Fish Pond

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Fish Pond
Fish Pond.png
Raise fish and harvest their produce. Fish multiply over time.
Information
Build cost: data-sort-value="5000">Gold.png5,000g
Build materials: Stone.png Stone (200)Seaweed.png Seaweed (5)Green Algae.png Green Algae (5)
Size: 5x5
5x5

The Fish Pond is a type of farm building purchasable from Robin at the Carpenter's Shop. It takes two days to build and occupies a 5x5 tile space.

The following can be placed in a Fish Pond:

  • All fish caught with Fishing Rod or Crab Pot, except Legendary fish and Qi's Extended Family
  • Coral and Sea Urchin (for simplicity, these are included when referencing fish in a Fish Pond, even though they are otherwise considered forage and not fish)

The following cannot be placed in a Fish Pond:

Fish in a Fish Pond have a chance to produce Roe or certain other items. The chance of producing an item and the item produced is determined randomly based on the contents and population of the Fish Pond. Also, fish reproduce up to the limit of their Fish Pond, except Tiger Trout, which do not reproduce. The time it takes for a new fish to spawn varies from 1 to 5 days, depending on the fish.

Fish can be harvested one at a time by casting the fishing pole into the pond. Harvested fish are always of regular quality (even if higher quality fish were thrown into the pond). Although energy is consumed when casting the rod into the pond, a simplified mechanism is used for catching the fish: fish are caught automatically (without the minigame), no bait is consumed, and the durability of tackle is not depleted. The fish do not count towards the Fish Collection, and no fishing experience is gained by harvesting fish from a pond. However, fishing experience is gained when completing fish pond quests or collecting items produced by a pond.

Each pond holds only one type of fish at a time. Ponds are populated by holding the desired fish (with the inventory menu closed) and right-clicking on the pond to "throw" the fish in. Attempting to throw in a legendary fish yields a prompt saying "The [fish] wouldn't be happy in there." Attempting to throw a fish into a pond that already contains a different type of fish yields a prompt saying that type of fish doesn't want to live in a pond of another type.

The standard initial capacity of a pond is three fish. Several rare fish have an initial capacity of just one fish, namely Blobfish, Ghostfish, Ice Pips, Lava Eels, Slimejacks, Stonefish, Sturgeons, Void Salmons, and Woodskips. Conversely, Tiger Trout, Sea Urchins, and Coral have an initial capacity of ten.

Empty Pond

A fish pond can be emptied either by using a fishing rod to catch and remove each fish, or by selecting the “empty pond” option in the fish pond menu.

Catching and removing all the fish simply reduces the pond population but does not reset the pond. Only the same species of fish can be added to the pond; all quest-related capacity increases are retained.

Selecting the “empty pond” option in the fish pond fully resets the pond, returning it to the same state as a newly built pond. However, all fish in the pond are lost. To avoid this, catch and remove all of the fish before resetting the pond.

Quests

Fish in a pond reproduce at a fixed rate until they reach the pond's current capacity. Fish quests allow the player to increase the capacity of the pond, up to a maximum capacity of 10 fish.

The fish spawn frequency is species dependent, and ranges from 1 to 5 days for most fish (the one exception is Tiger Trout, which does not reproduce). More expensive fish spawn more slowly. Fish will reproduce even if only one fish is present in the pond. Instead of waiting for fish spawning, more fish can be thrown into the pond up to its current capacity.

A new fish quest is initiated when population growth is prevented by the pond capacity. This is indicated by an exclamation point appearing in the center of the pond. A quest is not triggered if the player throws fish into a pond to reach capacity. Instead, the player must wait 1-5 days for the fish quest to start. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start Spawn_Frequency days after the last spawning event or completed quest). Also, removing fish from a pond with an active quest disables the quest and removes the quest exclamation point, but it does not reset the quest -- as soon as the pond returns to capacity, the quest resumes with the same item requested again.

The fish quests require the player to fetch a specified number of one item and throw it into the pond. If multiples of an item are requested, they are added one at a time, meaning different qualities can be combined. When a quest is completed, the fish will jump out of the pond and thank the player (using one of 19 responses). Also, the player is granted 25-45 Fishing XP (dependent upon the fish spawning frequency, XP = 20 + 5 × Spawn_Frequency).

