]... I'm afraid we'll have to keep this a secret... Neither my people nor yours would accept us living together.”
“
“You know I'll be a very strange person to live with, right? I won't be able to leave the house...”
Housemate
Indoor Days
“
“If I could come help you, I would... but I'll do my best to keep the house in order.”
“
“I'm happy here, in the house. I like to spend all my time in a good spot... I don't need to "get out" like humans do. But I understand that you need to! Please don't feel like you have to stay here with me.”
“
“I'm considering spending my day all balled up and wedged in the corner... What? You mean you don't do that?”
“
“On Fridays, I like to stay quiet out of respect for Yoba. I hope you don't mind.”
“
“I wish I could help you on the farm, but I can't go out in the sun...”
Giving gift
“
“I tried my best to make human food... You can eat it later, don't worry about it...”
In his side room
“
“We're so physically different that it's a challenge to live together, isn't it?”
“
“I hope the humidity here isn't bothersome to you. We both have to compromise in order to live together!”
Outdoor Days
“
“I'll stay out here for just a bit, but we've got to be careful... if anyone approaches I'll need to hide!”
“
“It's rare that I can step outside!”
“
“What a beautiful day!”
“
“Wide open spaces make me nervous...”
“
“Please go about your day, I'll just stay here and guard the house.”
“
“I'll wait here for a bit, and see if any bugs come my way. I haven't had breakfast yet!”
“
“On a day like this, I can enjoy the outdoors with you. This is really nice! Just let me know if you see anyone coming, so I can hide.”
Quests
Dark Talisman: After the Wizard requests his Magic Ink, the player must talk to Krobus, who will open the force field blocking the passage to the Mutant Bug Lair, where the talisman can be found.
"A Winter Mystery": Sent by mail the day after triggering a cutscene by entering the Bus Stop from the Farm during Winter between 6am and 4pm. To complete the quest, interact with a bush to the left of the Community Center in the north of Pelican Town. A cutscene ensues, during which a "Shadow Guy" (who is most likely Krobus) gives the player a Magnifying Glass. This allows the player to collect Secret Notes.
Portraits
Trivia
Krobus states that his name means "bridge-crosser" in his language.
Krobus states that he remains silent on Fridays out of respect for Yoba. His normal Friday dialogue is simply "...". Krobus will speak on Fridays under certain circumstances.
Rainy days
First meeting
Attempting to give him a gift after he has been evicted as a housemate
Attempting to give Krobus a Movie Ticket on Friday results in a dialogue saying "Krobus looks puzzled". Krobus will not attend movies on Fridays.
Krobus' Tuesday dialogue changed from "I am too sensitive to sunlight to go out during the day." to "I am too sensitive to sunlight to go out on most days." with v1.3. This change is most likely due to the addition of the "A Winter Mystery" Quest, in which a "Shadow Guy" is seen outdoors during Winter.
1.3: Added Sign Of The Vessel and Monster Fireplace to shop stock. Added "A Winter Mystery" quest. Changed Tuesday dialogue.
1.4: Added as a potential roommate if player is unmarried. Removed exploit allowing multiple purchases of fish and cooked dishes by closing and re-opening the shop menu.