Difference between revisions of "Slimes"
(→Variations: yellow slimes can span in th the mine) |
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{{Monster | {{Monster | ||
− | |portrait = | + | |portrait = Green_Slime_Anim.gif |
|location = The Mines | |location = The Mines | ||
|levels = 1-120 | |levels = 1-120 | ||
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==Variations== | ==Variations== | ||
− | {|class=wikitable style="text-align:center;" | + | {|class=wikitable style="text-align:center; width:65%; min-width:500px;" |
! colspan=4 | | ! colspan=4 | | ||
!Drops | !Drops | ||
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|[[The Mines]]<br>(Floors 1-39) | |[[The Mines]]<br>(Floors 1-39) | ||
|- | |- | ||
− | |Notes: | + | |'''Notes:''' |
| colspan=3 style="text-align:left;" | | | colspan=3 style="text-align:left;" | | ||
|- | |- | ||
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|[[The Mines]]<br>(Floors 41-79) | |[[The Mines]]<br>(Floors 41-79) | ||
|- | |- | ||
− | |Notes: | + | |'''Notes:''' |
| colspan=3 style="text-align:left;" | Each charge attacks increase the chance to start glowing and increase its speed by 0.0025% | | colspan=3 style="text-align:left;" | Each charge attacks increase the chance to start glowing and increase its speed by 0.0025% | ||
|- | |- | ||
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|[[The Mines]]<br>(Floors 81-119) | |[[The Mines]]<br>(Floors 81-119) | ||
|- | |- | ||
− | |Notes: | + | |'''Notes:''' |
| colspan=3 style="text-align:left;" | | | colspan=3 style="text-align:left;" | | ||
|- | |- | ||
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|[[Skull Cavern]] (1%) | |[[Skull Cavern]] (1%) | ||
|- | |- | ||
− | |Notes: | + | |'''Notes:''' |
| colspan=3 style="text-align:left;" | | | colspan=3 style="text-align:left;" | | ||
|- | |- | ||
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|'''Location''' | |'''Location''' | ||
|- | |- | ||
− | | | + | |24 |
− | | | + | |5 |
− | |[[The | + | |[[The Mines]],<br>[[Skull Cavern]] |
− | [[Skull Cavern]] | ||
|- | |- | ||
− | |Notes: | + | |'''Notes:''' |
| colspan=3 style="text-align:left;" | 0.1% chance to recolor any slime (including special and cute), will keep the original slime's properties (*HP, *Damage, items drop and cuteness) | | colspan=3 style="text-align:left;" | 0.1% chance to recolor any slime (including special and cute), will keep the original slime's properties (*HP, *Damage, items drop and cuteness) | ||
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|[[Slime Hutch]] | |[[Slime Hutch]] | ||
|- | |- | ||
− | |Notes: | + | |'''Notes:''' |
|colspan=3 style="text-align:left;"|In a [[Random Event]] after you sleep, a [[Witch]] will fly over your [[Slime Hutch]], she will turn all of the Slimes into Black/Transparent Slimes. they keep the original slime's special properties. | |colspan=3 style="text-align:left;"|In a [[Random Event]] after you sleep, a [[Witch]] will fly over your [[Slime Hutch]], she will turn all of the Slimes into Black/Transparent Slimes. they keep the original slime's special properties. | ||
|} | |} | ||
===Special Slimes=== | ===Special Slimes=== | ||
− | + | Special Slimes have a very small chance to replace any normal Slime. They can be identified by their antenna with a small yellow star. | |
+ | |||
+ | Special Slimes have 3 times more health than normal Slimes, and will deal twice as much damage per attack. They can drop rare items. | ||
− | {|class=wikitable style="text-align:center;" | + | {|class=wikitable style="text-align:center; width:65%; min-width:500px;" |
! colspan=4 | | ! colspan=4 | | ||
!Drops | !Drops | ||
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|[[The Mines]]<br>(Floors 1-40) | |[[The Mines]]<br>(Floors 1-40) | ||
|- | |- | ||
− | |Notes: | + | |'''Notes:''' |
| colspan=3 style="text-align:left;" | 0.175% chance to replace any Slime between [[The Mines|floors 1-40]]. | | colspan=3 style="text-align:left;" | 0.175% chance to replace any Slime between [[The Mines|floors 1-40]]. | ||
|- | |- | ||
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|[[The Mines]]<br>(Floors 2-39) | |[[The Mines]]<br>(Floors 2-39) | ||
|- | |- | ||
− | |Notes: | + | |'''Notes:''' |
