Skills
Getting Started |
The Player |
Options | Controls | Mobile Controls |
Health | Energy | Skills | Day Cycle |
Skills are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.
Each skill has ten levels, and at level 5 and level 10 players will select from one of two Professions to specialize in. These Professions take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night. All skills need the following experience points to increase skill level:
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A variety of skills can be temporarily improved by eating specific foods. These skills will appear as a buff icon next to the player clock in the user interface. Skills can be viewed in the player skill tab in the game pause menu.
Farming | Each level grants +1 proficiency to the hoe and watering can tools. Levels are gained by harvesting crops. Caring for animals also increases this. |
Mining | Mining skill is increased by breaking rocks (normally done with a Pickaxe). Each level adds +1 to pickaxe proficiency. |
Foraging | Foraging skill includes both gathered foraged goods, and wood from trees chopped with an axe tool. Each level adds +1 axe proficiency. |
Fishing | Fishing is the skill associated with catching fish. Successfully completing the fishing minigame or catching fish in a Crab Pot increases fishing skill. Each level adds +1 fishing rod proficiency. |
Combat | Combat is a skill tied to the player's ability to fight against monsters. Each level adds +5 health points. |
Proficiency
Skill proficiency affects the amount of energy required to use specific tools. As proficiency increases, energy requirements decrease by 0.1 points [1].
The Pickaxe, Axe, Hoe, and Watering Can use 2 energy. The Fishing Rod uses 8 energy. Powering up the watering can increases its cost by 2 energy per level, with a maximum cost of 10 energy using a fully-charged iridium watering can.
Affected ToolsFarming Foraging Fishing Mining |
Unaffected ToolsThe following tools do not consume energy: The following tools always consume 4 points of energy: |
Farming
- Main article: Farming
Farming Skill is gained by harvesting crops. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can usage does not give experience by itself. Each level grants +1 proficiency to the Hoe and Watering Can.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
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Crafting Recipes: | Crafting Recipes: | Crafting / Cooking Recipes: | Crafting Recipes: | Choose a Profession: | |
Scarecrow | Sprinkler | Rancher
Animal products worth 20% more. |
Tiller
Crops worth 10% more. (Bonus applies to all Vegetables and Flowers, plus any Fruit that has not been foraged) | ||
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Rancher: | Tiller: |
Loom | Keg | Coopmaster
Befriend coop animals quicker. Incubation time (for Incubator, Ostrich Incubator, and Slime Incubator) cut in half. (Also improves coop product quality, see details here) |
Artisan
Artisan goods (wine, cheese, oil, etc.) worth 40% more. (Note that oil does not actually benefit from the Artisan Profession) | ||
Shepherd
Befriend barn animals quicker. Sheep produce wool faster. (Also improves barn product quality, see details here) |
Agriculturist
All crops grow 10% faster. |
Mining
- Main article: Mining
Mining skill is increased by breaking rocks. Each level adds +1 to Pickaxe proficiency. You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by Pickaxe, Bombs, or by the action of Monsters.
Different rock types give different numbers of experience points.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
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Crafting Recipes: | Crafting Recipes: | Cooking Recipes: | Crafting Recipes: | Choose a Profession: | |
Cherry Bomb | Staircase | Miner's Treat | Miner
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Geologist
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Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Miner: | Geologist: |
Bomb | Transmute (Au) | Mega Bomb | Crystalarium | Blacksmith
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Excavator
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Prospector
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Gemologist
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Foraging
- Main article: Foraging
Foraging skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down Trees with an Axe. Each foraging skill level adds +1 axe proficiency.
Chopping down a tree gives 12 foraging experience points (granted all at once for the last chop that causes the tree to fall), and removing Large Stumps and Large Logs gives 25 exp. Removing regular tree stumps gives no experience.
