Difference between revisions of "Crab Pot"
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+ | {{Spoiler}} | ||
+ | {{Stub|some missing mechanics}} | ||
{{Infobox | {{Infobox | ||
− | |source = Crafting | + | |eng = Crab Pot |
+ | |source = [[Crafting]] • [[Fish Shop]] | ||
|ingredients = {{name|Wood|40}}{{name|Iron Bar|3}} | |ingredients = {{name|Wood|40}}{{name|Iron Bar|3}} | ||
|tingredients = {{name|Wood|25}}{{name|Copper Bar|2}} | |tingredients = {{name|Wood|25}}{{name|Copper Bar|2}} | ||
|sellprice = 50 | |sellprice = 50 | ||
− | |quality = | + | |quality = false |
|recipe = [[File:Fishing Skill Icon.png|24px|link=]] [[Fishing]] Level 3 | |recipe = [[File:Fishing Skill Icon.png|24px|link=]] [[Fishing]] Level 3 | ||
}} | }} | ||
− | '''Crab | + | '''Crab Pots''' are floated on the shores of bodies of water (lakes, ponds, rivers, or oceans) and primed with [[bait]] to catch [[Fish#Crab Pot Fish|fish]]. Bait must be inserted every day. Players with the [[Skills#Fishing|Luremaster profession]] don't need to add bait. |
− | Harvesting a crab pot gives 5 [[Fishing]] experience points, even if [[trash]] is caught | + | Harvesting a crab pot gives 5 [[Fishing]] experience points, even if [[trash]] is caught, the item is normally a [[The Beach|Beach]] [[Foraging|forage]] item, or multiple items were caught in the Crab Pot. [[Fish]] caught with crab pots also count towards the four fishing [[achievements]] (Fisherman, Ol' Mariner, Master Angler, and Mother Catch). |
− | Crab pots can be [[Crafting|crafted]] or purchased | + | Crab pots can be [[Crafting|crafted]] or purchased from [[Fish Shop|Willy's Fish Shop]] for {{Price|1500}} after reaching [[Skills#Fishing|Fishing level 3]]. Three crab pots are rewarded for completing the {{Bundle|Crab||y}}. 1 Crab Pot is also one of the prizes from the [[Trout Derby]] festival. |
+ | |||
+ | If the player has the power from [[The Art O' Crabbing]] book, it gives Crab pots a 25% chance to yield double the amount of items. | ||
+ | |||
+ | ==Specialized Bait== | ||
+ | Any type of bait can be used in a crab pot. Using certain types of specialized types of bait will provide additional benefits: | ||
+ | *[[Deluxe Bait]] decreases the chance of junk and increases the quality of Crab Pot fish to silver. | ||
+ | *[[Wild Bait]] decreases the chance of junk by the same amount. | ||
+ | *[[Targeted Bait]] also decreases the chance of junk by the same amount and if used with a crab pot fish, increases the chance to catch that fish. | ||
+ | *[[Magnet]], [[Magic Bait]], and [[Challenge Bait]] do not provide additional benefits compared to [[Bait (item)|standard bait]]. | ||
==Stages== | ==Stages== | ||
Line 34: | Line 46: | ||
===Anywhere=== | ===Anywhere=== | ||
− | Unless the player has the [[Skills#Fishing|Mariner]] profession, the following [[trash]] items can be obtained by putting a crab pot in any type of water. The chance of trash | + | Unless the player has the [[Skills#Fishing|Mariner]] profession, the following [[trash]] items can be obtained by putting a crab pot in any type of water. The chance of trash is constant at 38% (30% if the player is using [[Deluxe Bait]], [[Wild Bait]], or [[Targeted Bait]]) regardless of luck or fishing skill (57% in the [[Farm Maps#Beach|Beach Farm]] pond). All trash items are equally likely to appear.<ref name="crabpot_chance" /> Trash can be [[Recycling Machine|recycled]] into useful items. |
{{#lst:Recycling Machine|trash}} | {{#lst:Recycling Machine|trash}} | ||
===Saltwater=== | ===Saltwater=== | ||
− | The following creatures can be caught by putting a crab pot in any saltwater location.<ref name="crabpot_chance" /> | + | The following creatures can be caught by putting a crab pot in any saltwater location.<ref name="crabpot_chance" /> |
{|class="wikitable sortable roundedborder" | {|class="wikitable sortable roundedborder" | ||