− | |colspan=3 style="text-align:left;" | 1% chance to replace any | + | |colspan=3 style="text-align:left;" | 1% chance to replace any Slime on [[The Mines|floors 2-39]], excluding floors ending in 0, 1, 5, or 6. |
|- | |- | ||
! colspan=5 | | ! colspan=5 | | ||
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|[[The Mines]]<br>(Floors 40-80) | |[[The Mines]]<br>(Floors 40-80) | ||
|- | |- | ||
− | |Notes: | + | |'''Notes:''' |
| colspan=3 style="text-align:left;" | 0.175% chance to replace any Slime between [[The Mines|floors 40-80]]. | | colspan=3 style="text-align:left;" | 0.175% chance to replace any Slime between [[The Mines|floors 40-80]]. | ||
|- | |- | ||
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|[[The Mines]]<br>(Floors 42-79) | |[[The Mines]]<br>(Floors 42-79) | ||
|- | |- | ||
− | |Notes: | + | |'''Notes:''' |
| colspan=3 style="text-align:left;" | 1% chance to replace any Slime on [[The Mines|floors 42-79]], excluding floors ending in 0, 1, 5, or 6. | | colspan=3 style="text-align:left;" | 1% chance to replace any Slime on [[The Mines|floors 42-79]], excluding floors ending in 0, 1, 5, or 6. | ||
|- | |- | ||
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|[[The Mines]]<br>(Floors 80-120) | |[[The Mines]]<br>(Floors 80-120) | ||
|- | |- | ||
− | |Notes: | + | |'''Notes:''' |
| colspan=3 style="text-align:left;" | 0.175% chance to replace any Slime between [[The Mines|floors 80-120]]. | | colspan=3 style="text-align:left;" | 0.175% chance to replace any Slime between [[The Mines|floors 80-120]]. | ||
|- | |- | ||
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|[[The Mines]]<br>(Floors 82-119) | |[[The Mines]]<br>(Floors 82-119) | ||
|- | |- | ||
− | |Notes: | + | |'''Notes:''' |
| colspan=3 style="text-align:left;" | 1% chance to replace any Slime between [[The Mines|floors 82-119]], excluding floors ending in 0, 1, 5, or 6. | | colspan=3 style="text-align:left;" | 1% chance to replace any Slime between [[The Mines|floors 82-119]], excluding floors ending in 0, 1, 5, or 6. | ||
|} | |} |
Revision as of 22:47, 17 October 2016
- This article is about the monster. For the drop, see Slime.
Slimes are enemies that can be found in various locations, including The Mines and the Secret Woods. They come in five different variations, all based on the same sprite and code (a color hue is added to the grey sprite shown in the portrait). You need to kill 1000 Slimes for Monster Eradication Goals. All Slimes in the game count towards this goal (e.g. in the Secret Woods).
Slimes can be raised in Slime Hutches, or raised outdoors through the use of a Slime Incubator. For full article on Slime Farming.
All normal slimes give the same amount of combat experience
Attacks
Slimes attack in two ways. Either they bounce slowly at you, or they "charge" to jump at you from a distance. The charging animation resembles the slime becoming almost flat to the ground. If there is an obstacle in the way, the charge jump will cause them to bounce off the object (sometimes multiple times if they're in a tight spot). Occasionally slimes will enter a state of rage after being attacked, causing them to move significantly faster and have red eyes.
Image | Name | Effect | Cause | Duration |
---|---|---|---|---|
Slimed | Speed (-4) | Being hit by a Slime. | 2.5-3s |
Strategy
When a slime is hit, it will be knocked back a short distance, out of range of melee weapons. The best strategy to kill slimes is to quickly reach them to striking distance to prevent their charge attack, and corner them against a wall or, ideally, in a corner (of walls, rocks, or both). Both the charged and regular attacks may be avoided by using a defensive move (such as the block of the regular sword). Timing a block with a sword well can allow the player to get a decent amount of damage in. Otherwise, offense is the best defense.
The Slime Charmer Ring prevents all damage from Slimes. This ring is obtained as a reward for killing 1000 slimes for the Adventurer's Guild.
Male Slimes
Any slimes have a 49% chance to be male and will retain its original properties such as being special. Male slimes have a tail, 25% more health over the base HP, and 1 more damage. When it is passive and is attacked, male slimes have a 2.5% chance to increase its damage by 50% and do a shaking animation.
