Difference between revisions of "Crab Pot"
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<ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>. For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots). Note that the order in which catches are checked is not the same as the order in the Data\Fish table (see Discussion for more details).</ref> | <ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>. For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots). Note that the order in which catches are checked is not the same as the order in the Data\Fish table (see Discussion for more details).</ref> | ||
<ref name="not_a_fish">[[Clam]]s are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes, do not benefit from Fishing price bonuses, and do not count towards the four Fishing achievements.</ref> | <ref name="not_a_fish">[[Clam]]s are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes, do not benefit from Fishing price bonuses, and do not count towards the four Fishing achievements.</ref> | ||
− | <ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Gold per | + | <ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Updated Gold per Day|talk page]].</ref> |
</references> | </references> | ||
Revision as of 13:25, 13 January 2022
Crab Pot | |
Place it in the water, load it with bait, and check the next day to see if you've caught anything. Works in streams, lakes, and the ocean. | |
Information | |
Source | Crafting |
Sell Price | 50g |
Crafting | |
Recipe Source | Fishing Level 3 |
Ingredients | Wood (40) Iron Bar (3) |
Trapper Ingredients | Wood (25) Copper Bar (2) |
Crab pots are floated on the shores of bodies of water (lakes, ponds, rivers, or the ocean) and primed with bait to catch fish. Any type of bait can be used in a crab pot, but there is no benefit to using specialized types of bait: crab pots never produce double fish or treasure, and all types of crab pot fish can be caught anytime in any season in any weather. Players with the Luremaster profession don't need to add bait.
Harvesting a crab pot gives 5 Fishing experience points, even if trash is caught or the item is normally a Beach forage item. Fish caught with crab pots also count towards the four fishing achievements (Fisherman, Ol' Mariner, Master Angler, and Mother Catch).
Crab pots can be crafted or purchased for 1,500g at Willy's Fish Shop once the player has reached fishing level 3. Three crab pots are rewarded for completing the Crab Pot Bundle in the Fish Tank.
Stages
Crab pots have three stages, which can be distinguished visually:
Image | Description |
---|---|
The crab pot is empty. Without the Luremaster profession, bait must be added before it will catch anything. | |
The crab pot contains bait, and will catch something the next morning. (The 'empty' image will be seen instead with the Luremaster profession.) | |
The crab pot caught something and can be harvested. An icon of what it contains will appear above the crab pot. |
Catch
The day after placing a crab pot, the following items can be found in it:
Anywhere
Unless the player has the Mariner profession, the following trash items can be obtained by putting a crab pot in any type of water, which includes the river, the lake and the ocean. The chance of trash appearing is 38%,[1] regardless of luck or fishing skill; all trash items are equally likely to appear. Trash can be recycled into useful items.
Image | Name | Description | Produced from Recycling |
---|---|---|---|
Trash | It's junk. | Stone (1-3) 49% | |
Coal (1-3) 30% | |||
Iron Ore (1-3) 21% | |||
Driftwood | A piece of wood from the sea. | Wood (1-3) 75% | |
Coal (1-3) 25% | |||
Soggy Newspaper | This is trash. | Torch (3) 90% | |
Cloth (1) 10% | |||
Broken CD | It's a JojaNet 2.0 trial CD. They must've made a billion of these things. | Refined Quartz (1) | |
Broken Glasses | It looks like someone lost their glasses. They're busted. | Refined Quartz (1) |
Ocean
The following creatures can be caught by putting a crab pot in the water anywhere at The Beach or in the ocean on the Beach Farm.[1] Note that only normal quality fish or items can be caught with a crab pot.
Image | Name | Description | Sell Price | Trap Chance | Used In | |
---|---|---|---|---|---|---|
Mariner | Non-Mariner | |||||
Lobster | A large ocean-dwelling crustacean with a strong tail. | 120g | 14% | 4% | Lobster Bisque Crab Pot Bundle "Wanted Lobster" Quest Elliott (Loved Gift) | |
Clam[2] | There's a chewy little guy in there... | 50g | 14% | 9% | Chowder Speed-Gro | |
Crab | A marine crustacean with two powerful pincers. | 100g | 14% | 8% | Crab Cakes Crab Pot Bundle | |
Cockle | A common saltwater clam. | 50g | 14% | 12% | Crab Pot Bundle | |
Mussel | A common bivalve that often lives in clusters. | 30g | 14% | 10% | Fish Stew Crab Pot Bundle | |
Shrimp | A scavenger that feeds off the ocean floor. Widely prized for its meat. | 60g | 14% | 10% | Tom Kha Soup Shrimp Cocktail Crab Pot Bundle | |
Oyster | Constantly filters water to find food. In the process, it removes dangerous toxins from the environment. | 40g | 14% | 10% | Crab Pot Bundle |
Freshwater
The following creatures can be caught by putting a crab pot into any freshwater location.[1] Note that only normal quality fish can be caught with a crab pot.