! style="width: 40px;" rowspan="2"|Image | ! style="width: 40px;" rowspan="2"|Image | ||
Line 53: | Line 65: | ||
|[[Lobster]] | |[[Lobster]] | ||
|{{Description|Lobster}} | |{{Description|Lobster}} | ||
− | |data-sort-value="120"|{{ | + | |data-sort-value="120"|{{Price|120}} |
|14% | |14% | ||
|4% | |4% | ||
Line 59: | Line 71: | ||
|- | |- | ||
|[[File:Clam.png|center]] | |[[File:Clam.png|center]] | ||
− | |[[Clam]] | + | |[[Clam]] |
|{{Description|Clam}} | |{{Description|Clam}} | ||
− | |data-sort-value="050"|{{ | + | |data-sort-value="050"|{{Price|50}} |
|14% | |14% | ||
|9% | |9% | ||
− | |{{name|Chowder | + | |{{name|Chowder}}<p>{{Bundle|Crab Pot}}</p> |
|- | |- | ||
|[[File:Crab.png|center]] | |[[File:Crab.png|center]] | ||
|[[Crab]] | |[[Crab]] | ||
|{{Description|Crab}} | |{{Description|Crab}} | ||
− | |data-sort-value="100"|{{ | + | |data-sort-value="100"|{{Price|100}} |
|14% | |14% | ||
|8% | |8% | ||
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|[[Cockle]] | |[[Cockle]] | ||
|{{Description|Cockle}} | |{{Description|Cockle}} | ||
− | |data-sort-value="050"|{{ | + | |data-sort-value="050"|{{Price|50}} |
|14% | |14% | ||
|12% | |12% | ||
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|[[Mussel]] | |[[Mussel]] | ||
|{{Description|Mussel}} | |{{Description|Mussel}} | ||
− | |data-sort-value="030"|{{ | + | |data-sort-value="030"|{{Price|30}} |
|14% | |14% | ||
|10% | |10% | ||
Line 93: | Line 105: | ||
|[[Shrimp]] | |[[Shrimp]] | ||
|{{Description|Shrimp}} | |{{Description|Shrimp}} | ||
− | |data-sort-value="060"|{{ | + | |data-sort-value="060"|{{Price|60}} |
|14% | |14% | ||
|10% | |10% | ||
Line 101: | Line 113: | ||
|[[Oyster]] | |[[Oyster]] | ||
|{{Description|Oyster}} | |{{Description|Oyster}} | ||
− | |data-sort-value="040"|{{ | + | |data-sort-value="040"|{{Price|40}} |
|14% | |14% | ||
|10% | |10% | ||
Line 108: | Line 120: | ||
===Freshwater=== | ===Freshwater=== | ||
− | The following creatures can be caught by putting a crab pot into any freshwater location.<ref name="crabpot_chance" /> | + | The following creatures can be caught by putting a crab pot into any freshwater location.<ref name="crabpot_chance" /> |
+ | |||
+ | [[Farm Pond]]s will yield Crab Pot Fish, even ponds where a Fishing Rod can only catch trash. Crab Pots also work in all underground locations (''e.g.,'' [[The Sewers]]). The pools found in [[the Mines]] are the only exceptions. While Crab Pots can be placed in the mine’s pools, they will vanish and be permanently lost after leaving the level. Crab Pots cannot be placed into fountains (''e.g.,'' in [[Pelican Town]] or outside the [[Spa]]). | ||
− | [[Farm | + | On the [[Farm Maps#Beach|Beach Farm]] pond, if the player does not have the [[Skills#Fishing|Mariner]] profession, the chances of catching a [[Crayfish]], [[Snail]], and [[Periwinkle]] are decreased by 31% as trash is more likely to be caught there. |
{|class="wikitable sortable roundedborder" | {|class="wikitable sortable roundedborder" | ||
Line 126: | Line 140: | ||
|[[Crayfish]] | |[[Crayfish]] | ||
|{{Description|Crayfish}} | |{{Description|Crayfish}} | ||
− | |data-sort-value="075"|{{ | + | |data-sort-value="075"|{{Price|75}} |
|33% | |33% | ||
|21% | |21% | ||
Line 134: | Line 148: | ||
|[[Snail]] | |[[Snail]] | ||
|{{Description|Snail}} | |{{Description|Snail}} | ||
− | |data-sort-value="065"|{{ | + | |data-sort-value="065"|{{Price|65}} |
|33% | |33% | ||
|20% | |20% | ||
Line 142: | Line 156: | ||
|[[Periwinkle]] | |[[Periwinkle]] | ||
|{{Description|Periwinkle}} | |{{Description|Periwinkle}} | ||
− | |data-sort-value="020"|{{ | + | |data-sort-value="020"|{{Price|20}} |
|33% | |33% | ||
|21% | |21% | ||
Line 157: | Line 171: | ||
==Gold per Day== | ==Gold per Day== | ||