The possible items depend upon the fish species and the pond capacity. When multiple items are possible for a given quest (or when the number of requested items is variable), the details of the request are randomly selected when the quest initiates. The random selection is seeded based on the fish pond location and day when the quest initiated; reloading a game save will not alter the selection.

The fish population does not immediately increase when a quest is complete. Instead, the fish spawning clock resets to zero days, and the next population increase happens Spawn_Frequency days later. This means that even if a fish quest is completed immediately, the fish population takes more than twice as long to increase each time there is a quest. For example, instead of taking 45 days for an Ice Pip pip pond to reach a population of 10, it takes at least 69 days (assuming only one initial fish is thrown into the pond).

Fish Population Quest Occurs at Item(s) Required Normal Spawn Frequency
Lionfish.png Lionfish 3 Ginger.png Ginger (3) or Pineapple.png Pineapple (1) 3 days
5 Mango.png Mango (1)
Blue Discus.png Blue Discus 3 Taro Root.png Taro Root (3) 3 days
5 Taro Root.png Taro Root (10)
Stingray.png Stingray 3 Cinder Shard.png Cinder Shard (7) 4 days
5 Dragon Tooth.png Dragon Tooth (1)
Squid.png Squid 3 Coral.png Coral (3) or Sea Urchin.png Sea Urchin (1) 3 days
5 Sardine.png Sardine (2)
Midnight Squid.png Midnight Squid 3 Coral.png Coral (3) or Sea Urchin.png Sea Urchin (2) 3 days
5 Sardine.png Sardine (2)
8 Ocean Stone.png Ocean Stone (1)
Carp.png Carp 3 Green Algae.png Green Algae (2) 1 day
5 Cave Carrot.png Cave Carrot (2)
Herring.png Herring 3 Driftwood.png Driftwood (3) 1 day
5 Coral.png Coral (1)
Sunfish.png Sunfish 3 Acorn.png Acorn (2) or Geode.png Geode (2) 1 day
5 Amethyst.png Amethyst (1) or Mixed Seeds.png Mixed Seeds (3)
Blobfish.png Blobfish 1 Coral.png Coral (3) or Frozen Tear.png Frozen Tear (2) or Sea Urchin.png Sea Urchin (2) 4 days
3 Coffee Bean.png Coffee Bean (5) or Mayonnaise.png Mayonnaise (1) or Pizza.png Pizza (1)
5 Cookie.png Cookie (1) or Green Tea.png Green Tea (1) or Wine.png Wine (1)
7 Rainbow Shell.png Rainbow Shell (1) or Rice Pudding.png Rice Pudding (1)
Lava Eel.png Lava Eel 1 Fire Quartz.png Fire Quartz (3) 5 days
3 Basalt.png Basalt (1) or Diamond.png Diamond (2) or Dwarf Scroll III.png Dwarf Scroll III (1)
5 Mega Bomb.png Mega Bomb (2)
7 Iridium Bar.png Iridium Bar (1)
Woodskip.png Woodskip 1 Hardwood.png Hardwood (10) 2 days
3 Common Mushroom.png Common Mushroom (2-3) or Red Mushroom.png Red Mushroom (2-3)
5 Oak Resin.png Oak Resin (1) or Pine Tar.png Pine Tar (1)
7 Jade.png Jade (2) or Tea Leaves.png Tea Leaves (1)
