Difference between revisions of "Curiosity Lure"

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{{Spoiler}}
 
 
{{Infobox
 
{{Infobox
|image = Curiosity Lure
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|eng      = Curiosity Lure
|sellprice = 500
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|source   = <nowiki />
|source =
 
 
*[[Quarry Mine]]
 
*[[Quarry Mine]]
 
*[[Skull Cavern]]
 
*[[Skull Cavern]]
 
*[[Volcano Dungeon]]
 
*[[Volcano Dungeon]]
|quality = false
+
|sellprice = 500
 +
|quality   = false
 
}}
 
}}
The '''Curiosity Lure''' is a [[tackle]] that increases the chance to catch rare [[fish]]. It can be found as a drop from breaking boxes, crates, or barrels in the [[Quarry Mine]], [[Skull Cavern]], or the [[Volcano Dungeon]] on [[Ginger Island]], or as a random drop from some monsters in the [[Skull Cavern]].
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The '''Curiosity Lure''' is a [[tackle]] that increases the chance to catch rare [[fish]]. [[Mummy|Mummies]] in the [[Skull Cavern]] have a 1% chance to drop Curiosity Lure. It can also be dropped from [[The Mines#Special Items|some monsters as a special item]] in the Skull Cavern and the [[Quarry Mine]], or as a drop from breaking boxes, crates, and barrels in the Quarry Mine, Skull Cavern, and the [[Volcano Dungeon]].
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It is one of two fishing tackles that cannot be [[Crafting|crafted]], along with the [[Lead Bobber]]. It is also one of two fishing tackles that cannot be bought from [[Fish Shop|Willy's Fish Shop]], along with the [[Quality Bobber]].
  
It is one of two fishing tackle that cannot be [[Crafting|crafted]], along with the [[Lead Bobber]]. It is also one of two fishing tackle that cannot be bought from [[Fish Shop|Willy's Fish Shop]], along with the [[Quality Bobber]].
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Note that using two Curiosity Lures on an [[Advanced Iridium Rod]] provides no additional benefit as opposed to only using one.
 
{{#lst:Tackle|tackleuse}}
 
{{#lst:Tackle|tackleuse}}
 
==Global Effects==
 
==Global Effects==
While fishing in any location with this lure equipped, all fish bite chances are increased. Since all chances are increased with equal proportion to their existing bite chance, this ultimately results in trash showing up slightly less often. Note that this only refers to the calculation for determining which fish bites: this lure does not affect the time it takes before a fish will bite.<ref name="Global" />
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While fishing in most locations with this lure equipped, all fish bite chances are increased. Since all chances are increased with equal proportion to their existing bite chance, this ultimately results in trash showing up slightly less often. Note that this effect only refers to the calculation for determining which fish bites: this lure does not affect the time it takes before a fish will bite.<ref name="Global" />
 
 
==Fish Affected by Location==
 
Certain fish are given a separate bite chance increase when using this lure. This replaces the global effect mentioned previously. Assuming other special requirements are met (such as it being the correct season, meeting the fishing level requirement, or standing in the specific places required to catch Legendary Fish or Night Market fish), the curiosity lure will slightly improve the chance that the following fish will bite in these specific areas.
 
  
{|style="padding: 0; margin: 0; border-spacing: 0;
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There are three types of fish that are given separate increases and are not part of the global effect described above: [[Fish#Legendary Fish|Legendary fish]], the fish in [[the Mines]], and the [[Night Market#Fishing Submarine|Night Market fish]]. This is because the chances of hooking those fish are handled in the game code and not in the data provided by <samp>Data\Fish.xnb</samp>.
|-
 
|style="vertical-align: top; padding-right: 12px;"|
 
'''Beach''' <ref name="Beach" />
 
*[[Fish#Night Market Fish|Night Market fish]] (Note: This is a different calculation than submarine fishing. [[Magic Bait]] is required to catch these fish on the beach.)
 
**[[Midnight Squid]]
 
**[[Spook Fish]]
 
**[[Blobfish]]
 
*[[Crimsonfish]]
 
*[[Son of Crimsonfish]]
 
  
'''Mines''' <ref name="MineShaft" />
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==Specific Fish Affected by Type==
*[[Stonefish]]
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As mentioned above, some fish are given separate bite rate increases not covered by the global effect, because they are handled directly in the game code. Assuming all requirements are met to hook it, the curiosity lure will improve the chance that the following fish will bite:
*[[Ice Pip]]
 
*[[Lava Eel]]
 
