Difference between revisions of "The Farm"
(→The Cave: add dehydrator link) |
|||
(50 intermediate revisions by 21 users not shown) | |||
Line 6: | Line 6: | ||
}} | }} | ||
{{Quote|You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.}} | {{Quote|You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.}} | ||
− | Upon completing the [[Getting Started|Character Creation]] and the initial dialogue with [[Robin]] at the [[Bus Stop]], this is the location | + | Upon completing the [[Getting Started|Character Creation]] and the initial dialogue with [[Robin]] at the [[Bus Stop]], this is the location the player is transported to. Inherited from their [[grandpa|grandfather]] after quitting their job at [[Setting#Joja Corporation|Joja Corporation]], it is their duty to restore the land and make use of it. |
:''See [[Getting Started]] for more information'' | :''See [[Getting Started]] for more information'' | ||
Line 17: | Line 17: | ||
Each map will change how the farm appears on the game map slightly. Most simply change how the farm area appears, but some change areas outside the farm on the map - the Forest farm extends the forest to the west toward the farm and the Riverland map connects to a river which flows south of the desert. These changes are only reflected on the world map; no changes are made to the actual game world outside the player's farm based on map selection. | Each map will change how the farm appears on the game map slightly. Most simply change how the farm area appears, but some change areas outside the farm on the map - the Forest farm extends the forest to the west toward the farm and the Riverland map connects to a river which flows south of the desert. These changes are only reflected on the world map; no changes are made to the actual game world outside the player's farm based on map selection. | ||
− | After selecting a map it cannot be changed | + | After selecting a map it cannot be changed; characters are permanently tied to their map type once created. Each map takes up the same area, but there are different amounts of usable, farmable, buildable land on each. |
{| class="wikitable" | {| class="wikitable" | ||
! Name | ! Name | ||
Line 26: | Line 26: | ||
| | | | ||
* The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]]. | * The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]]. | ||
− | | [[File: | + | | [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] |
|- | |- | ||
| style="text-align: center;"|[[File:Riverland_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Riverland Farm]] | | style="text-align: center;"|[[File:Riverland_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Riverland Farm]] | ||
Line 32: | Line 32: | ||
* The majority of this map is water. [[Fishing]] is viable on this farm. | * The majority of this map is water. [[Fishing]] is viable on this farm. | ||
:* Players can catch the same [[fish]] that are found in [[Pelican Town]]. | :* Players can catch the same [[fish]] that are found in [[Pelican Town]]. | ||
− | * Water significantly decreases the | + | * Water significantly decreases the overall farming area. |
− | | [[File: | + | | [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]] |
|- | |- | ||
| style="text-align: center;"|[[File:Forest_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Forest Farm]] | | style="text-align: center;"|[[File:Forest_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Forest Farm]] | ||
Line 41: | Line 41: | ||
:* Renewable [[Large Stump]]s ([[Hardwood]]) | :* Renewable [[Large Stump]]s ([[Hardwood]]) | ||
:* Seasonal [[Foraging|forage]] items, except in [[Winter]] (including non-standard item in each season: [[Morel]]s in [[Spring]]; [[Common Mushroom]]s in [[Summer]]; [[Chanterelle]]s, [[Purple Mushroom]]s, and [[Red Mushroom]]s in [[Fall]]) | :* Seasonal [[Foraging|forage]] items, except in [[Winter]] (including non-standard item in each season: [[Morel]]s in [[Spring]]; [[Common Mushroom]]s in [[Summer]]; [[Chanterelle]]s, [[Purple Mushroom]]s, and [[Red Mushroom]]s in [[Fall]]) | ||
