Difference between revisions of "Mobile Version History"

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(iOS store lists "1.5.6" in version history)
(Added specific build numbers for latest mobile updates)
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{{Stub|Need full version number for android}}
 
 
Stardew Valley was originally released on 26 February 2016 for Windows PC. The mobile version of the game was announced for Android and iOS on 10 October 2018 and released to the iOS app store on 24 October 2018. An Android version was released later on 13 March 2019.
 
Stardew Valley was originally released on 26 February 2016 for Windows PC. The mobile version of the game was announced for Android and iOS on 10 October 2018 and released to the iOS app store on 24 October 2018. An Android version was released later on 13 March 2019.
  
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The latest version for Android is equivalent to {{version|1.5.6|PC version 1.5.6}}, without multiplayer or Chinese language support.
 
The latest version for Android is equivalent to {{version|1.5.6|PC version 1.5.6}}, without multiplayer or Chinese language support.
  
===1.5.6.xxx===
+
===1.5.6.31===
: Stardew Valley 1.5.6.xxx for Android was released on 6 January 2023.
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: Stardew Valley 1.5.6.31 for Android was released on 6 January 2023.
  
 
; New world area
 
; New world area
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The latest version for iOS is equivalent to {{version|1.5.6|PC version 1.5.6}}, without multiplayer or Chinese language support.
 
The latest version for iOS is equivalent to {{version|1.5.6|PC version 1.5.6}}, without multiplayer or Chinese language support.
  
===1.5.6===
+
===1.5.6.31===
: Stardew Valley 1.5.6 for iOS was released on 7 January 2023.
+
: Stardew Valley 1.5.6.31 for iOS was released on 7 January 2023.
  
 
; New world area
 
; New world area

Revision as of 03:43, 8 January 2023

Stardew Valley was originally released on 26 February 2016 for Windows PC. The mobile version of the game was announced for Android and iOS on 10 October 2018 and released to the iOS app store on 24 October 2018. An Android version was released later on 13 March 2019.

For a detailed breakdown of changes specific to the computer version of the game, see Version History.
For a detailed breakdown of changes specific to the console version of the game, see Console Version History.
For instructions on how to transfer saved games from PC to mobile devices, see Saves.

Android Icon.png Android

The latest version for Android is equivalent to PC version 1.5.6, without multiplayer or Chinese language support.

