Difference between revisions of "Flute Block"

(then let's change both of them to make it word much better!)
(one more note added)
 
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{{Infobox
 
{{Infobox
 +
|eng        = Flute Block
 
|source      = <ul><li>[[Crafting]]</li><li>[[Museum]] donation</li></ul>
 
|source      = <ul><li>[[Crafting]]</li><li>[[Museum]] donation</li></ul>
 
|ingredients = {{name|Wood|10}}{{name|Copper Ore|2}}{{name|Fiber|20}}
 
|ingredients = {{name|Wood|10}}{{name|Copper Ore|2}}{{name|Fiber|20}}
 
|sellprice  = 100
 
|sellprice  = 100
|quality     = normal
+
|quality     = false
 
|recipe      = {{NPC|Robin|6-heart event}}
 
|recipe      = {{NPC|Robin|6-heart event}}
 
}}
 
}}
Line 9: Line 10:
  
 
==Music==
 
==Music==
A placed flute block emits a sound when a player walks next to it, and then once per second if they stay near it. You can right-click a flute block to increase its pitch. There are 24 possible pitches, after which right-clicking again will reset to the first one.
+
A placed Flute Block emits a sound when a player walks next to it, and then once per second if they stay near it. You can right-click a Flute Block to increase its pitch. There are 25 possible pitches, after which right-clicking again will reset to the first one.
  
You can place a series of flute blocks and [[Drum Block|drum blocks]] to create music as you walk along them.
+
You can place a series of Flute Blocks and [[Drum Block]]s to create music as you walk along them.
 
{|class="wikitable" style="text-align: center;"
 
{|class="wikitable" style="text-align: center;"
 
|-
 
|-
 
|+ Pitch tuning
 
|+ Pitch tuning
 
! scope="row" | Clicks
 
! scope="row" | Clicks
| 0 || 1 || 2 || 3  || 4  ||  5  || 6 || 7  || 8 || 9 || 10  || 11  || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21|| 22|| 23
+
| 0 || 1 || 2 || 3  || 4  ||  5  || 6 || 7  || 8 || 9 || 10  || 11  || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21|| 22|| 23 || 24
 
|-
 
|-
 
! scope="row" | Pitch
 
! scope="row" | Pitch
| C  || C♯/D♭ ||D || D♯/E♭ || E|| F|| F♯/G♭ || G || G♯/A♭ || A || A♯/B♭ || B || C || C♯/D♭ || D || D♯/E♭ || E || F || F♯/G♭ || G || G♯/A♭ || A || A♯/B♭ || B   
+
| C  || C♯/D♭ ||D || D♯/E♭ || E|| F|| F♯/G♭ || G || G♯/A♭ || A || A♯/B♭ || B || C || C♯/D♭ || D || D♯/E♭ || E || F || F♯/G♭ || G || G♯/A♭ || A || A♯/B♭ || B  || C
 
|-
 
|-
 
|}
 
|}
  
 +
==Special Sounds==
 +
If players hold certain items above their heads while walking next to Flute Blocks, then special non-flute sounds will be played.<ref name="specialsound" />
 +
{|class="wikitable sortable"
 +
!Held Item
 +
!Sound
 +
!Description
 +
|-
 +
|{{Name|Pearl}}
 +
|rowspan=2|"Clam tone"
 +
|rowspan=2|Played when interacting with the clams in the [[Night Market#Mermaid Boat|Mermaid Boat]] at the [[Night Market]] and using the [[Multiplayer/Emotes|"Uh" emote]] in [[Multiplayer]]
 +
|-
 +
|{{Name|Clam}}
 +
|-
 +
|{{Name|Telephone}}
 +
|"Telephone button push"
 +
|Played after the dial tone when calling vendors with the [[Telephone]]
 +
|-
 +
|{{Name|Amethyst}}
 +
|"Mini harp note"
 +
|Played when using the [[Multiplayer/Emotes|"Music" emote]] in [[Multiplayer]]
 +
|-
 +
|{{Name|Truffle}}
 +
|"Pig"
 +
|Played when a [[Pig]] or the [[Traveling Cart|Traveling Merchant]]'s pig oinks
 +
|-
 +
|{{Name|Quartz}}
 +
|rowspan=4|"Crystal"
 +
|rowspan=4|Played when interacting with the [[Singing Stone]], doing the [[Ginger Island#Colored Crystals Puzzle|crystal puzzle]] on [[Ginger Island]], breaking crystals in [[The Mines|the Mines]], and using the elevator in the Mines.
 +
|-
 +
|{{Name|Fairy Stone}}
 +
|-
 +
|{{Name|Star Shards}}
 +
|-
 +
|{{Name|Refined Quartz}}
 +
|-
 +
|{{Name|Duck Feather}}
 +
|"Duck"
 +
|Played when a [[Duck]] quacks
 +
|-
 +
|{{Name|Jack-O-Lantern}}
 +
|rowspan=2|"Toy piano"
 +
|rowspan=2|Played when interacting with [[Elliott]]'s piano in his [[Elliott's Cabin|cabin]]
 +
|-
 +
|{{Name|Void Essence}}
 +
|-
 +
|{{Name|Coal}}
 +
|"Dust meep"
 +
|Played when [[Dust Sprite]]s make noise, talking to [[Marnie]] while wearing [[Secrets#Lucky Purple Shorts|Trimmed Lucky Purple Shorts]], and using the [[Multiplayer/Emotes|"Laugh" emote]] in [[Multiplayer]]
 +
|}
  