− | * Unique [[Weeds]] that always drops [[Mixed Seeds]] | + | * Unique [[Weeds]] that always drops [[Mixed Seeds]]. |
* Additional cliffs and ponds decrease the overall farming area. | * Additional cliffs and ponds decrease the overall farming area. | ||
− | | [[File: | + | | [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]] |
|- | |- | ||
| style="text-align: center;"|[[File:Hilltop_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Hill-top Farm]] | | style="text-align: center;"|[[File:Hilltop_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Hill-top Farm]] | ||
Line 53: | Line 53: | ||
: ''The type of nodes that spawn is relative to the player's Mining level.'' | : ''The type of nodes that spawn is relative to the player's Mining level.'' | ||
* Additional cliffs and a stream decrease the overall farming area. | * Additional cliffs and a stream decrease the overall farming area. | ||
− | | [[File: | + | | [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]] |
|- | |- | ||
| style="text-align: center;"|[[File:Wilderness_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Wilderness Farm]] | | style="text-align: center;"|[[File:Wilderness_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Wilderness Farm]] | ||
| | | | ||
− | * [[Monsters]] spawn at night (scales with the player's Combat level).<br>[[Wilderness Golem]]s are unique to this map. | + | * [[Monsters]] spawn at night (scales with the player's Combat level).<br />[[Wilderness Golem]]s are unique to this map. |
* Additional cliffs and ponds decrease the overall farming area. | * Additional cliffs and ponds decrease the overall farming area. | ||
− | | [[File: | + | | [[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]] |
|- | |- | ||
| style="text-align: center;"|[[File:Four_Corners_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Four Corners Farm]] | | style="text-align: center;"|[[File:Four_Corners_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Four Corners Farm]] | ||
| | | | ||
* [[Multiplayer]] Focused map | * [[Multiplayer]] Focused map | ||
− | * Has 4 unique areas, forest, standard, lake and | + | * Has 4 unique areas, forest, standard, lake and hill-top. |
| [[Multiplayer]] | | [[Multiplayer]] | ||
|- | |- | ||
Line 70: | Line 70: | ||
| | | | ||
* Includes good spots for [[fishing]]. | * Includes good spots for [[fishing]]. | ||
− | * Fish caught on this map will be [[Ocean]] Fish. | + | * Fish caught on this map will be [[The Beach|Ocean]] Fish. |
− | * Most of the ground is sand, which cannot be watered by sprinklers. | + | * Most of the ground is sand, which cannot be watered by [[Crafting#Sprinklers|sprinklers]]. |
− | * Supply crates occasionally wash up on shore. | + | * [[Supply Crate|Supply crates]] occasionally wash up on shore. |
− | |class="no-wrap"|[[File: | + | * Beach forage can be found on shores. |
+ | |class="no-wrap"|[[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]<br />[[File:Foraging Skill Icon.png|24px|link=]] [[Foraging]] | ||
+ | |- | ||
+ | | style="text-align: center;"|[[File:Meadowlands_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Meadowlands Farm]] | ||
+ | | | ||
+ | * Has a chewy blue grass that [[animals]] love. | ||
+ | * Players start with a [[Coop]] and two [[chicken]]s. | ||
+ | * Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]]. | ||
+ | | [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] | ||
|} | |} | ||
Line 79: | Line 87: | ||
[[File:House (tier 3).png|thumb|right|180px|A tier 3 House]] | [[File:House (tier 3).png|thumb|right|180px|A tier 3 House]] | ||
{{main article|Farmhouse}} | {{main article|Farmhouse}} | ||
− | The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times | + | The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times: once by paying {{price|10000}} and giving 450 [[Wood]] to [[Robin]], and again by paying {{price|65000}} and giving 100 [[Hardwood]] to [[Robin]]. The final upgrade adds a cellar which can age wine and cheese in [[Cask]]s; it costs {{price|100000}}. All upgrades take approximately 2 full days to complete. |