1.5.6.31

Stardew Valley 1.5.6.31 for Android was released on 6 January 2023.
New world area
1.5 adds an entire new region of the world, Ginger Island in the Fern Islands:
  • Added new locations, dialogue, events, minigames, puzzles, and a quest line involving multiple NPCs.
  • Added Leo, a new NPC with his own backstory, plot line, events, etc.
  • Added new secondary NPCs: Birdie, Gourmand Frog, and Professor Snail.
  • Added a volcano dungeon which changes each time you visit it similar to the mines.
  • Added Qi challenges which unlock rare or unique items.
  • Added an unlockable island farm and farmhouse area, where you can plant crops in any season but can't construct buildings.
  • Added an unlockable resort you can open to let villagers visit the islands, including new beach attire and schedules.
  • Added hidden pages of a lost sailor's journal to uncover his story and learn about the islands.
  • Added Golden Walnuts hidden throughout the islands, which can be used to unlock new areas and content.
  • Added Golden Coconuts, which Clint can crack open to find rare island items.
  • Added secrets and puzzles to discover around the island.
  • Added new enemies:
  • Added new cosmetic critters: crabs, caldera monkeys, overhead parrots, and tropical butterflies.
  • Added new Island Obelisk building.
New farm features
  • Added a new beach farm layout.
  • Added ostrich as a farm animal.
  • The immovable dressers found in Farmhands’ cabins have been removed.
  • Added home renovations, which let you further expand and adjust the farmhouse after it's fully upgraded.
  • Beds are now normal furniture you can pick up, move around, and replace. (You can even have a house with no bed, but your spouse might have something to say about that.)
  • Once unlocked, the greenhouse can now be moved at Robin's shop.
  • The default shipping bin can now be moved or demolished at Robin's shop.
  • Added advanced game options, which can be used to customize a new game:
    • set seed value used in randomization;
    • choose default vs randomized community center bundles;
    • choose default vs randomized mine chests;
    • make Red Cabbage Seeds guaranteed to sell at least once at the travelling cart in year one, so it's always possible to finish the community center in the first year;
    • change profit margins and cabin-related options that were previously inaccessible when creating a single-player farm.
  • You can now apply cosmetic paints to the farmhouse and buildings.
  • Ducks can now swim in water, and certain coop animals will now follow adults around.
  • Slimes now drink from slime hutch troughs in random order.
Other new content and features
  • Added new furniture:
Quality of life changes
  • Added lost & found box in Mayor Lewis' house. This can be used to retrieve items donated to failed special orders, lost quest items and tools, items from offline players, hats from children that have been turned into doves, and items left behind in the Stardew Valley Fair grange display.
  • You can now sit on chairs (both placed furniture and chairs that are part of the map).
  • You can now place most furniture outside.
  • You can now talk to people while mounted on a horse.
  • You can now donate items of different qualities for the same community bundle ingredient.
  • You can no longer plant fruit trees on tiles they won't be able to grow on.
  • Improved game menus and HUD:
    • The social tab now shows whether you talked to an NPC today.
    • The cooking tab now shows the recipe for an item when you hover over it.
    • The cooking tab now fades icons for recipes you know but haven't made yet.
    • The cooking/crafting tooltips now show the number produced.
    • The inventory menu's organize button now combines partial item stacks.
    • The inventory menu for a chest now shows the Community Center button.
    • The shipment screen now shows the unit price of shipped items instead of displaying the shipped quantity twice.
    • The quest log now shows an arrow in the morning when you have pending completed quests.
    • Buff icons now subtly pulse when they're close to expiring.
  • Improved shop menus:
    • You can now press `ESC` or controller `B` to move the held item to your inventory (or drop it if you have no more inventory room).
    • While holding a purchase, the inventory now highlights items you can stack it with.
  • Improved sprinklers:
    • Sprinklers can now water Slime Hutch troughs.
    • Hoes no longer remove sprinklers.
  • Improved Journey of the Prairie King:
    • Progress can now be saved and resumed, so it can be completed in multiple sessions.
    • You now also replay the original difficulty even if you've already completed it. (Previously it would increase difficulty automatically, which is now a New Game+ mode.)
  • Improved game options:
    • added option to choose between multiple fish-bite chime sounds;
    • added option to mute farm animals and pets;
    • you can now scale the UI independently of the view zoom;
    • increased maximum zoom from 120% to 200%.
  • Improved various items:
    • The Jukebox now has a “Random” setting.
    • Removing a crystalarium that isn't ready for harvest will now drop the gem that was placed in it.
    • You can now push chests containing items by holding the interact button on them with no tool equipped (the same way you could previously remove empty chests without using a tool).
  • Improved inventory sorting:
    • no longer changes tool order;
    • now sorts by quality too;
    • now sorts names in alphabetical instead of reverse alphabetical order.
  • Improved museum donation interactions:
    • Tapping on an item now grabs one instead of the whole stack.
    • Pressing back while placing an item now returns to the inventory instead of closing the whole UI.
    • Other minor improvements.
  • Improved HUD:
    • Added a notification when you enter a farm building if an incubator is ready but the building is at max capacity.
    • The "infestation" indicator in the mines is now drawn alongside the floor number, rather than replacing it.
Balance changes
  • Combat changes:
    • Immunity now reduces the chance of status debuffs.
    • Changed special move cooldowns on daggers (6→3 seconds) and clubs (4→6 seconds).
    • The dagger special attack now pins the target in place until the last stab (which then knocks them back), so dagger hits are less likely to miss.
    • Reduced desperado profession's damage bonus from 3x to 2x.
    • Slightly improved dagger critical hit chance.
  • Crafting changes:
    • Changed Skull Brazier recipe (was 10 Hardwood + Solar Essence + Coal; now 10 Bone Fragments).
    • Repairing a fence now restores full fence health, instead of half the health of a new fence.
  • Farming changes:
    • Lowered the cost of ducks (2000→600g).
    • Doubled the value of duck Feathers.
    • Slightly increased the duck feather spawn rate.
  • Fishing changes:
    • Fishing rod tackle no longer loses endurance when catching junk.
    • Catching a non-fish item no longer triggers the minigame.
    • Reaching an effective fishing level of 15+ now increases the rod casting range by one tile.
  • Mining changes:
    • Gem nodes now provide mining XP and can drop diamonds.
    • Gem node drops are no longer limited by mine level.
  • Item drop changes:
    • Stumps and hollow logs now have a 10% chance of dropping Mahogany Seed.
    • Any monster in the Secret Woods now has a 10% chance of dropping Mahogany Seed.
    • Skeletons now have 4% chance of dropping a Bone Sword.
    • Wilderness Golems now drop rice shoots more often.
    • Some Skull Cavern monsters now have a small chance of dropping Red Cabbage Seeds.
    • Pure-white slimes now drop diamonds and refined quartz.
    • Some containers now drop better items after reaching the bottom of the mines at least once.
    • Different drops now unlock on mine levels 60/80/100 and the first level of the Skull Cavern.
    • Reduced chance of Lead Rod drops on mine levels 60–79 (or Skull Cavern level 40+ before the previous fix), and added chance for Shadow Dagger and Wood Mallet.
    • Mine wood barrels can now drop Basic Retaining Soil instead of Sap.
    • Mine frost barrels can now drop Quality Retaining Soil instead of Sap.
    • Reduced chance of frost barrels dropping Aquamarine, Frozen Geode, Hardwood, Jade, or equipment from 35% to 26%.
  • Shop changes:
  • Machine changes:
    • Some machines' processing time was previously affected by the time of day. These have been standardized so they're always ready when the morning starts: Bee House (every 4 days), Mushroom Box (every day), Strange Capsule (3 days), Tapper (depends on input), and Worm Bin (every morning).
  • Doubled star token rewards for the slingshot and fishing minigames at the Stardew Valley Fair.
  • Fertilizer in the greenhouse no longer disappears on season change in some cases.
  • The random Stone Owl and Strange Capsule night events are now much less rare.
Interaction changes
  • Reworked slingshot controls
  • To simplify bulk actions like harvesting, holding down a button while moving will no longer repeat weapon special attacks, open/close barn/coop doors, or interact with boulders, chests, furniture, hollow logs, meteorites, shipping bins, or scarecrows.
  • Constructed shipping bins now have a click-to-ship hitbox that better matches the original map-based shipping bin's hitbox.
  • Flooring can now be applied by clicking on the tile the farmer is standing on. Previously, flooring had to be applied to a tile next to the farmer.
  • Purchasing recipes with a full inventory no longer shows a message that the inventory is full.
  • Clicking an empty tile right above an interactive element (like a machine or chest) now activates the element, similar to clicking below it in previous versions.
  • Trees chopped from above or below will now take into consideration the player’s horizontal position when falling to the left or right.
  • Clicking near the bottom-left corner of the screen no longer brings up the chat box.
  • You can no longer open the quest log by pressing the on-screen journal button if you're currently doing something.
  • Controller improvements:
    • When buying/betting tokens in the Stardew Valley Festival with a controller, holding the number selection button now causes the amount to increase faster.
    • Events can now be skipped on the controller even if a dialogue box is on-screen.
    • Pressing B on a controller while on a specific quest page now returns to the quest list instead of closing the menu.
    • Pressing B on a controller while an item is held on the crafting menu now snaps to the trash can (similar to the inventory screen).
Other changes
  • Save names are now based on the farm name instead of the player name. (Saves originally created before 1.5 will continue using the player name.)
  • Penny and the Dwarf now like artifacts, all other NPCs dislike (instead of hate) them as gifts.
  • Improved dinosaur sleep sprites.
  • Characters now face you when you talk to them instead of when the dialogue box closes (in singleplayer).
  • On the final day of a tracked quest, the timer now says "final day" instead of "1 day" for clarity.
  • Added many changes for modders; see completed wishlist items and mod migration guide for details.
  • Cosmetic tweaks to various sprites.
Fixes for player interaction
  • Fixed being unable to remount a horse after dismounting it behind a shipping bin.
  • Fixed character customization screen's hair color slider not properly updating when hair color is randomized.
  • Fixed some farm tiles incorrectly preventing buildings from being placed on them.
Fixes for visual or cosmetic issues
  • Adjusted the sorting of item ready indicators for tappers.
  • Unified when night tiles get applied to fix inconsistencies when windows change from light to dark.
  • The critters list is now cleared out overnight. This fixes an issue where having a Butterfly Hutch in your house and repeatedly sleeping without leaving would spawn endless butterflies in the house.
  • Improved various text:
    • Fixed some localizations using inches for fish measurements to reference centimeters.
    • Fixed mill description not mentioning rice.
    • Fixed typos in dialogue and events.
    • Fixed missing characters in Chinese and Korean fonts.
    • Fixed credits not showing localizer names correctly if the current language's font doesn't have the needed characters.
    • Improved many translations.
  • Fixed various cosmetic/layering issues with character shadows.
  • Fixed characters in events snapping to strange animation frames when skipping an event.
  • Fixed various instances where the camera would pan unnecessarily after changing locations.
  • Fixed greenhouse trees taking on seasonal appearances.
  • Fixed tooltip for purchasing edible but non-health-restoring items (like crocus) showing price outside of the tooltip.
  • Fixed a single-frame flicker in Haley’s 10-heart event.
  • Fixed a single frame flicker of the farm when starting a new game.
  • Fixed stamina bar showing sweat particles when fishing during the fishing competition.
  • Fixed the scythe showing the weapon ability cooldown effects.
  • Fixed the erroneous door tile visible on the south end of the standard farm during winter.
  • Fixed issue where unlocking multiple community center bundles at once would make the screen pan to the same room multiple times.
  • Fixed various issues related to the Festival of Ice map, like being able to escape the festival bounds or prematurely end the festival from certain tiles, and minor visual fixes.
  • Fixed terrain features showing an "interact" cursor when mousing over their tiles during festivals.
  • Fixed options page scrollbar sometimes going past the end of the scrollbar region.
  • Fixed various text overflow issues on the options page.
  • Fixed chests spawned on certain Skull Cavern floors being shifted down by 4 tiles.
  • Fixed tiling of…
    • floor tiles in the farmhouse so applied flooring in adjacent rooms appear contiguous instead of having hard edges;
    • wall tiles in the farmhouse to fix sorting of certain objects that extend outside normal tile boundaries (e.g., grass starter).
    • the fountain so that it has a more consistent appearance throughout the seasons;
    • Pierre's stand at the Egg Festival to fix layering issues.
Other bug fixes
  • Fixed crash when resizing game window in some cases.
  • Fixed rare crash on launch due to invalid game window size options.
  • Fixed Iridium Bat kills not counting towards Adventurer's Guild bat eradication goal.
  • Fixed an issue where the Mermaid Show reward was delayed incorrectly.
  • Fixed some events showing a dark blue screen after fading out when viewed during rainy days.
  • Fixed museum-related rarecrows not sold at the Night Market after being unlocked.
  • Fixed issue where non-wooden gates would revert to wooden gates after saving & loading a game.
  • Fixed being able to add staircases to the Luau.
  • Fixed an item duplication exploit related to chest organization.
  • Fixed a minor desync in character pathfinding that could happen when characters pathed to the JojaMart on modded games.
  • Fixed Penny walking through walls on rainy days if you've completed the community upgrade.
  • Fixed Penny's 4-heart event not accessible once you finish the community upgrade.
  • Fixed fences not collected correctly after a divorce or Penny's 14-heart event.
  • Fixed characters greeting you when you enter a location when they're not present.
  • Fixed characters you divorced still greeting you when you enter a location.
  • Fixed issue where an NPC spouse fails to pathfind when a player/NPC is blocking the front door when they check, causing them to stand in place instead.
  • Fixed crops sometimes growing a day slower than they should.
  • Fixed applying flooring for the first time in an upgraded house sometimes causing the flooring in the kitchen to switch to the default wooden flooring.
  • Fixed issue where riding a horse while travelling from one location to another diagonally would repeatedly warp back and forth between the two locations.
  • Fixed watered slime hutch troughs emptied when you load a save. (This mainly affects loading a mid-day save on mobile.)
  • Fixed the community center not properly loading the refurbished map variant on game load. This caused characters like Maru to path incorrectly in them if the player had not visited the Community Center during that playthrough.
  • Fixed the weekly friendship boost for giving an NPC two gifts not applied if you also gave them a third gift for their birthday.
  • Fixed overnight lightning not randomized correctly, so either every overnight lightning would strike or none of them would.
  • Fixed issue where stones, wood, and weeds could spawn on top of terrain features when a new year begins.

