Difference between revisions of "Mining"
Margotbean (talk | contribs) (Gem nodes cannot contain prismatic shards according to GameLocation::breakStone) |
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|Amethyst Node | |Amethyst Node | ||
|[[Amethyst]] | |[[Amethyst]] | ||
− | |Any | + | |Any floor |
|[[Skull Cavern]], [[Quarry]] | |[[Skull Cavern]], [[Quarry]] | ||
|- | |- | ||
Line 122: | Line 122: | ||
|Aquamarine Node | |Aquamarine Node | ||
|[[Aquamarine]] | |[[Aquamarine]] | ||
− | |Any | + | |Any floor after reaching the bottom of the mines; Floor 40+ otherwise |
|[[Skull Cavern]], [[Quarry]] | |[[Skull Cavern]], [[Quarry]] | ||
|- | |- | ||
Line 128: | Line 128: | ||
|Copper Node | |Copper Node | ||
|[[Copper Ore]] | |[[Copper Ore]] | ||
− | |Any | + | |Any floor |
|[[Skull Cavern]], [[Quarry]], [[Quarry Mine]], [[Farm Maps#Hilltop|Hill-top]] and [[Farm Maps#Four Corners|Four Corners]] farm maps, [[Volcano Dungeon]] | |[[Skull Cavern]], [[Quarry]], [[Quarry Mine]], [[Farm Maps#Hilltop|Hill-top]] and [[Farm Maps#Four Corners|Four Corners]] farm maps, [[Volcano Dungeon]] | ||
|- | |- | ||
Line 134: | Line 134: | ||
|Diamond Node | |Diamond Node | ||
|[[Diamond]] | |[[Diamond]] | ||
− | | | + | |Floor 50+ |
|[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] | |[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] | ||
|- | |- | ||
Line 140: | Line 140: | ||
|Emerald Node | |Emerald Node | ||
|[[Emerald]] | |[[Emerald]] | ||
− | |Any | + | |Any floor after reaching the bottom of the mines; Floor 80+ otherwise |
|[[Skull Cavern]], [[Quarry]] | |[[Skull Cavern]], [[Quarry]] | ||
|- | |- | ||
Line 146: | Line 146: | ||
|Gem Node | |Gem Node | ||
|[[Amethyst]], [[Aquamarine]], [[Diamond]], [[Emerald]], [[Jade]], [[Ruby]], or [[Topaz]] | |[[Amethyst]], [[Aquamarine]], [[Diamond]], [[Emerald]], [[Jade]], [[Ruby]], or [[Topaz]] | ||
− | |Any | + | |Any floor |
|[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] | |[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] | ||
|- | |- | ||
Line 152: | Line 152: | ||
|Gold Node | |Gold Node | ||
|[[Gold Ore]] | |[[Gold Ore]] | ||
− | | | + | |Floor 80+ |
− | |[[Skull Cavern]] (10% chance of spawning at | + | |[[Skull Cavern]] (10% chance of spawning at floors 60-79, 75% chance of spawning at floors 80+)<br />[[Quarry]]<br />[[Farm Maps#Hilltop|Hill-top]] and [[Farm Maps#Four Corners|Four Corners]] farm maps after Mining Skill level 7<br />[[Volcano Dungeon]] |
|- | |- | ||
|id="Iridium Node"|[[File:Iridium Node.png|center]] | |id="Iridium Node"|[[File:Iridium Node.png|center]] | ||
Line 164: | Line 164: | ||
|Iron Node | |Iron Node | ||
|[[Iron Ore]] | |[[Iron Ore]] | ||
− | | | + | |Floors 40-79 |
|[[Quarry]]<br />[[Skull Cavern]]<br />[[Quarry Mine]]<br />[[Farm Maps#Hilltop|Hill-top]] and [[Farm Maps#Four Corners|Four Corners]] farm maps after Mining Skill level 4<br />[[Volcano Dungeon]] | |[[Quarry]]<br />[[Skull Cavern]]<br />[[Quarry Mine]]<br />[[Farm Maps#Hilltop|Hill-top]] and [[Farm Maps#Four Corners|Four Corners]] farm maps after Mining Skill level 4<br />[[Volcano Dungeon]] | ||
|- | |- | ||
Line 170: | Line 170: | ||