− | Crab pots make on average {{ | + | Crab pots make on average {{Price|47}}/day in freshwater and {{Price|50.5}}/day in the ocean, assuming all [[trash]] is [[Recycling Machine|recycled]] and sold. This number can be increased to about {{Price|75}}/day for freshwater or {{Price|81.4}}/day for the ocean if all [[fish]] that are worth less than {{Price|75}} are converted into [[Sashimi]] and the [[Skills#Fishing|Mariner]] profession is chosen. <ref name="goldperday" /> |
==Tips== | ==Tips== | ||
* Because the [[#Freshwater|freshwater catches]] sell for a low value and can be easily caught in large quantities, they're ideal choices for turning into [[Quality Fertilizer]] or [[Sashimi]]. It might be helpful to put a handful of crab pots in the farm's ponds (where they're easily accessible to harvest daily) to make fertilizer/sashimi out of their catches and gain some Fishing experience. | * Because the [[#Freshwater|freshwater catches]] sell for a low value and can be easily caught in large quantities, they're ideal choices for turning into [[Quality Fertilizer]] or [[Sashimi]]. It might be helpful to put a handful of crab pots in the farm's ponds (where they're easily accessible to harvest daily) to make fertilizer/sashimi out of their catches and gain some Fishing experience. | ||
− | * When the [[Skills#Fishing|Luremaster Profession]] is taken, it becomes | + | * When the [[Skills#Fishing|Luremaster Profession]] is taken, it becomes easier to accidentally pick up the crab pots. Since 1.5, this has become easier to avoid; simply target a crab pot that still contains its daily catch, and hold the collection button. As long as the button is held, the player can collect as many as they like without fear of accidentally picking up the crab pot. Since 1.6.4 this is even easier to avoid, as there is now a short delay after collecting when the crab pot cannot be picked up. |
** Without the profession, the easiest way is to have the bait selected as the crab pots are emptied, easily baiting the pot right away. Baited Crab Pots cannot be picked up. | ** Without the profession, the easiest way is to have the bait selected as the crab pots are emptied, easily baiting the pot right away. Baited Crab Pots cannot be picked up. | ||
− | * Without the Trapper profession, the total cost of buying materials to build a crab pot is {{ | + | * Without the Trapper profession, the total cost of buying materials to build a crab pot is {{Price|3100}}. With the profession, the total cost of materials is {{Price|1300}}. However, these prices more than double starting in Year 2 due to the rise in the cost of raw materials, while the purchase price from [[Fish Shop|Willy's Fish Shop]] remains fixed at {{Price|1500}}. This makes it much more cost-effective to buy crab pots from Willy's starting in Year 2 instead of buying the ingredients, even with the Trapper profession. |
+ | |||
+ | ==Notes== | ||
+ | *Since the game uses a unique beach map during festival days, items a player has placed on [[the Beach]] (Crab Pots, [[Chest]]s, etc.) may disappear during the [[Night Market]]. These items should return on Winter 18. | ||
==References== | ==References== | ||
<references> | <references> | ||
<ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>. For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots). Note that the order in which catches are checked is not the same as the order in the <samp>Data\Fish</samp> table (see [[Talk:Crab Pot|Discussion]] for more details).</ref> | <ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>. For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots). Note that the order in which catches are checked is not the same as the order in the <samp>Data\Fish</samp> table (see [[Talk:Crab Pot|Discussion]] for more details).</ref> | ||
− | |||
<ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Updated Gold per Day|talk page]].</ref> | <ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Updated Gold per Day|talk page]].</ref> | ||
</references> | </references> | ||
Line 180: | Line 196: | ||
{{History|1.5.2|Fixed crash that could occur in Multiplayer when crab pots were removed by a farmhand.}} | {{History|1.5.2|Fixed crash that could occur in Multiplayer when crab pots were removed by a farmhand.}} | ||
{{History|1.5.3|Crab pots now check the professions of the player who refilled them. This fixes a case in multiplayer where a player's profession (such as Mariner) would appear to not work because the crab pot was originally placed in the water by someone else.}} | {{History|1.5.3|Crab pots now check the professions of the player who refilled them. This fixes a case in multiplayer where a player's profession (such as Mariner) would appear to not work because the crab pot was originally placed in the water by someone else.}} | ||
+ | {{History|1.6|Now one of the prizes from the [[Trout Derby]] festival. [[Clam]]s are now considered a [[fish]]. [[Clam]]s are no longer used in [[Speed-Gro]]. Increased chance of catching junk on the [[Farm Maps#Beach|Beach Farm]] pond. [[Deluxe Bait]], [[Targeted Bait]] and [[Wild Bait]] now provides special benefits when catching Crab Pot fish. The power from [[The Art O' Crabbing]] gives Crab Pots a 25% chance to yield double items.}} | ||
+ | {{History|1.6.4|Crab pots now have a short time period (0.75 seconds) after harvesting from them during which they can’t be removed.}} | ||
{{NavboxTools}} | {{NavboxTools}} | ||
Line 192: | Line 210: | ||
[[ja:カニかご]] | [[ja:カニかご]] | ||
[[ko:게잡이 통발]] | [[ko:게잡이 통발]] | ||
− | [[hu: | + | [[hu:Rákvarsa]] |
[[pt:Covo]] | [[pt:Covo]] | ||
[[ru:Крабовая ловушка]] | [[ru:Крабовая ловушка]] | ||
[[tr:Yengeç Çömleği]] | [[tr:Yengeç Çömleği]] | ||
[[zh:蟹笼]] | [[zh:蟹笼]] |
Latest revision as of 02:27, 28 May 2024
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
Article Stub
This article is marked as a stub for the following reason:
|
Crab Pot | |
Place it in the water, load it with bait, and check the next day to see if you've caught anything. Works in streams, lakes, and the ocean. | |
Information | |
Source | Crafting • Fish Shop |
Sell Price | 50g |
Crafting | |
Recipe Source | Fishing Level 3 |
Ingredients | Wood (40) Iron Bar (3) |
Trapper Ingredients | Wood (25) Copper Bar (2) |
Crab Pots are floated on the shores of bodies of water (lakes, ponds, rivers, or oceans) and primed with bait to catch fish. Bait must be inserted every day. Players with the Luremaster profession don't need to add bait.
Harvesting a crab pot gives 5 Fishing experience points, even if trash is caught, the item is normally a Beach forage item, or multiple items were caught in the Crab Pot. Fish caught with crab pots also count towards the four fishing achievements (Fisherman, Ol' Mariner, Master Angler, and Mother Catch).
Crab pots can be crafted or purchased from Willy's Fish Shop for 1,500g after reaching Fishing level 3. Three crab pots are rewarded for completing the Crab Pot Bundle in the Fish Tank. 1 Crab Pot is also one of the prizes from the Trout Derby festival.
If the player has the power from The Art O' Crabbing book, it gives Crab pots a 25% chance to yield double the amount of items.
Specialized Bait
Any type of bait can be used in a crab pot. Using certain types of specialized types of bait will provide additional benefits:
- Deluxe Bait decreases the chance of junk and increases the quality of Crab Pot fish to silver.
- Wild Bait decreases the chance of junk by the same amount.
- Targeted Bait also decreases the chance of junk by the same amount and if used with a crab pot fish, increases the chance to catch that fish.
- Magnet, Magic Bait, and Challenge Bait do not provide additional benefits compared to standard bait.