===Marriage=== | ===Marriage=== | ||
{{main article|Marriage}} | {{main article|Marriage}} | ||
− | Upon completion of the marriage ceremony, the person | + | Upon completion of the marriage ceremony, the person whom the player marries will have a portion of their room moved into the right side of their house. However, this requires at least a tier 2 farmhouse. |
==Shipping Box== | ==Shipping Box== | ||
{{main article|Shipping}} | {{main article|Shipping}} | ||
The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold. | The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold. | ||
+ | |||
+ | ==Mailbox== | ||
+ | {{main article|Letters}} | ||
+ | The mailbox is located to the bottom-right corner of the farmhouse. It is used to receive and read incoming [[letters]]. Any unread mail will be indicated by the display of a floating speech bubble containing an envelope icon hovering over the mailbox. | ||
==Crops== | ==Crops== | ||
[[File:Scarecrow_Range.png|thumb|right|Visual representation of the protection range of a scarecrow]] | [[File:Scarecrow_Range.png|thumb|right|Visual representation of the protection range of a scarecrow]] | ||
{{main article|Crops}} | {{main article|Crops}} | ||
− | Seeds for crops can be | + | Seeds for crops can be purchased from [[Pierre]] in his shop, with his selection correlated to the active season, or obtained from completing [[Community Center]] bundles or [[Museum]] rewards. However, these seeds can only be planted on the farm or in the [[Greenhouse]]. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately. |
===Fruit Trees=== | ===Fruit Trees=== | ||
{{main article|Fruit Trees}} | {{main article|Fruit Trees}} | ||
− | Fruit Tree seeds can be | + | Fruit Tree seeds can be purchased from [[Pierre]]'s Shop and occasionally from the [[Traveling Cart]] and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter. |
===Crows=== | ===Crows=== | ||
Line 115: | Line 127: | ||
|- | |- | ||
| [[File:Weeds Composite.png]] | | [[File:Weeds Composite.png]] | ||
− | | [[Weed]] | + | | [[Weeds|Weed]] |
| Any | | Any | ||
| {{name|Fiber|0-1}} {{name|Mixed Seeds|0-1}} | | {{name|Fiber|0-1}} {{name|Mixed Seeds|0-1}} | ||
Line 138: | Line 150: | ||
|- | |- | ||
|Mature [[Maple Tree]] | |Mature [[Maple Tree]] | ||
− | |{{name|Axe|link=Axes{{!}}Axe}} | + | |{{name|Axe|link=Axes{{!}}Axe}} |
|{{name|Wood|16-31|class=inline}}, {{name|Sap|6|class=inline}}, {{name|Maple Seed|0-2|class=inline}}, {{name|Hardwood|if [[Foraging#Foraging Skill|Lumberjack]]|class=inline}} | |{{name|Wood|16-31|class=inline}}, {{name|Sap|6|class=inline}}, {{name|Maple Seed|0-2|class=inline}}, {{name|Hardwood|if [[Foraging#Foraging Skill|Lumberjack]]|class=inline}} | ||
|Maple seeds spread non-destructively | |Maple seeds spread non-destructively | ||
Line 152: | Line 164: | ||
|Pine cones spread non-destructively | |Pine cones spread non-destructively | ||
|- | |- | ||
− | |[[Trees|Tree Seedling]] ( | + | |[[Trees|Tree Seedling]] (stage 4) |
|{{name|Axe|link=Axes{{!}}Axe}} | |{{name|Axe|link=Axes{{!}}Axe}} | ||
|{{name|Wood|4-5}} | |{{name|Wood|4-5}} | ||
Line 189: | Line 201: | ||
|{{name|Copper Axe|link=Axes{{!}}Copper Axe}} | |{{name|Copper Axe|link=Axes{{!}}Copper Axe}} | ||
|{{name|Hardwood|2-3|size=24}} | |{{name|Hardwood|2-3|size=24}} | ||
− | |Only on [[Farm Maps|Forest Farm]] and [[Farm Maps|Beach Farm]] | + | |Only on [[Farm Maps|Forest Farm]], [[Farm Maps|Four Corners]] and [[Farm Maps|Beach Farm]] |
|- | |- | ||
|[[File:Large Log.png]] | |[[File:Large Log.png]] | ||
Line 224: | Line 236: | ||
==Unique Areas== | ==Unique Areas== | ||
<div style="margin:5px;margin-top:5px;margin-left:15px;float:right;clear:right;"> | <div style="margin:5px;margin-top:5px;margin-left:15px;float:right;clear:right;"> | ||
− | {|class=wikitable | + | {|class="wikitable" |
|[[File:Broken Greenhouse.png|90px]] | |[[File:Broken Greenhouse.png|90px]] | ||
|[[File:Greenhouse.png|90px]] | |[[File:Greenhouse.png|90px]] | ||
Line 232: | Line 244: | ||
|} | |} | ||
</div> | </div> | ||