|Jade Node | |Jade Node | ||
|[[Jade]] | |[[Jade]] | ||
− | |Any | + | |Any floor after reaching the bottom of the mines; Floor 40+ otherwise |
|[[Skull Cavern]], [[Quarry]] | |[[Skull Cavern]], [[Quarry]] | ||
|- | |- | ||
Line 176: | Line 176: | ||
|Mystic Stone | |Mystic Stone | ||
|1-3 [[Iridium Ore]], 1-4 [[Gold Ore]], and a 25% chance of 1 [[Prismatic Shard]] | |1-3 [[Iridium Ore]], 1-4 [[Gold Ore]], and a 25% chance of 1 [[Prismatic Shard]] | ||
− | | | + | |Floor 100+ |
|[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] | |[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] | ||
|- | |- | ||
Line 182: | Line 182: | ||
|Ruby Node | |Ruby Node | ||
|[[Ruby]] | |[[Ruby]] | ||
− | |Any | + | |Any floor after reaching the bottom of the mines; Floor 80+ otherwise |
|[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] | |[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] | ||
|- | |- | ||
Line 188: | Line 188: | ||
|Topaz Node | |Topaz Node | ||
|[[Topaz]] | |[[Topaz]] | ||
− | |Any | + | |Any floor |
|[[Skull Cavern]], [[Quarry]] | |[[Skull Cavern]], [[Quarry]] | ||
|- | |- | ||
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|Radioactive Node | |Radioactive Node | ||
|[[Radioactive Ore]] | |[[Radioactive Ore]] | ||
− | |Any | + | |Any floor when the mines are in a "[[The Mines#Shrine of Challenge|Dangerous]]" state. Cannot spawn on floors that are a multiple of 5. |
|[[Skull Cavern]] when [[Quests#Skull Cavern Invasion|invaded]] | |[[Skull Cavern]] when [[Quests#Skull Cavern Invasion|invaded]] | ||
|- | |- | ||
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|} | |} | ||
− | Diamond Nodes begin appearing at | + | Diamond Nodes begin appearing at floor 50 in the mines, at approximately .0020 chance (1 in 500) of appearing in place of a stone. For every floor after floor 50, frequency increases by .000016 per floor. This makes for a .0028 chance for a diamond node to appear in place of a stone at floor 100 (1.4 in 500 or 7 in 2500), and ultimately a .003104 chance for a diamond node to appear in place of a stone at floor 119 (1.552 in 500 or 194 in 62500). |
The chance for Gem Nodes to appear is very small, but is slightly increased by Mining Skill level and Daily [[Luck]]. The chance for Mystic Stones to appear is also increased by Mining Skill Level and daily [[Luck]]. | The chance for Gem Nodes to appear is very small, but is slightly increased by Mining Skill level and Daily [[Luck]]. The chance for Mystic Stones to appear is also increased by Mining Skill Level and daily [[Luck]]. | ||
==Food== | ==Food== | ||
− | Certain [[Cooking|cooked dishes]] will temporarily increase mining level. [[Qi Seasoning]] can be applied to further increase the stat buff for dishes cooked by the player. | + | Certain [[Cooking|cooked dishes]] will temporarily increase your mining level. [[Qi Seasoning]] can be applied to further increase the stat buff for dishes cooked by the player. |
{{Recipes|Header}} | {{Recipes|Header}} | ||
{{:Banana Pudding|RecipeRow}} | {{:Banana Pudding|RecipeRow}} | ||
Line 286: | Line 286: | ||
<references> | <references> | ||
