Difference between revisions of "Curiosity Lure"

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{{#lst:Tackle|tackleuse}}
 
{{#lst:Tackle|tackleuse}}
 
==Global Effects==
 
==Global Effects==
While fishing in any location with this lure equipped, all fish bite chances are increased. Since all chances are increased with equal proportion to their existing bite chance, this ultimately results in trash showing up slightly less often. Note that this only refers to the calculation for determining which fish bites: this lure does not affect the time it takes before a fish will bite.<ref name="Global">See the getFish method in the source file GameLocation.cs. This reduction in trash rate is due to a global increase in each fish's bite chance (with trash being the default case when no fish bite).</ref>
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While fishing in any location with this lure equipped, all fish bite chances are increased. Since all chances are increased with equal proportion to their existing bite chance, this ultimately results in trash showing up slightly less often. Note that this only refers to the calculation for determining which fish bites: this lure does not affect the time it takes before a fish will bite.<ref name="Global" />
  
 
==Fish Affected by Location==
 
==Fish Affected by Location==
 
Certain fish are given a separate bite chance increase when using this lure. This replaces the global effect mentioned previously. Assuming other special requirements are met (such as it being the correct season, meeting the fishing level requirement, or standing in the specific places required to catch Legendary Fish or Night Market fish), the curiosity lure will slightly improve the chance that the following fish will bite in these specific areas.
 
Certain fish are given a separate bite chance increase when using this lure. This replaces the global effect mentioned previously. Assuming other special requirements are met (such as it being the correct season, meeting the fishing level requirement, or standing in the specific places required to catch Legendary Fish or Night Market fish), the curiosity lure will slightly improve the chance that the following fish will bite in these specific areas.
===Beach<ref name="Beach>See the getFish method in the source file Beach.cs.</ref>===
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*[[Fish#Night_Market_Fish|Night Market fish]] (Note: This is a different calculation than submarine fishing. [[Magic Bait]] is required to catch these fish on the beach.)
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|-
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'''Beach''' <ref name="Beach" />
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*[[Fish#Night Market Fish|Night Market fish]] (Note: This is a different calculation than submarine fishing. [[Magic Bait]] is required to catch these fish on the beach.)
 
**[[Midnight Squid]]
 
**[[Midnight Squid]]
 
**[[Spook Fish]]
 
**[[Spook Fish]]
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*[[Son of Crimsonfish]]
 
*[[Son of Crimsonfish]]
  
===Mines<ref name="MineShaft>See the getFish method in the source file MineShaft.cs.</ref>===
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'''Mines''' <ref name="MineShaft" />
 
*[[Stonefish]]
 
*[[Stonefish]]
 
*[[Ice Pip]]
 
*[[Ice Pip]]
 
*[[Lava Eel]]
 
*[[Lava Eel]]
  
===Mountain<ref name="Mountain">See the getFish method in the source file Mountain.cs.</ref>===
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'''Mountain''' <ref name="Mountain" />
 
*[[Legend]]
 
*[[Legend]]
 
*[[Legend II]]
 
*[[Legend II]]
  
===Sewer<ref name="Sewer">See the getFish method in the source file Sewer.cs.</ref>===
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'''Sewer''' <ref name="Sewer" />
 
*[[Mutant Carp]]
 
*[[Mutant Carp]]
 
*[[Radioactive Carp]]
 
*[[Radioactive Carp]]
  
===Submarine<ref name="Submarine">See the getFish method in the source file Submarine.cs.</ref>===
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'''Submarine''' <ref name="Submarine" />
 
*[[Spook Fish]]
 
*[[Spook Fish]]
 
*[[Blobfish]]
 
*[[Blobfish]]
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Notably, the [[Midnight Squid]] chance is not increased when fishing on the submarine, though it is increased when fishing on the beach (while meeting the other special requirements needed to fish for it there).
 
Notably, the [[Midnight Squid]] chance is not increased when fishing on the submarine, though it is increased when fishing on the beach (while meeting the other special requirements needed to fish for it there).
  
===Town<ref name="Town">See the getFish method in the source file Town.cs.</ref>===
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'''Town''' <ref name="Town" />
 
*[[Angler]]
 
*[[Angler]]
 
*[[Ms. Angler]]
 
*[[Ms. Angler]]
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|-
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|}
  
 
==Rare Fish Not Affected==
 
==Rare Fish Not Affected==
*The [[Glacierfish]] and [[Glacierfish Jr.]] are not affected by the curiosity lure, despite being listed among the [[Fish#Legendary_Fish|Legendary Fish]] and [[Fish#Legendary_Fish_II|Legendary Fish II]] respectively.<ref name="Forest">See the getFish method in the source file Forest.cs.</ref>
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*The [[Glacierfish]] and [[Glacierfish Jr.]] are not affected by the curiosity lure, despite being listed among the [[Fish#Legendary_Fish|Legendary Fish]] and [[Fish#Legendary_Fish_II|Legendary Fish II]] respectively.<ref name="Forest" />
*The [[Octopus]] is not affected by the curiosity lure, even though it's the fish with the highest difficulty among all non-Legendary fish and normally has a very low bite rate.<ref name="Beach></ref>
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*The [[Octopus]] is not affected by the curiosity lure, even though it's the fish with the highest difficulty among all non-Legendary fish and normally has a very low bite rate.<ref name="Beach" />
*The [[Scorpion Carp]] is not affected by the curiosity lure, even though it has a very low spawn rate naturally when fishing at [[The Desert]].<ref name="Desert">See the getFish method in the source file Desert.cs.</ref>
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*The [[Scorpion Carp]] is not affected by the curiosity lure, even though it has a very low spawn rate naturally when fishing at [[The Desert]].<ref name="Desert" />
  
