Mushroom Log

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Mushroom Log
Mushroom Log.png   Mushroom Log Ready.png
Grows mushrooms every so often. The more wild trees are nearby, the better it works.
Information
Source Crafting
Crafting
Recipe Source Foraging Skill Icon.png Foraging (Level 4)
Ingredients Hardwood.png Hardwood (10)Moss.png Moss (10)

The Mushroom Log is a crafted item that produces mushrooms. The recipe is earned at foraging level 4. 4 Mushroom Logs may be rewarded from the Prize Machine. Mushroom Logs grant 5 foraging XP on harvest.

Mechanic

The Mushroom Log produces mushrooms every 4 days, rainy days will cause this to take a day less. Produces mushrooms in all seasons.

Quantity

The quantity of mushrooms produced increases with the amount of Wild Trees in the 7×7 square around the log. The amount of mushrooms generated, limited to between 1 and 5, is calculated by finding the number of nearby trees and multiplying this by a random number between 0.5 and 1.5.[1] Therefore, the number of nearby trees needed to always gain the maximum amount of 5 is 10.

Type

The type of mushrooms produced depends on the type of trees nearby. The game code creates a list of possible mushrooms based on nearby trees, and then selects one at random from that list.

  • First the game finds how many trees are in the 7×7 square around it. That number is multiplied by 3/4, rounded down, and that many mushrooms (at least one) are added to the list, randomly chosen between Purple Mushrooms (5%), Red Mushrooms (14.25%), and Common Mushrooms (80.75%).
  • Then, one more mushroom is added for each mature tree. If the tree is a Oak Tree then the mushroom added will always be a Morel. The same goes for Pine Tree with Chanterelle, and for Mystic Tree with Purple Mushroom. Maple Trees have a 10% chance to give a Purple Mushroom and a 90% chance to give a Red Mushroom. If the mature tree is none of these types, the same distribution as in step 1 is used.
  • Finally, a random mushroom is chosen from that list to generate.[1]

This process makes it impossible to guarantee a single type of mushroom, as every tree added contributes not only to the chance of its own associated mushroom, but also the chance of red, common, and purple mushrooms. Due to the rounding on the number of trees in step 1, adding more trees will not always increase the chance of the associated mushroom.

A table is given below for the chance of getting each mushroom type if the Mushroom Log is surrounded by a single type of tree. Mixing trees will result in more complex distributions that need to be individually calculated.

Mushroom Probabilities with a Single Tree Type 
Number of
Modifying Trees
Number of Basic
Distribution Mushrooms
% Common Mushroom Common Mushroom.png % Red Mushroom Red Mushroom.png
(Not Maple Tree)
% Purple Mushroom Purple Mushroom.png
(Not Maple or Mystic Tree)
% Morel Morel.png
(Oak Tree)
% Chanterelle Chanterelle.png
(Oak Tree)
% Red Mushroom Red Mushroom.png
(Maple Tree)
% Purple Mushroom Purple Mushroom.png
(Maple Tree)
% Purple Mushroom Purple Mushroom.png
(Mystic Tree)
0 1 80.75% 14.25% 5.00% 0.00% 0.00% 14.25% 5.00% 5.00%
1 1 40.38% 7.12% 2.50% 50.00% 50.00% 52.13% 7.50% 52.50%
2 1 26.92% 4.75% 1.67% 66.67% 66.67% 64.75% 8.33% 68.33%
3 2 32.30% 5.70% 2.00% 60.00% 60.00% 59.70% 8.00% 62.00%

Quality

The quality of the mushrooms produced can vary, but is not affected by the Botanist Perk. Instead, the quality is calculated based on the number of nearby trees, and how many of them have moss on them. Each nearby tree is counted, with mossy trees counted twice. This number is then divided by 40 and is used as the chance for the quality to upgrade. This chance occurs repeatedly until it fails or reaches iridium quality.[1] So for example if the count is 20 then the chance is 0.5, meaning there is a 50% chance of regular quality, a 25% chance of silver quality, a 12.5% chance of gold quality, and a 12.5% chance of iridium quality. A complete table of probabilities for each quality of mushroom, depending on the amount of trees and moss, is given below, along with the expected multiplier on sell price.

Probabilities for each Quality 
Tree & Moss Count % Base quality % Silver quality % Gold quality % Iridium quality Average Price Multiplier
0 100.00% 0.00% 0.00% 0.00% 100.00%
1 97.50% 2.44% 0.06% 0.00% 100.64%
2 95.00% 4.75% 0.24% 0.01% 101.32%
3 92.50% 6.94% 0.52% 0.04% 102.04%
4 90.00% 9.00% 0.90% 0.10% 102.80%
5 87.50% 10.94% 1.37% 0.20% 103.61%
6 85.00% 12.75% 1.91% 0.34% 104.48%
7 82.50% 14.44% 2.53% 0.54% 105.41%
8 80.00% 16.00% 3.20% 0.80% 106.40%
9 77.50% 17.44% 3.92% 1.14% 107.46%
10 75.00% 18.75% 4.69% 1.56% 108.59%
11 72.50% 19.94% 5.48% 2.08% 109.81%
12 70.00% 21.00% 6.30% 2.70% 111.10%
13 67.50% 21.94% 7.13% 3.43% 112.48%
14 65.00% 22.75% 7.96% 4.29% 113.96%
15 62.50% 23.44% 8.79% 5.27% 115.53%
16 60.00% 24.00% 9.60% 6.40% 117.20%
17 57.50% 24.44% 10.39% 7.68% 118.98%
18 55.00% 24.75% 11.14% 9.11% 120.87%
19 52.50% 24.94% 11.85% 10.72% 122.87%
20 50.00% 25.00% 12.50% 12.50% 125.00%
21 47.50% 24.94% 13.09% 14.47% 127.25%
22 45.00% 24.75% 13.61% 16.64% 129.63%
23 42.50% 24.44% 14.05% 19.01% 132.15%
24 40.00% 24.00% 14.40% 21.60% 134.80%
25 37.50% 23.44% 14.65% 24.41% 137.60%
26 35.00% 22.75% 14.79% 27.46% 140.54%
27 32.50% 21.94% 14.81% 30.75% 143.64%
28 30.00% 21.00% 14.70% 34.30% 146.90%
29 27.50% 19.94% 14.45% 38.11% 150.32%
30 25.00% 18.75% 14.06% 42.19% 153.91%
31 22.50% 17.44% 13.51% 46.55% 157.66%
32 20.00% 16.00% 12.80% 51.20% 161.60%

