Fish Pond
Fish Pond | |
Raise fish and harvest their produce. Fish multiply over time. | |
Information | |
Build cost: | 5,000g |
Build materials: | Stone (200) Seaweed (5) Green Algae (5) |
Size: | 5x5 |
The Fish Pond is a type of farm building purchasable from Robin at the Carpenter's Shop. It takes three days to build and occupies a 5x5 tile space.
A fish pond can hold and raise most types of fish, including Night Market fish, Crab Pot fish and beach forageables such as Sea Urchins and Coral. The fish produce Roe and random items. The only fish which cannot live in the fish pond are the five legendary fish: Legend, Mutant Carp, Crimsonfish, Glacierfish, and Angler. Fish thrown in the pond also reproduce up to the limit of their pond, except for Tiger Trout, which cannot reproduce. You can harvest one fish by casting your fishing line into the pond. The fish will be caught automatically without the minigame. A harvested fish is always of regular quality.
Each pond holds only one type of fish at a time. You populate a pond by throwing in a fish. Attempting to throw in a fish that cannot live in a pond (because it is a legendary fish or because it is of a different type than the fish already living in the pond) yields a prompt that states the fish would not be happy there.
The initial capacity of a pond is three fish, except for the following fish for which the initial capacity is only one: Blobfish, Ghostfish, Ice Pip, Lava Eel, Slimejack, Stonefish, Sturgeon, Void Salmon, Woodskip.
Empty Pond
Fishing all the fish from a pond does not "empty the pond". The pond retains its capacity and still can accommodate only the type of fish that were harvested from it. Selecting the “empty pond” option in the fish pond menu empties the pond but any fish inside are lost. Emptying a pond also resets it so that it may be repopulated with any allowed type of fish and returns it to its initial capacity.
Quests
After populating the pond, when the fish reproduce themselves to the pond's capacity, an exclamation point appears in the center of the pond, indicating you have a fish quest waiting. Fulfilling a quest raises the capacity of the pond, which can continue up to a maximum capacity of 10 fish. The quests vary in difficulty depending on the rarity and type of fish.
Note that Coral and Sea Urchin will not make requests, their population will automatically increase at the rate indicated in the "Spawn Frequency" column.
Produce
Fish ponds may produce items in the chum bucket daily. The chance that a Fish Pond will produce an item starts with the equation (0.15 + 0.08 * population of pond)
. If a random number is less than the result of the equation, then the game will load the fish pond's data, and test for pond-specific produce. Otherwise, the pond will produce nothing.
The table below shows all possible Fish Pond products, along with the percent chance the item will appear, assuming the pond passes the check for producing something shown in the equation above.
Note that each percent chance is specified in an underlying data file, so the totals for each pond do not add up to 100%. The game code processes the chance for items from top to bottom as listed in the underlying data file Data/FishPondData.xnb. If any item is produced at any point, the checking stops, and the pond produces the item.
Section Stub
This section is marked as a stub for the following reason:
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Fish | Population | Item(s) Produced | % Chance |
---|---|---|---|
Squid | 1+ | 1 Squid Ink | 25% |
3+ | 1 Squid Ink | 45% | |
5+ | 1 Squid Ink | 60% | |
7+ | 1 Squid Ink | 100% | |
Midnight Squid | 1+ | 1 Squid Ink | 20% |
3+ | 1 Squid Ink | 45% | |
5+ | 1 Squid Ink | 60% | |
7+ | 1 Squid Ink | 80% | |
10 | 2 Squid Ink | 25% | |
Carp Herring |
1-10 | 1 Roe | 100% |
Sunfish | 1+ | 1 Roe | 90% |
10 | 1 Solar Essence | 8% | |
Blobfish | 1+ | 1 Roe | 90% |
6+ | 1-2 Roe | 100% | |
9+ | 5 Warp Totem: Farm | 2% | |
9+ | 1 Pearl | 2% | |
Lava Eel | 1+ | 1 Roe | 80% |
3+ | 5 Gold Ore | 10% | |
6+ | 1 Roe | 100% | |
9+ | 2 Roe | 15% | |
9+ | 3 Roe | 3.3% | |
9+ | 5 Spicy Eel | 4% | |
9+ | 5 Magma Geode | 2% | |
10 | 10 Magma Geode | 3.3% |
Fishing Experience
Harvesting a fish pond (i.e., collecting an item from the chum bucket) grants Fishing XP according to the following equation:
10 + (0.4 × the sell price of the item)
Notes
- The Lava Eel, Super Cucumber, Slimejack, and Void Salmon change the color of the water upon completing the first quest.
- Placing a sign (stone or wood) on the pond will turn it into a counter of how many fish are inside, with a sprite of the fish visible on the sign, and a number in the lower right corner.
History
- 1.4: Introduced.
Buildings | ||
---|---|---|
Merchants | Abandoned House • Adventurer's Guild • Blacksmith • Bookseller • Carpenter's Shop • Casino • Desert Trader • Fish Shop • Giant Stump • Harvey's Clinic • Ice Cream Stand • Island Trader • JojaMart • Marnie's Ranch • Oasis • Pierre's General Store • Qi's Walnut Room • The Stardrop Saloon • Traveling Cart • Volcano Dwarf • Wizard's Tower | |
Houses | 1 River Road • 2 River Road • 1 Willow Lane • 2 Willow Lane • 24 Mountain Road • Elliott's Cabin • Farmhouse • Island Farmhouse • Leah's Cottage • Mayor's Manor • Tent • Trailer • Treehouse | |
Farm Buildings | Farming | Barn • Cabin • Coop • Fish Pond • Greenhouse • Mill • Pet Bowl • Shed • Silo • Slime Hutch • Stable • Well |
Special | Desert Obelisk • Earth Obelisk • Farm Obelisk • Gold Clock • Island Obelisk • Junimo Hut • Water Obelisk | |
Other Buildings | Community Center • Dog Pen • Island Field Office • Joja Warehouse • Movie Theater • Museum • Spa • Witch's Hut |