Sandfish.png Sandfish Scorpion Carp.png Scorpion Carp 3 Cactus Fruit.png Cactus Fruit (3) or Coconut.png Coconut (3) 4 days
5 Golden Relic.png Golden Relic (1)
Void Salmon.png Void Salmon 1 Void Essence.png Void Essence (5) 4 days
3 Bat Wing.png Bat Wing (10)
5 Diamond.png Diamond (1) or Void Egg.png Void Egg (1)
7 Iridium Ore.png Iridium Ore (1)
Slimejack.png Slimejack 1 Slime.png Slime (20) 3 days
3 Bug Meat.png Bug Meat (10)
5 Algae Soup.png Algae Soup (1) or Wild Bait.png Wild Bait (5)
7 Petrified Slime.png Petrified Slime (1)
Stonefish.png Stonefish 1 Copper Ore.png Copper Ore (10) 5 days
3 Earth Crystal.png Earth Crystal (5)
5 Coal.png Coal (10) or Geode.png Geode (5)
7 Copper Bar.png Copper Bar (4) or Refined Quartz.png Refined Quartz (5)
Ice Pip.png Ice Pip 1 Iron Ore.png Iron Ore (10) 5 days
3 Frozen Tear.png Frozen Tear (5)
5 Coal.png Coal (10) or Crystal Fruit.png Crystal Fruit (1) or Frozen Geode.png Frozen Geode (5)
7 Iron Bar.png Iron Bar (4) or Refined Quartz.png Refined Quartz (10)
Ghostfish.png Ghostfish 1 Quartz.png Quartz (5) 2 days
3 Cave Carrot.png Cave Carrot (5)
5 White Algae.png White Algae (5)
7 Dwarf Scroll I.png Dwarf Scroll I (1) or Dwarf Scroll II.png Dwarf Scroll II (1) or Refined Quartz.png Refined Quartz (2)
Sturgeon.png Sturgeon 1 Diamond.png Diamond (1) 4 days
3 Jelly.png Jelly (1) or Maple Syrup.png Maple Syrup (2) or Pickles.png Pickles (1)
5 Omni Geode.png Omni Geode (3)
7 Nautilus Shell.png Nautilus Shell (1)
Super Cucumber.png Super Cucumber 3 Coral.png Coral (3) or Honey.png Honey (1) or Oyster.png Oyster (1) or Driftwood.png Driftwood (3) or Refined Quartz.png Refined Quartz (3) 4 days
5 Dried Starfish.png Dried Starfish (1) or Emerald.png Emerald (2) or Omni Geode.png Omni Geode (2-3) or Purple Mushroom.png Purple Mushroom (2-3)
7 Diamond.png Diamond (1) or Gold Bar.png Gold Bar (3) or Iridium Ore.png Iridium Ore (1) or Jelly.png Jelly (1) or Pickles.png Pickles (1) or Sea Urchin.png Sea Urchin (2)
Octopus.png Octopus 3 Coral.png Coral (3) or Honey.png Honey (1) or Oyster.png Oyster (1) or Refined Quartz.png Refined Quartz (3) 4 days
5 Dried Starfish.png Dried Starfish (1) or Emerald.png Emerald (2) or Omni Geode.png Omni Geode (2-3) or Purple Mushroom.png Purple Mushroom (2-3)
7 Green Tea.png Green Tea (1)
Rainbow Trout.png Rainbow Trout 3 Coral.png Coral (3) or Honey.png Honey (1) or Oyster.png Oyster (1) or Refined Quartz.png Refined Quartz (3) 2 days
5 Dried Starfish.png Dried Starfish (1) or Emerald.png Emerald (2) or Omni Geode.png Omni Geode (2-3) or Purple Mushroom.png Purple Mushroom (2-3)
7 Diamond.png Diamond (1) or Gold Bar.png Gold Bar (3) or Iridium Ore.png Iridium Ore (1) or Jelly.png Jelly (1) or Pickles.png Pickles (1)
