Slimes

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Template:Monster

This article is about the monster. For the drop, see Slime.

Slimes are enemies that can be found in various locations, including The Mines and the Secret Woods. They come in five different variations, all based on the same sprite and code (a color hue is added to the grey sprite shown in the portrait). You need to kill 1000 Slimes for Monster Eradication Goals. All Slimes in the game count towards this goal (e.g. in the Secret Woods).

Slimes can be raised in Slime Hutches, or raised outdoors through the use of a Slime Incubator. For full article on Slime Farming.

All normal slimes give the same amount of combat experience

Attacks

Slimes attack in two ways. Either they bounce slowly at you, or they "charge" to jump at you from a distance. The charging animation resembles the slime becoming almost flat to the ground. If there is an obstacle in the way, the charge jump will cause them to bounce off the object (sometimes multiple times if they're in a tight spot). Occasionally slimes will enter a state of rage after being attacked, causing them to move significantly faster and have red eyes.

Image Name Effect Cause Duration
Slimed.png Slimed Speed.png Speed (-4) Being hit by a Slime. Time Icon.png 2.5-3s

Strategy

When a slime is hit, it will be knocked back a short distance, out of range of melee weapons. The best strategy to kill slimes is to quickly reach them to striking distance to prevent their charge attack, and corner them against a wall or, ideally, in a corner (of walls, rocks, or both). Both the charged and regular attacks may be avoided by using a defensive move (such as the block of the regular sword). Timing a block with a sword well can allow the player to get a decent amount of damage in. Otherwise, offense is the best defense.

The Slime Charmer Ring prevents all damage from Slimes. This ring is obtained as a reward for killing 1000 slimes for the Adventurer's Guild.

Male Slimes

Male green slime

Any slimes have a 49% chance to be male and will retain its original properties such as being special. Male slimes have a tail, 25% more health over the base HP, and 1 more damage. When it is passive and is attacked, male slimes have a 2.5% chance to increase its damage by 50% and do a shaking animation.

Variations

Drops
Green Slime Anim.gif Green Slime Slime(75%), Slime(5%), Sap(15%), Green Algae(10%), Amethyst(1.5%), Dwarf Scroll I(0.5%), Dwarf Scroll IV(0.1%)
HP Damage Location
24 5 The Mines
(Floors 1-39)
Notes:
File:IceJellyFemale.png Blue Slime (Frost Jelly) Slime(75%), Sap(50%), Winter Root(8%), Jade(2%), Dwarf Scroll III(1.5%), Dwarf Scroll II(0.5%), Dwarf Scroll IV(0.1%)
HP Damage Location
106 7 The Mines
(Floors 41-79)
Notes: Each charge attacks increase the chance to start glowing and increase its speed by 0.0025%
File:SludgeFemale.png Red Slime (Sludge) Slime(80%), Sap(50%), White Algae(10%), Diamond(1%), Dwarf Scroll III(0.5%), Dwarf Scroll IV(0.1%)
HP Damage Location
205 16 The Mines
(Floors 81-119)
Notes:
Purple Slime.png Purple Slime (Sludge) Slime, Sap, Coal, Diamond(Rare), Iridium Ore(repeats a 8% chance to drop until fail), Iridium Bar(0.9%), Purple Slime Egg
HP Damage Location
410 28 Skull Cavern (1%)
Notes:
File:Yellow slime.png Yellow Slime Original slime drops, data-sort-value="10">Gold.png10g
HP Damage Location
Original slime HP Original slime DMG Skull Cavern
Notes: 0.1% chance to recolor any slime (including special and cute), will keep the original slime's properties (*HP, *Damage, items drop and cuteness)
File:BlackSlimeFemale.png Black Slime Slime, Sap, Coal, Green Algae (Rare), Neptunite (Rare), Bixite (Very rare), Amethyst (Very rare), Jade
HP Damage Location
34 8 Slime Hutch
Notes: In a Random Event after you sleep, a Witch will fly over your Slime Hutch, she will turn all of the Slimes into Black/Transparent Slimes. they keep the original slime's special properties.

Special Slimes

At random, one slime might be special. A special slime boasts an antenna with a small yellow star. It has 3 times more health over the base HP and will do 2 times more damage per attack to the player. It has a chance to drop a rare item.

Drops
image
needed
Green Slime (special)
HP Damage Location
24 5 The Mines
(Floors 1-40)
Notes: 0.175% chance to replace any Slime between floors 1-40.
File:Green slime star.png Dark Green Slime
HP Damage Location
72 10 The Mines
(Floors 2-39)
Notes: 1% chance to replace any slime on floors 2-39, excluding floors ending in 0, 1, 5, or 6.
File:Ice slime star.png Blue Slime (special)
Frost Jelly (special)
HP Damage Location
106 7 The Mines
(Floors 40-80)
Notes: 0.175% chance to replace any Slime between floors 40-80.
File:Transparent Slime.png Black Slime (special)
HP Damage Location
318 14 The Mines
(Floors 42-79)
Notes: 1% chance to replace any Slime on floors 42-79, excluding floors ending in 0, 1, 5, or 6.
File:Red slime with star.png Red Slime (special)
HP Damage Location
205 16 The Mines
(Floors 80-120)
Notes: 0.175% chance to replace any Slime between floors 80-120.
image
needed
Dark Purple Slime
HP Damage Location
615 48 The Mines
(Floors 82-119)
Notes: 1% chance to replace any Slime between floors 82-119, excluding floors ending in 0, 1, 5, or 6.

Big Slimes

Big Slimes have the same attack behavior as the smaller slimes. When killed they'll often split into 2-5 smaller slimes which will attack the player.

Big Slimes can be of any colour, although they are most common as Purple Slimes in the Skull Cavern.

Harder Big Slimes give more combat experience

Big Slime Sprite.png

HP Damage Location Drops
Green 60
Blue 120
Red 180
Purple 240
Green 5
Blue 5
Red 10
Purple 15
The Mines,
Skull Cavern
Slime(99%), Slime(90%), Slime(40%), Dwarf Scroll IV(0.1%)

Colored based Drops

In addition to the drops list above the color of each variation is random and may have additional drops depending on the color chosen.

Note the background color of each color in this table represents the median color of the color range that a slime can be to receive the drop.

Color Drops
Black Neptunite (5%), Bixite (5%)
Yellow Gold Ore
Red Copper Ore
White Iron Ore, Diamond (12.5% if all red, green, and blue values are even)
Gray Stone
Purple Iridium Ore (25%)