− | There are three unique areas on The Farm (not including player placeable buildings, e.g. Barn, The Coop, etc.). | + | There are three unique areas on The Farm (not including player placeable buildings,''e.g.,'' Barn, The Coop, etc.). |
===Greenhouse=== | ===Greenhouse=== | ||
{{main article|Greenhouse}} | {{main article|Greenhouse}} | ||
− | The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the [[Bundles#Pantry|Pantry]] section of the [[Community Center]] will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill | + | The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the [[Bundles#Pantry|Pantry]] section of the [[Community Center]] will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill the Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse. |
===The Cave=== | ===The Cave=== | ||
[[File:CaveMushrooms.png|right|120px|thumb|Mushroom boxes]] | [[File:CaveMushrooms.png|right|120px|thumb|Mushroom boxes]] | ||
{{main article|The Cave}} | {{main article|The Cave}} | ||
− | Once | + | Once total earnings reach {{price|25000}}, [[Demetrius]] meets the player at their door the next day. He states that he is working on research and asks if they wouldn't mind if he used their cave. He gives the player the option to either have fruit bats in the cave, or to install 6 mushroom boxes. Fruit bats will leave random fruit in the cave overnight, while the Mushroom Cave has a [[Dehydrator]] that dries out mushrooms, and mushroom boxes that will produce one of five different types of mushrooms on a regular basis. |
===Grandpa's Shrine=== | ===Grandpa's Shrine=== | ||
Line 247: | Line 259: | ||
{{Quote|Wait for my return at the dawn of the 3rd year.}} | {{Quote|Wait for my return at the dawn of the 3rd year.}} | ||
− | Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates | + | Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates the player's performance. |
− | After | + | After their third year of being on the farm and his initial evaluation, if the player got less than four candles, his shrine will still be active. |
{{Quote| There's a diamond-shaped slot in the shrine... was that always there?}} | {{Quote| There's a diamond-shaped slot in the shrine... was that always there?}} | ||
− | If | + | If the player places a [[Diamond]] into Grandpa's Shrine, he will reappear and re-evaluate the farm the next day. He will apologize for being too harsh and promptly give them a new answer if the player made some changes. Interacting with the shrine after this event will produce a [[Statue Of Perfection]], if all four candles are lit. |
+ | |||
+ | After achieving [[Perfection]], a stone carving of a [[Stardrop]] will appear above the shrine. | ||
==Additional Information== | ==Additional Information== | ||
Line 257: | Line 271: | ||
:[[File:Cheese.png|26px]] ''See: [[Artisan Goods]]'' | :[[File:Cheese.png|26px]] ''See: [[Artisan Goods]]'' | ||
==Bugs== | ==Bugs== | ||
− | * There is a uncommon chance that when | + | * There is a uncommon chance that when waking up after sleeping in the bed (2nd upgrade), the sleeping sprite will still be active. |
==History== | ==History== | ||
− | {{ | + | {{History|1.0|Introduced.}} |
− | {{ | + | {{History|1.1|Added four new farm maps to character creation, each favoring different [[skills]].}} |
− | {{ | + | {{History|1.4|Added new multiplayer focused map: Four Corners Farm.}} |
− | {{ | + | {{History|1.5|Added Beach Farm. Once unlocked, the Greenhouse can now be moved at Robin’s shop. A stone carving of a Stardrop will now appear above Grandpa's Shrine after achieving Perfection.}} |
+ | {{History|1.6|Added a new farm type: Meadowlands Farm. The farmhouse and pet bowl can now be moved through Robin's menu.}} | ||
{{NavboxLocations}} | {{NavboxLocations}} |
Latest revision as of 13:20, 25 June 2024
“ | “You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.” |
Upon completing the Character Creation and the initial dialogue with Robin at the Bus Stop, this is the location the player is transported to. Inherited from their grandfather after quitting their job at Joja Corporation, it is their duty to restore the land and make use of it.