Spook Fish.png Spook Fish 3 Amethyst.png Amethyst (3) or Coral.png Coral (3) or Iron Bar.png Iron Bar (3) or Oyster.png Oyster (1) or Red Mushroom.png Red Mushroom (3) or Refined Quartz.png Refined Quartz (3) 4 days
5 Dried Starfish.png Dried Starfish (1) or Emerald.png Emerald (2) or Granite.png Granite (1) or Omni Geode.png Omni Geode (2-3) or Purple Mushroom.png Purple Mushroom (2-3)
7 Diamond.png Diamond (1) or Gold Bar.png Gold Bar (3) or Iridium Ore.png Iridium Ore (1) or Mayonnaise.png Mayonnaise (1) or Pickles.png Pickles (1)
Catfish.png Catfish 3 Amethyst.png Amethyst (2) or Copper Bar.png Copper Bar (3) or {Name|Red Mushroom|3}} or Topaz.png Topaz (2) 4 days
5 Bat Wing.png Bat Wing (10) or Earth Crystal.png Earth Crystal (2) or Mixed Seeds.png Mixed Seeds (5) or Purple Mushroom.png Purple Mushroom (2-3)
7 Diamond.png Diamond (1) or Iron Bar.png Iron Bar (3) or Mayonnaise.png Mayonnaise (1) or Pickles.png Pickles (1)
Dorado.png Dorado Lingcod.png Lingcod Pike.png Pike 3 Bream.png Bream (2) or Carp.png Carp (2) or Chub.png Chub (2) 3 days
5 Bullhead.png Bullhead (2) or Largemouth Bass.png Largemouth Bass (2)
7 Ghostfish.png Ghostfish (2) or Sandfish.png Sandfish (2) or Woodskip.png Woodskip (2)
Coral.png Coral N/A N/A 2 days
Sea Urchin.png Sea Urchin N/A N/A 4 days
Crayfish.png Crayfish Snail.png Snail 3 Clay.png Clay (5) or Fiber.png Fiber (15) 2 days
5 Bug Meat.png Bug Meat (10) or Cave Carrot.png Cave Carrot (1) or Hardwood.png Hardwood (5)
7 Field Snack.png Field Snack (1) or Solar Essence.png Solar Essence (5) or Wild Bait.png Wild Bait (1)
Periwinkle.png Periwinkle 3 Clay.png Clay (5) or Fiber.png Fiber (15) 1 day
5 Bug Meat.png Bug Meat (10) or Cave Carrot.png Cave Carrot (1) or Hardwood.png Hardwood (5)
7 Field Snack.png Field Snack (1) or Solar Essence.png Solar Essence (5) or Wild Bait.png Wild Bait (1)
Mussel.png Mussel 3 Clay.png Clay (5) 1 day
5 Bug Meat.png Bug Meat (10) or Quartz.png Quartz (5)
7 Sea Urchin.png Sea Urchin (1) or Solar Essence.png Solar Essence (5) or Wild Bait.png Wild Bait (1)
Cockle.png Cockle Oyster.png Oyster Shrimp.png Shrimp 3 Clay.png Clay (5) 2 days
5 Bug Meat.png Bug Meat (10) or Quartz.png Quartz (5)
7 Sea Urchin.png Sea Urchin (1) or Solar Essence.png Solar Essence (5) or Wild Bait.png Wild Bait (1)
Crab.png Crab Lobster.png Lobster 3 Clay.png Clay (5) 3 days
5 Bug Meat.png Bug Meat (10) or 5 Quartz.png Quartz
7 Sea Urchin.png Sea Urchin (1) or Solar Essence.png Solar Essence (5) or Wild Bait.png Wild Bait (1)
Anchovy.png Anchovy 3 Driftwood.png Driftwood (3) or Frozen Geode.png Frozen Geode (1) or Seaweed.png Seaweed (1-2) 1 day
5 Clam.png Clam (2) or Coral.png Coral (2)
7 Aquamarine.png Aquamarine (2) or Mussel.png Mussel (1) or Sea Urchin.png Sea Urchin (2)
