The Mines

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The Mines
MinesEntrance.png
Maplocation.png
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Closed: Never
Occupants:

Dwarf Icon.png Dwarf

The Mines are located in the north area of the Mountains (northeast of the Carpenter's Shop and to the west of the Adventurer's Guild). They are blocked-off by rock debris until the 5th day of Spring (year 1), when the player receives a letter.

There is a total of 120 floors, or levels, in the Mines. Ore quality (type) and quantity increases as the player moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a pickaxe in order to obtain stone, ore and geodes. A hoe can be used on dirt patches to collect minerals, artifacts, ore, clay, and cave carrots.

To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will sometimes appear when rocks are broken or after an enemy is defeated (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear.

If the player has reached at least level 2 in the Mining skill, floors can be skipped by using a Staircase (crafted from 99 Stone). A Staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.

Dying in the Mines causes the player to "forget" several of the most recent floors. Generally, around 5-11 floors will be lost, which means the elevator to those floors will not be accessible until progression is once again made. 10% of the player's gold will also be lost, as well as various inventory items, including weapons and tools (except for the Galaxy Sword). If tools are lost, they will be returned in the mail on the following day, though Fishing poles and weapons will not be returned. After dying in the mines, you will awaken in the mine entrance, apparently having been found by one of the villagers who live nearby.

A Minecart is located on the entry floor for quick travel to and from the mine. It is unlocked by completing the Community Center boiler room bundles or purchased from the Joja Community Development Form.

Floors

The Mines consist of 120 floors or levels. These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has an ice theme, the third and last section has a lava and dark purple theme. The last ten floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third section (110-119) has a darker crimson theme.

The corresponding floors in each section have the same layout. For example, Floor 1, 41, and 81 have the same layout; as does 2, 42, and 82; or Floor 10, 50, and 90; and so on.

Floor Theme Enemies Treasures Notes
Entrance Brown Earth None   Rusty Sword A Minecart is located here.
The Dwarf lives through the blocked passage to the east.
(A Steel Pickaxe or a Cherry Bomb is required to break the obstruction.)
1 - 9 Brown Earth   Green Slime  Duggy  Bug  Rock Crab Gems found: Amethyst, Topaz, Quartz, and Earth Crystal
10 Brown Earth None   Leather Boots
11 - 19 Brown Earth, Weeds   Green Slime  Duggy  Bug  Rock Crab  Grub  Cave Fly Floor 19 is set in a spiral pattern.
20 Brown Earth, Weeds None   Steel Smallsword Fishing: Ghostfish and Stonefish
21 - 29 Brown Earth, Weeds   Green Slime  Duggy  Bug  Rock Crab  Grub  Cave Fly
30 Brown Earth None No reward
31 - 39 Shadow, Grey Earth   Bat  Stone Golem Abundant Copper Ore,
Geodes are common
40 Frozen Earth None   Slingshot
41 - 49 Frozen Earth   Frost Jelly  Frost Bat  Dust Sprite Abundant Iron Ore, Frozen Geodes, Aquamarine, Frozen Tear, and Jade
50 Frozen Earth None   Tundra Boots Diamonds begin to appear (1 in 500 stones).
Each floor after 50 increases frequency by 0.00016 (e.g. 1 in 100 stones on floor 100).
51 - 59 Frozen Earth   Frost Jelly  Frost Bat  Dust Sprite  Ghost Abundant Dust Sprites (Coal).
Floor 52 has a bag of coal at the end of the path.
60 Frozen Earth None   Crystal Dagger Fishing: Ice Pip and Ghostfish
61 - 69 Frozen Earth   Frost Jelly  Frost Bat  Dust Sprite  Ghost
70 Frozen Castle None   Master Slingshot
71 - 79 Frozen Castle   Frost Jelly  Frost Bat  Dust Sprite  Ghost  Skeleton Frozen Geodes

Abundant Iron Ore

80 Lava, Purple Earth None   Firewalker Boots
81 - 89 Lava, Purple Earth   Red Sludge  Lava Bat  Lava Crab  Shadow Brute  Shadow Shaman  Metal Head  Squid Kid Gold Ore and Magma Geodes begin to appear.
Emeralds, Fire Quartz, and Rubies are common.
90 Lava, Purple Earth None   Obsidian Edge
91 - 99 Lava, Purple Earth   Red Sludge  Lava Bat  Lava Crab  Shadow Brute  Shadow Shaman  Metal Head  Squid Kid Coal is less common from here onward (from Dust Sprites).
100 Lava, Purple Earth, Weeds None   Stardrop Fishing: Lava Eel
101 - 109 Lava, Purple Earth, Weeds   Red Sludge  Lava Bat  Lava Crab  Shadow Brute  Shadow Shaman  Metal Head  Squid Kid Abundant Gold Ore
110 Lava, Crimson Earth None   Space Boots
111 - 119 Lava, Crimson Earth   Red Sludge  Lava Bat  Lava Crab  Shadow Brute  Shadow Shaman  Metal Head  Squid Kid
120 Lava, Purple Earth Weeds None   Skull Key Final floor

Food

Shown below are foods with buffs that are useful when spelunking in the mines. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect.

Duration of buffs for food lowers as the day progresses. For example, if Crab Cakes are eaten early in the day their duration is 16+ minutes. If eaten at 10pm it only lasts 2-3 minutes.

