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- 21:32, 11 July 2020 diff hist +503 Winter documentation of percentages copied from Foraging
- 21:32, 11 July 2020 diff hist +503 Fall documentation of percentages copied from Foraging
- 21:30, 11 July 2020 diff hist +504 Summer documentation of percentages copied from Foraging
- 21:28, 11 July 2020 diff hist +503 Spring documentation of percentages copied from Foraging
- 21:21, 11 July 2020 diff hist +1,276 Foraging Adding documentation of percentages (edit conflict)
- 01:40, 11 July 2020 diff hist 0 Farming →Experience Points: 7XP for forage, not 3XP
- 01:33, 11 July 2020 diff hist +16 m Sweet Pea forest farm -> forest farm map
- 01:32, 11 July 2020 diff hist +6 m Leek better forest farm link
- 01:16, 11 July 2020 diff hist -196 m Farm Maps undo anchors: they already exist
- 01:13, 11 July 2020 diff hist +192 m Foraging →Foraged Items: forest farm -> forest farm map
- 01:10, 11 July 2020 diff hist +775 Farm Maps →Map Types: document full forage item lists for Forest Farm; turn farm names into anchors
- 01:00, 11 July 2020 diff hist +169 The Farm Forest Farm foraged items are not same as Secret Woods
- 00:51, 11 July 2020 diff hist +408 Foraging →Foraged Items: purple mushroom spawns on forest farm in fall
- 00:43, 11 July 2020 diff hist +1,948 Foraging →Foraged Items: Fill in correct locations
- 00:18, 11 July 2020 diff hist +905 Sweet Pea tiller bonus; locations where it grows; clarify when it's foraged and when it's a flower
- 00:18, 11 July 2020 diff hist +834 Crocus tiller bonus; locations where it grows; clarify when it's foraged and when it's a flower
- 00:16, 11 July 2020 diff hist -109 Flowers tiller does affect sweet pea / crocus
- 22:09, 10 July 2020 diff hist +354 Spring Onion daily respawn; 3XP; no Gatherer
- 21:41, 10 July 2020 diff hist +645 Foraging Adding Bug section about Gatherer
- 21:31, 9 July 2020 diff hist +34 Leek correct info on where to find leeks
- 20:59, 9 July 2020 diff hist +786 Worm Bin same processing time bug as tappers/bee houses
- 20:51, 9 July 2020 diff hist +862 Bee House processing time is 3-4 days, with same bug as tappers
- 13:02, 16 April 2020 diff hist -256 Penny revert vandalism
- 17:38, 8 April 2020 diff hist +4,261 Hay Undo revision 99005 by Margotbean (talk)
- 17:32, 8 April 2020 diff hist +46 Winter fix hay link; add new way to get hay in winter
- 17:30, 8 April 2020 diff hist -13 m Carpenter's Shop fix hay link
- 17:28, 8 April 2020 diff hist +39 Wheat fix hay link; confirmed in code that Golden Scythe has no effect; add code ref
- 17:20, 8 April 2020 diff hist -26 Template:Name remove special treatment of hay
- 17:20, 8 April 2020 diff hist -13 m The Farm fix hay link
- 17:19, 8 April 2020 diff hist -13 m Marnie's Ranch fix hay link
- 17:19, 8 April 2020 diff hist -26 m Marnie fix hay link
- 17:18, 8 April 2020 diff hist -13 m Desert Trader fix hay link
- 17:17, 8 April 2020 diff hist -84 Bundles Update hay sources
- 17:13, 8 April 2020 diff hist -2,224 Animals moving hay-specific information to new separate article
- 17:04, 8 April 2020 diff hist +4,261 Hay needs its own article -- many 1.4 changes; need to document gifting, bundles, etc.