1.4.5.151

Stardew Valley 1.4.5.151 for Android was released 14 January 2021.
Fixes
  • Fix for Pam 9 heart event.

1.4.5.150

Stardew Valley 1.4.5.150 for Android was released 4 January 2021.
Fixes
  • All artifacts should show in collection
  • Dwarvish Translation Guide now appears in wallet
  • Inaccessible square outside cave now accessible
  • Pam's 9 heart event now works
  • Cut scenes aligned correctly
  • Special effects positioned correctly
  • Last villager on social tab now visible

1.4.5.148

Stardew Valley 1.4.5.148 for Android was released 26 October 2020.
Fixes
  • Fixed text box issue for some new phones
  • Built for Android 10

1.4.5.145

Stardew Valley 1.4.5.145 for Android was released 23 March 2020.
Fixes
  • Fix for museum sometimes losing donations
  • Fix for issue where getting parsnip seeds in late game could start quests already completed
  • Other minor bug fixes

1.4.5.144

Stardew Valley 1.4.5.144 for Android was released 6 March 2020.
Fixes
  • Horizontal toolbar fix
  • Crafting recipe fix
  • Misc bug fixes

1.4.5.142

Stardew Valley 1.4.5.142 for Android was released 3 March 2020.
Fixes
  • Stardew Valley Fair Fishing fix
  • Bug fixes.

1.4.5.141

Stardew Valley 1.4.5.141 for Android was released 29 February 2020.
Fixes
  • Fixed Junimo harvesting
  • Miscellaneous bug fixes

1.4.5.140

Stardew Valley 1.4.5.140 for Android was released 26 February 2020.
Fixes
  • Fixed crash after divorce.
  • Fixed deluxe coop & barn auto-trough filling.
  • Fixed prismatic dyeing.
  • Fixed various bugs.

1.4.5.139

Stardew Valley 1.4.5.139 for Android was released 21 February 2020.
Fixes
  • Fixed tap-to-move, joystick, and buttons.
  • Fixed furniture moving.
  • Fixed repeat tool swings.
  • Fixed dyeing menu.
  • Fixed double fade.
  • Fixed various tap-to-move issues.
  • Fixed various bugs.

1.4.5.138

Stardew Valley 1.4.5.138 for Android was released 19 February 2020.
Fixes
  • Fixed placing items and moving furniture with virtual joypad.
  • Fixed placing things on tables.
  • Fixed tapping toolbar when using virtual joystick.
  • Fixed slingshot.
  • Fixed crabpot interaction.
  • Fixed tea bush interaction.
  • Fixed snow not appearing.
  • Fixed weather debris for each season.
  • Fixed Stardew Valley Fair when using virtual joystick.

1.4.5.137

Stardew Valley 1.4.5.137 for Android was released 14 February 2020. It's equivalent to PC version 1.4.5 without multiplayer or Chinese support.
Port from PC
Fixes
  • Fixed issue with text layout on smaller screens.
  • Fixed rearranging museum items.

1.4.4.136

Stardew Valley 1.4.4.132–136 for Android were released daily 10–13 February 2020.
Fixes
  • Fixed various bugs.