Image Name Ingredients Buff(s) Duration
Autumn's Bounty   Yam (1)  Pumpkin (1)   Foraging (+2)  Defense (+2)   7m41s
Coffee   Coffee Bean (5)   Speed (+1)   1m23s
Crab Cakes   Crab (1)  Wheat Flour (1)  Egg (1)  Oil (1)   Speed (+1)  Defense (+1)   16m47s
Cranberry Sauce   Cranberries (1)  Sugar (1)   Mining (+2)   3m30s
Eggplant Parmesan   Eggplant (1)  Tomato (1)   Mining (+1)  Defense (+3)   4m39s
Fried Eel   Eel (1)  Oil (1)   Luck (+1)   7m
Fried Mushroom   Common Mushroom (1)  Morel (1)  Oil (1)   Attack (+2)   7m
Lucky Lunch   Sea Cucumber (1)  Tortilla (1)  Blue Jazz (1)   Luck (+3)   11m11s
Maple Bar   Maple Syrup (1)  Sugar (1)  Wheat Flour (1)   Farming (+1)  Fishing (+1)  Mining (+1)   16m47s
Miner's Treat   Cave Carrot (2)  Sugar (1)  Milk (1)   Mining (+3)  Magnetism (+32)   5m35s
Pepper Poppers   Hot Pepper (1)  Cheese (1)   Speed (+1)  Farming (+2)   7m
Pumpkin Soup   Pumpkin (1)  Milk (1)   Luck (+2)  Defense (+2)   7m41s
Roots Platter   Cave Carrot (1)  Winter Root (1)   Attack (+3)   5m35s
Spicy Eel   Eel (1)  Hot Pepper (1)   Luck (+1)  Speed (+1)   7m
Stuffing   Bread (1)  Cranberries (1)  Hazelnut (1)   Defense (+2)   5m35s
Super Meal   Bok Choy (1)  Cranberries (1)  Artichoke (1)   Speed (+1)

  Max Energy (+40)

  3m30s

Swarms

If the screen becomes "misty", "glowy", or "foggy", several of the current level's flying monsters will spawn and attack. Consuming Oil of Garlic will prevent these infestation fogs.

Infested floors

 
Entering an infested floor

Occasionally you will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors the walls and ground are covered in green slime rather than the normal themes. Forage-able items such as quartz or mushrooms may still be found though. To proceed from an infested floor, you must continue to fight until all monsters are killed (this includes duggies that may be hidden under dirt patches), at which point a ladder will appear either where the last monster was killed or next to the entrance (the player will be notified with a message saying, "A way down has appeared").

A Staircase can also be used to escape an infested floor.

An infested floor will always be on the same level for each day and goes up one level the next day. For example, if an infested floor is found on level 54 one day, it will be on 53 the next day, 52 the day after that, and so on. On some days, an infested floor might not be found because certain floors are excluded from being infested. These include elevator/treasure floors and the first five, last ten, and nineteenth floor of each section (refer back to the information about sections in Floors). There can be multiple infested floors at once, each are generally around twenty or more floors apart.

The Oil of Garlic Buff prevent levels from being infested. Oil of Garlic must be consumed before entering the level to prevent infestation.

Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the Monster Eradication Goals at the Adventurer's Guild.

The Mushroom Floor

 
The Mushroom Floor

Sometimes a floor in the lower section of the mine (levels 81-119) will have greatly increased spawns of red and purple mushrooms. These floors will also notably have a variety of colored lanterns which usually includes at least one green lantern. Mushrooms will continue to respawn on that floor throughout the same game day (even if the player quits and restarts,) and so repeated trips can be made to collect a large number of mushrooms.

Because of the way the game chooses such floors, the mushroom floor will "move up" one level each day; for example, if level 94 is a mushroom floor on Spring 5, then level 93 will be a mushroom floor on Spring 6. A player could thus track the mushroom floor and only choose to exploit it when the level can be reached quickly such as when it is one floor below an elevator. Note however, that no mushrooms will spawn on an elevator level itself (floors ending in 0 or 5) or if the level is infested (see previous section.) Additionally, the mushroom floor is neither unique nor guaranteed -- there may be multiple active mushroom floors or no such floors at all on a given day, and that situation may persist for several days or weeks.

Floor Reset

As of v1.3, mine floors sometimes reset in an unpredictable way, especially if playing in multiplayer. In singleplayer, there is a good chance that a mine floor will reset at the next 10-minute tick of the in-game clock, measured from the time the player leaves the floor. In multiplayer, a mine floor may not reset until all players leave the floor, and the clock advances 10 minutes.

Skull Cavern

On floor 120 of the Mines is the Skull Key. The skull key is used to open a door in a cave in The Desert, leading to the Skull Cavern. It is also used to unlock the Junimo Kart arcade machine for play in The Stardrop Saloon.

Trivia

  • The axe, scythe or pickaxe can be used to kill monsters in lieu of the sword.
  • Stone can be purchased from the Carpenter's Shop for data-sort-value="20"> 20g each during game year 1, making it possible to skip all 120 floors using Staircases for just under data-sort-value="250000"> 250,000g (useful for unlocking all the floors in order to return later).
    • Starting in year 2, the price of stone increases to data-sort-value="100"> 100g, making this a much more expensive technique.
    • Monsters become more difficult to kill, increase damage, and may gain a speed boost after reaching the bottom of the Mines[1], so this technique is not without penalties.
  • If all monsters on a level are killed, the chance of finding a ladder under a broken rock is increased by 4%.[2]

Exploit

  • Repeatedly clicking the journal icon until the journal is open during a death animation will cause the cutscene where a villager finds and revives you to be skipped. It also prevents the loss of items and gold, and the "forgetting" of mine levels.

Gallery

External Links

Players with access to their saved game files may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom levels. The utility is located at https://mouseypounds.github.io/stardew-predictor/.

History

  • 1.3: Removed exploit that created a ladder to the Skull Cavern on floor 120 by blowing up an item with a bomb.

References

  1. See Monster::parseMonsterInfo in the game code.
  2. See MineShaft::checkStoneForItems in the game code.