Foraging
Foraging is the skill associated with gathering wild resources found on the ground throughout Stardew Valley, and with chopping down Trees. Foraging skill also increases by harvesting crops grown from Wild Seeds.
Most forageables can be found throughout their season. One exception is Salmonberry, which can be found only during Salmonberry Season (Spring 15-18) on bushes around town. Blackberries can be found on the ground during Fall, but during Blackberry Season (Fall 8-11) they can also be found on bushes throughout town.
Quality
The quality of foraged goods comes in four levels: regular, silver, gold, and iridium. However, only players who have chosen the Botanist Profession can find iridium quality foraged goods. Higher quality goods command higher prices when the goods are sold, and deliver greater energy and health benefits when they are consumed. If given as a gift to an NPC who likes or loves it, a quality gift also provides a higher number of friendship points.
The Botanist profession applies iridium quality to:
- All items labeled as "Forage" in-game (except Sap and Cave Carrot, and buried items)
- Fruits, vegetables, and flowers found as forage (including Salmonberries and Blackberries shaken from bushes during their respective seasons)
- Fruit left by fruit bats in the cave, provided the player chose that option when prompted by Demetrius (mushrooms are not affected)
- All items foraged from the beach
- Crops grown from Wild Seeds
- Truffles
The Botanist profession does not apply iridium quality in these cases:
- Mushrooms that are not picked up from the ground. Notably, this includes mushrooms gained from tapping a Mushroom Tree or from the Farm Cave.
- Forage items that are dug up with a hoe, such as the Snow Yam and the Winter Root (in the wild).
- Seaweed foraged on levels 1-29 in the Dangerous Mines.
Quality Ratios
For players without the Botanist Profession, the game first tests for gold quality according to the following formula: foraging level/30. If the item fails this check, then the game tests for silver quality, according to the following formula: foraging level/15 and not gold, or (1-foraging level/30)*foraging level/15. If both checks fail, the foraged item will be normal quality.
The table below shows the probabilities of obtaining each quality of foraged goods. The column for the average sell price represents how much more foraged goods would be worth, relative to their base price, if they were sold individually. However, some of the seasonal foraged goods can be crafted into Wild Seeds, and under certain circumstances, it is more profitable to sell crafted wild seeds than it is to sell the individual items (see Spring Seeds, Summer Seeds, Fall Seeds and Winter Seeds for details).
Foraging level | % Regular quality | % Silver quality | % Gold quality | Average price |
---|---|---|---|---|
0 | 100% | 0% | 0% | 1.00 |
1 | 90% | 7% | 3% | 1.03 |
2 | 81% | 12% | 7% | 1.06 |
3 | 72% | 18% | 10% | 1.10 |
4 | 64% | 23% | 13% | 1.12 |
5 | 55% | 28% | 17% | 1.15 |
6 | 48% | 32% | 20% | 1.18 |
7 | 41% | 36% | 23% | 1.21 |
8 | 34% | 39% | 27% | 1.23 |
9 | 28% | 42% | 30% | 1.26 |
10 | 22% | 45% | 33% | 1.28 |
11 | 17% | 46% | 37% | 1.30 |
12 | 12% | 48% | 40% | 1.32 |
13 | 8% | 49% | 43% | 1.34 |
14 | 3% | 50% | 47% | 1.36 |
15 | 0% | 50% | 50% | 1.38 |
Foraging Skill
Each skill level adds +1 Axe proficiency. Although you will not receive a notification that you have leveled up in Foraging Skill until after you go to sleep for the day, your skills menu will immediately show the level up as a red bar in Foraging Skill. The effects of leveling up are immediate.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Crafting Recipes: | Cooking Recipes: | Crafting Recipes: | Crafting Recipes: | Choose a Profession: | |
Wild Seeds (Sp) Field Snack
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Charcoal Kiln | Cookout Kit Moss Soup | Wild Seeds (Su) Tapper Mushroom Log
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Forester | Gatherer
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Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Forester: | Gatherer: |
Lightning Rod Wild Seeds (Fa) | Wild Seeds (Wi) | Survival Burger Warp Totem: Farm
|
Rain Totem | Lumberjack
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Botanist
|
Tapper
|
Tracker
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Tracker Profession
The Tracker Profession makes spawned forageables in the current area easier to find. Small yellow arrows are added at the edge or corner of the screen that point towards each off-screen forageable (including inaccessible ones) and artifact spot. A similar small green arrow points towards any off-screen shimmering lights for panning. The tracker does not indicate berry bush locations.
Experience Points
The step from level 0 to level 1 is 100 XP, while the step from level 9 to level 10 is 5,000 XP. 15,000 XP points are needed to go from level 1 to level 10. Experience points (XP) are granted as follows:
- 12 XP for chopping down a tree with an axe (granted all at once for the last chop that causes the tree to fall).
- 1 XP for removing the tree stump after chopping down a tree.
- 25 XP for removing Large Stumps and Large Logs.
- 7 XP for each foraged item picked up from the ground.
- If the Gatherer profession doubles the foraged item, another 7 XP is granted for the extra item.
- 3 XP for each Spring Onion harvested from Cindersap Forest in Spring.
The 7 XP for foraging items applies solely to those items visible sitting on the ground that are picked up only if the player clicks on them; it does not apply to items lying on the ground (e.g., dropped by shaking) that are automatically added to the player inventory by magnetism. Specific items that do grant 7 XP include:
- Standard randomly-spawned foraged items throughout Stardew Valley and Calico Desert.
- Items grown from Wild Seeds (except if in a Garden Pot, in which case 0 XP).