Picking up Forage items around town gives 7 exp each (except for Snow Yam and Winter Root, which give no exp). Picking up a Truffle on the farm gives 7 exp. Harvesting a forage crop grown on the farm from Wild Seeds also gives 7 exp. When a player has the Gatherer profession, and harvesting one plant produces two forage items, 7 exp is given for each item, 14 exp altogether.
Spring Onions that grow in Cindersap Forest south of Leah's Cottage give 3 exp each when harvested.
Salmonberries give no foraging experience when harvested from bushes during Salmonberry Season.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
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Crafting Recipes: | Cooking Recipes: | Crafting Recipes: | Crafting Recipes: | Choose a Profession: | |
Wild Seeds (Sp) Field Snack
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Charcoal Kiln | Cookout Kit Moss Soup | Wild Seeds (Su) Tapper Mushroom Log
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Forester | Gatherer
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Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Forester: | Gatherer: |
Lightning Rod Wild Seeds (Fa) | Wild Seeds (Wi) | Survival Burger Warp Totem: Farm
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Rain Totem | Lumberjack
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Botanist
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Tapper
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Tracker
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Fishing
- Main article: Fishing
Fishing Skill is increased by catching Fish or Trash with a Fishing Rod/Pole or by harvesting Crab Pots.
Each level grants +1 Fishing Rod Proficiency, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. Fishing skill also increases the chance to find quality (silver or gold star) fish.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
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Crafting Recipes: | Crafting Recipes: | Crafting / Cooking Recipes: | Crafting Recipes: | Choose a Profession: | |
Casting distance increased by one tile | Bait
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Crab Pot Dish O' The Sea
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Deluxe Bait Worm Bin Recycling Machine
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Fisher
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Trapper
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Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting / Cooking Recipes: | Fisher: | Trapper: |
Bait Maker Spinner Trap Bobber Sonar Bobber
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Cork Bobber Treasure Hunter
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Deluxe Worm Bin Barbed Hook Dressed Spinner
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Seafoam Pudding Magnet
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Angler
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Mariner
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Pirate
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Luremaster |
Combat
- Main article: Combat
Combat skill is increased by fighting monsters. Generally, each level adds +5 health points.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
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Crafting Recipes: | Crafting Recipes: | Cooking Recipes: | Crafting Recipes: | Choose a Profession: | |
Sturdy Ring Bug Steak | Life Elixir | Roots Platter | Warrior Ring | Fighter
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Scout
(Note that the increase is multiplicative. The formula is: critChance = critChance * 1.5) |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting / Cooking Recipes: | Fighter: | Scout: |
Oil of Garlic | Ring of Yoba Thorns Ring | Explosive Ammo | Squid Ink Ravioli | Brute
(Stacks multiplicatively with Fighter) |
Acrobat
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Defender
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Desperado
(2x Critical strike damage) |
Skill-Based Title
Based on your total Skill level you get a certain Title under your name in the Skills tab of the Player Menu. Your level and title are also visible when hovering over your picture on the Inventory Tab of the Player Menu.
The level is calculated as follows: (farmingLevel + fishingLevel + foragingLevel + combatLevel + miningLevel + luckLevel) / 2
Here are the possible Titles:
- level >= 30: Farm King
- level > 28: Cropmaster
- level > 26: Agriculturist
- level > 24: Farmer
- level > 22: Rancher
- level > 20: Planter
- level > 18: Granger
- level > 16: Farmgirl/Farmboy
- level > 14: Sodbuster
- level > 12: Smallholder
- level > 10: Tiller
- level > 8: Farmhand
- level > 6: Cowpoke
- level > 4: Bumpkin
- level > 2: Greenhorn
- level <= 2: Newcomer
You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King. Unfortunately, luck level (a value separate from daily Luck) is not implemented in the game as of PC v1.11. Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills.
Skills & Stats | |
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Skills | Farming • Mining • Foraging • Fishing • Combat |
Stats | Attack • Crit. Chance • Crit. Power • Defense • Immunity • Luck • Magnetism • Speed • Weight |