1.4.4.131

Stardew Valley 1.4.4.131 for Android began a staged rollout to player on January 29 2020, and fully released on 10 February 2020. This update added the 1.4 content update. It's equivalent to PC version 1.4.4 without multiplayer or Chinese support.
Port from PC

1.331

Stardew Valley 1.331 for Android was released on 23 August 2019.
Changes
  • Fix for Pixel 3

1.33

Stardew Valley 1.33 for Android was released on 12 August 2019.
Changes
  • Fixes for Korea
  • Bug fixes

1.322

Stardew Valley 1.322 for Android was released on 9 August 2019.
Changes
  • Fixed Google license check

1.31

Stardew Valley 1.31 for Android was released on 18 July 2019.
Changes
  • Resolution fix for Huawei phones
  • Bug fixes

1.28

Stardew Valley 1.284 for Android was released on 24 June 2019. Its deployment was started on 14 June 2019, but halted in versions 1.28, 1.281, 1.283, 1.284.
Changes
  • Additional external controller support
  • Bug fixes

1.25

Stardew Valley 1.25 for Android was released on 2 May 2019.
Changes
  • External Controller fixes
  • Hats on horses
  • Hatch Slimes outdoors
  • Fantasy Board Game fix
  • Bug fixes

1.24

Stardew Valley 1.24 for Android was released on 29 April 2019.
Fixes
  • Compatibility fix for Android 6.0 and older
  • Music fix
  • Fixed crash on save

1.23

Stardew Valley 1.23 for Android was released on 26 April 2019. A problem was identified in early rollout and it was halted before full release and patched to 1.24.

1.22

Stardew Valley 1.22 for Android was released on 25 April 2019. A problem was identified in early rollout and it was halted before full release and patched to 1.23.

1.21

Stardew Valley 1.21 for Android was released on 25 April 2019. A problem was identified in early rollout and it was halted before full release and patched to 1.22.

1.20

Stardew Valley 1.20 for Android was released on 24 April 2019.
Changes
  • Perfect! now displays in Fishing
  • External controller support for more menus
  • Fix for color crash on old operating systems
  • Bug fixes

1.19

Stardew Valley 1.19 for Android was released on 12 April 2019.
Changes
  • External controller support - added Shop menu and Inventory
  • Fixed issue which prevented some players hearing music
  • Notifications now appear on screen with horizontal toolbar
  • Fixed issue when entering Stardew Valley Fair with slingshot equipped
  • Various bug fixes

1.17

Stardew Valley 1.17 for Android was released on 7 April 2019.
Changes
  • Improved external controller support
  • Shipping Menu text fix
  • Animal menu shrunk
  • Horizontal toolbar fix
  • Fixed crash on app stop
  • Fixed occasional map crash
  • Fixed Grange Display issue at Stardew Valley Fair
  • Bug Fixes

1.16

Stardew Valley 1.16 for Android was released on 5 April 2019. A problem was identified in early rollout and it was halted before full release and patched to 1.17.

1.15

Stardew Valley 1.15 for Android was released on 3 April 2019.
Bug fixes
  • Fix for changing colors
  • Other bug fixes

1.14

Stardew Valley 1.14 for Android was released on 28 March 2019.
Bug fixes
  • Fix for removing casks
  • Fantasy Game tap fixes
  • Notification message quantities now show
  • Chest colour picker shows chest
  • Shipping menu shows icons
  • Crafting menu shows more than 2 columns
  • Re-added pinch zoom for invisible controls

1.13

Stardew Valley 1.13 for Android was released on 26 March 2019.
Bug fixes
  • Fixed echo
  • Support for screen cutouts
  • Stability fixes

1.12

Stardew Valley 1.12 for Android was released on 22 March 2019.
Bug fixes
  • Input Text hit area fix
  • Tooltips draw in correct position
  • Bundle complete drawing fix

1.11

Stardew Valley 1.11 for Android was released on 22 March 2019.
Bug fixes
  • Auto-attack popup fix
  • Community Center menu fix
  • Other bug fixes

1.10

Stardew Valley 1.10 for Android was released on 21 March 2019.
Bug fixes
  • Fix for toolbar sizing not saving properly

1.09

Stardew Valley 1.09 for Android was released on 21 March 2019.
Bug fixes
  • Fix for Community Center Bundle menu
  • Fix for Animal query menu

1.08

Stardew Valley 1.08 for Android was released on 21 March 2019.
Bug fixes
  • Fix for item numbers not showing
  • Fix for Shipping menu buttons being off screen
  • Dialogue boxes resized
  • Various bug fixes

1.07

Stardew Valley 1.07 for Android was released on 21 March 2019.
Changes
  • Menus now a more comfortable size
  • Added slider to adjust toolbar size
  • Added slider to adjust Date box size
  • New control method: joystick & buttons (no tap-to-move)
  • Pinch zoom disabled for invisible joystick
  • Added resting position for joystick movement
  • Fix for shipping container menu close button
  • Bug fixes

1.06

Stardew Valley 1.06 for Android was released on 21 March 2019. A problem was identified in early rollout and it was halted before full release and patched to 1.07.

1.05

Stardew Valley 1.05 for Android was released on 21 March 2019. A problem was identified in early rollout and it was halted before full release and patched to 1.06.

1.04

Stardew Valley 1.04 for Android was released on 15 March 2019.
Bug fixes
  • Fixed stability issues.

1.03

Stardew Valley 1.03 for Android was released on 15 March 2019.
Bug fixes
  • Fixed crash at the end of day six (on Sundays).

1.02

Stardew Valley 1.02 for Android was released on 14 March 2019.
Bug fixes
  • Fixed crash on open.
  • Fixed characters appearing in the wrong place and acting erratically.
  • Fixed audio-related crash.

1.01

Stardew Valley 1.01 for Android was released on 14 March 2019.
Bug fixes
  • Fixed permission-related crash on start.

1.0

Stardew Valley 1.0 for Android was released on 13 March 2019.
Changes
  • Initial release, with all single-player content up to computer version 1.3.36 (except multiplayer and Chinese language support).
  • Added auto-save when you exit or change location, so you can continue where you left off even if your app is killed or unloaded (except during festivals/cutscenes). Note that only end-of-day saves can be loaded on other platforms.
  • Added backup save button in options menu, to save anytime (see Mobile Saves).
  • Added option to increase the size of numbers in UI.
  • Rebuilt for touch-screen gameplay (new UI, menu systems, and controls).
  • New pinch zoom game scaling

IOS logo.png iOS

The latest version for iOS is equivalent to PC version 1.5.6, without multiplayer or Chinese language support.