- All items foraged from the Beach and the west side of Ginger Island.
- All fruit collected from the Farm Cave, if the fruit bat option was selected.
- All mushrooms collected from the Ginger Island Mushroom Cave.
- Truffles.
- Forage items spawned on the ground in the Mines and Skull Cavern, namely Red Mushrooms, Purple Mushrooms, and Fiddlehead Ferns.
The following Items do NOT grant any foraging experience:
- Trees felled by Bombs (however, weakening a tree with bombs before felling it with an axe will still give full XP).
- Blackberries and Salmonberries from bushes (whether picked by the player or shaken loose by animals).
- Grapes grown from Grape Starters (grants Farming XP instead).
- Items dug up from artifact spots, such as Snow Yams and Winter Roots.
- Items grown in Garden Pots.
- Mushrooms collected from the Farm Cave if the mushroom option was selected.
- Mushrooms obtained from chopping or tapping a Mushroom Tree.
- Non-forage items spawned on the ground in the Mines and Skull Cavern, namely Quartz, Earth Crystals, Frozen Tears, Fire Quartz, and Dinosaur Eggs -- except that a bug causes any duplicates created by the Gatherer profession to give 7 XP.
- Forageables obtained from killing Monsters.
- Gingers dug up from the ground.
Food
Certain cooked dishes will temporarily increase foraging level. Qi Seasoning can be applied to further increase the stat buff. This is useful for increasing Axe proficiency, or for harvesting more berries from each bush during Salmonberry or Blackberry season (up to a maximum of 4 berries can be harvested with Foraging level 12-13).
Image | Name | Description | Ingredients | Energy / Health | Buff(s) | Buff Duration | Recipe Source(s) | Sell Price | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Pancakes | A double stack of fluffy, soft pancakes. | Wheat Flour (1) Egg (1) | 90 40 |
Foraging (+2) | 11m 11s |
Stardrop Saloon for 100g |
80g | ||||
Autumn's Bounty | A taste of the season. | Yam (1) Pumpkin (1) | 220 99 |
Foraging (+2) Defense (+2) | 7m 41s | Demetrius (Mail - 7+ ) |
350g | ||||
Survival Burger | A convenient snack for the explorer. | Bread (1) Cave Carrot (1) Eggplant (1) | 125 56 |
Foraging (+3) | 5m 35s | Foraging Level 8 | 180g | ||||
Tropical Curry | An exotic, fragrant curry served in a pineapple bowl. | Coconut (1) Pineapple (1) Hot Pepper (1) | 150 67 |
Foraging (+4) | 5m 1s | Ginger Island Resort for 2,000g | 500g |
Spawning
New forageable items can potentially spawn (appear) overnight in any exterior map.[1] This section describes the rules used to spawn all typical forageable items. However, specialized items are handled differently and are described on their individual pages, namely Spring Onions in Cindersap Forest; Coral, Sea Urchins and Seaweed at the Beach; fruit in the Farm Cave; all forageables on the Forest Farm Map. Also, Salmonberry bushes, Blackberry bushes, Winter Roots, and Snow Yams don't spawn individual items.
There is a hard limit of six standard forageable items per map (i.e., areas bounded by screen transitions) per week, reset on Sundays. Picking forageables does not reduce the weekly counter, so there is little-to-no advantage picking forageables before Saturday (the day before the reset).
Only a subset of all the tiles on each map are valid spawning locations. On most maps, forageable items can spawn only on the green (grassy-type) tiles, and in fact only on certain specific types of green tiles. The Beach and the Desert are exceptions, where spawning is possible on most yellow (sandy-type) tiles. Items never spawn in occupied locations (trees, chests, weeds, sticks, stones, etc.). They also never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features. They can spawn behind removable trees (ones that can be chopped down; they also turn semi-transparent when the player walks behind them), but the spawn rate is 90% smaller in about half of the tiles behind a tree.
Therefore, the fraction of valid tiles differs for every map, which directly affects the chance of items spawning on each map. It is also affected by the player's actions. Removing debris (weeds, etc.) and chopping down trees can increase the number of valid tiles, whereas placing equipment (chests, etc.) may decrease the number. Planting trees can also have an effect: even though (on most maps) trees can be planted only in tiles where forage items can't spawn, they reduce the spawn chance in some tiles behind the tree (and also make it hard to find items that do spawn). However, these effects are generally small, unless a large fraction of the map tiles is occupied. All spawn rates are calculated assuming the default trees are in place and fully grown, but that all other tiles are cleared.
All uncollected forageable items are removed from the map overnight before Sunday morning and before the first day of a season.[2] This cleanup applies both to standard forageable items and nearly all specialized items (fruit in the Farm Cave is the only known exception). Even non-season-specific items are removed at the start of a new season. In order to help repopulate the map, the chances of new items spawning are slightly higher on these days.[3]
Forageable items will be destroyed if they are in the path of a villager.
Foraged Items
Where percentages are provided for locations in the following tables, they represent the percentage of all foraged items spawned in that location that will (on average) be the specified item.[4]
Basic
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Sap | A fluid obtained from trees. | Wherever there are trees that can be chopped down | 2g |
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Basic Fertilizer Quality Fertilizer Trap Bobber Torch | Fiber Seeds
Spring
Summer
Fall
Winter
The Beach
The Mines
The Desert
Ginger IslandCoral and Sea Urchin can be foraged from the beach on the southwest side of Island West. Fiddlehead Fern can be foraged in the Jungle. The following table lists forageables exclusive to Ginger Island.
Bugs
External Links
References
History
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