Stages
Crab pots have three stages, which can be distinguished visually:
Image | Description |
---|---|
The crab pot is empty. Without the Luremaster profession, bait must be added before it will catch anything. | |
The crab pot contains bait, and will catch something the next morning. (The 'empty' image will be seen instead with the Luremaster profession.) | |
The crab pot caught something and can be harvested. An icon of what it contains will appear above the crab pot. |
Catch
The day after placing a crab pot, the following items can be found in it:
Anywhere
Unless the player has the Mariner profession, the following trash items can be obtained by putting a crab pot in any type of water. The chance of trash is constant at 38% (30% if the player is using Deluxe Bait, Wild Bait, or Targeted Bait) regardless of luck or fishing skill (57% in the Beach Farm pond). All trash items are equally likely to appear.[1] Trash can be recycled into useful items.
Image | Name | Description | Produced from Recycling |
---|---|---|---|
Trash | It's junk. | Stone (1-3) 49% | |
Coal (1-3) 30% | |||
Iron Ore (1-3) 21% | |||
Driftwood | A piece of wood from the sea. | Wood (1-3) 75% | |
Coal (1-3) 25% | |||
Soggy Newspaper | This is trash. | Torch (3) 90% | |
Cloth (1) 10% | |||
Broken CD | It's a JojaNet 2.0 trial CD. They must've made a billion of these things. | Refined Quartz (1) | |
Broken Glasses | It looks like someone lost their glasses. They're busted. | Refined Quartz (1) |
Saltwater
The following creatures can be caught by putting a crab pot in any saltwater location.[1]
Image | Name | Description | Sell Price | Trap Chance | Used In | |
---|---|---|---|---|---|---|
Mariner | Non-Mariner | |||||
Lobster | A large ocean-dwelling crustacean with a strong tail. | 120g | 14% | 4% | Lobster Bisque Crab Pot Bundle "Wanted Lobster" Quest Elliott (Loved Gift) | |
Clam | There's a chewy little guy in there... | 50g | 14% | 9% | Chowder | |
Crab | A marine crustacean with two powerful pincers. | 100g | 14% | 8% | Crab Cakes Crab Pot Bundle | |
Cockle | A common saltwater clam. | 50g | 14% | 12% | Crab Pot Bundle | |
Mussel | A common bivalve that often lives in clusters. | 30g | 14% | 10% | Fish Stew Crab Pot Bundle | |
Shrimp | A scavenger that feeds off the ocean floor. Widely prized for its meat. | 60g | 14% | 10% | Tom Kha Soup Shrimp Cocktail Crab Pot Bundle | |
Oyster | Constantly filters water to find food. In the process, it removes dangerous toxins from the environment. | 40g | 14% | 10% | Crab Pot Bundle |
Freshwater
The following creatures can be caught by putting a crab pot into any freshwater location.[1]
Farm Ponds will yield Crab Pot Fish, even ponds where a Fishing Rod can only catch trash. Crab Pots also work in all underground locations (e.g., The Sewers). The pools found in the Mines are the only exceptions. While Crab Pots can be placed in the mine’s pools, they will vanish and be permanently lost after leaving the level. Crab Pots cannot be placed into fountains (e.g., in Pelican Town or outside the Spa).
On the Beach Farm pond, if the player does not have the Mariner profession, the chances of catching a Crayfish, Snail, and Periwinkle are decreased by 31% as trash is more likely to be caught there.
Image | Name | Description | Sell Price | Trap Chance | Used In | |
---|---|---|---|---|---|---|
Mariner | Non-Mariner | |||||
Crayfish | A small freshwater relative of the lobster. | 75g | 33% | 21% | Fish Stew Crab Pot Bundle | |
Snail | A wide-ranging mollusc that lives in a spiral shell. | 65g | 33% | 20% | Escargot Crab Pot Bundle Vincent (loved Gift) | |
Periwinkle | A tiny freshwater snail that lives in a blue shell. | 20g | 33% | 21% | Strange Bun Fish Stew Crab Pot Bundle |
Gifting
Villager Reactions
| |
---|---|
Hate | Abigail • Alex • Caroline • Clint • Demetrius • Dwarf • Elliott • Emily • Evelyn • George • Gus • Haley • Harvey • Jas • Jodi • Kent • Krobus • Leah • Leo • Lewis • Linus • Marnie • Maru • Pam • Penny • Pierre • Robin • Sam • Sandy • Sebastian • Shane • Vincent • Willy • Wizard |
Dyeing
Crab Pot can be used in dyeing, serving as an orange dye at the dye pots, located in Emily's and Haley's house, 2 Willow Lane.