1.5.6.31

Stardew Valley 1.5.6.31 for iOS was released on 7 January 2023.
New world area
1.5 adds an entire new region of the world, Ginger Island in the Fern Islands:
  • Added new locations, dialogue, events, minigames, puzzles, and a quest line involving multiple NPCs.
  • Added Leo, a new NPC with his own backstory, plot line, events, etc.
  • Added new secondary NPCs: Birdie, Gourmand Frog, and Professor Snail.
  • Added a volcano dungeon which changes each time you visit it similar to the mines.
  • Added Qi challenges which unlock rare or unique items.
  • Added an unlockable island farm and farmhouse area, where you can plant crops in any season but can't construct buildings.
  • Added an unlockable resort you can open to let villagers visit the islands, including new beach attire and schedules.
  • Added hidden pages of a lost sailor's journal to uncover his story and learn about the islands.
  • Added Golden Walnuts hidden throughout the islands, which can be used to unlock new areas and content.
  • Added Golden Coconuts, which Clint can crack open to find rare island items.
  • Added secrets and puzzles to discover around the island.
  • Added new enemies:
  • Added new cosmetic critters: crabs, caldera monkeys, overhead parrots, and tropical butterflies.
  • Added new Island Obelisk building.
New farm features
  • Added a new beach farm layout.
  • Added ostrich as a farm animal.
  • The immovable dressers found in Farmhands’ cabins have been removed.
  • Added home renovations, which let you further expand and adjust the farmhouse after it's fully upgraded.
  • Beds are now normal furniture you can pick up, move around, and replace. (You can even have a house with no bed, but your spouse might have something to say about that.)
  • Once unlocked, the greenhouse can now be moved at Robin's shop.
  • The default shipping bin can now be moved or demolished at Robin's shop.
  • Added advanced game options, which can be used to customize a new game:
    • set seed value used in randomization;
    • choose default vs randomized community center bundles;
    • choose default vs randomized mine chests;
    • make Red Cabbage Seeds guaranteed to sell at least once at the travelling cart in year one, so it's always possible to finish the community center in the first year;
    • change profit margins and cabin-related options that were previously inaccessible when creating a single-player farm.
  • You can now apply cosmetic paints to the farmhouse and buildings.
  • Ducks can now swim in water, and certain coop animals will now follow adults around.
  • Slimes now drink from slime hutch troughs in random order.
Other new content and features
  • Added new furniture:
Quality of life changes
  • Added lost & found box in Mayor Lewis' house. This can be used to retrieve items donated to failed special orders, lost quest items and tools, items from offline players, hats from children that have been turned into doves, and items left behind in the Stardew Valley Fair grange display.
  • You can now sit on chairs (both placed furniture and chairs that are part of the map).
  • You can now place most furniture outside.
  • You can now talk to people while mounted on a horse.
  • You can now donate items of different qualities for the same community bundle ingredient.
  • You can no longer plant fruit trees on tiles they won't be able to grow on.
  • Improved game menus and HUD:
    • The social tab now shows whether you talked to an NPC today.
    • The cooking tab now shows the recipe for an item when you hover over it.
    • The cooking tab now fades icons for recipes you know but haven't made yet.
    • The cooking/crafting tooltips now show the number produced.
    • The inventory menu's organize button now combines partial item stacks.
    • The inventory menu for a chest now shows the Community Center button.
    • The shipment screen now shows the unit price of shipped items instead of displaying the shipped quantity twice.
    • The quest log now shows an arrow in the morning when you have pending completed quests.
    • Buff icons now subtly pulse when they're close to expiring.
  • Improved shop menus:
    • You can now press `ESC` or controller `B` to move the held item to your inventory (or drop it if you have no more inventory room).
    • While holding a purchase, the inventory now highlights items you can stack it with.
  • Improved sprinklers:
    • Sprinklers can now water Slime Hutch troughs.
    • Hoes no longer remove sprinklers.
  • Improved Journey of the Prairie King:
    • Progress can now be saved and resumed, so it can be completed in multiple sessions.
    • You now also replay the original difficulty even if you've already completed it. (Previously it would increase difficulty automatically, which is now a New Game+ mode.)
  • Improved game options:
    • added option to choose between multiple fish-bite chime sounds;
    • added option to mute farm animals and pets;
    • you can now scale the UI independently of the view zoom;
    • increased maximum zoom from 120% to 200%.
  • Improved various items:
    • The Jukebox now has a “Random” setting.
    • Removing a crystalarium that isn't ready for harvest will now drop the gem that was placed in it.
    • You can now push chests containing items by holding the interact button on them with no tool equipped (the same way you could previously remove empty chests without using a tool).
  • Improved inventory sorting:
    • no longer changes tool order;
    • now sorts by quality too;
    • now sorts names in alphabetical instead of reverse alphabetical order.
  • Improved museum donation interactions:
    • Tapping on an item now grabs one instead of the whole stack.
    • Pressing back while placing an item now returns to the inventory instead of closing the whole UI.
    • Other minor improvements.
  • Improved HUD:
    • Added a notification when you enter a farm building if an incubator is ready but the building is at max capacity.
    • The "infestation" indicator in the mines is now drawn alongside the floor number, rather than replacing it.
Balance changes
  • Combat changes:
    • Immunity now reduces the chance of status debuffs.
    • Changed special move cooldowns on daggers (6→3 seconds) and clubs (4→6 seconds).
    • The dagger special attack now pins the target in place until the last stab (which then knocks them back), so dagger hits are less likely to miss.
    • Reduced desperado profession's damage bonus from 3x to 2x.
    • Slightly improved dagger critical hit chance.
  • Crafting changes:
    • Changed Skull Brazier recipe (was 10 Hardwood + Solar Essence + Coal; now 10 Bone Fragments).
    • Repairing a fence now restores full fence health, instead of half the health of a new fence.
  • Farming changes:
    • Lowered the cost of ducks (2000→600g).
    • Doubled the value of duck Feathers.
    • Slightly increased the duck feather spawn rate.
  • Fishing changes:
    • Fishing rod tackle no longer loses endurance when catching junk.
    • Catching a non-fish item no longer triggers the minigame.
    • Reaching an effective fishing level of 15+ now increases the rod casting range by one tile.
  • Mining changes:
    • Gem nodes now provide mining XP and can drop diamonds.
    • Gem node drops are no longer limited by mine level.
  • Item drop changes:
    • Stumps and hollow logs now have a 10% chance of dropping Mahogany Seed.
    • Any monster in the Secret Woods now has a 10% chance of dropping Mahogany Seed.
    • Skeletons now have 4% chance of dropping a Bone Sword.
    • Wilderness Golems now drop rice shoots more often.
    • Some Skull Cavern monsters now have a small chance of dropping Red Cabbage Seeds.
    • Pure-white slimes now drop diamonds and refined quartz.
    • Some containers now drop better items after reaching the bottom of the mines at least once.
    • Different drops now unlock on mine levels 60/80/100 and the first level of the Skull Cavern.
    • Reduced chance of Lead Rod drops on mine levels 60–79 (or Skull Cavern level 40+ before the previous fix), and added chance for Shadow Dagger and Wood Mallet.
    • Mine wood barrels can now drop Basic Retaining Soil instead of Sap.
    • Mine frost barrels can now drop Quality Retaining Soil instead of Sap.
    • Reduced chance of frost barrels dropping Aquamarine, Frozen Geode, Hardwood, Jade, or equipment from 35% to 26%.
  • Shop changes:
  • Machine changes:
    • Some machines' processing time was previously affected by the time of day. These have been standardized so they're always ready when the morning starts: Bee House (every 4 days), Mushroom Box (every day), Strange Capsule (3 days), Tapper (depends on input), and Worm Bin (every morning).
  • Doubled star token rewards for the slingshot and fishing minigames at the Stardew Valley Fair.
  • Fertilizer in the greenhouse no longer disappears on season change in some cases.
  • The random Stone Owl and Strange Capsule night events are now much less rare.
Interaction changes
  • Reworked slingshot controls
  • To simplify bulk actions like harvesting, holding down a button while moving will no longer repeat weapon special attacks, open/close barn/coop doors, or interact with boulders, chests, furniture, hollow logs, meteorites, shipping bins, or scarecrows.
  • Constructed shipping bins now have a click-to-ship hitbox that better matches the original map-based shipping bin's hitbox.
  • Flooring can now be applied by clicking on the tile the farmer is standing on. Previously, flooring had to be applied to a tile next to the farmer.
  • Purchasing recipes with a full inventory no longer shows a message that the inventory is full.
  • Clicking an empty tile right above an interactive element (like a machine or chest) now activates the element, similar to clicking below it in previous versions.
  • Trees chopped from above or below will now take into consideration the player’s horizontal position when falling to the left or right.
  • Clicking near the bottom-left corner of the screen no longer brings up the chat box.
  • You can no longer open the quest log by pressing the on-screen journal button if you're currently doing something.
  • Controller improvements:
    • When buying/betting tokens in the Stardew Valley Festival with a controller, holding the number selection button now causes the amount to increase faster.
    • Events can now be skipped on the controller even if a dialogue box is on-screen.
    • Pressing B on a controller while on a specific quest page now returns to the quest list instead of closing the menu.
    • Pressing B on a controller while an item is held on the crafting menu now snaps to the trash can (similar to the inventory screen).
Other changes
  • Save names are now based on the farm name instead of the player name. (Saves originally created before 1.5 will continue using the player name.)
  • Penny and the Dwarf now like artifacts, all other NPCs dislike (instead of hate) them as gifts.
  • Improved dinosaur sleep sprites.
  • Characters now face you when you talk to them instead of when the dialogue box closes (in singleplayer).
  • On the final day of a tracked quest, the timer now says "final day" instead of "1 day" for clarity.
  • Added many changes for modders; see completed wishlist items and mod migration guide for details.
  • Cosmetic tweaks to various sprites.
Fixes for player interaction
  • Fixed being unable to remount a horse after dismounting it behind a shipping bin.
  • Fixed character customization screen's hair color slider not properly updating when hair color is randomized.
  • Fixed some farm tiles incorrectly preventing buildings from being placed on them.
Fixes for visual or cosmetic issues
  • Adjusted the sorting of item ready indicators for tappers.
  • Unified when night tiles get applied to fix inconsistencies when windows change from light to dark.
  • The critters list is now cleared out overnight. This fixes an issue where having a Butterfly Hutch in your house and repeatedly sleeping without leaving would spawn endless butterflies in the house.
  • Improved various text:
    • Fixed some localizations using inches for fish measurements to reference centimeters.
    • Fixed mill description not mentioning rice.
    • Fixed typos in dialogue and events.
    • Fixed missing characters in Chinese and Korean fonts.
    • Fixed credits not showing localizer names correctly if the current language's font doesn't have the needed characters.
    • Improved many translations.
  • Fixed various cosmetic/layering issues with character shadows.
  • Fixed characters in events snapping to strange animation frames when skipping an event.
  • Fixed various instances where the camera would pan unnecessarily after changing locations.
  • Fixed greenhouse trees taking on seasonal appearances.
  • Fixed tooltip for purchasing edible but non-health-restoring items (like crocus) showing price outside of the tooltip.
  • Fixed a single-frame flicker in Haley’s 10-heart event.
  • Fixed a single frame flicker of the farm when starting a new game.
  • Fixed stamina bar showing sweat particles when fishing during the fishing competition.
  • Fixed the scythe showing the weapon ability cooldown effects.
  • Fixed the erroneous door tile visible on the south end of the standard farm during winter.
  • Fixed issue where unlocking multiple community center bundles at once would make the screen pan to the same room multiple times.
  • Fixed various issues related to the Festival of Ice map, like being able to escape the festival bounds or prematurely end the festival from certain tiles, and minor visual fixes.
  • Fixed terrain features showing an "interact" cursor when mousing over their tiles during festivals.
  • Fixed options page scrollbar sometimes going past the end of the scrollbar region.
  • Fixed various text overflow issues on the options page.
  • Fixed chests spawned on certain Skull Cavern floors being shifted down by 4 tiles.
  • Fixed tiling of…
    • floor tiles in the farmhouse so applied flooring in adjacent rooms appear contiguous instead of having hard edges;
    • wall tiles in the farmhouse to fix sorting of certain objects that extend outside normal tile boundaries (e.g., grass starter).
    • the fountain so that it has a more consistent appearance throughout the seasons;
    • Pierre's stand at the Egg Festival to fix layering issues.
Other bug fixes
  • Fixed crash when resizing game window in some cases.
  • Fixed rare crash on launch due to invalid game window size options.
  • Fixed Iridium Bat kills not counting towards Adventurer's Guild bat eradication goal.
  • Fixed an issue where the Mermaid Show reward was delayed incorrectly.
  • Fixed some events showing a dark blue screen after fading out when viewed during rainy days.
  • Fixed museum-related rarecrows not sold at the Night Market after being unlocked.
  • Fixed issue where non-wooden gates would revert to wooden gates after saving & loading a game.
  • Fixed being able to add staircases to the Luau.
  • Fixed an item duplication exploit related to chest organization.
  • Fixed a minor desync in character pathfinding that could happen when characters pathed to the JojaMart on modded games.
  • Fixed Penny walking through walls on rainy days if you've completed the community upgrade.
  • Fixed Penny's 4-heart event not accessible once you finish the community upgrade.
  • Fixed fences not collected correctly after a divorce or Penny's 14-heart event.
  • Fixed characters greeting you when you enter a location when they're not present.
  • Fixed characters you divorced still greeting you when you enter a location.
  • Fixed issue where an NPC spouse fails to pathfind when a player/NPC is blocking the front door when they check, causing them to stand in place instead.
  • Fixed crops sometimes growing a day slower than they should.
  • Fixed applying flooring for the first time in an upgraded house sometimes causing the flooring in the kitchen to switch to the default wooden flooring.
  • Fixed issue where riding a horse while travelling from one location to another diagonally would repeatedly warp back and forth between the two locations.
  • Fixed watered slime hutch troughs emptied when you load a save. (This mainly affects loading a mid-day save on mobile.)
  • Fixed the community center not properly loading the refurbished map variant on game load. This caused characters like Maru to path incorrectly in them if the player had not visited the Community Center during that playthrough.
  • Fixed the weekly friendship boost for giving an NPC two gifts not applied if you also gave them a third gift for their birthday.
  • Fixed overnight lightning not randomized correctly, so either every overnight lightning would strike or none of them would.
  • Fixed issue where stones, wood, and weeds could spawn on top of terrain features when a new year begins.