 
==Gifting==
 
==Gifting==
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==References==
 
==References==
<references />
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<references>
 +
    <ref name="Global">See <samp>GameLocation::getFish</samp> in the game code. This reduction in trash rate is due to a global increase in each fish's bite chance (with trash being the default case when no fish bite).</ref>
 +
    <ref name="Beach">See <samp>Beach::getFish</samp> in the game code.</ref>
 +
    <ref name="MineShaft">See <samp>MineShaft::getFish</samp> in the game code.</ref>
 +
    <ref name="Mountain">See <samp>Mountain::getFish</samp> in the game code.</ref>
 +
    <ref name="Sewer">See <samp>Sewer::getFish</samp> in the game code.</ref>
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    <ref name="Submarine">See <samp>Submarine::getFish</samp> in the game code.</ref>
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    <ref name="Town">See <samp>Town::getFish</samp> in the game code.</ref>
 +
    <ref name="Forest">See <samp>Forest::getFish</samp> in the game code.</ref>
 +
    <ref name="Desert">See <samp>Desert::getFish</samp> in the game code.</ref>
 +
</references>
  
 
==History==
 
==History==

Revision as of 18:41, 1 November 2021

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This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Curiosity Lure
Blank icon.png
Increases your chance to catch rare fish.
Information
Source *Quarry Mine
Sell Price data-sort-value="500">Gold.png500g

The Curiosity Lure is a tackle that increases the chance to catch rare fish. It can be found as a drop from breaking boxes, crates, or barrels in the Quarry Mine, Skull Cavern, or the Volcano Dungeon on Ginger Island, or as a random drop from some monsters in the Skull Cavern.

It is one of two fishing tackle that cannot be crafted, along with the Lead Bobber. It is also one of two fishing tackle that cannot be bought from Willy's Fish Shop, along with the Quality Bobber.

Only the Iridium Rod or the Advanced Iridium Rod can equip tackle. The Iridium Rod can only attach one tackle at a time, while the Advanced Iridium Rod can attach two. To attach tackle, left-click on the tackle, then right-click on the rod. To remove tackle, first right-click to remove any bait, then right-click to remove the tackle. For an Advanced Iridium Rod, the left tackle will be the first one removed.

Tackle does not stack in inventory or chests; each tackle takes up one inventory slot.

Global Effects

While fishing in any location with this lure equipped, all fish bite chances are increased. Since all chances are increased with equal proportion to their existing bite chance, this ultimately results in trash showing up slightly less often. Note that this only refers to the calculation for determining which fish bites: this lure does not affect the time it takes before a fish will bite.[1]

Fish Affected by Location

Certain fish are given a separate bite chance increase when using this lure. This replaces the global effect mentioned previously. Assuming other special requirements are met (such as it being the correct season, meeting the fishing level requirement, or standing in the specific places required to catch Legendary Fish or Night Market fish), the curiosity lure will slightly improve the chance that the following fish will bite in these specific areas.

Beach [2]

Mines [3]

Mountain [4]

Sewer [5]

Submarine [6]

Notably, the Midnight Squid chance is not increased when fishing on the submarine, though it is increased when fishing on the beach (while meeting the other special requirements needed to fish for it there).

Town [7]

Rare Fish Not Affected

Gifting

Villager Reactions

Dislike Abigail Icon.png AbigailAlex Icon.png AlexCaroline Icon.png CarolineClint Icon.png ClintDemetrius Icon.png DemetriusDwarf Icon.png DwarfElliott Icon.png ElliottEmily Icon.png EmilyEvelyn Icon.png EvelynGeorge Icon.png GeorgeGus Icon.png GusHaley Icon.png HaleyHarvey Icon.png HarveyJas Icon.png JasJodi Icon.png JodiKent Icon.png KentKrobus Icon.png KrobusLeah Icon.png LeahLeo Icon.png LeoLewis Icon.png LewisLinus Icon.png LinusMarnie Icon.png MarnieMaru Icon.png MaruPam Icon.png PamPenny Icon.png PennyPierre Icon.png PierreRobin Icon.png RobinSam Icon.png SamSandy Icon.png SandySebastian Icon.png SebastianShane Icon.png ShaneVincent Icon.png VincentWilly Icon.png WillyWizard Icon.png Wizard

Bundles

The Curiosity Lure is not used in any bundles.

Quests

The Curiosity Lure is not used in any quests.

References

  1. See GameLocation::getFish in the game code. This reduction in trash rate is due to a global increase in each fish's bite chance (with trash being the default case when no fish bite).
  2. 2.0 2.1 See Beach::getFish in the game code.
  3. See MineShaft::getFish in the game code.
  4. See Mountain::getFish in the game code.
  5. See Sewer::getFish in the game code.
  6. See Submarine::getFish in the game code.
  7. See Town::getFish in the game code.
  8. See Forest::getFish in the game code.
  9. See Desert::getFish in the game code.

History

  • 1.5: Introduced.