Skull Cavern

Revision as of 16:32, 28 April 2021 by Zendowolf (talk | contribs) (reference to level 500 seems entirely arbitrary; there's a video of someone reaching level 1000, but that's all they did)
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Skull Cavern Entrance
For ladder/chute spawn rates, special monster drops, and the contents of crates and barrels, see The Mines.

The Skull Cavern is located in the northwest area of the Desert. It is initially locked and requires the Skull Key to gain access.

Overview

 
A shaft for faster descending

There is no limit to the number of floors, or levels, in the Skull Cavern.[1] Similar to the Mines, the player advances through floors in the Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies. The player can sometimes find a shaft, or hole, which makes it possible to skip 3-15 floors. Jumping down the shaft causes health damage equal to 3x the number of levels skipped (although jumping down a shaft will never reduce health to less than 1).

Unlike the Mines, there is no elevator to save progress, but on every floor there is a ladder at the starting point where you can leave the Skull Cavern. Each visit must start again from the first floor. If the player runs out of health while exploring Skull Cavern, they will wake up sometime later on the same day, in Harvey's Clinic. A fee of data-sort-value="1000"> 1,000g will be deducted for emergency surgery. Some items may also be lost. Passing out at 2:00 am will cause the player to lose data-sort-value="1000"> 1,000g or 10% of funds, whichever is less.

Iridium

The chance to find Iridium Ore increases steadily as you descend into the Skull Cavern. The monsters in the Cavern also have a chance to drop ore and Iridium Bars, as well as special items. It can be a good idea to bring the Lava Katana or Galaxy Sword, as enemies are particularly strong. High Luck increases the frequency of ore veins and the appearance of ladders/holes. Rapid descent to floors with a higher chance of spawning Iridium Nodes is often more efficient for acquiring ore than thorough exploration. Staircases can be stacked, so a single inventory slot can hold 999 staircases. Even blindly placing staircases will take some time though; the lower you descend with staircases, the less time you have to explore.


Qi's Challenge

After entering the Cavern for the first time, a letter is received on the following day, from Mr. Qi. The letter begins the quest Qi's Challenge, which is completed by reaching floor 25 in the Skull Cavern. Completing the quest awards data-sort-value="10000"> 10,000g, delivered by mail the following day. If the player reaches level 25 of the Skull Cavern during the first visit, the quest will automatically be fulfilled the next day.

Skull Cavern Invasion

The "Skull Cavern Invasion" is a possible, repeatable Special Order, that may be accepted in Qi's Walnut Room on Ginger Island. It is completed by reaching floor 100 of the Skull Cavern within the given time limit. While the quest is active, stronger variations of Monsters occupy the Cavern; similarly to the dangerous Mines. The use of Staircases is permitted. Completing the quest awards data-sort-value="40">  40 Qi Gems.

Time

Time runs more slowly in Skull Cavern than elsewhere in the game: whereas one hour of game time normally lasts 42 seconds, in Skull Cavern one hour lasts 54 seconds. However, time reverts to normal 42-second hours in multiplayer games and on Prehistoric Floors.[2] This has two main implications:

  • Players have more real-time available before the end of the day, and should be able to descend deeper than otherwise.
  • The game-time duration of any buff is decreased.

This adjustment in timing has no effect, however, upon other aspects of the game, such as equipment processing times. For example, Honey placed in a Keg at noon is ready with Mead at 10 pm even if the player spends most of that time in Skull Cavern.

Strategy

Food

Shown below are foods with buffs that are useful when exploring the Skull Cavern. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect. Coffee and Triple Shot Espresso are an exception to this rule; they will stack with other food buffs (but not each other).