1.4.5.153

Stardew Valley 1.4.5.153 for iOS was released on 21 January 2021.
Bug fixes
  • Adjust toolbar position on iPhone SE Second Generation.

1.4.5.152

Stardew Valley 1.4.5.152 for iOS was released on 19 January 2021.
Bug fixes
  • Fixes incorrect default toolbar positioning on iPhone 12 models.

1.4.5.151

Stardew Valley 1.4.5.151 for iOS was released on 14 January 2021.
Bug fixes
  • Fixes potential crash bug on Pam 9 heart event.

1.4.5.150

Stardew Valley 1.4.5.150 for iOS was released on 14 January 2021.
Bug fixes
  • Fix for some artifacts not getting added to achievements menu
  • Fix for Dwarvish translation guide not always getting added to wallet
  • Fix for not being able to remove sprinkler outside of cave
  • Fix Pam's 9 heart event
  • Fix for social menu on iPad Pro
  • General graphical fixes

1.4.5.145

Stardew Valley 1.4.5.145 for iOS was released on 22 March 2020.
Bug fixes
  • Fix for museum sometimes losing donations
  • Fix for issue where getting parsnip seeds in late game could start quests already completed
  • Other minor bug fixes

1.4.5.144

Stardew Valley 1.4.5.144 for iOS was released on 9 March 2020.
Bug fixes
  • Horizontal toolbar fix
  • Crafting recipe fix
  • Misc bug fixes

1.4.5.143

Stardew Valley 1.4.5.143 for iOS was released on 3 March 2020.
Bug fixes
  • Fixes a problem with fishing.

1.4.5.142

Stardew Valley 1.4.5.142 for iOS was released on 29 February 2020.
Bug fixes
  • Fixes problem with Junimo Huts not receiving produce.

1.4.5.141

Stardew Valley 1.4.5.141 for iOS was released on 26 February 2020.
Bug fixes
  • Fixed occasional issues with divorce and inventory.

1.4.5.140

Stardew Valley 1.4.5.140 for iOS began a staged rollout to players on 24 February 2020, and is available immediately for opt-in and for all new purchasers. This update added the 1.4 content update. It's equivalent to PC version 1.4.5 without multiplayer or Chinese support.
Port from PC

1.37

Stardew Valley 1.37 for iOS was released on 27 November 2019.
Changes
  • Saves from PC version 1.4 (which are incompatible with this version of Stardew Valley) will no longer appear in the load game menu.

1.36

Stardew Valley 1.36 for iOS was released on 27 August 2019.
Changes
  • Fixed minor issues in carpenter menu for some devices.
  • App store description metadata now includes Japanese.

1.35

Stardew Valley 1.35 for iOS was released on 12 July 2019.
Bug fixes
  • Fixed bug where Shrine of Illusion appeared too zoomed in.

1.34

Stardew Valley 1.34 for iOS was released on 7 July 2019.
Bug fixes
  • Fixed minor UI bug in shop 'sell' menu.

1.33

Stardew Valley 1.33 for iOS was released on 20 June 2019.
Bug fixes
  • Fixed gamepad/chest issue.

1.32

Stardew Valley 1.32 for iOS was released on 20 June 2019.
Bug fixes
Fixed minor bug in 1.31.

1.31

Stardew Valley 1.31 for iOS was released on 19 June 2019.
Changes
  • Improved gamepad support - now you can control most game functions and menus with a gamepad controller.
  • Fixed bugs.

1.30

Stardew Valley 1.30 for iOS was released on 4 May 2019.
Changes
  • Transfer files with Files App.
  • Linus returns to town!
  • Fixed farming slimes outside.
  • Fixed bugs.

1.29

Stardew Valley 1.29 for iOS was released on 3 May 2019.
Changes
  • Linus returns to town!
  • Fixed farming slimes outside.
  • Fixed bugs.

1.28

Stardew Valley 1.28 for iOS was released on 30 April 2019.
Bug fixes
  • Fixed AnimalQueryMenu icons.
  • Fixed Sebastian Fantasy board game event.
  • Fixed Bundle Complete message.

1.27

Stardew Valley 1.27 for iOS was released on 22 April 2019.
Changes
  • Drop items by dragging from inventory onto bottom right panel.
  • Fixed bugs.

1.26

Stardew Valley 1.26 for iOS was released on 7 April 2019.
Bug fixes
  • Fixed menu displays, including recent issue which could cause phone notch to cover toolbar.

1.25

Stardew Valley 1.25 for iOS was released on 6 April 2019.
Bug fixes
  • Improved some menus displayed badly at certain resolutions.
  • Improved general stability.

1.24

Stardew Valley 1.24 for iOS was released on 2 April 2019.
Bug fixes
  • Fixed bugs.

1.23

Stardew Valley 1.23 for iOS was released on 28 March 2019.
Bug fixes
  • Fixed removing casks.
  • Fixed fantasy game tap.
  • Fixed pinch zoom for invisible controls.
  • Fixed echo after leaving mines.
  • Fixed Robin appearing in strange places.
  • Fixes stability issues.

1.22

Stardew Valley 1.22 for iOS was a small bugfix patch released on 24 March 2019.
Bug fixes
  • Fixed text drawing bug found in Japanese, Korean, Hungarian, Turkish build 1.21.

1.21

Stardew Valley 1.21 for iOS was released on 23 March 2019.
Changes
  • Improved menu readability.
  • Adjusted size of time/date box and toolbar.
Bug fixes
  • Fixed stability issues.
  • Fixed NPCs appearing in strange places.

1.20

Stardew Valley 1.20 for iOS was released on 15 March 2019.
Bug fixes
  • Fixed crash bug on sleeping after 1.19 update.

1.19

Stardew Valley 1.19 for iOS was released on 14 March 2019.
Bug fixes
  • Fixed crash on open.
  • Fixed characters appearing in the wrong location and acting erratically.
  • Fixed audio-related crash.