- See Getting Started for more information
Farm Maps
- Main article: Farm Maps
When creating a new character players can select from a number of different maps for their farm. Each of these maps offer unique benefits, and favor specific skills.
The player's farm house will appear the same from the outside on all maps, but begins with a uniquely styled interior after the maps theme. These house interiors offer different furniture pieces, wallpaper and flooring for each map.
Each map will change how the farm appears on the game map slightly. Most simply change how the farm area appears, but some change areas outside the farm on the map - the Forest farm extends the forest to the west toward the farm and the Riverland map connects to a river which flows south of the desert. These changes are only reflected on the world map; no changes are made to the actual game world outside the player's farm based on map selection.
After selecting a map it cannot be changed; characters are permanently tied to their map type once created. Each map takes up the same area, but there are different amounts of usable, farmable, buildable land on each.
Name | Description | Associated Skill |
---|---|---|
![]() |
![]() | |
![]() |
|
![]() |
![]() |
|
![]() |
![]() |
|
![]() |
![]() |
|
![]() |
![]() |
|
Multiplayer |
![]() |
|
![]() ![]() |
![]() |
|
![]() |
Farmhouse
- Main article: Farmhouse
The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times: once by paying 10,000g and giving 450 Wood to Robin, and again by paying
65,000g and giving 100 Hardwood to Robin. The final upgrade adds a cellar which can age wine and cheese in Casks; it costs
100,000g. All upgrades take approximately 2 full days to complete.
Marriage
- Main article: Marriage
Upon completion of the marriage ceremony, the person whom the player marries will have a portion of their room moved into the right side of their house. However, this requires at least a tier 2 farmhouse.
Shipping Box
- Main article: Shipping
The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.
Mailbox
- Main article: Letters
The mailbox is located to the bottom-right corner of the farmhouse. It is used to receive and read incoming letters. Any unread mail will be indicated by the display of a floating speech bubble containing an envelope icon hovering over the mailbox.
Crops
- Main article: Crops
Seeds for crops can be purchased from Pierre in his shop, with his selection correlated to the active season, or obtained from completing Community Center bundles or Museum rewards. However, these seeds can only be planted on the farm or in the Greenhouse. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.
Fruit Trees
- Main article: Fruit Trees
Fruit Tree seeds can be purchased from Pierre's Shop and occasionally from the Traveling Cart and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter.
Crows
Crows may randomly spawn on the farm each morning there are crops planted. Crows destroy crops by eating them. To avoid this, players may craft Scarecrows and place them within range of growing crops. Collectible Rarecrows can also be used to scare off crows.
Buildings
- Main article: Carpenter's Shop
Buildings can be purchased from Robin in the Carpenter's Shop at varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, and the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals.
Tip: It's a good idea to build a silo before purchasing animals to place in farm buildings, so there is a place to store hay for them to eat.
Debris
Farm debris is a naturally regenerating element on the Farm. It includes rocks, twigs, and weeds.
Small Plants
Image | Name | Tool Required | Drops | Propagation |
---|---|---|---|---|
![]() |
Weed | Any | ![]() ![]() |
Respawns randomly; spreads destructively |
Grass | Scythe | ![]() |
Respawns randomly; Spreads non-destructively |
Trees
- Main article: Trees
Apart from Fruit Trees, there are 3 types of common trees that grow in Stardew Valley: Maple Trees, Oak Trees, and Pine Trees.