 
==Gifting==
 
==Gifting==
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|hate=Robin,Demetrius,Maru,Sebastian,Linus,Leo,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus
 
|hate=Robin,Demetrius,Maru,Sebastian,Linus,Leo,Pierre,Caroline,Abigail,Alex,George,Evelyn,Lewis,Clint,Penny,Pam,Emily,Haley,Jas,Vincent,Jodi,Kent,Sam,Leah,Shane,Marnie,Elliott,Gus,Dwarf,Wizard,Harvey,Sandy,Willy,Krobus
 
}}
 
}}
 +
 +
==Bundles==
 +
Flute Block is not used in any [[bundles]].
 +
 +
==Tailoring==
 +
Flute Block is not used in any [[tailoring]] or [[dyeing]].
 +
 +
==Quests==
 +
Flute Blocks are used to obtain 5 [[Golden Walnut]]s from the [[Ginger Island#Mermaid|Mermaid]] on [[Ginger Island]].
 +
 +
==References==
 +
<references>
 +
  <ref name="specialsound">See <samp>Object::getFluteBlockSoundFromHeldObject</samp> in the game code.</ref>
 +
</references>
 +
 +
==History==
 +
{{History|1.6|Special sounds now play when players walk by Flute Blocks while holding certain items over their heads. Add C5 note.}}
  
 
{{NavboxFurniture}}
 
{{NavboxFurniture}}

Latest revision as of 16:09, 10 April 2024

Flute Block
Flute Block.png
Plays a flute sound when you walk past.
Information
Source
Sell Price data-sort-value="100">Gold.png100g
Crafting
Recipe Source

Robin Icon.png Robin (6-heart event)

Ingredients Wood.png Wood (10)Copper Ore.png Copper Ore (2)Fiber.png Fiber (20)

The Flute Block is a crafted piece of Furniture. The recipe can be obtained from Robin's 6 heart event. One Flute Block is the reward for donating 3 artifacts that include the Bone Flute to the Museum.

Music

A placed Flute Block emits a sound when a player walks next to it, and then once per second if they stay near it. You can right-click a Flute Block to increase its pitch. There are 25 possible pitches, after which right-clicking again will reset to the first one.

You can place a series of Flute Blocks and Drum Blocks to create music as you walk along them.

Pitch tuning
Clicks 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Pitch C C♯/D♭ D D♯/E♭ E F F♯/G♭ G G♯/A♭ A A♯/B♭ B C C♯/D♭ D D♯/E♭ E F F♯/G♭ G G♯/A♭ A A♯/B♭ B C

Special Sounds

If players hold certain items above their heads while walking next to Flute Blocks, then special non-flute sounds will be played.[1]

Held Item Sound Description
  Pearl "Clam tone" Played when interacting with the clams in the Mermaid Boat at the Night Market and using the "Uh" emote in Multiplayer
  Clam
  Telephone "Telephone button push" Played after the dial tone when calling vendors with the Telephone
  Amethyst "Mini harp note" Played when using the "Music" emote in Multiplayer
  Truffle "Pig" Played when a Pig or the Traveling Merchant's pig oinks
  Quartz "Crystal" Played when interacting with the Singing Stone, doing the crystal puzzle on Ginger Island, breaking crystals in the Mines, and using the elevator in the Mines.
  Fairy Stone
  Star Shards
  Refined Quartz
  Duck Feather "Duck" Played when a Duck quacks
  Jack-O-Lantern "Toy piano" Played when interacting with Elliott's piano in his cabin
  Void Essence
  Coal "Dust meep" Played when Dust Sprites make noise, talking to Marnie while wearing Trimmed Lucky Purple Shorts, and using the "Laugh" emote in Multiplayer

Gifting

Villager Reactions

Hate   Abigail  Alex  Caroline  Clint  Demetrius  Dwarf  Elliott  Emily  Evelyn  George  Gus  Haley  Harvey  Jas  Jodi  Kent  Krobus  Leah  Leo  Lewis  Linus  Marnie  Maru  Pam  Penny  Pierre  Robin  Sam  Sandy  Sebastian  Shane  Vincent  Willy  Wizard

Bundles

Flute Block is not used in any bundles.

Tailoring

Flute Block is not used in any tailoring or dyeing.

Quests

Flute Blocks are used to obtain 5 Golden Walnuts from the Mermaid on Ginger Island.

References

  1. See Object::getFluteBlockSoundFromHeldObject in the game code.

History

  • 1.6: Special sounds now play when players walk by Flute Blocks while holding certain items over their heads. Add C5 note.