Albacore.png Albacore Halibut.png Halibut Red Mullet.png Red Mullet Red Snapper.png Red Snapper Sardine.png Sardine Sea Cucumber.png Sea Cucumber Tilapia.png Tilapia 3 Driftwood.png Driftwood (3) or Frozen Geode.png Frozen Geode (1) or Seaweed.png Seaweed (1-2) 2 days
5 Clam.png Clam (2) or Coral.png Coral (2)
7 Aquamarine.png Aquamarine (2) or Mussel.png Mussel (1) or Sea Urchin.png Sea Urchin (2)
Eel.png Eel Flounder.png Flounder Tuna.png Tuna 3 Driftwood.png Driftwood (3) or Frozen Geode.png Frozen Geode (1) or Seaweed.png Seaweed (1-2) 3 days
5 Clam.png Clam (2) or Coral.png Coral (2)
7 Aquamarine.png Aquamarine (2) or Mussel.png Mussel (1) or Sea Urchin.png Sea Urchin (2)
Pufferfish.png Pufferfish 3 Driftwood.png Driftwood (3) or Frozen Geode.png Frozen Geode (1) or Seaweed.png Seaweed (1-2) 4 days
5 Clam.png Clam (2) or Coral.png Coral (2)
7 Aquamarine.png Aquamarine (2) or Mussel.png Mussel (1) or Sea Urchin.png Sea Urchin (2)
Bream.png Bream Chub.png Chub Perch.png Perch Salmon.png Salmon Shad.png Shad Smallmouth Bass.png Smallmouth Bass 3 Acorn.png Acorn (3) or Bug Meat.png Bug Meat (10) or Maple Seed.png Maple Seed (3) or Pine Cone.png Pine Cone (3) 2 days
5 Gold Ore.png Gold Ore (3) or Maple Syrup.png Maple Syrup (1) or Mixed Seeds.png Mixed Seeds (3)
7 Crayfish.png Crayfish (1) or Honey.png Honey (1) or Jade.png Jade (2) or Periwinkle.png Periwinkle (1)
Walleye.png Walleye 3 Acorn.png Acorn (3) or Bug Meat.png Bug Meat (10) or Maple Seed.png Maple Seed (3) or Pine Cone.png Pine Cone (3) 3 days
5 Gold Ore.png Gold Ore (3) or Maple Syrup.png Maple Syrup (1) or Mixed Seeds.png Mixed Seeds (3)
7 Crayfish.png Crayfish (1) or Honey.png Honey (1) or Jade.png Jade (2) or Periwinkle.png Periwinkle (1)
Bullhead.png Bullhead 3 Bug Meat.png Bug Meat (10) or Clay.png Clay (2-3 ) or Green Algae.png Green Algae (2-3) or Slime.png Slime (5) 2 days
5 Common Mushroom.png Common Mushroom (2-3) or Earth Crystal.png Earth Crystal (1-2) or Limestone.png Limestone (1)
7 Mudstone.png Mudstone (1) or Snail.png Snail (1) or Wild Bait.png Wild Bait (5)
Largemouth Bass.png Largemouth Bass 3 Bug Meat.png Bug Meat (10) or Clay.png Clay (2-3 ) or Green Algae.png Green Algae (2-3) or Slime.png Slime (5) 3 days
5 Common Mushroom.png Common Mushroom (2-3) or Earth Crystal.png Earth Crystal (1-2) or Limestone.png Limestone (1)
7 Mudstone.png Mudstone (1) or Snail.png Snail (1) or Wild Bait.png Wild Bait (5)
Midnight Carp.png Midnight Carp 3 Bug Meat.png Bug Meat (10) or Clay.png Clay (2-3 ) or Green Algae.png Green Algae (2-3) or Slime.png Slime (5) 4 days
5 Common Mushroom.png Common Mushroom (2-3) or Earth Crystal.png Earth Crystal (1-2) or Limestone.png Limestone (1)
7 Mudstone.png Mudstone (1) or Snail.png Snail (1) or Wild Bait.png Wild Bait (5)

