Skull Cavern

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Skull Cavern Entrance
A shaft for faster descending

Skull Cavern is located in the northwest area of the Desert. It is initially locked and requires the Skull Key to gain access. After entering the Cavern for the first time, a letter is received on the following day, from Mr. Qi. The letter begins the quest Qi's Challenge, which is completed by reaching floor 25 in Skull Cavern. Completing the quest awards data-sort-value="10000">Gold.png10,000g.

There is an infinite number of floors, or levels, in Skull Cavern. Similar to the Mines, the player advances through floors in Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies. The player can sometimes find a shaft, or hole, which makes it possible to skip 3-15 floors. Jumping down the shaft causes a small amount of damage. Unlike the Mines, there is no elevator to save progress, but on every floor there is a ladder at the starting point where you can leave the Skull Cavern. Each visit must start again from the first floor. If the player runs out of health or blacks out while exploring Skull Cavern, they will wake up sometime later on the same day, in Harvey's Clinic. A fee of data-sort-value="1000">Gold.png1,000g will be deducted for emergency surgery. Some items may also be lost.

Every ten floors the chance to find Iridium Ore increases significantly. The monsters in the Cavern also have a chance to drop ore and Iridium Bars. It can be a good idea to bring the Lava Katana or Galaxy Sword, as enemies are particularly strong. As with many other things, high Luck increases the frequency of ore veins, item drops, and the appearance of ladders/holes. Exploring the Cavern on a lucky day will increase the odds of finding loot and ladders. Since the frequency of Iridium Ore increases for every 10 floors descended into the Cavern, rapid descent is often more efficient for acquiring ore than thorough exploration. With a full bag of stone, its possible to descend to floor 300+.

The plaques that can be occasionally found on the walls contain enciphered messages.

Preparation

Food

Useful food for exploring Skull Cavern:

Image Name Ingredients Energy / Health Buff(s) Duration
Autumn's Bounty   Yam (1)  Pumpkin (1)  220 99   Foraging (+2)  Defense (+2)   7m 41s
Coffee   Coffee Bean (5)  3 1   Speed (+1)   1m 23s
Crab Cakes   Crab (1)  Wheat Flour (1)  Egg (1)  Oil (1)  225 101   Speed (+1)  Defense (+1)   16m 47s
Cranberry Sauce   Cranberries (1)  Sugar (1)  125 56   Mining (+2)   3m 30s
Eggplant Parmesan   Eggplant (1)  Tomato (1)  175 78   Mining (+1)  Defense (+3)   4m 39s
Fried Eel   Eel (1)  Oil (1)  75 33   Luck (+1)   7m
Fried Mushroom   Common Mushroom (1)  Morel (1)  Oil (1)  135 60   Attack (+2)   7m
Ginger Ale   Ginger (3)  Sugar (1)  63 28   Luck (+1)   5m
Lucky Lunch   Sea Cucumber (1)  Tortilla (1)  Blue Jazz (1)  100 45   Luck (+3)   11m 11s
Magic Rock Candy N/A  500 225   Mining (+2)  Luck (+5)  Speed (+1)  Defense (+5)  Attack (+5)   8m 24s
Maple Bar   Maple Syrup (1)  Sugar (1)  Wheat Flour (1)  225 101   Farming (+1)  Fishing (+1)  Mining (+1)   16m 47s
Miner's Treat   Cave Carrot (2)  Sugar (1)  Milk (1)  125 56   Mining (+3)  Magnetism (+32)   5m 35s
Pepper Poppers   Hot Pepper (1)  Cheese (1)  130 58   Speed (+1)  Farming (+2)   7m
Pumpkin Soup   Pumpkin (1)  Milk (1)  200 90   Luck (+2)  Defense (+2)   7m 41s
Roots Platter   Cave Carrot (1)  Winter Root (1)  125 56   Attack (+3)   5m 35s
Spicy Eel   Eel (1)  Hot Pepper (1)  115 51   Luck (+1)  Speed (+1)   7m
Stuffing   Bread (1)  Cranberries (1)  Hazelnut (1)  170 76   Defense (+2)   5m 35s
Super Meal   Bok Choy (1)  Cranberries (1)  Artichoke (1)  160 72   Speed (+1)  Max Energy (+40)   3m 30s
Triple Shot Espresso   Coffee (3)  8 3   Speed (+1)   4m 12s

Explosives

Bombs make quick work of densely-clustered stones and ore veins. They're also necessary for permanently defeating Mummies.

The Slingshot's Explosive Ammo is also effective in dealing with small groups of stones, Iridium Ore deposits, and incapacitated Mummies. Loading the Slingshot with Gold Ore deals substantial damage, making it potentially useful for dispatching tough targets. Explosive ammo can be crafted or bought at the Adventurer's Guild for data-sort-value="100"> 100g.

Exploit: While eating food, the player is immune to bomb damage. So, if a bomb is placed, then food is consumed at the right moment, the player is able to stand within the bomb's radius without taking damage.

Staircase

Staircases can be used for rapid descent or skipping troublesome floors. Since staircases do not stack, it can be more space-efficient to bring plenty of Stone and craft the staircases as needed.

Rings

Magnet Ring

The increased attraction radius of the Small Magnet Ring, Magnet Ring, or Iridium Band can be useful, especially when using explosives to mine clusters of stone or ore.

Burglar's Ring

The Burglar's Ring, acquired by fulfilling Gil's goal of slaying 500 Dust Sprites, can be valuable for getting larger amounts of useful drops from enemies. Serpents can drop Bombs and Spicy Eel while Purple Slimes can drop Iridium Ore.

Slime Charmer Ring

Use the Slime Charmer Ring, acquired by fulfilling Gil's goal of slaying 1000 Slimes, for bypassing the common slime enemies in the cavern and negating their slowing debuff.

Savage Ring

The Savage Ring provides a Speed boost on slaying a monster which can make up for time spent combating the cavern's denizens.

Warp Totems

A Warp Totem can be used to make a quick exit if supplies are running low or the day is almost over.

Monsters

Image Monster HP Damage Notes
Armored Bug 8 Cannot be killed.
Big Slime 60 5 Splits into smaller Slimes when killed. Big Slimes are always purple in Skull Cavern.
Purple Slime 410 28 Can drop Iridium Ore, Iridium Bar
Lava Bat 80 15 Appears rarely; flies.
Mummy 260 30 Needs to be finished with a bomb of any type after being knocked out with other weapons. If a bomb does enough damage to knock the Mummy out, it will also destroy it.
Serpent 150 23 Moves quickly; default flying enemy.

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