- 00:18, 7 April 2020 diff hist -157 Oak Tree Correcting growth information. Fixing relative image sizes. Deleting non-bug
- 00:15, 7 April 2020 diff hist -118 Maple Tree Correcting growth information. Fixing relative image sizes. Deleting non-bug
- 00:10, 7 April 2020 diff hist -154 Pine Tree Correcting growth information. Fixing relative image sizes (previously stage 2 seemed bigger than stage 3). Deleting non-bug
- 23:45, 6 April 2020 diff hist -47 Trees fix tapper times, typos
- 23:00, 6 April 2020 diff hist -98 Wine Undo revision 98927 by PixelArtThiccumses (talk): There is no undefined fruit -- blend of random defined fruits more likely
- 22:49, 6 April 2020 diff hist +54 The Farm →Debris: adding tree product numbers; simplifying seedling to 0-1 wood (full details now on Trees). Also, grass respawns
- 22:33, 6 April 2020 diff hist +2,216 Trees Revamp. Primary purpose is to document what exactly is dropped by trees, but also cleaning up redundancy, consolidating, general reorg.
- 20:10, 6 April 2020 diff hist +38 Large Log Adding forester bonus
- 20:08, 6 April 2020 diff hist +48 Large Stump Adding forester bonus. Removing hardwood/day info because it's variable with forester.
- 03:18, 6 April 2020 diff hist -2 The Farm →Trees: for now make tree stage numbers match images shown on Trees, even though they disagree with code
- 01:43, 6 April 2020 diff hist +25 m The Farm →Debris: consistent image sizes
- 01:27, 6 April 2020 diff hist +730 The Farm →Debris: Adding weeds, grass; images; regrowth information; fixing details
- 23:22, 5 April 2020 diff hist -4 Large Log clean up duplicated info
- 23:21, 5 April 2020 diff hist +75 Large Stump Cleanup. Remove statement about "hardest" (large logs require better axe)
- 23:10, 5 April 2020 diff hist +536 Boulder Farm boulders give 15 stones, not 10. They don't respawn... but meteorites do. Documenting term "resource clump" since it's used on meteorite page
- 22:28, 5 April 2020 diff hist +12 m Foraging/Skill disambiguate Stump
- 21:44, 5 April 2020 diff hist -25 Blacksmith →Upgrade Tools: copper pickaxe is NOT needed for mine boulders
- 18:34, 5 April 2020 diff hist +93 Grass speed penalty
- 18:32, 5 April 2020 diff hist +307 Crafting →Decor: blurb about speed benefits, direct and indirect
- 18:27, 5 April 2020 diff hist +48 Speed →Terrain: oops, forgot farm-only condition for flooring
- 18:24, 5 April 2020 diff hist +1,162 Speed Add effect of terrain on speed; add player speed intro section with numbers and overview; add adrenaline rush
- 16:51, 5 April 2020 diff hist +127 Savage Ring Buff name is Adrenaline Rush; full duration is 3 seconds; fully stackable
- 16:46, 5 April 2020 diff hist +140 Oil of Garlic Oil of Garlic is a drink, but buff is special-effect and doesn't interfere with other drinkable buffs
- 16:41, 5 April 2020 diff hist +105 Buffs Create separate entry for adrenaline rush (it's treated as a separate, stackable, effect). Change Oil of Garlic description to match buff description (not drink description)
- 06:07, 5 April 2020 diff hist +108 Buffs Adding code reference (but also confirmed in-game)
- 06:03, 5 April 2020 diff hist +935 Skull Cavern Basic information about time running more slowly in skull cavern
- 05:33, 5 April 2020 diff hist +70 Triple Shot Espresso does not stack with green tea
- 05:31, 5 April 2020 diff hist +86 Coffee does not stack with green tea
- 05:29, 5 April 2020 diff hist +248 Green Tea info on how effect stacks
- 05:27, 5 April 2020 diff hist +15 Max Energy more accurate redirect current
- 05:26, 5 April 2020 diff hist +735 Energy Adding Maximum Energy section with list of all foods/drinks
- 05:26, 5 April 2020 diff hist +1,829 Buffs More details on stacking buffs. New section on buff duration.
- 20:11, 11 March 2020 diff hist +1,340 Luck edit conflict recovery (I hope): besides special charm change, explain magnitude of values, including new mechanics section (although there doesn't really seem to a good "clean" example)
- 19:19, 11 March 2020 diff hist -164 Special Charm Effect is simply +0.025. Log as v1.4 change.