Produce

Fish ponds may produce items in the chum bucket daily, with items being more likely at higher fish populations. The most common item is Roe, but at high populations, some fish can produce rare or valuable items.

Any produced items are collected by clicking on the fish pond. Uncollected items only persist to the next day if new items are not produced; otherwise the new items replace the uncollected items. Collecting an item grants Fishing XP according to XP = 10 + (0.04 × the sell price of the item)

The base chance that an item is possible ranges from 23% to 95% (base_chance = (population of pond × 0.08) + 0.15)[1]. Empty ponds never produce items. The game then selects which item will appear, based on the fish species and population. The item-selection can produce no item (especially at low populations), meaning that the overall daily item chance may be much lower than the base 23-95% value.

The table below shows all possible fish pond products, along with the required fish pond population for the item to be possible. The column "% of Items" provides each item's chance as a fraction of all items produced by the pond[2]. The column "Overall Daily Chance" is the chance of the item appearing on a given day, obtained by multiplying the base chance (23-95%) by the "% of Items". Both chances may vary depending upon the fish pond population, as may the possible counts of a given item. More details on all item chances are provided on each individual fish page.

Fish Item(s) Produced Required Population % of Items Overall Daily Chance
Lionfish.png Lionfish Roe.png Roe (1) 1 71-100% 23-67%
Taro Tuber.png Taro Tuber (2-5) 4 10-28% 20-26%
Tiger Slime Egg.png Tiger Slime Egg (1) 9 2% 1.7-1.9%
Blue Discus.png Blue Discus Roe.png Roe (1) 1 80-100% 23-76%
Banana.png Banana (1) 4 7-16% 5-15%
Golden Coconut.png Golden Coconut (1) 9 5% 4%
Stingray.png Stingray Roe.png Roe (1) 1 80-100% 18-77%
Magma Cap.png Magma Cap (1) 4 5% 2%
Cinder Shard.png Cinder Shard (2-5) 7 8-10% 7-9%
Dragon Tooth.png Dragon Tooth (1) 9 5% 5%
Battery Pack.png Battery Pack (1) 9 10% 9-10%
Squid.png Squid Squid Ink.png Squid Ink (1) 1 25-100% 6-95%
Midnight Squid.png Midnight Squid Squid Ink.png Squid Ink (1) 1 20-97% 5-92%
Carp.png Carp Catfish.png Catfish Herring.png Herring Roe.png Roe (1) 1 100% 23-95%
Sunfish.png Sunfish Roe.png Roe (1) 1 83-90% 21-79%
Solar Essence.png Solar Essence (1) 10 8% 8%
Blobfish.png Blobfish Roe.png Roe (1-2) 1 90-100% 21-91%
Pearl.png Pearl (1) 9 2% 1.7-1.9%
Warp Totem Farm.png Warp Totem: Farm (5) 9 2% 1.7-1.9%
Lava Eel.png Lava Eel Roe.png Roe (1-3) 1 72-90% 18-79%
Gold Ore.png Gold Ore (5) 3 7-10% 4-8%
Spicy Eel.png Spicy Eel (5) 9 4% 3-4%
Magma Geode.png Magma Geode (5-10) 9 2-5% 1.7-5%
Woodskip.png Woodskip Roe.png Roe (1) 1 47-66% 15-45%
Wood.png Wood (1-10) 1 20-27% 5-22%
Hardwood.png Hardwood (5) 6 8-10% 6-7%
Acorn.png Acorn (1-5) 9 5% 4-5%
Maple Seed.png Maple Seed (1-5) 9 5% 4-5%
Pine Cone.png Pine Cone (1-5) 9 5% 4%
Tiger Trout.png Tiger Trout Roe.png Roe (1-2) 1 100% 23-95%
Sandfish.png Sandfish Scorpion Carp.png Scorpion Carp Roe.png Roe (1-3) 1 75-88% 17-82%
Cactus Seeds.png Cactus Seeds (2-5) 10 5% 5%
Void Salmon.png Void Salmon Roe.png Roe (1-3) 1 87-100% 23-83%
Void Essence.png Void Essence (5-10) 8 8% 6-7%
Void Egg.png Void Egg (1) 9 5% 4-5%
