Skull Cavern

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Skull Cavern Entrance
A shaft for faster descending

The Skull Cavern is located in the northwest area of the Desert. It is initially locked and requires the Skull Key to gain access. After entering the Cavern for the first time, a letter is received on the following day, from Mr. Qi. The letter begins the quest Qi's Challenge, which is completed by reaching floor 25 in the Skull Cavern. Completing the quest awards data-sort-value="10000">Gold.png10,000g (Delivered by mail the following day). If the player reaches level 25 of the Skull Cavern during the first visit, the quest will automatically be fulfilled the next day.

There is no limit to the number of floors, or levels, in the Skull Cavern (at least until the integer limit of 2147483647 is reached). Similar to the Mines, the player advances through floors in the Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies. The player can sometimes find a shaft, or hole, which makes it possible to skip 3-15 floors. Jumping down the shaft causes health damage equal to 3x the number of levels skipped (although jumping down a shaft will never reduce health to less than 1).

Unlike the Mines, there is no elevator to save progress, but on every floor there is a ladder at the starting point where you can leave the Skull Cavern. Each visit must start again from the first floor. If the player runs out of health or passes out while exploring Skull Cavern, they will wake up sometime later on the same day, in Harvey's Clinic. A fee of data-sort-value="1000">Gold.png1,000g will be deducted for emergency surgery. Some items may also be lost.

Every ten floors the chance to find Iridium Ore increases significantly. The monsters in the Cavern also have a chance to drop ore and Iridium Bars. It can be a good idea to bring the Lava Katana or Galaxy Sword, as enemies are particularly strong. High Luck increases the frequency of ore veins and the appearance of ladders/holes. Since the frequency of Iridium Ore increases for every 10 floors descended into the Cavern, rapid descent is often more efficient for acquiring ore than thorough exploration. With a full inventory of stone, it's possible to craft staircases to descend to floor 300+.

The plaques that can be occasionally found on the walls contain enciphered messages.

Preparation

Food

Shown below are foods with buffs that are useful when exploring the Skull Cavern. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect.

Duration of buffs for food lowers as the day progresses. For example, if Crab Cakes are eaten early in the day their duration is 16+ minutes. If eaten at 10pm it only lasts 2-3 minutes.

Image Name Ingredients Energy / Health Buff(s) Duration
Autumn's Bounty   Yam (1)  Pumpkin (1)  220 99   Foraging (+2)  Defense (+2)   7m 41s
Coffee   Coffee Bean (5)  3 1   Speed (+1)   1m 23s
Crab Cakes   Crab (1)  Wheat Flour (1)  Egg (1)  Oil (1)  225 101   Speed (+1)  Defense (+1)   16m 47s
Cranberry Sauce   Cranberries (1)  Sugar (1)  125 56   Mining (+2)   3m 30s
Eggplant Parmesan   Eggplant (1)  Tomato (1)  175 78   Mining (+1)  Defense (+3)   4m 39s
Fried Eel   Eel (1)  Oil (1)  75 33   Luck (+1)   7m
Fried Mushroom   Common Mushroom (1)  Morel (1)  Oil (1)  135 60   Attack (+2)   7m
Ginger Ale   Ginger (3)  Sugar (1)  63 28   Luck (+1)   5m
Lucky Lunch   Sea Cucumber (1)  Tortilla (1)  Blue Jazz (1)  100 45   Luck (+3)   11m 11s
Magic Rock Candy N/A  500 225   Mining (+2)  Luck (+5)  Speed (+1)  Defense (+5)  Attack (+5)   8m 24s
Maple Bar   Maple Syrup (1)  Sugar (1)  Wheat Flour (1)  225 101   Farming (+1)  Fishing (+1)  Mining (+1)   16m 47s
Miner's Treat   Cave Carrot (2)  Sugar (1)  Milk (1)  125 56   Mining (+3)  Magnetism (+32)   5m 35s
Pepper Poppers   Hot Pepper (1)  Cheese (1)  130 58   Speed (+1)  Farming (+2)   7m
Pumpkin Soup   Pumpkin (1)  Milk (1)  200 90   Luck (+2)  Defense (+2)   7m 41s
Roots Platter   Cave Carrot (1)  Winter Root (1)  125 56   Attack (+3)   5m 35s
Spicy Eel   Eel (1)  Hot Pepper (1)  115 51   Luck (+1)  Speed (+1)   7m
Stuffing   Bread (1)  Cranberries (1)  Hazelnut (1)  170 76   Defense (+2)   5m 35s
Super Meal   Bok Choy (1)  Cranberries (1)  Artichoke (1)  160 72   Speed (+1)  Max Energy (+40)   3m 30s
Triple Shot Espresso   Coffee (3)  8 3   Speed (+1)   4m 12s

Explosives

Bombs make quick work of densely-clustered stones and ore veins. They're also necessary for permanently defeating Mummies.