<ref name="geologistexp">See <samp>GameLocation::breakStone</samp> in the game code.</ref> | <ref name="geologistexp">See <samp>GameLocation::breakStone</samp> in the game code.</ref> | ||
− | <ref name="coalbonus">There are 2 different code sections to assign coal to a rock outside the mine. One is breakStone, a 5% * (1+(.005*MiningSkill)) chance of a rock giving coal which does give the +5 bonus. The other is onStoneDestroyed, a 3.5% chance for coal that doesn't give bonus XP. From a player's view, the game will randomly give 6 XP sometimes for coal dropping rocks, and sometimes just 1 randomly. Prospector causes breakStone to roll twice for the coal drop, while it doubles the chances for onStoneDestroyed to 7%.</ref> | + | <ref name="coalbonus">There are 2 different code sections to assign coal to a rock outside the mine. One is breakStone, a 5% * (1+(.005*MiningSkill)) chance of a rock giving coal which does give the +5 bonus. The other is onStoneDestroyed, a 3.5% chance for coal that doesn't give bonus XP. From a player's view, the game will randomly give 6 XP sometimes for coal-dropping rocks, and sometimes just 1 randomly. Prospector causes breakStone to roll twice for the coal drop, while it doubles the chances for onStoneDestroyed to 7%.</ref> |
</references> | </references> | ||
Revision as of 19:27, 26 April 2023
Mining is the skill associated with breaking rocks, mainly in The Mines. Larger or more valuable rocks and nodes take more hits or a stronger Pickaxe to break.
Mines Access
During the first four days of the game, The Mines are closed due to a landslide caused by the Joja Corporation. On Spring 5 in the first year, a letter will be received in the mail saying that Joja Corp. has cleared the landslide, and then The Mines are unlocked.
Mining Skill
Mining Skill is increased by breaking rocks. Each level adds +1 to Pickaxe proficiency.
Mining skill points are awarded when rocks are destroyed -- it doesn't matter if this is done by Pickaxe, Bombs, or by the action of Monsters.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Crafting Recipes: | Crafting Recipes: | Cooking Recipes: | Crafting Recipes: | Choose a Profession: | |
Cherry Bomb | Staircase | Miner's Treat | Miner
|
Geologist
| |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Miner: | Geologist: |
Bomb | Transmute (Au) | Mega Bomb | Crystalarium | Blacksmith
|
Excavator
|
Prospector
|
Gemologist
|
Experience Points
Different rock types give different numbers of experience points. While generic rocks inside The Mines provide no experience bonus on their own, if coal is dropped, 5 experience points are awarded (except in the case of the two gray rocks pictured below). No other "extra" drops from breaking rocks inside the Mines award experience points.
Breaking open a meteor dropped on The Farm during a Meteorite event awards no experience.
Experience level is increased immediately upon breaking a rock/boulder/node, but the "level up" window doesn't appear until after going to sleep.
The Geologist profession gives the specific gem nodes a 50% chance of spawning an additional gem. If this happens, then the amount of experience gained for each node is reduced[1].