Slimejack.png Slimejack Roe.png Roe (1) 1 46-80% 18-57%
Green Algae.png Green Algae (1) 3 6-10% 4-8%
Slime.png Slime (10-50) 9 34% 30-32%
Green Slime Egg.png Green Slime Egg (1) 9 2% 1.7-1.9%
Stonefish.png Stonefish Roe.png Roe (1) 1 23-43% 6-41%
Copper Ore.png Copper Ore (5) 3 8-10% 4-8%
Geode.png Geode (1-5) 9 16% 14-15%
Stone.png Stone (30) 9 7% 6-7%
Diamond.png Diamond (1) 9 0.8% 0.7%
Ice Pip.png Ice Pip Roe.png Roe (1) 1 23-43% 6-41%
Iron Ore.png Iron Ore (5) 3 8-10% 4-8%
Frozen Geode.png Frozen Geode (1-5) 9 16% 14-15%
Frozen Tear.png Frozen Tear (5) 9 7% 6-7%
Diamond.png Diamond (1) 9 0.8% 0.7%
Ghostfish.png Ghostfish Roe.png Roe (1) 1 72-100% 23-73%
Quartz.png Quartz (1-3) 3 8-17% 3-17%
White Algae.png White Algae (5) 9 5% 4-5%
Refined Quartz.png Refined Quartz (1) 9 4% 4%
Pale Broth.png Pale Broth (3) 9 1.9% 1.7-1.8%
Sturgeon.png Sturgeon Roe.png Roe (1-2) 1 20-100% 5-95%
Super Cucumber.png Super Cucumber Roe.png Roe (1) 1 90-100% 23-86%
Iridium Ore.png Iridium Ore (1-3) 9 5% 4-5%
Amethyst.png Amethyst (1-3) 9 5% 4-5%
Octopus.png Octopus Roe.png Roe (1) 1 83-100% 23-79%
Omni Geode.png Omni Geode (1-10) 9 17% 15-16%
Rainbow Trout.png Rainbow Trout Roe.png Roe (1) 1 98-100% 23-93%
Rainbow Shell.png Rainbow Shell (1) 9 2% 1.7-1.9%
Prismatic Shard.png Prismatic Shard (1) 9 0.1% 0.09%
Spook Fish.png Spook Fish Roe.png Roe (1) 1 100% 23-95%
Treasure Chest.png Treasure Chest (1) 9 0.3% 0.3%
Dorado.png Dorado Lingcod.png Lingcod Pike.png Pike Roe.png Roe (1) 1 95-100% 23-90%
Bug Meat.png Bug Meat (20) 9 5% 4-5%
Coral.png Coral Dolomite.png Dolomite (1) 9 6% 5-6%
Limestone.png Limestone (1) 9 6% 5%
Sea Urchin.png Sea Urchin Roe.png Roe (1-5) 1 10-53% 2.3-50%
Crayfish.png Crayfish Periwinkle.png Periwinkle Snail.png Snail Roe.png Roe (1) 1 12-14% 3-12%
Trash (item).png Trash (item) (1) 1 7-8% 1.9-7%
Green Algae.png Green Algae (1-3) 1 5% 1.1-4%
Driftwood.png Driftwood (1) 1 4-5% 1-4%
Broken Glasses.png Broken Glasses (1) 1 4% 1-4%
Broken CD.png Broken CD (1) 1 4% 0.9-3%
Soggy Newspaper.png Soggy Newspaper (1) 1 3-4% 0.9-3%
Mixed Seeds.png Mixed Seeds (2-3) 5 4-5% 3-4%
Warp Totem Mountains.png Warp Totem: Mountains (1) 9 8% 7%
Cockle.png Cockle Crab.png Crab Lobster.png Lobster Mussel.png Mussel Oyster.png Oyster Shrimp.png Shrimp Roe.png Roe (1) 1 11-13% 3-10%
Seaweed.png Seaweed (1-3) 1 8-9% 2-8%
Trash (item).png Trash (item) (1) 1 6-8% 1.9-6%
Driftwood.png Driftwood (1) 1 3-4% 1-3%
Broken Glasses.png Broken Glasses (1) 1 3-4% 0.9-3%
Broken CD.png Broken CD (1) 1 3-4% 0.9-3%
Soggy Newspaper.png Soggy Newspaper (1) 1 3-4% 0.9-3%
Coral.png Coral (1) 5 6% 4-6%
Sea Urchin.png Sea Urchin (1) 5 4-5% 3-4%
Warp Totem Beach.png Warp Totem: Beach (1) 9 7% 6-7%
Nautilus Shell.png Nautilus Shell (1) 9 2% 1.7-1.9%
Albacore.png Albacore Anchovy.png Anchovy Eel.png Eel Flounder.png Flounder Halibut.png Halibut Pufferfish.png Pufferfish Red Mullet.png Red Mullet Red Snapper.png Red Snapper Sardine.png Sardine Sea Cucumber.png Sea Cucumber Tilapia.png Tilapia Tuna.png Tuna Roe.png Roe (1) 1 70-100% 16-95%
Bream.png Bream Bullhead.png Bullhead Chub.png Chub Largemouth Bass.png Largemouth Bass Midnight Carp.png Midnight Carp Perch.png Perch Salmon.png Salmon Shad.png Shad Smallmouth Bass.png Smallmouth Bass Walleye.png Walleye Roe.png Roe (1) 1 90% 21-86%