The Slingshot's Explosive Ammo is also effective in dealing with small groups of stones, Iridium Ore deposits, and incapacitated Mummies. Loading the Slingshot with Gold Ore deals substantial damage, making it potentially useful for dispatching tough targets. Explosive ammo can be crafted or bought at the Adventurer's Guild for data-sort-value="100"> 100g.

Staircase

  • Staircases can be used for rapid descent or skipping troublesome floors.

Rings

  • Several Rings may assist in exploring the Skull Cavern. See the Rings page for full descriptions.

Warp Totems

  • A Warp Totem can be used to make a quick exit if supplies are running low or the day is almost over.

Monsters

Image Monster HP Damage Notes
Armored Bug 8 Cannot be killed.
Big Slime 60 5 Splits into smaller Slimes when killed. Big Slimes are usually purple in the Skull Cavern.
Purple Slime 410 28 Can drop Iridium Ore, Iridium Bar
Lava Bat 80 15 Appears rarely; flies.
Mummy 260 30 Needs to be finished with a bomb of any type after being knocked out with other weapons. If a bomb does enough damage to knock the Mummy out, it will also destroy it.
Serpent 150 23 Moves quickly; default flying enemy.
Iridium Bat 300 30 Appears at level 50+. Very high HP and Damage.
Iridium Crab 240 15 Appears at level 26+.
Carbon Ghost 190 25 May appear on Mummy levels.
Pepper Rex 300 15 Appears on prehistoric levels; breathes fire.

Prehistoric Levels

Prehistoric levels are a type of infested level containing mainly Pepper Rex monsters. Mutant files can also attack the player there. Dinosaur Eggs and Fiddlehead Ferns can be foraged on Prehistoric Levels. Template:Review

Treasure Rooms

Small rooms containing treasure chests, similar to those in The Mines, can randomly appear at level 10+. Daily luck and Luck Buffs affect the chance to find Treasure Rooms. Obtaining the Special Charm also increases the chance to find Treasure Rooms.

Below is a collapsable table of all possible treasures that can be randomly found inside Treasure Chests in the Skull Cavern.

Section Stub

This section is marked as a stub for the following reason:

  • Needs updated for 1.4
Image Name Number in Chest 
Mega Bomb 5
Bomb 10
Cactus Seeds 15
Life Elixir 2-4
Omni Geode 5
Warp Totem: Farm 5
Rain Totem 1-3
Apple Sapling 1
Apricot Sapling 1
Cherry Sapling 1
Orange Sapling 1
Peach Sapling 1
Pomegranate Sapling 1
Iridium Sprinkler 1-2
Quality Sprinkler 4
Parsnip Seeds 5-20
Bean Starter 5-20
Cauliflower Seeds 5-20
Potato Seeds 5-20
Garlic Seeds 5-20
Kale Seeds 5-20
Rhubarb Seeds 5-20
Melon Seeds 5-20
Tomato Seeds 5-20
Blueberry Seeds 5-20
Pepper Seeds 5-20
Wheat Seeds 5-20
Radish Seeds 5-20
Red Cabbage Seeds 5-20
Starfruit Seeds 5-20
Corn Seeds 5-20
Eggplant Seeds 5-20
Artichoke Seeds 5-20
Pumpkin Seeds 5-20
Bok Choy Seeds 5-20
Yam Seeds 5-20
Cranberry Seeds 5-20
Beet Seeds 5-20
Spring Seeds 5-20
Summer Seeds 5-20
Fall Seeds 5-20
Winter Seeds 5-20
Cherry Bomb 15
Red Slime Egg 1
Purple Slime Egg 1
Energy Tonic 2-4
Iridium Bar 2-3
Autumn's Bounty 5
Pumpkin Soup 5
Super Meal 5
Cranberry Sauce 5
Stuffing 5
Farmer's Lunch 5
Survival Burger 5
Dish o' The Sea 5
Miner's Treat 5
Roots Platter 5
Prismatic Shard 1
Crystalarium 1
Seed Maker 1
Auto-Grabber 1
Blue Cowboy Hat 1
Red Cowboy Hat 1

Secret

After reading Secret Note #10, the player will find Mr. Qi at level 100 of the Skull Cavern. A cutscene ensues in which:

Details 
Mr. Qi will either congratulate the player for reaching level 100 while using 10 or less Staircases or say the player is "clever" but not "honorable" for using more than 10. In either case, he will award the player with Iridium Snake Milk, which permanently increases the player's Health by 25 points.

 

History

  • 1.3: Added Carbon Ghost, Iridium Bat, Iridium Crab, treasure rooms, and encounter with Mr. Qi. Removed exploit that allowed the player to avoid bomb damage by consuming food after placing a bomb.
  • 1.4: Added Pepper Rex. All players entering a chute in Multiplayer now descend to the same level. Qi's challenge can now be completed during the first visit to the Skull Cavern. Chutes will no longer drop the player past level 100 if the Secret Note cutscene has not occured.