  
'''Mountain''' <ref name="Mountain" />
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'''Legendary fish'''
*[[Legend]]
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*The chance of hooking a [[Crimsonfish]] increases to 25% from 18% when using a Curiosity Lure. This increase also applies to the [[Son of Crimsonfish]].<ref name="Beach" />
*[[Legend II]]
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*The chance of hooking a [[Legend]] increases to 20% from 10% when using a Curiosity Lure. This increase also applies to the [[Legend II]].<ref name="Mountain" />
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*The chance of hooking a [[Mutant Carp]] increases to 20% from 10% when using a Curiosity Lure. This increase also applies to the [[Radioactive Carp]].<ref name="Sewer" />
 +
*The chance of hooking an [[Angler]] increases to 25% from 20% when using a Curiosity Lure. This increase also applies to the [[Ms. Angler]].<ref name="Town" />
  
|style="vertical-align: top;"|
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'''Fish in the Mines'''
'''Sewer''' <ref name="Sewer" />
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*The base percentage chance to catch each fish depends on fishing zone and fishing level. The Curiosity Lure adds a static percentage increase to the chance to catch the fish. For the [[Stonefish]], the chance increases by 5%. For the [[Ice Pip]], the chance increases by 4.5%. For the [[Lava Eel]], the chance increases by 4%.<ref name="MineShaft" />
*[[Mutant Carp]]
 
*[[Radioactive Carp]]
 
  
'''Submarine''' <ref name="Submarine" />
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'''Night Market fish'''
*[[Spook Fish]]
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*The chances of hooking a specific fish in the submarine ride at the [[Night Market]], with and without a Curiosity Lure, can be found on the [[Night Market#Fishing Submarine|fishing submarine page]]. The chances of hooking a [[Spook Fish]], [[Blobfish]], [[Super Cucumber]], and a [[Pearl]] increase when using a Curiosity Lure. Consequently, the chances of hooking everything else decrease.<ref name="Submarine" />
*[[Blobfish]]
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**The Curiosity Lure increases the chances of catching [[Fish#Night Market Fish|Night Market fish]] on [[The Beach]] with [[Magic Bait]] from 3.3% to 6.8%.<ref name="Beach" />
*[[Super Cucumber]]
 
*[[Pearl]]
 
Notably, the [[Midnight Squid]] chance is not increased when fishing on the submarine, though it is increased when fishing on the beach (while meeting the other special requirements needed to fish for it there).
 
  
'''Town''' <ref name="Town" />
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==Fish Not Affected==
*[[Angler]]
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In some cases, fish bite rates do not increase. This happens when the bite rate of the fish is handled in the game code and there is no code that suggests that there will be a higher bite rate with the lure.
*[[Ms. Angler]]
 
|-
 
|}
 
  
==Rare Fish Not Affected==
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*The chances of hooking a [[Glacierfish]] or [[Glacierfish Jr.]] do not increase when using a Curiosity Lure, despite being listed among the [[Fish#Legendary Fish|Legendary fish]] and [[Fish#Legendary Fish II|Legendary fish II]] respectively.<ref name="Forest" />
*The [[Glacierfish]] and [[Glacierfish Jr.]] are not affected by the curiosity lure, despite being listed among the [[Fish#Legendary_Fish|Legendary Fish]] and [[Fish#Legendary_Fish_II|Legendary Fish II]] respectively.<ref name="Forest" />
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*The chances of hooking an [[Octopus]] do not increase when using a Curiosity Lure in the submarine ride at the [[Night Market]], even though it's the fish with the lowest bite rate. With a Curiosity Lure equipped, the chance of hooking it decreases from 2.2% to 1.6%.<ref name="Submarine" />
*The [[Octopus]] is not affected by the curiosity lure in any area, even though it's the fish with the highest difficulty among all non-Legendary fish and normally has a very low bite rate.<ref name="Beach" /> <ref name="Submarine" />
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*The chances of hooking a [[Lava Eel]] do not increase at the [[Forge|Volcano Caldera]] when using a Curiosity Lure.<ref name="MineShaft" /><ref name="Forge" />
*The [[Scorpion Carp]] is not affected by the curiosity lure, even though it has a very low spawn rate naturally when fishing at [[The Desert]].<ref name="Desert" />
 
  
 
==Gifting==
 
==Gifting==
Line 83: Line 63:
 
     <ref name="Town">See <samp>Town::getFish</samp> in the game code.</ref>
 
     <ref name="Town">See <samp>Town::getFish</samp> in the game code.</ref>
 
     <ref name="Forest">See <samp>Forest::getFish</samp> in the game code.</ref>
 
     <ref name="Forest">See <samp>Forest::getFish</samp> in the game code.</ref>
     <ref name="Desert">See <samp>Desert::getFish</samp> in the game code.</ref>
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     <ref name="Forge">See <samp>Caldera::getFish</samp> in the game code.</ref>
 
</references>
 
</references>
  

Revision as of 01:40, 2 April 2024

Curiosity Lure
Curiosity Lure.png
Increases your chance to catch rare fish.
Information
Source
Sell Price data-sort-value="500">Gold.png500g

The Curiosity Lure is a tackle that increases the chance to catch rare fish. Mummies in the Skull Cavern have a 1% chance to drop Curiosity Lure. It can also be dropped from some monsters as a special item in the Skull Cavern and the Quarry Mine, or as a drop from breaking boxes, crates, and barrels in the Quarry Mine, Skull Cavern, and the Volcano Dungeon.