Rock Type | Experience |
---|---|
Any Rock (outside The Mines) | 1 If coal is dropped: 1 or 6[2]. |
Gray Boulder (outside The Mines) | 0 |
Rock, except for dark gray rocks (inside The Mines) | 0 If coal/ore dropped: 5 |
Either of these dark gray rocks (inside The Mines) | 3 If coal is dropped: 4 |
Amethyst Node | 16 Multiple spawns: 8 |
Aquamarine Node | 40 Multiple spawns: 20 |
Diamond Node | 150 Multiple spawns: 100 |
Emerald Node | 80 Multiple spawns: 50 |
Jade Node | 40 Multiple spawns: 20 |
Ruby Node | 80 Multiple spawns: 50 |
Topaz Node | 16 Multiple spawns: 8 |
Gem Node | Dependent on received gem (see other gem nodes) |
Mystic Stone | 50 |
Copper Node | 5 |
Iron Node | 12 |
Gold Node | 18 |
Iridium Node | 50 |
Geode Node | 8 |
Frozen Geode Node | 16 |
Magma Geode Node | 32 |
Bone Node | 6 |
Clay Node | 6 |
Cinder Shard Node | 12 |
Omni Geode Node | 64 |
Radioactive Node | 18 |
Mussel Node | 5 |
Mining Nodes
Image | Name | Contains | Location | |
---|---|---|---|---|
The Mines | Other | |||
Amethyst Node | Amethyst | Any floor | Skull Cavern, Quarry | |
Aquamarine Node | Aquamarine | Any floor after reaching the bottom of the mines; Floor 40+ otherwise | Skull Cavern, Quarry | |
Copper Node | Copper Ore | Any floor | Skull Cavern, Quarry, Quarry Mine, Hill-top and Four Corners farm maps, Volcano Dungeon | |
Diamond Node | Diamond | Floor 50+ | Skull Cavern, Quarry, Volcano Dungeon | |
Emerald Node | Emerald | Any floor after reaching the bottom of the mines; Floor 80+ otherwise | Skull Cavern, Quarry | |
Gem Node | Amethyst, Aquamarine, Diamond, Emerald, Jade, Ruby, or Topaz | Any floor | Skull Cavern, Quarry, Volcano Dungeon | |
Gold Node | Gold Ore | Floor 80+ | Skull Cavern (10% chance of spawning at floors 60-79, 75% chance of spawning at floors 80+) Quarry Hill-top and Four Corners farm maps after Mining Skill level 7 Volcano Dungeon | |
Iridium Node | Iridium Ore, and a 4% chance for 1 Prismatic Shard | N/A | Skull Cavern Quarry Hill-top and Four Corners farm maps at Mining Skill level 10 only Volcano Dungeon | |
Iron Node | Iron Ore | Floors 40-79 | Quarry Skull Cavern Quarry Mine Hill-top and Four Corners farm maps after Mining Skill level 4 Volcano Dungeon | |
Jade Node | Jade | Any floor after reaching the bottom of the mines; Floor 40+ otherwise | Skull Cavern, Quarry | |
Mystic Stone | 1-3 Iridium Ore, 1-4 Gold Ore, and a 25% chance of 1 Prismatic Shard | Floor 100+ | Skull Cavern, Quarry, Volcano Dungeon | |
Ruby Node | Ruby | Any floor after reaching the bottom of the mines; Floor 80+ otherwise | Skull Cavern, Quarry, Volcano Dungeon | |
Topaz Node | Topaz | Any floor | Skull Cavern, Quarry | |
Geode Node | Geode | N/A | Hill-top and Four Corners farm maps | |
Frozen Geode Node | Frozen Geode | N/A | Hill-top and Four Corners farm maps | |
Magma Geode Node | Magma Geode | N/A | Hill-top and Four Corners farm maps | |
Bone Node | Bone Fragments, and a chance for Fossilized Leg, Fossilized Ribs, Prehistoric Scapula, Prehistoric Tibia, Prehistoric Skull, Skeletal Hand, Prehistoric Rib, Prehistoric Vertebra, Skeletal Tail, Nautilus Fossil, Amphibian Fossil, Palm Fossil or Trilobite[1] | N/A | Ginger Island Dig Site | |
Cinder Shard Node | Cinder Shards | N/A | Volcano Dungeon | |
Clay Node | Clay | N/A | Ginger Island Dig Site | |
Omni Geode Node | Omni Geodes | N/A | Volcano Dungeon | |
Radioactive Node | Radioactive Ore | Any floor when the mines are in a "Dangerous" state. Cannot spawn on floors that are a multiple of 5. | Skull Cavern when invaded | |
Mussel Node | Mussels | N/A | Ginger Island West |
Diamond Nodes begin appearing at floor 50 in the mines, at approximately .0020 chance (1 in 500) of appearing in place of a stone. For every floor after floor 50, frequency increases by .000016 per floor. This makes for a .0028 chance for a diamond node to appear in place of a stone at floor 100 (1.4 in 500 or 7 in 2500), and ultimately a .003104 chance for a diamond node to appear in place of a stone at floor 119 (1.552 in 500 or 194 in 62500).