Responses

When clicking on a fish pond, various messages will be shown to the player indicating the fish pond's status, specifically specifying specific quest items when necessary. Note that "[item]" refers to the exact item the fish requested and "[quantity]" refers to the quantity of the item the fish requested.

General

“We're doing fine!”
“Nothing to complain about!”
“Everything is okay!”
“We're feeling pretty good!”
“We're feeling healthy!”
“The fish look happy.”
“The fish seem to be thriving.”
“The [fish name] are doing well.”

When Quest Is Pending

“You know, [quantity] [item] would liven things up around here!”
“If it's not too much to ask... could you bring us [quantity] [item]?”
“We'd be more comfortable if we had [quantity] [item] in here.”
“Please... could you bring us [quantity] [item]?”
“We're doing okay, but we'd be happier with [quantity] [item]...”
“Excuse me... we'd like [quantity] [item], please.”
“We'd feel more at home with [quantity] [item]...”
“We require [quantity] [item]...”
“[quantity] [item] would allow us to multiply further.”
“We've decided that we need [quantity] [item].”
“We need [quantity] [item]! We need [quantity] [item]!”

Carnivorous fish

“We're hungry... could you bring us [quantity] [item]?”
“Could you bring us [quantity] [item] for our dinner?”
“We need protein... [quantity] [item] should do the trick!”

If player is male

“Hey, landlubber, you think you could bring us [quantity] [item]?”
“Oi... leg boy! How about bringing us [quantity] [item], huh?”
“Psst... Hey, buddy... think you could send [quantity] [item] our way?”

If player is female

“Hey, land dweller, you think you could bring us [quantity] [item]?”
“Hey, lady... You got [quantity] [item] you can send our way?”
“Psst... think you could nab us [quantity] [item] on the sly?”

After Completing A Quest

“Cha cha cha! We're in business.”
“Ah... it's the good stuff. Thanks, kid.”
“Thanks, boss!”
“Ah... the [item] we requested.”
“This [item] is satisfactory for our needs.”
“The fish look satisfied with the [item].”
“Thank you! Thank you!”
“[item]! [item]! [item]! We're happy!”
“The fish are swimming in circles.”
“Wow, thanks for the [item]!”
“Hey, look, it's [item]. Just what we needed!”
“Hey! This [item] looks pretty nice!”
“Thank you! This [item] will keep us healthy.”
“Ah, [item]... this really makes us feel at home.”
“Everyone, look... fresh [item]!”
“The fish seem happy.”

Carnivorous fish

“Looks like [item] is on the menu tonight!”
“Fresh [item]! Yum...”
“This [item] looks delicious. Thank you!”

Notes

(Clockwise from upper left) Wood Sign, Stone Sign, Dark Sign, and Sign Of The Vessel installed on fish ponds
  • The decorations around the Fish Pond can be changed only after the pond is populated by at least one fish. Right-clicking on the pond opens a menu where the decorations can be changed. The initial decoration style is chosen randomly when purchasing the pond.
  • Lava Eels, Super Cucumbers, Slimejacks, and Void Salmons change the color of the pond water. For Lava Eels, the color change happens after the first quest is completed. For the other fish, the color changes when the population reaches 3 (if the third fish is thrown into the pond, the color change happens overnight).
  • Placing a sign (stone, wood or dark) or a Sign Of The Vessel on the pond will turn it into a counter of how many fish are inside, with a sprite of the fish visible on the sign, and a number in the lower right corner.
  • The pond can be used to refill Watering Cans.
  • After raising a pond full of 10 Crabs, the next time the player talks to Willy, he will have special dialogue and give the player a Pearl.

References

  1. See StardewValley::Buildings::FishPond.dayUpdate; Calls StardewValley::Utility.Lerp resulting in the formula 0.15 + (population / 10) * (0.95 - 0.15).
  2. The raw item production chances are provided by FishPondData.xnb, which contains multiple population-dependent entries that are processed in order from top to bottom. The first entry that is valid for the current population and passes its random chance check is the produced item. If no entries pass, no item is produced. The raw entries have been processed and summed to determine the chance for each item to be generated; the results are provided in the "% of Items" column.

History