Variations
Drops | ||||
---|---|---|---|---|
Green Slime | Slime(75%), Slime(5%), Sap(15%), Green Algae(10%), Amethyst(1.5%), Dwarf Scroll I(0.5%), Dwarf Scroll IV(0.1%) | |||
HP | Damage | Location | ||
24 | 5 | The Mines (Floors 1-39) | ||
Notes: | ||||
File:IceJellyFemale.png | Blue Slime (Frost Jelly) | Slime(75%), Sap(50%), Winter Root(8%), Jade(2%), Dwarf Scroll III(1.5%), Dwarf Scroll II(0.5%), Dwarf Scroll IV(0.1%) | ||
HP | Damage | Location | ||
106 | 7 | The Mines (Floors 41-79) | ||
Notes: | Each charge attacks increase the chance to start glowing and increase its speed by 0.0025% | |||
File:SludgeFemale.png | Red Slime (Sludge) | Slime(80%), Sap(50%), White Algae(10%), Diamond(1%), Dwarf Scroll III(0.5%), Dwarf Scroll IV(0.1%) | ||
HP | Damage | Location | ||
205 | 16 | The Mines (Floors 81-119) | ||
Notes: | ||||
Purple Slime (Sludge) | Slime, Sap, Coal, Diamond(Rare), Iridium Ore(repeats a 8% chance to drop until fail), Iridium Bar(0.9%), Purple Slime Egg | |||
HP | Damage | Location | ||
410 | 28 | Skull Cavern (1%) | ||
Notes: | ||||
File:Yellow slime.png | Yellow Slime | Original slime drops, 10g | ||
HP | Damage | Location | ||
24 | 5 | The Mines, Skull Cavern | ||
Notes: | 0.1% chance to recolor any slime (including special and cute), will keep the original slime's properties (*HP, *Damage, items drop and cuteness) | |||
File:BlackSlimeFemale.png | Black Slime | Slime, Sap, Coal, Green Algae (Rare), Neptunite (Rare), Bixite (Very rare), Amethyst (Very rare), Jade | ||
HP | Damage | Location | ||
34 | 8 | Slime Hutch | ||
Notes: | In a Random Event after you sleep, a Witch will fly over your Slime Hutch, she will turn all of the Slimes into Black/Transparent Slimes. they keep the original slime's special properties. |
Special Slimes
Special Slimes have a very small chance to replace any normal Slime. They can be identified by their antenna with a small yellow star.
Special Slimes have 3 times more health than normal Slimes, and will deal twice as much damage per attack. They can drop rare items.
Drops | ||||
---|---|---|---|---|
image needed |
Green Slime (special) |
| ||
HP | Damage | Location | ||
24 | 5 | The Mines (Floors 1-40) | ||
Notes: | 0.175% chance to replace any Slime between floors 1-40. | |||
File:Green slime star.png | Dark Green Slime |
| ||
HP | Damage | Location | ||
72 | 10 | The Mines (Floors 2-39) | ||
Notes: | 1% chance to replace any Slime on floors 2-39, excluding floors ending in 0, 1, 5, or 6. | |||
File:Ice slime star.png | Blue Slime (special) Frost Jelly (special) |
| ||
HP | Damage | Location | ||
106 | 7 | The Mines (Floors 40-80) | ||
Notes: | 0.175% chance to replace any Slime between floors 40-80. | |||
File:Transparent Slime.png | Black Slime (special) |
| ||
HP | Damage | Location | ||
318 | 14 | The Mines (Floors 42-79) | ||
Notes: | 1% chance to replace any Slime on floors 42-79, excluding floors ending in 0, 1, 5, or 6. | |||
File:Red slime with star.png | Red Slime (special) |
| ||
HP | Damage | Location | ||
205 | 16 | The Mines (Floors 80-120) | ||
Notes: | 0.175% chance to replace any Slime between floors 80-120. | |||
image needed |
Dark Purple Slime |
| ||
HP | Damage | Location | ||
615 | 48 | The Mines (Floors 82-119) | ||
Notes: | 1% chance to replace any Slime between floors 82-119, excluding floors ending in 0, 1, 5, or 6. |
Big Slimes
Big Slimes have the same attack behavior as the smaller slimes. When killed they'll often split into 2-5 smaller slimes which will attack the player.
Big Slimes can be of any colour, although they are most common as Purple Slimes in the Skull Cavern.
Harder Big Slimes give more combat experience
HP | Damage | Location | Drops | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
The Mines, Skull Cavern |
Slime(99%), Slime(90%), Slime(40%), Dwarf Scroll IV(0.1%) |
Colored based Drops
In addition to the drops list above the color of each variation is random and may have additional drops depending on the color chosen.
Note the background color of each color in this table represents the median color of the color range that a slime can be to receive the drop.
Color | Drops |
---|---|
Black | Neptunite (5%), Bixite (5%) |
Yellow | Gold Ore |
Red | Copper Ore |
White | Iron Ore, Diamond (12.5% if all red, green, and blue values are even) |
Gray | Stone |
Purple | Iridium Ore (25%) |