Product

Axe.png
Article Stub

This article is marked as a stub for the following reason:

  • Table needs to be reduced to item and % chance
Image Name Description Also Found Sell Price Energy / Health Used In Basic Chance
Common Mushroom.png Common Mushroom Slightly nutty, with good texture. data-sort-value="40"
Common Mushroom.png
40g
Common Mushroom.png
Silver Quality Icon.png
50g
Common Mushroom.png
Gold Quality Icon.png
60g
Common Mushroom.png
Iridium Quality Icon.png
80g
data-sort-value="15"
Energy.png
38
Health.png
17
Energy.png
Silver Quality Icon.png
53
Health.png
Silver Quality Icon.png
23
Energy.png
Gold Quality Icon.png
68
Health.png
Gold Quality Icon.png
30
Energy.png
Iridium Quality Icon.png
98
Health.png
Iridium Quality Icon.png
44

Bundle Orange.png Fall Foraging Bundle

Fried Mushroom.png Fried MushroomTom Kha Soup.png Tom Kha SoupStir Fry.png Stir FryFall Seeds.png Fall Seeds
80.75%
Red Mushroom.png Red Mushroom A spotted mushroom sometimes found in caves. data-sort-value="75"
Red Mushroom.png
75g
Red Mushroom.png
Silver Quality Icon.png
93g
Red Mushroom.png
Gold Quality Icon.png
112g
Red Mushroom.png
Iridium Quality Icon.png
150g
data-sort-value="-20"
Poison.png
−50
Health.png
0
Poison.png
Silver Quality Icon.png
−70
Health.png
Silver Quality Icon.png
0
Poison.png
Gold Quality Icon.png
−90
Health.png
Gold Quality Icon.png
0
Poison.png
Iridium Quality Icon.png
−130
Health.png
Iridium Quality Icon.png
0

Bundle Teal.png Dye Bundle

Bundle Purple.png Exotic Foraging Bundle

Life Elixir.png Life Elixir
14.25%, increased with Maple Trees nearby.
Purple Mushroom.png Purple Mushroom A rare mushroom found deep in caves. data-sort-value="250"
Purple Mushroom.png
250g
Purple Mushroom.png
Silver Quality Icon.png
312g
Purple Mushroom.png
Gold Quality Icon.png
375g
Purple Mushroom.png
Iridium Quality Icon.png
500g
data-sort-value="50"
Energy.png
125
Health.png
56
Energy.png
Silver Quality Icon.png
175
Health.png
Silver Quality Icon.png
78
Energy.png
Gold Quality Icon.png
225
Health.png
Gold Quality Icon.png
101
Energy.png
Iridium Quality Icon.png
325
Health.png
Iridium Quality Icon.png
146

Bundle Purple.png Exotic Foraging Bundle

Bundle Blue.png Field Research Bundle

Life Elixir.png Life Elixir

Wizard Icon.png Wizard (Loved gift)

5%, increased with Maple Trees and Mystic Trees nearby.
Chanterelle.png Chanterelle A tasty mushroom with a fruity smell and slightly peppery flavor. data-sort-value="160"
Chanterelle.png
160g
Chanterelle.png
Silver Quality Icon.png
200g
Chanterelle.png
Gold Quality Icon.png
240g
Chanterelle.png
Iridium Quality Icon.png
320g
data-sort-value="30"
Energy.png
75
Health.png
33
Energy.png
Silver Quality Icon.png
105
Health.png
Silver Quality Icon.png
47
Energy.png
Gold Quality Icon.png
135
Health.png
Gold Quality Icon.png
60
Energy.png
Iridium Quality Icon.png
195
Health.png
Iridium Quality Icon.png
87
Life Elixir.png Life Elixir 0, only spawns when a Pine Tree is nearby.
Morel.png Morel Sought after for its unique nutty flavor. data-sort-value="150"
Morel.png
150g
Morel.png
Silver Quality Icon.png
187g
Morel.png
Gold Quality Icon.png
225g
Morel.png
Iridium Quality Icon.png
300g
data-sort-value="8"
Energy.png
20
Health.png
9
Energy.png
Silver Quality Icon.png
28
Health.png
Silver Quality Icon.png
12
Energy.png
Gold Quality Icon.png
36
Health.png
Gold Quality Icon.png
16
Energy.png
Iridium Quality Icon.png
52
Health.png
Iridium Quality Icon.png
23
Fried Mushroom.png Fried Mushroom

Bundle Purple.png Exotic Foraging Bundle

Life Elixir.png Life Elixir
0, only spawns when a Oak Tree is nearby.

References

  1. 1.0 1.1 1.2 See Object::OutputMushroomLog in the game code.

History

  • 1.6: Introduced.