It is one of two fishing tackles that cannot be crafted, along with the Lead Bobber. It is also one of two fishing tackles that cannot be bought from Willy's Fish Shop, along with the Quality Bobber.

Note that using two Curiosity Lures on an Advanced Iridium Rod provides no additional benefit as opposed to only using one.

Only the Iridium Rod or the Advanced Iridium Rod can equip tackle. The Iridium Rod can only attach one tackle at a time, while the Advanced Iridium Rod can attach two. To attach tackle, left-click on the tackle, then right-click on the rod. To remove tackle, first right-click to remove any bait, then right-click to remove the tackle. For an Advanced Iridium Rod, the left tackle will be the first one removed.

Tackle does not stack in inventory or chests; each tackle takes up one inventory slot.

Global Effects

While fishing in most locations with this lure equipped, all fish bite chances are increased. Since all chances are increased with equal proportion to their existing bite chance, this ultimately results in trash showing up slightly less often. Note that this effect only refers to the calculation for determining which fish bites: this lure does not affect the time it takes before a fish will bite.[1]

There are three types of fish that are given separate increases and are not part of the global effect described above: Legendary fish, the fish in the Mines, and the Night Market fish. This is because the chances of hooking those fish are handled in the game code and not in the data provided by Data\Fish.xnb.

Specific Fish Affected by Type

As mentioned above, some fish are given separate bite rate increases not covered by the global effect, because they are handled directly in the game code. Assuming all requirements are met to hook it, the curiosity lure will improve the chance that the following fish will bite:

Legendary fish

  • The chance of hooking a Crimsonfish increases to 25% from 18% when using a Curiosity Lure. This increase also applies to the Son of Crimsonfish.[2]
  • The chance of hooking a Legend increases to 20% from 10% when using a Curiosity Lure. This increase also applies to the Legend II.[3]
  • The chance of hooking a Mutant Carp increases to 20% from 10% when using a Curiosity Lure. This increase also applies to the Radioactive Carp.[4]
  • The chance of hooking an Angler increases to 25% from 20% when using a Curiosity Lure. This increase also applies to the Ms. Angler.[5]

Fish in the Mines

  • The base percentage chance to catch each fish depends on fishing zone and fishing level. The Curiosity Lure adds a static percentage increase to the chance to catch the fish. For the Stonefish, the chance increases by 5%. For the Ice Pip, the chance increases by 4.5%. For the Lava Eel, the chance increases by 4%.[6]

Night Market fish

Fish Not Affected

In some cases, fish bite rates do not increase. This happens when the bite rate of the fish is handled in the game code and there is no code that suggests that there will be a higher bite rate with the lure.

  • The chances of hooking a Glacierfish or Glacierfish Jr. do not increase when using a Curiosity Lure, despite being listed among the Legendary fish and Legendary fish II respectively.[8]
  • The chances of hooking an Octopus do not increase when using a Curiosity Lure in the submarine ride at the Night Market, even though it's the fish with the lowest bite rate. With a Curiosity Lure equipped, the chance of hooking it decreases from 2.2% to 1.6%.[7]
  • The chances of hooking a Lava Eel do not increase at the Volcano Caldera when using a Curiosity Lure.[6][9]

Gifting

Villager Reactions

Dislike Abigail Icon.png AbigailAlex Icon.png AlexCaroline Icon.png CarolineClint Icon.png ClintDemetrius Icon.png DemetriusDwarf Icon.png DwarfElliott Icon.png ElliottEmily Icon.png EmilyEvelyn Icon.png EvelynGeorge Icon.png GeorgeGus Icon.png GusHaley Icon.png HaleyHarvey Icon.png HarveyJas Icon.png JasJodi Icon.png JodiKent Icon.png KentKrobus Icon.png KrobusLeah Icon.png LeahLeo Icon.png LeoLewis Icon.png LewisLinus Icon.png LinusMarnie Icon.png MarnieMaru Icon.png MaruPam Icon.png PamPenny Icon.png PennyPierre Icon.png PierreRobin Icon.png RobinSam Icon.png SamSandy Icon.png SandySebastian Icon.png SebastianShane Icon.png ShaneVincent Icon.png VincentWilly Icon.png WillyWizard Icon.png Wizard

Bundles

The Curiosity Lure is not used in any bundles.

Quests

The Curiosity Lure is not used in any quests.

References

  1. See GameLocation::getFish in the game code. This reduction in trash rate is due to a global increase in each fish's bite chance (with trash being the default case when no fish bite).
  2. 2.0 2.1 See Beach::getFish in the game code.
  3. See Mountain::getFish in the game code.
  4. See Sewer::getFish in the game code.
  5. See Town::getFish in the game code.
  6. 6.0 6.1 See MineShaft::getFish in the game code.
  7. 7.0 7.1 See Submarine::getFish in the game code.
  8. See Forest::getFish in the game code.
  9. See Caldera::getFish in the game code.

History

  • 1.5: Introduced.