Image Name Ingredients Energy / Health Buff(s) Duration
Autumn's Bounty   Yam (1)  Pumpkin (1)  220 99   Foraging (+2)  Defense (+2)   7m 41s
Coffee   Coffee Bean (5)  3 1   Speed (+1)   1m 23s
Crab Cakes   Crab (1)  Wheat Flour (1)  Egg (1)  Oil (1)  225 101   Speed (+1)  Defense (+1)   16m 47s
Cranberry Sauce   Cranberries (1)  Sugar (1)  125 56   Mining (+2)   3m 30s
Eggplant Parmesan   Eggplant (1)  Tomato (1)  175 78   Mining (+1)  Defense (+3)   4m 39s
Fried Eel   Eel (1)  Oil (1)  75 33   Luck (+1)   7m
Fried Mushroom   Common Mushroom (1)  Morel (1)  Oil (1)  135 60   Attack (+2)   7m
Ginger Ale   Ginger (3)  Sugar (1)  63 28   Luck (+1)   5m
Lucky Lunch   Sea Cucumber (1)  Tortilla (1)  Blue Jazz (1)  100 45   Luck (+3)   11m 11s
Magic Rock Candy N/A  500 225   Mining (+2)  Luck (+5)  Speed (+1)  Defense (+5)  Attack (+5)   8m 24s
Maple Bar   Maple Syrup (1)  Sugar (1)  Wheat Flour (1)  225 101   Farming (+1)  Fishing (+1)  Mining (+1)   16m 47s
Miner's Treat   Cave Carrot (2)  Sugar (1)  Milk (1)  125 56   Mining (+3)  Magnetism (+32)   5m 35s
Pepper Poppers   Hot Pepper (1)  Cheese (1)  130 58   Speed (+1)  Farming (+2)   7m
Pumpkin Soup   Pumpkin (1)  Milk (1)  200 90   Luck (+2)  Defense (+2)   7m 41s
Roots Platter   Cave Carrot (1)  Winter Root (1)  125 56   Attack (+3)   5m 35s
Spicy Eel   Eel (1)  Hot Pepper (1)  115 51   Luck (+1)  Speed (+1)   7m
Stuffing   Bread (1)  Cranberries (1)  Hazelnut (1)  170 76   Defense (+2)   5m 35s
Super Meal   Bok Choy (1)  Cranberries (1)  Artichoke (1)  160 72   Speed (+1)  Max Energy (+40)   3m 30s
Triple Shot Espresso   Coffee (3)  8 3   Speed (+1)   4m 12s

Explosives

Bombs make quick work of densely-clustered stones and ore veins. They can also be used for permanently defeating Mummies.

Bombs can be crafted or purchased from Dwarf:

Image Name Ingredients Purchase Price
 
Cherry Bomb   Copper Ore (4)  Coal (1) data-sort-value="300"> 300g
 
Bomb   Iron Ore (4)  Coal (1) data-sort-value="600"> 600g
 
Mega Bomb   Gold Ore (4)  Solar Essence (1)  Void Essence (1) data-sort-value="1000"> 1,000g

The Slingshot's Explosive Ammo is also effective in dealing with small groups of stones, Iridium Ore deposits, and incapacitated Mummies. Loading the Slingshot with Gold Ore deals substantial damage, making it potentially useful for dispatching tough targets. Explosive ammo can be crafted or bought at the Adventurer's Guild for data-sort-value="300"> 300g.

Staircases

  • Staircases can be used for rapid descent or skipping troublesome floors. If the player has access to one or more Crystalariums, it can be considered to make them produce Jade which can be traded for Staircases with the Desert Trader on Sundays.

Rings

  • Several Rings may assist in exploring the Skull Cavern. See the Rings page for full descriptions.

Warp Totems

  • A Warp Totem can be used to make a quick exit if supplies are running low or the day is almost over.

Monsters

Image Monster HP Damage Notes
Armored Bug 8 Cannot be killed without bug killer enchantment.
Big Slime 60 5 A chance to split into smaller Slimes when killed. Big Slimes are usually purple in the Skull Cavern.
Purple Slime 410 28 Can drop Iridium Ore, Iridium Bars
Lava Bat 80 15 Appears rarely; flies.
Mummy 260 30 Needs to be finished with a bomb of any type after being knocked out with other weapons. If a bomb does enough damage to knock the Mummy out, it will also destroy it. Using a weapon with the Crusader enchantment stops them from reviving.
Serpent 150 23 Moves quickly; default flying enemy.
Iridium Bat 300 30 Appears at level 50+. Very high HP and Damage.
Iridium Crab 240 15 Appears at level 26+.
Carbon Ghost 190 25 May appear on Mummy levels. Frequently drop Omni Geodes.
Pepper Rex 300 15 Appears mainly on prehistoric floors; breathes fire.
Armored Bug (dangerous) 250 20-27 Only appears when the Skull Cavern is in a "dangerous" state.
Mummy (dangerous) 445 38-55 Only appears when the Skull Cavern is in a "dangerous" state.
Royal Serpent 675 28-41 Only appears when the Skull Cavern is in a "dangerous" state.
Purple Slime (dangerous) 403 20-30 Only appears when the Skull Cavern is in a "dangerous" state.

Prehistoric Floors

 
A Prehistoric Floor

Prehistoric floors are a type of infested floor containing mainly Pepper Rex monsters. Mutant flies and Iridium Bats can also attack the player there. Dinosaur Eggs and Fiddlehead Ferns can be foraged on Prehistoric floors. Foliage on this floor has a chance to yield Ancient Seed when cut down. Below floor 6 there is a ~2.2% chance to encounter a prehistoric floor.[3]

Treasure Rooms

Small rooms containing treasure chests, similar to those in The Mines, can randomly appear at level 10+. Daily luck and Luck Buffs affect the chance to find Treasure Rooms. Obtaining the Special Charm also increases the chance to find Treasure Rooms.

