Difference between revisions of "Seed Maker"

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{{Infobox
 
{{Infobox
|description = Place crops inside to produce 1-3 seeds.
+
|eng        = Seed Maker
 
|source      = [[Crafting]]
 
|source      = [[Crafting]]
|recipe      = {{name|Farming|Level 9|image=Farming Skill Icon.png}}
+
|recipe      = {{name|Farming Skill Icon|link=Farming|Level 9}}
 
|ingredients = {{name|Wood|25}}{{name|Gold Bar|1}}{{name|Coal|10}}
 
|ingredients = {{name|Wood|25}}{{name|Gold Bar|1}}{{name|Coal|10}}
 
|sellprice  = Cannot be sold
 
|sellprice  = Cannot be sold
 
}}
 
}}
The '''Seed Maker''' is a piece of [[Equipment#Refining|Refining Equipment]] that produces seeds from a harvested crop or one of four [[Foraging|foraged items]]: [[Wild Horseradish]], [[Spice Berry]], [[Common Mushroom]], or [[Winter Root]]. It takes 20 in-game minutes to process seeds.
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The '''Seed Maker''' is a piece of [[Crafting#Refining Equipment|Refining Equipment]] that produces seeds from a harvested crop or one of four [[Foraging|foraged items]]: [[Wild Horseradish]], [[Spice Berry]], [[Common Mushroom]], or [[Winter Root]]. It takes {{duration|20m|class=inline}} to process seeds. <ref name="processtime"/>
  
A Seed Maker is the reward for completing the {{Bundle|Dye||y}}.
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A Seed Maker can be [[Crafting|crafted]] after reaching [[Farming]] Level 9. One Seed Maker is the reward for completing the {{Bundle|Dye||y}}. A Seed Maker may occasionally be found in a [[Skull Cavern#Treasure Rooms|treasure room]] in the Skull Cavern.
  
 
==Seeds per Crop==
 
==Seeds per Crop==
 +
The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or 1 packet of [[Ancient Seeds]] (0.5% chance).
  
The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.5% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (2% chance), or an [[Ancient Fruit]] seed (0.5% chance). Neither the number of seeds produced nor the likelihood of getting Mixed Seeds or [[Ancient Seeds]] are affected by [[luck]].
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To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.
  
The game initializes a pseudo-random number generator with calculated seed:
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The type and number of seeds produced is determined by the time of day and location of the Seed Maker.<ref name="processtime"/>
 
 
<code>(#_days_played) + (unique_game_ID) / 2 + (X_tileLocation of object) + (Y_tileLocation of object) &times; 77 + (timeOfDay)</code>
 
 
 
This determines the type and number of seeds produced. Daily luck and boosted luck have no effect on this outcome.
 
  
 
==Seedless Crops==
 
==Seedless Crops==
 +
The Seed Maker does not produce seeds from:
 +
*{{Name|Blackberry|class=inline}}
 +
*{{Name|Coconut|class=inline}}
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*{{Name|Coffee Bean|class=inline}}
 +
*{{Name|Crocus|class=inline}}
 +
*{{Name|Crystal Fruit|class=inline}}
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*{{Name|Fiddlehead Fern|class=inline}}
 +
*{{Name|Apple|link=Fruit Trees{{!}}Fruit Tree Fruit|class=inline}}
 +
*{{Name|Salmonberry|class=inline}}
 +
*{{Name|Sweet Pea|class=inline}}
 +
*{{Name|Tea Leaves|class=inline}}
 +
*{{Name|Wild Plum|class=inline}}
 +
*Any item listed as "Forage" in-game (other than {{Name|Wild Horseradish|class=inline}}, {{Name|Common Mushroom|class=inline}}, and {{Name|Winter Root|class=inline}})
  
The Seed Maker does not produce seeds from:
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==References==
*[[Fruit Trees|Fruit Tree Fruit]]
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<references>
*[[Blackberry]]
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  <ref name="processtime">See <samp>Object::performObjectDropInAction</samp> in the game code.</ref>
*[[Salmonberry]]
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</references>
*[[Fiddlehead Fern]]
 
*[[Cactus Fruit]]
 
*Any item listed as "Forage" in-game (other than [[Wild Horseradish]], [[Spice Berry]], [[Common Mushroom]], and [[Winter Root]])
 
  
 +
==History==
 +
{{History|1.3.27|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}}
 +
{{History|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}
 +
{{History|1.6|Changed game randomization, which removed Seed Maker output exploits.}}
  
 
{{NavboxEquipment}}
 
{{NavboxEquipment}}
 +
 
[[Category:Craftable items]]
 
[[Category:Craftable items]]
  
 
[[de:Saatguterzeuger]]
 
[[de:Saatguterzeuger]]
 
[[es:Semilladora]]
 
[[es:Semilladora]]
 +
[[fr:Machine à graines]]
 +
[[it:Estrai-semi]]
 +
[[ja:タネ製造マシン]]
 +
[[ko:씨앗 생성기]]
 +
[[hu:Magkészítő]]
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[[pt:Gerador de sementes]]
 
[[ru:Экстрактор семян]]
 
[[ru:Экстрактор семян]]
 +
[[tr:Tohum Üreteci]]
 
[[zh:种子生产器]]
 
[[zh:种子生产器]]

Latest revision as of 23:21, 22 May 2024

Seed Maker
Seed Maker.png
Place crops inside to produce a varying amount of seeds. Doesn't work with fruit tree crops.
Information
Source Crafting
Sell Price Cannot be sold
Crafting
Recipe Source Farming Skill Icon.png Farming (Level 9)
Ingredients Wood.png Wood (25)Gold Bar.png Gold Bar (1)Coal.png Coal (10)

The Seed Maker is a piece of Refining Equipment that produces seeds from a harvested crop or one of four foraged items: Wild Horseradish, Spice Berry, Common Mushroom, or Winter Root. It takes Time Icon.png 20m to process seeds. [1]

A Seed Maker can be crafted after reaching Farming Level 9. One Seed Maker is the reward for completing the Bundle Teal.png Dye Bundle on the Bulletin Board. A Seed Maker may occasionally be found in a treasure room in the Skull Cavern.

Seeds per Crop

The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 Mixed Seeds (1.99% chance), or 1 packet of Ancient Seeds (0.5% chance).

To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.

The type and number of seeds produced is determined by the time of day and location of the Seed Maker.[1]

Seedless Crops

The Seed Maker does not produce seeds from:

References

  1. 1.0 1.1 See Object::performObjectDropInAction in the game code.

History