- 00:20, 9 March 2020 diff hist -9 Template:Infobox fish Better anchor for behavior link
- 00:17, 9 March 2020 diff hist +15 Fish Behavior header so template links can be improved
- 02:57, 8 March 2020 diff hist -804 Fishing Purging controversial content (and quasi-merging the rest with proposed versions)
- 23:28, 7 March 2020 diff hist -1 Version History Undo revision 97593 by SpontaneousCookie (talk): blog goes back to 2013, which make it years of development
- 22:35, 21 February 2020 diff hist -3 Tapper Correcting bad cut-and-paste value
- 01:25, 21 February 2020 diff hist +1,617 Tapper Revamp processing times: correct 1.4 values; remove stub; add Bug section with details
- 21:58, 15 February 2020 diff hist +425 Animals →Crows: How to get to farming level 1 without any crows
- 21:55, 15 February 2020 diff hist +20 Wizard →Dislikes: Add Super Cucumber as an exception
- 21:05, 15 February 2020 diff hist +20 Friendship Undo revision 96750 by Nebulous Maestress (talk): My mistake, as a fish it is a universal dislike (so much for trying to be helpful!)
- 21:01, 15 February 2020 diff hist -20 Friendship revert 2 edits by Ac: Super Cucumber is not a univeral dislike, so it doesn't belong in a list of Universal Dislikes exceptions (but keeping the typo fix!)
- 20:42, 15 February 2020 diff hist +17 Skills →Unaffected Tools: adding copper pan to zero-energy list
- 20:41, 15 February 2020 diff hist +53 Pans →Use: zero energy
- 20:39, 15 February 2020 diff hist +127 Shears Adding energy cost, experience
- 20:38, 15 February 2020 diff hist +130 Milk Pail Adding energy cost, experience
- 20:30, 15 February 2020 diff hist +775 Energy →Exhaustion: Specific details and energy cutoffs for exhaustion and collapse, as well as warning signs. (Numbers based on in-game testing, version 1.3)
- 19:24, 15 February 2020 diff hist -1 m Large Log grammar
- 19:24, 15 February 2020 diff hist +197 Skills →Proficiency: Adding info about decreased energy cost for failed use of pickaxe/axe, but full energy cost for failed fishing rods
- 19:16, 15 February 2020 diff hist +56 Tools Use term "power-up" for all relevant tools
- 19:12, 15 February 2020 diff hist +19 Controls Introduce term power-up here, too, for consistency
- 19:08, 15 February 2020 diff hist +2 m Hoes charge -> power-up
- 19:07, 15 February 2020 diff hist -3 m Skills →Proficiency: Changing to powered-up for hoe as well
- 19:05, 15 February 2020 diff hist +67 Skills Undo revision 96716 by Margotbean (talk): Reinstating my edit as step 1 of introducing consistent terminology
- 19:04, 15 February 2020 diff hist +18 Watering Cans Undo revision 96710 by Margotbean (talk): See talk page
- 20:12, 14 February 2020 diff hist +67 Skills Watering can proficiency: change fully-charged to maximum power; revamping incorrect/inconsistent info about effect of skill increase
- 20:00, 14 February 2020 diff hist +18 Watering Cans Changing "fully-charged" to "maximum power" to eliminate ambiguity/confusion with charge=capacity
- 20:44, 12 February 2020 diff hist +302 Health Adding bug on displayed food health values (see Template talk:Edibility)
- 20:05, 12 February 2020 diff hist +111 Mobile Controls →Joystick & Buttons: Added missing section
- 19:59, 12 February 2020 diff hist +250 Mobile Controls →Tap-to-move & Auto-Attack: note that some puzzles can not be done using tap-to-move
- 19:43, 12 February 2020 diff hist +94 Foraging →History: Added 1.4 change to Forester profession
- 19:34, 12 February 2020 diff hist +60 Pumpkin Seeds Adding history section for museum reward
- 19:33, 12 February 2020 diff hist +87 Pumpkin Seeds Adding museum reward