Below is a collapsible table of all possible treasures that can be randomly found inside Treasure Chests in the Skull Cavern.

Image Name Number in Chest  Chance [4] 
Mega Bomb 5 1/25
Bomb 10 1/25
Cactus Seeds 15 1/25
Life Elixir 2-4 1/25
Omni Geode 5 1/25
Warp Totem: Farm 5 1/25
Rain Totem 1-3 1/25
Apple Sapling 1 1/150
Apricot Sapling 1 1/150
Cherry Sapling 1 1/150
Orange Sapling 1 1/150
Peach Sapling 1 1/150
Pomegranate Sapling 1 1/150
Iridium Sprinkler 1-2 1/25
Quality Sprinkler 4 1/25
Parsnip Seeds 5-20 1/675
Bean Starter 5-20 1/675
Cauliflower Seeds 5-20 1/675
Potato Seeds 5-20 1/675
Garlic Seeds 5-20 1/675
Kale Seeds 5-20 1/675
Rhubarb Seeds 5-20 1/675
Melon Seeds 5-20 1/675
Tomato Seeds 5-20 1/675
Blueberry Seeds 5-20 1/675
Pepper Seeds 5-20 1/675
Wheat Seeds 5-20 1/675
Radish Seeds 5-20 1/675
Red Cabbage Seeds 5-20 1/675
Starfruit Seeds 5-20 1/675
Corn Seeds 5-20 1/675
Eggplant Seeds 5-20 1/675
Artichoke Seeds 5-20 1/675
Pumpkin Seeds 5-20 1/675
Bok Choy Seeds 5-20 1/675
Yam Seeds 5-20 1/675
Cranberry Seeds 5-20 1/675
Beet Seeds 5-20 1/675
Spring Seeds 5-20 1/675
Summer Seeds 5-20 1/675
Fall Seeds 5-20 1/675
Winter Seeds 5-20 1/675
Cherry Bomb 15 1/25
Red Slime Egg 1 1/25
Purple Slime Egg 1 1/25
Energy Tonic 2-4 1/25
Iridium Bar 2-3 1/25
Autumn's Bounty 5 1/250
Pumpkin Soup 5 1/250
Super Meal 5 1/250
Cranberry Sauce 5 1/250
Stuffing 5 1/250
Farmer's Lunch 5 1/250
Survival Burger 5 1/250
Dish o' The Sea 5 1/250
Miner's Treat 5 1/250
Roots Platter 5 1/250
Prismatic Shard 1 1/25
Crystalarium 1 1/25
Seed Maker 1 1/25
Auto-Grabber 1 1/25
Auto-Petter 1 1/25
Blue Cowboy Hat 1 1/25
Red Cowboy Hat 1 1/25
White Turban 1 1/25

Secret

After reading Secret Note #10, the player will find Mr. Qi at level 100 of the Skull Cavern. A cutscene ensues in which:

Details 
Mr. Qi will either congratulate the player for reaching level 100 while using 10 or less Staircases or say the player is "clever" but not "honorable" for using more than 10. In either case, he will award the player with Iridium Snake Milk, which permanently increases the player's Health by 25 points.

 

Trivia

The plaques that can be occasionally found on the walls contain enciphered messages.

Bugs

File:BuggedTreasureFloor.png
An opened hidden chest

If a treasure floor spawns on a floor that is divisible by 20 but not by 40 (i.e. 20, 60 etc.), the chest will be spawned 4 tiles down, and be mostly hidden behind the wall.

History

  • 1.3: Added Carbon Ghost, Iridium Bat, Iridium Crab, treasure rooms, and encounter with Mr. Qi. Removed exploit that allowed the player to avoid bomb damage by consuming food after placing a bomb.
  • 1.4: Added Pepper Rex. Added White Turban to possible Treasure Room items. All players entering a chute in Multiplayer now descend to the same level. Qi's challenge can now be completed during the first visit to the Skull Cavern. Chutes will no longer drop the player past level 100 if the Secret Note cutscene has not occurred.

References

  1. The integer limit is 2147483647. In order to reach that limit in one Stardew Valley day, you would have to descend over 2 million levels per real-time second.
  2. See MineShaft::getExtraMillisecondsPerInGameMinuteForThisLocation and Game1::UpdateGameClock in the game code.
  3. See MineShaft::loadLevel in the game code.
  4. See MineShaft::getTreasureRoomItem in the game code.