Tree | Tool Required | Drops | Propagation |
---|---|---|---|
Mature Maple Tree | ![]() |
![]() ![]() ![]() ![]() |
Maple seeds spread non-destructively |
Mature Oak Tree | ![]() |
![]() ![]() ![]() ![]() |
Acorns spread non-destructively |
Mature Pine Tree | ![]() |
![]() ![]() ![]() ![]() |
Pine cones spread non-destructively |
Tree Seedling (stage 4) | ![]() |
![]() |
Grows to next stage |
Tree Seedling (stages 2-3) | Any | ![]() |
Grows to next stage |
Fallen Seed | ![]() ![]() ![]() |
![]() ![]() ![]() |
Grows to stage 2 seedling |
Note: Seeds will not drop until Foraging Skill Level 1 is acquired. Tree seedlings that have not yet grown beyond their first stage will drop nothing.
Wood
Apart from trees, wooden debris is split into three types, two of which produce Hardwood.
Image | Name | Tool Required | Drops | Propagation |
---|---|---|---|---|
![]() ![]() |
Twig | ![]() |
![]() |
Spawns randomly; spreads destructively |
![]() |
Large Stump | ![]() |
![]() |
Only on Forest Farm, Four Corners and Beach Farm |
![]() |
Large Log | ![]() |
![]() |
Never |
Stone
- Main article: Stone
The farm's rock debris is not a primary way of farming stone (see The Mines). Stone debris is split into two types, both dropping stone.
Image | Name | Tool Required | Drops | Propagation |
---|---|---|---|---|
![]() ![]() |
Rock | ![]() |
![]() |
Spawns randomly; spreads destructively |
![]() |
Boulder | ![]() |
![]() |
Never |
Unique Areas
There are three unique areas on The Farm (not including player placeable buildings,e.g., Barn, The Coop, etc.).
Greenhouse
- Main article: Greenhouse
The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the Pantry section of the Community Center will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill the Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.
The Cave
- Main article: The Cave
Once total earnings reach 25,000g, Demetrius meets the player at their door the next day. He states that he is working on research and asks if they wouldn't mind if he used their cave. He gives the player the option to either have fruit bats in the cave, or to install 6 mushroom boxes. Fruit bats will leave random fruit in the cave overnight, while the Mushroom Cave has a Dehydrator that dries out mushrooms, and mushroom boxes that will produce one of five different types of mushrooms on a regular basis.
Grandpa's Shrine
- Main article: Grandpa
“ | “Wait for my return at the dawn of the 3rd year.” |
Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates the player's performance.
After their third year of being on the farm and his initial evaluation, if the player got less than four candles, his shrine will still be active.
“ | “ There's a diamond-shaped slot in the shrine... was that always there?” |
If the player places a Diamond into Grandpa's Shrine, he will reappear and re-evaluate the farm the next day. He will apologize for being too harsh and promptly give them a new answer if the player made some changes. Interacting with the shrine after this event will produce a Statue Of Perfection, if all four candles are lit.
After achieving Perfection, a stone carving of a Stardrop will appear above the shrine.
Additional Information
See: Animals
See: Artisan Goods
Bugs
- There is a uncommon chance that when waking up after sleeping in the bed (2nd upgrade), the sleeping sprite will still be active.
History
- 1.0: Introduced.
- 1.1: Added four new farm maps to character creation, each favoring different skills.
- 1.4: Added new multiplayer focused map: Four Corners Farm.
- 1.5: Added Beach Farm. Once unlocked, the Greenhouse can now be moved at Robin’s shop. A stone carving of a Stardrop will now appear above Grandpa's Shrine after achieving Perfection.
- 1.6: Added a new farm type: Meadowlands Farm. The farmhouse and pet bowl can now be moved through Robin's menu.
Locations | |
---|---|
Locations | Backwoods • Beach • Bus Stop • Calico Desert • Cindersap Forest • Farm • Farm Cave • Farm Pond • Graveyard • Ginger Island • Mastery Cave • Minecart • Mines • Mountain • Mutant Bug Lair • Pelican Town • Quarry • Quarry Mine • Railroad • Secret Woods • Sewers • Skull Cavern • Summit • Tunnel • Volcano Dungeon • Witch's Swamp |