Gold per Day
Crab pots make on average 47g/day in freshwater and 50.5g/day in the ocean, assuming all trash is recycled and sold. This number can be increased to about 75g/day for freshwater or 81.4g/day for the ocean if all fish that are worth less than 75g are converted into Sashimi and the Mariner profession is chosen. [2]
Tips
- Because the freshwater catches sell for a low value and can be easily caught in large quantities, they're ideal choices for turning into Quality Fertilizer or Sashimi. It might be helpful to put a handful of crab pots in the farm's ponds (where they're easily accessible to harvest daily) to make fertilizer/sashimi out of their catches and gain some Fishing experience.
- When the Luremaster Profession is taken, it becomes easier to accidentally pick up the crab pots. Since 1.5, this has become easier to avoid; simply target a crab pot that still contains its daily catch, and hold the collection button. As long as the button is held, the player can collect as many as they like without fear of accidentally picking up the crab pot. Since 1.6.4 this is even easier to avoid, as there is now a short delay after collecting when the crab pot cannot be picked up.
- Without the profession, the easiest way is to have the bait selected as the crab pots are emptied, easily baiting the pot right away. Baited Crab Pots cannot be picked up.
- Without the Trapper profession, the total cost of buying materials to build a crab pot is 3,100g. With the profession, the total cost of materials is 1,300g. However, these prices more than double starting in Year 2 due to the rise in the cost of raw materials, while the purchase price from Willy's Fish Shop remains fixed at 1,500g. This makes it much more cost-effective to buy crab pots from Willy's starting in Year 2 instead of buying the ingredients, even with the Trapper profession.
Notes
- Since the game uses a unique beach map during festival days, items a player has placed on the Beach (Crab Pots, Chests, etc.) may disappear during the Night Market. These items should return on Winter 18.
References
- ↑ 1.0 1.1 1.2 Crab pot contents are determined by CrabPot::DayUpdate. For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in Fish.xnb. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots). Note that the order in which catches are checked is not the same as the order in the Data\Fish table (see Discussion for more details).
- ↑ See the calculations on the talk page.
History
- 1.0: Introduced.
- 1.01: Fixed issues regarding placing and removing crab pots.
- 1.02: Fixed more issues regarding crab pots.
- 1.4: Moving the cursor over a crab pot while holding the action button no longer incorrectly picks it up. Fixed issue where the crab pot placement cursor was always green. Fixed bug where multiple "inventory full" messages would show when harvesting from a Crab Pot with a full inventory.
- 1.4.4: Fixed issue where crab pots were rendered incorrectly in The Desert.
- 1.5.2: Fixed crash that could occur in Multiplayer when crab pots were removed by a farmhand.
- 1.5.3: Crab pots now check the professions of the player who refilled them. This fixes a case in multiplayer where a player's profession (such as Mariner) would appear to not work because the crab pot was originally placed in the water by someone else.
- 1.6: Now one of the prizes from the Trout Derby festival. Clams are now considered a fish. Clams are no longer used in Speed-Gro. Increased chance of catching junk on the Beach Farm pond. Deluxe Bait, Targeted Bait and Wild Bait now provides special benefits when catching Crab Pot fish. The power from The Art O' Crabbing gives Crab Pots a 25% chance to yield double items.
- 1.6.4: Crab pots now have a short time period (0.75 seconds) after harvesting from them during which they can’t be removed.
Tools | |
---|---|
Basic | Axes • Golden Scythe • Iridium Scythe • Hoes • Pans • Pickaxes • Scythe • Trash Cans • Watering Cans |
Fishing | Training Rod • Bamboo Pole • Fiberglass Rod • Iridium Rod • Advanced Iridium Rod • Crab Pot |
Other | Auto-Grabber • Auto-Petter • Hay Hopper • Heater • Incubator • Milk Pail • Ostrich Incubator • Shears |