1.18

Stardew Valley 1.18 for iOS was released on 14 March 2019. It's equivalent to PC version 1.3.36 without multiplayer or Chinese support.
Changes

1.17

Stardew Valley 1.17 for iOS was released on 20 December 2018.
Bug fixes

1.16

Stardew Valley 1.16 for iOS was released on 19 December 2018.
Changes
  • Improved virtual joystick controls for slingshot.
Bug fixes
  • Fixed Pam and Penny sometimes disappearing.
  • Fixed various issues.

1.15

Stardew Valley 1.15 for iOS was released on 15 December 2018.
Changes
  • Minor cosmetic updates.
Bug fixes
  • Fixed item spawn codes allowed in character names.
    • Note that this glitch reappeared sometime between 1.15 and 1.26.
  • Fixed characters stuck in scenery after backup restore.
  • Fixed Shane and Maru work uniform animation issues after backup restore.
  • General stability improvements.

1.14

Stardew Valley 1.14 for iOS was released on 9 December 2018.
Bug fixes
  • Fixed fishing and planting bugs in 1.13.

1.13

Stardew Valley 1.13 for iOS was released on 7 December 2018.
Bug fixes
  • Fixed green slimes occasionally causing issues.
  • Fixed other minor issues.

1.12

Stardew Valley 1.12 for iOS was released on 6 December 2018.
Bug fixes
  • Fixed crashes in very specific cases.
  • Improved error logging.

1.11

Stardew Valley 1.11 for iOS was released on 6 December 2018.
Changes
  • Added backup save button in options menu, to save anytime (see Mobile Saves).
  • Improved auto-attack.
  • Improved error logging (now sends crash details to developers automatically).
Bug fixes
  • Fixed buildings disappearing on move.
  • Fixed settings not correctly restored on restart.
  • Fixed crab pots on diagonal angles not accessible.
  • Fixed NPCs sometimes appearing stuck in scenery.
  • Fixed player restoring to slightly wrong place on water farm lowest bridge.
  • Fixed toolbar-related crash.
  • Fixed other issues.

1.10

Stardew Valley 1.10 for iOS was released on 29 November 2018.
Changes
  • Added button in options to swap to the previous save file (and back again).
Bug fixes
  • Fixed not adapting for notch on newer iPhone models.
  • Fixed text formatting on the Geode and Customize menus.

1.09

Stardew Valley 1.09 for iOS was released on 25 November 2018.
Changes
  • Added option to restore or ignore auto-save on restart (for players stuck after a save gets corrupted).
Bug fixes
  • Fixed auto-save only happening when you quit the game.
  • Fixed horse unable to leave farm.
  • Fixed support for full-screen resolution on newer iPads.

1.08

Stardew Valley 1.08 for iOS was released on 23 November 2018.
Changes
  • Re-enabled auto-save when changing location.
Bug fixes
  • Fixed issue preventing recovery from save errors.
  • Fixed issue where a building could be deleted during move.
  • Other stability improvements.

1.07

Stardew Valley 1.07 for iOS was released on 17 November 2018.
Bug fixes
  • Fixed issues opening/closing gates.

1.06

Stardew Valley 1.06 for iOS was released on 15 November 2018.
Changes
  • Game now only auto-saves on exit.
Bug Fixes
  • Fixed auto-save issues.
  • Fixed crash when coming upstairs from cellar.
  • Fixed crash when exiting menu using MFI controller.
  • Fixed backup save resetting horse and deleting its hat.
  • Fixed crash at community center.
  • Fixed freezing on night before wedding event.
  • Fixed fishing UI scale, position, and overlapping.
  • Fixed bundle text displayed in English for all languages.
  • Fixed crash at beginning of winter.
  • Fixed freezing when starting year 3.
  • Fixed crash after interacting with Marnie.
  • Fixed crash when placing a chicken then exiting placement.
  • Fixed crash when chopping trees inside greenhouse.
  • Fixed forage berries refreshing when closing app and re-opening.
  • Fixed players becoming stuck while in auto attack.
  • Fixed controls locked after mine cutscene.
  • Fixed joypad buttons not displayed during festival.

1.05

Stardew Valley 1.05 for iOS was released on 14 November 2018.
Bug fixes
  • Fixed crash when interacting with silo.
  • Fixed missing slider bar in fishing UI.

1.04

Stardew Valley 1.04 for iOS was released on 13 November 2018.
Changes
  • New control system options and improvements (see Mobile Controls):
    • Added virtual joystick and invisible joystick options.
    • Added action / attack button option.
    • Auto-attack targeting improved to always face the nearest foe, and make it easier to flee from monsters.
    • Joypad adjuster tool - complete customization of your onscreen controls.
  • Added MFi controller support.
  • You can now slide toolbar up and down to access whole inventory.
  • Game now auto-saves so you can continue where you left off, even if you app is killed or unloaded (except during festivals/cutscenes). Note that only end-of-day saves can be loaded on other platforms.
  • Game now saves an optional backup when you exit an area.
  • Added option to increase the size of numbers in UI.
Bug fixes
  • Fixed crash when using ladder in the mines.
  • Fixed crash during night market after collecting a pearl.
  • Fixed casino currency bar hidden by UI.
  • Fixed monsters appearing during day on wilderness farm.
  • Fixed player-constructed shipping bins not always accessible.
  • Fixed other minor issues.

1.03

Stardew Valley 1.03 for iOS was released on 30 October 2018.
Changes
  • Can now tap/hold to move/cast fishing rod.
Bug fixes
  • Fixed pantry bundle not opening when tapped.
  • Fixed iPhone XR resolution issue.
  • Fixed spring onion event incorrectly positioned.
  • Fixed magnetic ring removal causing difficulty collecting items.
  • Fixed crash inside mines.

1.02

Stardew Valley 1.02 for iOS was released on 26 October 2018.
Changes
  • Can now play audio (e.g., music or podcasts) in the background.
  • Tap and hold movement now lets you exit the side of the screen.
  • Added left/right orientations on iPhone.
  • Added vibration support when fishing on supported devices (enable via options page).
  • Made mounting/dismounting the horse easier.
Bug fixes
  • Fixed potential crash when upgrading buildings.
  • Fixed potential crash when starting combat in a save imported from PC.
  • Fixed potential crash when when opening the quest journal in a save imported from PC.

1.01

Stardew Valley 1.01 for iOS was released on 25 October 2018.
Bug fixes
  • Fixed blacksmith menu not exiting properly.
  • Fixed players not able to hold to chop hardwood stumps and the Secret Woods log.
  • Fixed virtual joystick conflicting with hold to move when auto-attack is off.
  • Fixed bug where the left two tiles on a barn door would open it, but the right two would not.
  • Fixed other attack joystick bugs.

1.0

Stardew Valley 1.0 for iOS was released on 24 October 2018.
Changes
  • Initial release, with all single-player content up to computer version 1.3.28 (except multiplayer and Chinese language).
  • Rebuilt for touch-screen gameplay (new UI, menu systems, and controls).
  • Added support for iPhone and iPad.