The chance for Gem Nodes to appear is very small, but is slightly increased by Mining Skill level and Daily Luck. The chance for Mystic Stones to appear is also increased by Mining Skill Level and daily Luck.
Food
Certain cooked dishes will temporarily increase your mining level. Qi Seasoning can be applied to further increase the stat buff for dishes cooked by the player.
Image | Name | Description | Ingredients | Energy / Health | Buff(s) | Buff Duration | Recipe Source(s) | Sell Price | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Banana Pudding | A creamy dessert with a wonderful tropical flavor. | Banana (1) Milk (1) (Any) Sugar (1) |
125 56 |
Mining (+1) Luck (+1) Defense (+1) | 5m 1s | Island Trader for Bone Fragment (30) | 260g | ||||
Eggplant Parmesan | Tangy, cheesy, and wonderful. | Eggplant (1) Tomato (1) | 175 78 |
Mining (+1) Defense (+3) | 4m 39s | Lewis (Mail - 7+ ) |
200g | ||||
Cranberry Sauce | A festive treat. | Cranberries (1) Sugar (1) | 125 56 |
Mining (+2) | 3m 30s | Gus (Mail - 7+ ) |
120g | ||||
Miner's Treat | This should keep your energy up. | Cave Carrot (2) Sugar (1) Milk (1) | 125 56 |
Mining (+3) Magnetism (+32) | 5m 35s | Mining Level 3
|
200g | ||||
Maple Bar | It's a sweet doughnut topped with a rich maple glaze. | Maple Syrup (1) Sugar (1) Wheat Flour (1) | 225 101 |
Farming (+1) Fishing (+1) Mining (+1) | 16m 47s |
|
300g | ||||
Magic Rock Candy | A rare and powerful candy infused with the essence of the prismatic shard. | N/A | 500225 | Mining (+2) Luck (+5) Speed (+1) Defense (+5) Attack (+5) | 8m 24s | N/A | 5,000g | ||||
Squid Ink Ravioli | Temporarily protects from debuffs. | Squid Ink (1) Wheat Flour (1) Tomato (1) | 125 56 |
Mining (+1) Squid Ink Ravioli Buff | 4m 39s (Mining) 2m 59s (Squid Ink Ravioli Buff) |
Combat Level 9 | 150g |
The Mines
- See: The Mines
Skull Cavern
- See: Skull Cavern
The Quarry
- See: Quarry, Quarry Mine
Volcano Dungeon
- See: Volcano Dungeon
References
- ↑ 1.0 1.1 See GameLocation::breakStone in the game code.
- ↑ There are 2 different code sections to assign coal to a rock outside the mine. One is breakStone, a 5% * (1+(.005*MiningSkill)) chance of a rock giving coal which does give the +5 bonus. The other is onStoneDestroyed, a 3.5% chance for coal that doesn't give bonus XP. From a player's view, the game will randomly give 6 XP sometimes for coal-dropping rocks, and sometimes just 1 randomly. Prospector causes breakStone to roll twice for the coal drop, while it doubles the chances for onStoneDestroyed to 7%.
History
- 1.0: Introduced.
- 1.1: The Blacksmith profession now increases the value of metal bars by 50%, up from 25%.
- 1.4: Fixed Prospector profession not applied to rocks destroyed in the mines.
- 1.5: Added new nodes found on Ginger Island and in the Dangerous Mines.
- 1.5.5: The Blacksmith profession now affects Radioactive Bars.
Skills & Stats | |
---|---|
Skills | Farming • Mining • Foraging • Fishing • Combat |
Stats | Attack • Crit. Chance • Crit. Power • Defense • Immunity • Luck • Magnetism • Speed • Weight |