Freshwater locations include nearly any body of water other than the Beach. In particular, the Farm Ponds will yield Crab Pot Fish, even ponds where a Fishing Rod only yields trash. Crab Pots also work in all underground locations (e.g., The Sewers). The pools found in the Mines are the only exceptions: Crab Pots can be placed in the mine’s pools, but they will vanish and be permanently lost once leaving the level. Also, Crab Pots cannot be placed into fountains (e.g., in Pelican Town or outside the Spa).
Image | Name | Description | Sell Price | Trap Chance | Used In | |
---|---|---|---|---|---|---|
Mariner | Non-Mariner | |||||
Crayfish | A small freshwater relative of the lobster. | 75g | 33% | 21% | Fish Stew Crab Pot Bundle | |
Snail | A wide-ranging mollusc that lives in a spiral shell. | 65g | 33% | 20% | Escargot Crab Pot Bundle Vincent (loved Gift) | |
Periwinkle | A tiny freshwater snail that lives in a blue shell. | 20g | 33% | 21% | Strange Bun Fish Stew Crab Pot Bundle |
Gifting
Villager Reactions
| |
---|---|
Hate | Abigail • Alex • Caroline • Clint • Demetrius • Dwarf • Elliott • Emily • Evelyn • George • Gus • Haley • Harvey • Jas • Jodi • Kent • Krobus • Leah • Leo • Lewis • Linus • Marnie • Maru • Pam • Penny • Pierre • Robin • Sam • Sandy • Sebastian • Shane • Vincent • Willy • Wizard |
Dyeing
Crab Pot can be used in dyeing, serving as an orange dye at the dye pots, located in Emily's and Haley's house, 2 Willow Lane.
Gold per Day
Crab pots make on average 47g/day in freshwater and 50.5g/day in the ocean, assuming all trash is recycled and sold. This number can be increased to about 75g/day for freshwater or 81.4g/day for the ocean if all fish that are worth less than 75g are converted into Sashimi and the Mariner profession is chosen. [3]
Tips
- Because the freshwater catches sell for a low value and can be easily caught in large quantities, they're ideal choices for turning into Quality Fertilizer. During the early game it is advisable to put a handful of crab pots in the farm's ponds (where they're easily accessible to harvest daily) to make fertilizer out of their catches and net a bit of fishing experience.
- When the Luremaster Profession is taken, it becomes very easy to accidentally pick up the crab pots. Since 1.5, this has become easier to avoid; simply target a crab pot that still contains its daily catch, and hold the collection button. As long as the button is held, the player can collect as many as they like without fear of accidentally picking up the crab pot.
- Without the profession, the easiest way is to have the bait selected as the crab pots are emptied, easily baiting the pot right away. Baited Crab Pots cannot be picked up.
- Without the Trapper profession, the total cost of buying materials to build a crab pot is 3,100g. With the profession, the total cost of materials is 1,300g. However, these prices more than double starting in Year 2 due to the rise in the cost of raw materials, while the purchase price from Willy's Fish Shop remains fixed at 1,500g. This makes it much more cost effective to buy crab pots from Willy's starting in Year 2 instead of buying the ingredients, even with the Trapper profession.
References
- ↑ 1.0 1.1 1.2 Crab pot contents are determined by CrabPot::DayUpdate. For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in Fish.xnb. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots). Note that the order in which catches are checked is not the same as the order in the Data\Fish table (see Discussion for more details).
- ↑ Clams are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes, do not benefit from Fishing price bonuses, and do not count towards the four Fishing achievements.
- ↑ See the calculations on the talk page.
History
- 1.0: Introduced.
- 1.01: Fixed issues regarding placing and removing crab pots.
- 1.02: Fixed more issues regarding crab pots.
- 1.4: Moving the cursor over a crab pot while holding the action button no longer incorrectly picks it up. Fixed issue where the crab pot placement cursor was always green. Fixed bug where multiple "inventory full" messages would show when harvesting from a Crab Pot with a full inventory.
- 1.4.4: Fixed issue where crab pots were rendered incorrectly in The Desert.
- 1.5.2: Fixed crash that could occur in Multiplayer when crab pots were removed by a farmhand.
- 1.5.3: Crab pots now check the professions of the player who refilled them. This fixes a case in multiplayer where a player's profession (such as Mariner) would appear to not work because the crab pot was originally placed in the water by someone else.
Tools | |
---|---|
Basic | Axes • Golden Scythe • Iridium Scythe • Hoes • Pans • Pickaxes • Scythe • Trash Cans • Watering Cans |
Fishing | Training Rod • Bamboo Pole • Fiberglass Rod • Iridium Rod • Advanced Iridium Rod • Crab Pot |
Other | Auto-Grabber • Auto-Petter • Hay Hopper • Heater • Incubator • Milk Pail • Ostrich Incubator • Shears |